Friday, May 22, 2009

PUNISHER versus THE HOOD'S SYNDICATE
Living in Darkness: Part 5 (Marvel)
Where:
Punisher #5 When: July 2009
Why: Rick Remender How: Jerome Opena

The Story So Far...
When opportunity presented itself, Norman Osborn branded former Director of SHIELD and man in whom the people put their trust, Tony Stark, a traitor and coward. A conspiracy of events, including the secret invasion of disguised Skrull aliens, created the circumstances through which the former Green Goblin was able to elevate himself from directorial position within the Thunderbolts, to the head of a newly formed intelligence agency replacing the corrupted SHIELD.

Recognising Osborn for the man he truly is -- (rather than the man records show was once wrongly accused of being a super-villain) -- the Punisher sets out to do the thing he knows best: wage a bloody war on the bad guys!

Standing in Frank Castle's way is a network of allies Osborn has formed both on the right and wrong sides of the law. After clashing with membership of Osborn's Avengers, he now faces the ire of card carrying powers from Osborn's secret Cabal, forcing him into a much less public fight with the self-proclaimed "Kingpin of super-villains," Parker Robinson, aka; The Hood. Joined by whiz hacker "Henry," Punisher attempts to turn the tables on his pursuer, but the Hood's demonic powers will provide a twist Frank Castle could not possibly have a contingency for, bringing him face-to-face with an old friend and new enemy...

Tale of the Tape...
Strength: Mr. Hyde 5 (Superhuman)
Intelligence: Punisher 4 (Tactician)
Speed: Mr. Hyde 3 (Street Wise)
Stamina: Mr. Hyde 5 (Marathon)
Agility: Razor Fist 3 (Acrobat)
Fighting: Razor Fist 5 (Martial Arts)
Energy: Punisher 4 (Arsenal)


- When his family was murdered by the mob for witnessing a gangland execution, Frank Castle dedicated himself to a zealous one-man war against all organized crime as The Punisher.

Drawing upon his extensive training as a soldier during the Vietnam War; Castle adopts the death's head skull as his symbol, dealing death to gangsters, drug dealers, kidnappers, and any other criminal who crosses his path.During his career as the Punisher he continues to hone his abilities while also amassing a wealth of standard and unusual munitions, including supernatural and super-science weapons stolen from super-villains he has defeated. Combined with a rare tactical mind for warfare, and his skills in hand-to-hand combat, Frank Castle's arsenal makes him a formidable opponent even for superhuman targets.

Prominent enemies include; Jigsaw, Kingpin, Bullseye, Barracuda, Ma Gnucci. Violent activity in New York has made Punisher a regular sparring partner (and sometimes ally) for heroes such as Spider-man and Daredevil, as well.

Most recently, Castle has set his sights on Norman Osborn; the former Green Goblin who usurped Tony Stark's position as the head of the foremost intelligence agency connected to super-powers. Punisher's attempts at assassination have earned him the attentions of Osborn's allies, including members of the Avengers and the legion of villains operating under the leadership of The Hood.

- The Hood's Super-Villains are: Brothers Grimm (Grimes), Mr. Hyde, Grizzly, Razor Fist, and Microchip.

A series of attacks on rival criminals and low rankings superheroes earned Parker Robinson the role he sought as Kingpin of Super-Villains in New York City. Tigra and the The Owl were among the first key victims in a showing of strength that gained The Hood the trust and loyalty afforded by cult status within the ranks of the underworld.

The Hood's immediate associations include the demonic sorceror who sponsors his powers, Dormammu, as well as members of the secret organization called The Cabal. Their ranks include Norman Osborn, Dr. Doom, Loki, Sub-Mariner, and Emma Frost.
Among the prominent figures holding membership within Hood's syndicate of villains are; Jigsaw, The Wrecking Crew, Madam Masque, The Wizard, Crimson Cowl, The Controller, Electro, Grey Gargoyle, Night Shift, Living Laser, Scarecrow, Nitro, Mr. Hyde, Purple Man, Razor Fist, and Tombstone.

Math: Punisher (Avg) The Hood's Gang (Ttl) Ranking: Punisher (#101)

What Went Down...
Having infiltrated The Hood's base via the use of Ant-Man shrinking technology and a strategic pizza delivery, Punisher successfully storms the villain's street level security, enabling him to go straight for the prize -- The Hood himself!

Following instructions from his tech-advisor, Henry; Punisher navigates toward the basement level of the Hood's establishment. There, Frank Castle comes face-to-face not with the red garbed Kingpin of Supervillains, but rather, his former ally and tech-support, Microchip. His once dead ally attempts to persuade Castle to abandon his violent quest, dangling the prospect of resurrecting his family like a carrot infront of a mule.

Before Castle can send his former partner back to the grave, he's ambushed by one of the tricks of the Brothers Grimm! They, along with Grizzly, Razor Fist, and Mr. Hyde, emerge from the shadows to defend Microchip and Hood's interests.

With Henry piping instructions in his ear, it becomes apparent the Punisher had not entered the fray without anticipating such an arrival. Armed with a stolen alien ice gun, he swiftly incapacitates Mr. Hyde and the other villains within constructs described as having a molecular desnity greater than a small sun. Despite this trivia shared by Henry, Mr. Hyde is able to break free of the ice!

He flings Punisher like a ragdoll, effortlessly sending the vigilante hurtling across the basement space. With blows that have rattled the Hulk and Thor, Hyde swings wildly at the scrambling Punisher, destroying computers and other incidental scenery in his wake. The Punisher evades each strike narrowly, scrambling while Henry formulates a back-up plan.

Cool under pressure, Castle dives for the tiny gun he'd used with dramatic effect in his entrance into the building. Though small, the advanced weapon packs a mighty punch, bathing Hyde in the explosive discharge of his fire.

Though impressive in scope, the weapon fails to phase the immensly powerful Mr. Hyde. Smouldering with his clothes in tatters, Hyde promises a grim fate for the intruding vigilante. Clutching his prey by the ankle, Hyde again tosses him across the basement, this time triggering an explosion from the impact delivered to Punisher's backpack of munitions.

With his weaponry options drastically reduced and his own body suffering the impact of the assault, defeat and even death appear to loom over the Punisher as Mr. Hyde steps over him. With seconds to spare, Henry orders Castle to activate his stolen Ant-Man helmet's external speakers, allowing the tech-whiz to pipe "dungeon metal" at a high frequency uniquely effective against Hyde!

Uneffected by the high pitched Three Inches of Blood concert, a battered Punisher rises to his feet to return to the foyer of the building. The Hood watches from behind the safety of bullet proof glass, while Punisher goes about planting C4 around the criminal headquarters, unable to reach the villain himself.

The Hammer...
With a well earned strategic victory, Punisher is your winner!

If you've been following sporadic activity on the site throughout 2009, you'll know that for the first time in the blog history, we've been focusing on releases from each week. That fact is slightly ironic, given the fact that preoccupation and lack of energy have seen the site slip well over a month behind schedule. Hopefully that'll change sooner than later, but I would hope the spirit of the content makes up for the lack of punctuality. On that subject, you might be surprised to have seen this week's entry overlook the more prominent and inevitable battle in Battle of the Cowl (#3). I'm sure developments in the Bat-books will become a regular talking point in the coming weeks, but one of the most interesting things about blogging the Infinite Wars based upon fights from each week is the opportunity to deliver a very naturally diverse selection of titles. I've made little effort to avoid repeat posts, happily following the most fitting and interesting battles that I've read in whichever title they've happened to be in.

Punisher was a title I tried with it's first issue in January, but was unimpressed with. The series debuted with a somewhat arbitrary #1 to signify the title's relaunch, sans War Journal, a mere two years after that successful relaunch.
As with the War Journal relaunch, the series promises to deliver Punisher stories intrinsically linked with the Marvel Universe itself, in this case, following on from the developments established as "Dark Reign" -- described by Marvel as a "status quo" rather than an event. To that end, they've done very well to live up to their claim, firmly establishing the 'wolf in sheep's clothing' motiff of repositioning Norman Osborn as the ruling denominator of the Marvel Universe.

To Marvel's further credit, a title like this really has been necessary. Over the course of the past decade, the character gradually became increasingly detached from his shared universe origins as he became part of mature reading imprint brands that somewhat divided editorial control over the character. It began with Marvel Knights, but became completely sequestered when the freedom offered by the MAX imprint saw the character's exploits become chiefly adult in nature.

Most of you will know straight away that I'm the kind of guy that loves the concept of the shared narrative of a corporate superhero universe. I must say, I do have a fondness for the more adventurous nature of stories that isolated Punisher. This blog doesn't always adequately convey the multiple dimensions of my interests, or the potential of these characters, but a Punisher free to push the boundaries from concepts derived from he and his world is a good thing. Garth Ennis commands immediate association with the character for his unmistakable style that arguably led to the character's surgical removal from the Marvel U.

All of that said -- I'm glad Punisher's back in the thick of things again (again).

Perhaps because of the subconscious influence of the MK/MAX work - or the fact that Punisher is essentially a murderer fighting in a world of immortal intellectual property licenses - War Journal took the character into seperatist deviations once more. If anything has seperated this version of the title from that one, it's that the topical nature has been returned, all the while the story manages to be tailor made to fit. The first arc has thrown Frank Castle against opponents we knew he would never succeed against, but with this second story arc, the odds changed dramatically as Punisher fixes for a rumble with an army of resurrected D-list villains previously murdered by fellow gun-toter, Scourge of the Underworld.

This isn't the sex and drugs of the MAX comics, but casual fans of the character can rest assured that the compromises are kept to a minimum. The white boots and gloves might be there, but this isn't quite the pacified Punisher you might get carried away with imagining. The location of the Marvel Universe affects the character in ways that really feel like coming home for fans of the character's popular solo exploits in the eighties and nineties. It's a threat of violence with a twist of Marvel iconography that just wouldn't work in the MAX world.
Spending the issue in an Ant-Man helmet pretty much sums it up. It's referencial, a little bit tongue-in-cheek, but with all the zealous direction that makes the Punisher an uncompromising character. (Albeit, with mostly non-lethal results).

A lot of the credit has to go to the art team.
Jerome Opena gives his lines, which are presumably inked by him as well, a suitable roughness that differentiates it from what could be considered a Marvel superhero style. Granted, these days, a lot of the major books will carry rougher art styles and dark colour palettes, but Opena's work walks a line of the emotive competence of the MAX artists, with an accepting flair for Dan Brown's injections of the primary colours that come with fighting super-villains in Marvel comics.

Rick Remender succeeds far beyond his first issue, but I'd be expecting an improvement from the second arc. There's a sense of a common style persistent amongst comics written by certain Marvel writers that can sometimes feel a little lazy. It's competent, but has an air of expected praise for a consistency of tone, rather than the strength or depth of the content. There's a sense at times that Frank Castle has become a passenger in his own title because of this, but between writer and artist, this issue succeeds in dancing somewhere between a classic Marvel style, contemporary tone, and the musky indifference of writers like Ed Brubaker, Matt Fraction, some Brian Bendis, and a few others. Fans of those names have percentage odds of enjoying the book, but ten years from now, might find themselves looking back with a desire for more protein.

I don't want to be negative about the book, because it definitely turned out to be a pleasant bet on uncertainty. I really hope Remender can continue to grow even more comfortable in the book and capitalize on the rather delicious premise of the resurrected "mort" villains. It was certainly a delight to see the likes of the Brothers Grimm, Razor Fist, and the other villains, even if only in a conceptual cameo role. Fanboy delight aside, I think when these characters aren't so awful that they're redesigned in every appearance, they become the true custodians of the Marvel Universe, telling it's tale through their occasional visits in more involved chunks than anything Spider-man or Wolverine could ever hope for.
I really enjoy the obscure history these characters accumulate, which can be found in example by following some of the character tags on the site. Many, (like Mr. Hyde), haven't got a massive catalogue of examples on offer, but I think you'll note quite quickly how intriguing it is to observe these characters through their various contexts and appearances. In that respect, maybe it's not so bad Frank's killings are restricted to nameless goons and pizza enthusiasts.

NOTE: For more Punisher pizza antics, check out Deadpool: Suicide Kings #2!

The Fight: 4.5 The Issue: 4.5

Punisher is released monthly by Marvel comics and begins a brand new storyline, "Dead End," with issue #6! For more information about releases check out the weekly shipping lists, or enquire at Marvel.com, your local comic store, or one of the many other comics sites online. If you've got a hankering for some more readings, check out the Gift Shoppe, where you'll find collected editions from most issues reviewed in the Secret Archives on sale via Amazon. By using purchase links on the site, you help punish overpriced retailers and sponsor future justice on the Infinite Wars!

Wednesday, May 20, 2009

SHIPPING LIST: MAY 20, 2009
Mountain Dew® is proud to introduce Game Fuel:
Two limited-time-only flavors inspired by the
hit video game World of Warcraft.


Choose Your Side with Alliance Blue, or Horde Red. Only from Mountain Dew® Game Fuel™, get a free 14-day-trial of World of Warcraft, or an in-game battlebot pet.
You can probably find complete shipping list updates on most major comics sites. Consider this an opportunity to either do all your info-shopping in the one place, or get a speculative perspective on what might be worth checking out. These are untested reads. Secret Wars on Infinite Earths can offer no guarantee or endorsement of quality. These are simply titles that may be of potential interest. Some items may ship late.

The Infinite Wars now has a gift shop!
Now you'll find Amazon purchase links to hardcovers, trade paperbacks, and other collections, not only on regular entries -- but also new releases at the bottom of the Shipping List, and now a whole catalogue of potential purchases via the Infinite Wars: Amazonian Gift Shop. [Men are also welcome!] By shopping with Amazon via our purchase links, you not only find yourself a great deal, but also sponsor future entries on the Infinite Wars.

Advertise here! Contact for more!

The Independents...

NOV083941 BLACK TERROR #4 $3.50
MAR094165 BOYS HEROGASM #1 (MR) $2.99
FEB094190 COMPLETE DRACULA #1 (OF 5) $4.99
MAR092415 G-MAN TP VOL 01 LEARNING TO FLY $9.99
MAR092449 INVINCIBLE #62 $2.99
DEC082242 INVINCIBLE TP VOL 10 WHOS THE BOSS $16.99
MAR092402 OLYMPUS #1 (IMAGE ED) $3.50
MAR094367 TALES OF TMNT #58 $3.25
FEB094403 TICK KARMA TORNADO COMPLETE WORKS TP $27.95

The Corporates...
MAR092546 AGENTS OF ATLAS #5 DKR $2.99
MAR092559 CAPTAIN AMERICA #50 $3.99
MAR090150 GREEN ARROW BLACK CANARY #20 $2.99
MAR092567 HULK #12 $3.99
MAR092503 MARVEL MYSTERY COMICS #1 70TH ANNIVERSARY SPECIAL $3.99
MAR090140 OUTSIDERS #18 $2.99
FEB090244 RESIDENT EVIL #2 (OF 6) (MR) $3.99
MAR092550 SKRULL KILL KREW #2 (OF 5) DKR $3.99
MAR090144 SUPERMAN BATMAN #60 $2.99
MAR092588 THUNDERBOLTS #132 $2.99
MAR092523 WOLVERINE NOIR #2 (OF 4) $3.99

The Spotlight...
- MAR090132 BATMAN BATTLE FOR THE COWL #3 (OF 3) $3.99
The final chapter of this mini-Bat event promises to wrap up with a cagey reveal that we all know is coming. Best guess, you'll have to wait for Grant Morrison and Frank Quitely before you actually see Dick Grayson as the new Batman, but we'll almost certainly get something close to a reveal when he confronts rogue-ward and phony killer-Batman, Jason Todd. Can't help but feel this was an event we could've done without. Tony Daniels adds a mid-nineties awkwardness to the story's visuals and script with an aesthetic and pace that reminds us of the most frivilous moments in comics. It's not that I dislike this comic, but I doubt it's value at $3.99, and wonder whether or not it wasn't a good premise bungled into the short break between Morrison's ill defined conclusion to Batman RIP, and his seperatist Batman & Robin. Like Countdown was to Final Crisis; it feels a lot like a disassociated take on a story that Morrison didn't actually want to bother with. We'll see.

- MAR090130 FINAL CRISIS AFTERMATH DANCE #1 (OF 6) $2.99
Still on Morrison; and after the massive mixed reviews of Final Crisis, the hype that accompanied the first few issues feels like a forgotten daydream. Some of the most exciting forethoughts came from the introduction of the Japanese heroes who worked with Sonny Sumo to bring an end to the darkest day on Earth. I really hope Sonny Sumo gets a chance to return to action, but I'm not sure if I should be expecting that. So far Aftermath series have been of varied quality, but you would expect Morrison-buddy, Joe Casey, to hook into the pop culture poseur cypher tapped in the original Final Crisis series.

- MAR092552 PUNISHER #5 DKR $2.99
The Punisher's tour through the Marvel Universe continues as he stalks the top dog of the super-villain union, The Hood! Doubtful that he'll get very far, but anyone who saw the preview with ol' Frank utilizing the Ant-Man helmet (and presumably Pym particles) to great effect, will probably want to pick this up. Seems like the series will be touch and go, struggling with the old issue of throwing a murderous vigilante into a world where characters are essentially kept immortal by corporate necessity. As far as Dark Reign tie-ins go, it's making good use of the landscape, despite being utterly incidental.

- MAR092607 X-MEN FOREVER ALPHA $4.99
Everybody knows by now that the X-Men are the trashy corner of the Marvel catalogue. History has been a monkey on the back of the X-Men books, whose fans ensure a minimum bouyancy of sales, regardless of the quality of the books. Grant Morrison was once again the catalyst for positive change, but when his work was demolished upon departure, the X-books began a slide toward utter mediocrity as evolution was sacrificed to try to create a nostalgic rerun of past glorys. Chris Claremont attempts to literally go home again as he picks up where he left off in the original Jim Lee early nineties revamp of the title, which veered off after disagreements saw him leave after the third issue. X-Men Forever promises to be another hideous failing for the once dominant brand, but at $4.99, Alpha is well worth the cost to relive the past in it's own context. Reprinting X-Men #1-#3; this is a chance for those who missed out to get a grasp of one of the last defining moments in X-history. A decent enough Magneto story with all the underpinnings of what gave us the legendary nineties cartoon series and created a cross-media phenomenon. To this date, X-Men #1 is still one of the highest selling single issues ever. So give it a go, but do so with appropriate context.

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Know Your Trade...
JAN090225 BATMAN MAD LOVE AND OTHER STORIES HC $19.99
MAR092415 G-MAN TP VOL 01 LEARNING TO FLY $9.99
FEB090239 HEROES TP VOL 02 $19.99
DEC082242 INVINCIBLE TP VOL 10 WHOS THE BOSS $16.99
MAR092660 MOON KNIGHT TP VOL 04 DEATH OF MARC SPECTOR $16.99
MAR092650 PUNISHER WAR JOURNAL TP VOL 05 SECRET INVASION $14.99
FEB090218 SUPERMAN ENDING BATTLE TP $14.99
MAR092665 THOR VISIONARIES WALT SIMONSON TP VOL 02 NEW PTG $29.99
FEB094403 TICK KARMA TORNADO COMPLETE WORKS TP $27.95
FEB090264 TRANSMETROPOLITAN TP VOL 02 LUST FOR LIFE NEW ED (MR) $14.99



Monday, May 18, 2009

QUICK FIX: "MACHO" MIKE HAGGAR vs ZANGIEF
Final Fight: Bonus Story (UDON)
Where: Street Fighter II Turbo #6 When: May 2009
Why: Ken Siu-Chong How: Eric Vedder

THE TAPE...
Strength: Draw 4 (Enhanced)
Intelligence: Mike Haggar 3 (Straight A)
Speed: Draw 3 (Athlete)
Stamina: Draw 5 (Marathon)
Agility: Draw 2 (Average)
Fighting: Draw 5 (Martial Arts)
Energy: Draw 1 (None)

Math: Mike Haggar
Ranking: Zangief (#740)

THE FIX...
If I remember correctly, I mentioned at the beginning of May's entries that I was planning to be a little bit more ambitious with the schedule. For Infinite Wars, that meant trying to incorporate more quick fix entries to expand content. As it happens, we weren't the only ones trying to be more ambitious, it would seem.

UDON unleashed the first glimpse of their Capcom licensing expansion in the form of a four page short story summing up the life and times of "Macho" Mike Haggar. The story acts as a disconnected prequel to what will almost inevitably be a new Final Fight series from the studio-cum-publisher. UDON are actually playing coy for the time being, teasing fans with artwork and appearances of characters in the Street Fighter II Turbo series, while petitioning for e-support.
Ostensibly this is the confirmation of another Capcom sourced series.

I have to confess to being distracted this month with a side-project.
Yes, I've been cheating on you with a younger, sexier subject, but it isn't entirely irrelevant to today's quick fix! Truth be told, sometimes the rewards for running a blog like this are few and far between. I love comics and keeping a reader like you informed and entertained, but for the second or third time, the gamers have embraced me enough to seduce me to maintain regular free-flowing updates on a blog at 1up.com (recently featured on the front-page "Popular Blogs" list).

If you look closely at the panel above, you'll notice a handful of colourful characters from the other games. If I'm not mistaken, squinting into the middle of the pack will reveal Dan Hibiki just below Zangief's boot, and possibly even the enigmatic Street Fighter III character, Q, shrouded in shadow on the right. More interesting, however, and pertinent to the posts I've been making on 1up, is the presence of characters from the early nineties Saturday Night Slam Masters games (known in Japan as Muscle Bomber)!

The burly bearded fellow on the left is Kimala the Bouncer (Jumbo Flapjack in the United States), the masked lucha libre giving thumbs up is El Stinger (Stingray in the United States), and with him, Aleksey Zalazof (Biff Slamkovich in the US).
These guys, along with Zangief and Haggar, have been part of an experiment I've been conducting on the 1up blog to try to stress test a theory that Saturday Night Slam Masters would be viable as a retro revival, complete with modern wrestling game mechanics like an indepth storyline driven career mode.

To test this theory, I've decided to take a shot at writing a year's worth of real-time results for Muscle Bomber's feature promotion, the Capcom Wrestling Association.

If you've read any previous Street Fighter entries on the Infinite Wars, or somehow remember me as a writer for prowrestling.com, then this fact probably won't come as a huge surprise. Even less so if you've hired a private investigator to dig up dirt on me, and know I dabbled in a little bit of online text-based fantasy wrestling. Ouch!

Should you find yourself curious about this combative experiment, then you can find all the mammoth "kayfabe" (in-character) write-ups at the following URLs:
- Undisputed Muscle Bomber Comeback!
- CWA: The International Blowout Preview
- CWA: The International Blowout
- CWA: Saturday Night Slam Masters (06/13)
- CWA: Saturday Night Slam Masters (06/20)

The results combine characters from various Capcom properties, including Street Fighters like R. Mika, Zangief, Alex, and El Fuerte; Final Fight characters like Sodom and Hugo Andore; and the ten SNSM originals and four characters added to the numerical Slam Masters sequel. Storylines and characterization bridge from what's established in the game canons to contrive prowrestling-style feuds, while inventing new details, and even borrowing a few ideas from the likes of UDON, ie; El Fuerte's fandom for R. Mika, as revealed in a previous Turbo back-up!

Mike Haggar also features in a non-wrestling role, building on the canon that will be elaborated upon should UDON go ahead with their expected Final Fight comic series. As the Turbo back-up story reveals, Haggar was a famous prowrestler (in the Saturday Night Slam Masters games), but first appeared on the streets of Metro City as a retired-fighter turned city Mayor, intent on cleaning up the crime ridden streets with his own brand of piledriving street fighting.

Final Fight was the side-scrolling beat 'em up released by Capcom in 1989 as a follow-up to the very first Street Fighter arcade game. In fact, some early artwork reveals their original intentions, billing the game as Street Fighter '89: The Final Fight!

Haggar appears alongside Cody Travers and Guy; two protagonists who found their way into the Street Fighter canon as playable characters in the Alpha series. They appeared opposite Final Fight villains, Sodom and Rolento, who also trainsitioned from their roll as Mad Gear Gang sub-bosses in the scrolling fighter, to be fully playable.

Though Haggar's history in wrestling was reflected in his distinctly burly moveset, it really wasn't until the first Slam Masters game in 1993 that this facet of his character was really elaborated on. Interesting, considering that would effectively render the wrestling fighter a prequel to his adventures in Final Fight, barring an unforseen dismissal from his celebrated position as Mayor of Metro City.

Though his "Macho" monikker suggests reference to wrestling great, Randy Savage; it would not be surprising if some influence came from eventual Governer of Minnesota, Jesse Ventura. While it would not be until 1998 that Ventura would reach his famous role a Governor, in 1990 he was elected as Mayor of Brooklyn Park, a position he remained in until 1995. Final Fight was released in arcades in Japan in 1989, but I can't be certain if plot details such as Haggar's role as Mayor were present then, or instated right around the time Ventura was as well, making them a topical reference to the time. Either way, there's curious symmetry.

As depicted in the panels featured earlier, UDON have Haggar stepping in to the ring with Russian rival, Zangief! While gamers never got the chance to have the dream battle, the tale pans out in favour of Haggar, seeing the fight finish with a 360 lariat that follows the finishing spinning piledriver!

Console gamers with Street Fighter IV got a taste of the action with the alternate costume downloadable content that garbs Zangief in the trademark belt/slacks get-up of the Macho Mayor. It was a fitting scenario, given their shared use of the two trademark moves depicted in UDON's short story battle, but has already started rumors about possible appearances of Haggar and other characters in a potential sequel or SFIV iteration.

Producer and driving force behind the Street Fighter revival, Yoshinori Ono, showed some reluctance in interviews about potentially including characters from other Capcom fighters in the the fourth numerical instalment. Second generation Street Fighters like Fei Long and Cammy White, along with prominent Alpha inclusions like Sakura and Rose, all made their way to console versions of the game despite dedication to SFII aesthetic. Given Capcom's propensity for churning out interative re-releases of their Street Fighter games, often boasting the addition of new characters, it seems of reasonable plausibility.

No word yet on when (or if) a Final Fight series will emerge, but back-up stories will continue to be featured in monthly issues of Street Fighter II Turbo. Characters from the Final Fight franchise will also be appearing in the Street Fighter story itself, as some already have. As has been a regular theme in more recent times, we would caution that UDON should carefully consider their choices when adding clearer detail to the Final Fight narrative, suggesting perhaps the consideration of a writer other than sole contributor, Ken Siu-Chong.

The Fight: 4 The Story: 4
Winner: "Macho" Mike Haggar

For more game talk and fantasy Saturday Night Slam Masters results, check out http://sixarmedsamurai.1up.com/, and the recent post recap to help catch you up! Be sure to leave a thumbs up!
Street Fighter II Turbo is currently appearing monthly via UDON comics, along with other Street Fighter and Capcom titles. You can follow (archival) information in the Infinite Wars Shipping Lists, or keep in touch via the UDON website! You'll find other issues of the Street Fighter comics in the Secret Archives, with complete links in the online store to collections featuring those issues reviewed. By using purchase links provided on the site, you help sponsor future entries on the Infinite Wars. Triumph or die!

Friday, May 15, 2009

PUNISHER versus DEADPOOL
(Marvel)
Where:
Deadpool: Suicide Kings #2 When: July 2009
Why: Mike Benson How: Carlo Barberi

The Story So Far...
Deadpool: Superpowered former test subject of the Weapon X project turned rogue mercenary. Armed with an arsenal of hi-tech weaponry, standard munitions, and a sense of humor, he fights for truth, justice, and the American Express way. Cash is preferable.

By accepting a million dollar contract from a gambler wanting his bookie killed to avoid paying his debts, Deadpool walks blindly in to a trap. Instead of killing his intended target, the DP accidentally triggered an explosion that destroyed an apartment building, and killed several innocents.

With his presence caught on tape and broadcast across news networks, Deadpool becomes the unwitting player in a double-or-nothing bet between his client, and local New York mobster, Tombstone. The wager: Can Deadpool survive in the heat for twenty-four hours? With the Punisher entering the picture after seeing the news, the odds just got a lot steeper for the 'Poolman.

Tale of the Tape...
Strength: Deadpool 3 (Athlete)
Intelligence: Punisher 4 (Tactician)
Speed: Deadpool 3 (Athlete)
Stamina: Deadpool 5 (Marathon)
Agility: Deadpool 4 (Gymnast)
Fighting: Draw 4 (Trained)
Energy: Draw 4 (Arsenal)


- When his family was murdered by the mob for witnessing a gangland execution, Frank Castle dedicated himself to a one-man war against all organized crime as The Punisher.

Drawing upon his extensive training as a soldier during the Vietnam War; Castle adopts the death's head skull as his symbol, dealing death to gangsters, drug dealers, kidnappers, and any other criminal who crosses his path.
During his career as the Punisher he continues to hone his abilities while also amassing a wealth of standard and unusual munitions, including supernatural and super-science weapons stolen from super-villains he has defeated. Combined with a rare tactical mind for warfare, and his skills in hand-to-hand combat, Frank Castle's arsenal makes hima a formidable opponent even for superhuman targets.

Prominent enemies include; Jigsaw, Kingpin, Bullseye, Barracuda, Ma Gnucci. Violent activity in New York has made Punisher a regular sparring partner (and sometimes ally) for heroes such as Spider-man and Daredevil, as well.

- The exact details of Wade Wilson's early life remain a mystery, perhaps even to him. During his adult life he became a mercenary who, upon learning he had developed cancer, gave up on his life to submit himself to experimentation with the top secret remnants of the Weapon X program. The project experimented with altering Wilson on a genetic level, attempting to treat him with a healing factor developed from the genome of former subject, Wolverine. However, Wilson's cancer interacted with the process in unforseen ways, reducing the effectiveness of his healing powers, and rendering him hideously disfigured.

Deemed a failure after several missions, Wilson was discarded by Weapon X to the care of The Workshop -- a facility for rejected subjects who could be tested upon until their death. Wilson's healing factor, however, kept him alive, allowing him to eventually escape and resume his career as a mercenary, adopting the ironic codename of Deadpool. Wilson's fantastic healing abilities, expertise with conventional weaponry and munitions, and hand-to-hand fighting skills help him earn a reputation as a gun-for-hire despite being mentally unstable.

Math: Deadpool Ranking: Deadpool (#44)

What Went Down...
With Deadpool lying low to avoid attention, the Punisher is forced to masquerade as a pizza delivery man to get close to his target. Initially, Deadpool appears fooled by the coat and hat disguise, but when the Punisher reaches for his gun, Deadpool sees it coming in the reflection of his penny jar!
The jar becomes a weapon in the hands of the merc' with a mouth, but it's he who takes the damage as Punisher fires through it with a hi-tech energy weapon.

At point blank, the Punisher fires again, blasting a hole directly into the eye socket of the beleaguered mercenary. With his healing factor working overtime, Deadpool plays a little bit of a distraction game, taking the time to draw his katana blade to slice the barrel of the Punisher's hi-tech weapon [which was taken during a previous encounter with the Torpedo, as noted via earpiece by Punny's current tech-support, Henry. - Mike Rochip].

Never one to advance without a series of contingency strategies, Punisher reaches in to his pizza delivery coat to produce the unlikely weapon of a giant mechanical squid tentacle! The "smart-arm" regains the Punisher instant control of the battle, allowing him to pluck Deadpool into the air by the throat, before tossing him head-first through the cieling into the apartment above [Home of Mrs. Jenson, the landlord, as it were. - Mitigatory Mike].

Punisher brings DP back to his own level -- headfirst -- before offering him an opportunity to cool off and get a little fresh air -- by slamming him through the external wall of the apartment building!

Dangling high above the street, Deadpool devises a cunning escape plan involving severing the only metallic smart-arm keeping him from becoming a red and black stain. Fortunately for him, Punisher's got a much slower penance in mind, sending a lifeline in the form of one of Whiplash's whips that curls around his ankle. Unfortunately, Whiplash was not a villain particularly interested in the potential appilcation of the whip as a rescue device.

The jolt of a few thousand volts ensures Deadpool smoulders with all the crispy spices of down South fried chicken, but with one distinct difference. Keeping his wits about him, Deadpool is able to turn the tables, showing tremendous resilience to yank Punisher from the window above via the electric whip.

This, of course, sends both men plumetting to a hard day's night, but when you're a super-mercenary with healing powers borrowed from Wolverine, that's probably a better alternative than running up a large electric bill.

A shadowy figure watches from the rooftops above while Deadpool limps away into the night, leaving Punisher to dream of new schemes and items to source from the the ACME weapons catalogue.
The specifics of the rematch, and who's watching, are a subject for another day.

The Hammer...
Colour it controversial sports fans, because after much deliberation, the defensive double knock-out is going to The Punisher by way of decision! Despite escaping the situation, Deadpool never mounted an offensive, and suffered a definite beating because of it.

Fret not, Deadpool fans! The Merc' With a Mouth will return to the Infinite Wars sometime in the future to avenge his defeat!

What did not result in a loss was the purchase of this particular comic!
I've got to admit, this is one of those humble pie situations. Initially, I was looking at Suicide Kings with healthy scepticism, assuming there might have been a little bit of cash cowing on the part of Marvel in response to Deadpool's mainstream coming out in X-Men Origins: Wolverine. While I don't doubt that the film might have been a motivating factor, the mini-series pitting Deadpool against the clock in a twenty-four battle to stay alive speaks very specifically to the Infinite Wars.

Tombstone's an old favourite of the site, but in particular it is his status as one of Marvel's pantheon of fantastic street level crooks that connects Suicide Kings with the ideas we used to discuss quite often. "Chess" was the reference used to describe a keen desire to see Marvel (or DC) fully capitalize on their urban sprawls with a book that could document the on-going involvement of heroic and villainous entities moving about the landscape of the New York underworld.

'Hood Heroes Playlist
[Urban Marvel Heroes &
Villains By Site Ranking
]
#1 Spider-man
#2 Daredevil
#3 Luke Cage
#4 Iron Fist
#5 Morbius
#6 Deadpool
#7 Capt. America
#8 Union Jack
#9 Elektra
#10 Black Widow
#11 Ghost Rider
#12 Scarlet Spider
#13 Hellcat
#14 Batroc
#15 Blade
#16 Black Cat
#17 Dr. Strange
#18 Hawkeye
#19 Ronin
#20 Werewolf
#21 Menace
#22 Gambit
#23 Moon Knight
#24 Mr. Hyde
#25 Unus
Suicide Kings might not unite the players in incidental interactions as part of their daily activities as costumed heroes and villains, but the very basic premise isn't too far removed from that idea. Deadpool has to survive the elements of New York City for twenty-four hours. As this issue shows, that quickly pertains to characters like Punisher and Daredevil who are existing incidentally.

As you can see, I've spoiled the big surprise.
The lurking presence who shows up as the vigilante at the end of this book is Daredevil - promising another exciting match-up between the rival "heroes" in the tradition of Daredevil #65. Actually, that particular scuffle isn't entirely irrelevant as a reference for what's to come.

Carlo Barberi defies what we know of him [Justice League Unlimited #14] to tap into a style very reminiscent of the artistic collaboration of Phil Hester and Ande Parks.
Sandu Florea plays a part in that with strong inks that turn to solid blacks for the arrival of DD, with popping primary colours by Marte Gracia that gives the artwork depth, and energy during the action. If I didn't know any better, I'd swear it was the same colourist as the Hester/Parks segment, but I don't have the issue handy.

Mike Benson has a great premise to work with, but tackles what is fast becoming one of the less enviable jobs in comics.
Deadpool's fanbase has grown over the the past two decades from cult following to full blown mainstream hero. Key to the character's success has been the viral exchange of meme-like gags from the comics more recent years. That's defined the character with a very particular type of humor that isn't necessarily always successful, teetering between the fine balance of comedic and obnoxious.

I haven't really read a lot of Deadpool in the more recent years, so I'm pretty new to the 'Deadpool fantasy vision' thing, which is one of the first thing that rubs me up the wrong way a bit. To me, Deadpool should exhibit certain comedic irreverence and cultural references, but really doesn't want to become the kind of lazy, uninspired, and creatively insulting kind of comedy that actually seems pretty common these days. I'm particularly thinking of Family Guy, where even passable gags are quickly trampled by inanity, repetition, or the scripted equivalent of laughing loudly immediately after the joke.
For the most part, I think Benson does a pretty good job, but it's not perfect.

For me, the strength of the series really seems to lie in the simple concept and the opportunity it provides to play with a lot of characters in a common space, but not necessarily a common brand. It's a great opportunity to dance with a hero like Daredevil, whose monthly adventures are generally cordoned off to maintain aesthetic and satisfy the poseurs. [Hey! I'm one of them!]

As far as movie cash-ins go, it's disappointing that the series is one of the many clocking in at $3.99 an issue, but it's a great way for Deadpool fanatics to find a backdoor into the Marvel Universe. It's a less pandering method of introducing you, the uninformed, to characters that have some commonality, but can lead you on to different paths that you might enjoy. Take advantage of it, as you please.

I'd love to know how the story finishes but with July ramping up with major storylines, my finances looking as shoddy as one-eyed Deadpool, and Marvel slapping the $3.99 tag on this one, it'll probably lose-out by priority. Otherwise, it comes with glowing recommendations for those who know what they're buying.

The Fight: 5 The Issue: 5

Deadpool: Suicide Kings is an action packed romp currently appearing monthly on shelves from Marvel Comics. No collected edition is available as yet, but you can track information about each issue in the (belated) Infinite Wars Shipping Updates. For more Deadpool, Punisher, and Daredevil, you'll find plenty of other stories on offer in our Amazon Gift Shoppe! By using purchase links provided on the site, including those in previous reviews, you help sponsor future entries!

Wednesday, May 13, 2009

SHIPPING LIST: MAY 13, 2009
Mountain Dew® is proud to introduce Game Fuel:
Two limited-time-only flavors inspired by the
hit video game World of Warcraft.
Choose Your Side with Alliance Blue, or Horde Red. Only from Mountain Dew® Game Fuel™, get a free 14-day-trial of World of Warcraft, or an in-game battlebot pet.
You can probably find complete shipping list updates on most major comics sites. Consider this an opportunity to either do all your info-shopping in the one place, or get a speculative perspective on what might be worth checking out. These are untested reads. Secret Wars on Infinite Earths can offer no guarantee or endorsement of quality. These are simply titles that may be of potential interest. Some items may ship late.

The Infinite Wars now has a gift shop!
Now you'll find Amazon purchase links to hardcovers, trade paperbacks, and other collections, not only on regular entries -- but also new releases at the bottom of the Shipping List, and now a whole catalogue of potential purchases via the Infinite Wars: Amazonian Gift Shop. [Men are also welcome!] By shopping with Amazon via our purchase links, you not only find yourself a great deal, but also sponsor future entries on the Infinite Wars.

Advertise here! Contact for more!

The Independents...

MAR090018 BPRD BLACK GODDESS #5 (OF 5) $2.99
FEB094358 COMPLETE DICK TRACY HC VOL 07 $39.99
MAR092446 ELEPHANTMEN #19 (RES) $3.50
DEC082263 GUERILLAS #4 (OF 8) $5.99
MAR092427 I KILL GIANTS TP $15.99
OCT082294 JACK STAFF #20 (RES) $3.50
FEB094399 PHANTOM GHOST WHO WALKS #2 JOE CORRONEY CVR $3.99
MAR092457 SAVAGE DRAGON #148 $3.50
MAR094076 SONIC THE HEDGEHOG #200 $2.50
MAR092461 SOUL KISS #4 (OF 5) (MR) $3.50
FEB094475 STREET FIGHTER II TURBO #6 CRUZ CVR A $3.95
MAR094078 TMNT ADVENTURES TP VOL 01 HEROES IN A HALF SHELL $11.95
FEB090059 UMBRELLA ACADEMY DALLAS #6 (OF 6) $2.99
MAR092467 WALKING DEAD #61 (MR) $2.99

The Corporates...
MAR090141 ACTION COMICS #877 $2.99
MAR092570 ALL NEW SAVAGE SHE-HULK #2 (OF 4) DKR $3.99
MAR090136 AZRAEL DEATHS DARK KNIGHT #3 (OF 3) $2.99
MAR092540 DARK REIGN HAWKEYE #2 (OF 5) DKR $3.99
MAR092608 GENEXT UNITED #1 (OF 5) $3.99
MAR092576 MARVEL ADVENTURES SPIDER-MAN #51 $2.99
MAR090161 REBELS #4 $2.99
MAR090165 SECRET SIX #9 $2.99
MAR092604 WOLVERINE #73 $2.99

The Spotlight...
- MAR090138 BATMAN CONFIDENTIAL #29 $2.99
Following on from a previous arc in Confidential, the series devises a new villain, born from the chaos wrought by the clown prince of crime - the Joker!
One of his law enforcement victims will recover from his torture session to return to Gotham City as the latest of it's criminally insane. Batman will have his hands full as he attempts to minimize the damage in this timeless tale. You've got to wonder if the Joker might not been in for a little what goes around, comes around. Hey, it's all good. Madness loves company!

- MAR092611 DEADPOOL SUICIDE KINGS #2 (OF 5) $3.99
It's hard not to be cynical when a character bounces off appearances in a movie to get a bunch of series and mini-series. In the case of Deadpool, this phenomenon enduces a roll from both eyes, not only spawning several spin-off comics, but also the promise of a solo film. I can't personally speak to the quality of any of these products, but the prospect of a Deadpool/Punisher shoot-out is a little bit more than I can turn a blind eye to. Not a bad running buddy for the core-title, which currently has the 'Poolman dicing with Bullseye!

- MAR090129 FINAL CRISIS AFTERMATH ESCAPE #1 (OF 6) $2.99
Unfortunately, with all the weekly distractions, the Infinite Wars just hasn't had time to go back and revisit the blockbuster epic that was Final Crisis. Arguably one of the best events of the past decade, DC are finally rolling out four books detailing the quirky and unique aftermath of that world-changing event! After last week's Run! jumped out of the gates quite well, it'll be interesting to see how one of the late developments in Final Crisis - the Global Peace Agency - manage to develop in the DCU-proper!

- MAR090155 GREEN LANTERN CORPS #36 $2.99
The War of Light is well under way as Lanterns of the various spectrum fields clash within the sciencell prison blocks of Oa! Lives will be lost as the raging Red Lantern, Vice, continues to rip through prisoners and guards indescriminately! All this, PLUS: Sinestro arrives of Oa to confront his daughter, the Green Lantern, Soranik Natu! Mongul continues to evade detection as he seizes control of the Sinestro Corps! And the Daxamite wielder of the Ion power, Sodam Yat, prepares to battle the sinister forces that attempted to enslave his people! If there's a centre of the comics universe right now, it might just be Green Lantern Corps, home of the War of Light and the Prelude to Blackest Night!

- MAR092457 SAVAGE DRAGON #148 $3.50
I can already tell you this was a fantastic issue! Afterall, I read it at the beginning of the month thanks to the always exciting promotional blitz of FREE COMIC BOOK DAY. Larsen takes the license free Lev Gleason character, Daredevil, out for a more traditional run than the re-titled Death-Defying Devil of Dynamite Entertainment. It's an action-packed tale setting up key plot points for a big upcoming chapter in the Savage Dragon epic and would ordinarily be well worth the purchase! Of course, the fact that the issue was offered as a FCBD giveaway raises a lot of questions about services rendered and what the customer is paying for. With global financial situations in flux and comics prices rising with periodic regularity, the pricetag is becoming a bigger issue than it already was. Readers who missed out might consider $3.50 the price for service, but I don't think you could begrudge them for a little bit of disgruntled moaning.

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Know Your Trade...
FEB090200 BATMAN SCARECROW AND TWO FACE YEAR ONE TP $19.99
MAR092631 CABLE PREM HC VOL 02 BACK TO EARTH $19.99
DEC082432 CLOAK & DAGGER PREM HC CHILD OF DARKNESS $19.99
FEB094358 COMPLETE DICK TRACY HC VOL 07 $39.99
FEB090206 HISTORY OF THE DC UNIVERSE TP NEW PTG $12.99
MAR092625 HULK WORLD WAR HULK HC $34.99
MAR092427 I KILL GIANTS TP $15.99
DEC082415 MMW GOLDEN AGE MARVEL COMICS HC VOL 04 $59.99
OCT082497 SECRET WARS II OMNIBUS HC $99.99
FEB090211 SHOWCASE PRESENTS MARTIAN MANHUNTER TP VOL 02 $16.99
MAR092644 SPIDER-MAN J TP VOL 02 JAPANESE DAZE DIGEST $9.99
JAN090239 SUPERMAN NEW KRYPTON HC VOL 01 $24.99
MAR094078 TMNT ADVENTURES TP VOL 01 HEROES IN A HALF SHELL $11.95
MAR092666 X-MEN 2099 TP VOL 01 $29.99




Monday, May 11, 2009

QUICK FIX: LADY FLASH vs FLASH & FLASH
Dead Run (DC)
Where: Flash: Rebirth #2 When: July 2009
Why: Geoff Johns How: Ethan Van Sciver

THE TAPE...
Strength: Wally West 3 (Athlete)
Intelligence: Barry Allen 5 (Professor)
Speed: Barry Allen 7 (Lightspeed)
Stamina: Barry Allen 6 (Generator)
Agility: Wally West 3 (Acrobat)
Fighting: Lady Flash 3 (Street Wise)
Energy: Draw 1 (None)

Math: Flash [Barry Allen]
Ranking: Flash [Wally West] (#19)

THE FIX...
Okay, we're still running ironically far behind, so this week's feature starring the fastest man alive will try to live up to the "quick fix" name as we take a look at the second exciting instalment of of DC's pre-summer event, Flash: Rebirth!

It's interesting to observe the path taken by DC to resurrect Barry Allen.
2008's second issue of Final Crisis gave us the "shock" final page return, but by virtue of the much larger epic tale, few specifics were afforded the Flash in his unlikely return. Geoff Johns has followed Grant Morrison in his non-commital role, maintaining an esoteric sense of superhuman phenomena. The truth behind his return remains unknown even to Allen, but in the first issue we got a pretty good impression that it involves the vengeful series mystery-villain, whose machinations involve resurrection and the apparent corruption of the Silver Age Flash's connection with the Speed Force.

With the second chapter, Rebirth plays it surprisingly free and loose when it comes to the big issues. Johns seems to be feeling experimental with his story telling, using the apes of Gorilla City to frame the story with prophetic primal scrawlings and a lot of hooting and hollering. It's certainly interesting, but we'll have to see exactly how much significance it has to the larger story. I'd like to think there might be some reason behind the appearance, which is far too vague to conceivably be part of an introductory checklist to the Flash mythology.

More effective as an introduction is Johns' trademark attention to the logical extentions of his ideas, in this case, careful acknowledgment of the entire family of speedsters. Jay Garrick, Bart Allen, Liberty Belle, and the West kids all get an appearance, but most significant is the eagerly anticipated meet up between Barry and his immediate successor, Wally West.

The iconic pair meet-up in a convergence of speedsters and key plotpoints, arriving in Barry Allen's dubiously named hometown (Fallville), where the Black Flash crash landed and "died" in the first issue. The pair don't have a lot of time to chinwag before the next obstacle emerges in an unlikely foe.

I was somewhat surprised to see the issue pick up so immediately from the death of Savitar [Flash: Rebirth #1]. I suppose I wasn't really giving Johns a lot of credit by assuming the less-than-spectacular speedster villain was served up as cannon fodder for a larger story. Actually, that probably isn't too far from the truth, but as he so often does, Johns at least honors the character's mythology with considerate acknowledgment for it's surrounding parts.

Christina Alexandrova, aka; Lady Flash, appears very early in the issue to overlap with Savitar's unintentional death at the hands of Barry Allen. As a disciple of Savitar's speed cult, she witnesses the scene of her master's final moments through a ritual apparently responsible for sealing his fate by bringing him back from inprisonment within the speed force. This immediate connection provides a simple and logical source for this issue's action, beginning with a blue swirl that surrounds Barry Allen, before heading in Wally West's direction.

The streaking Lady Flash slashes through West's costume and cowl, retaliating with an old fashioned right hook when he snags her left wrist.
The senior speedster comes to his nephew's aid, creating a gale force wind that blows Lady Flash off her trajectory with the spinning of his arm.

Possessing greatly enhanced speed from the ritual performed in Savitar's castle, Lady Flash resumes her assault, toppling Wally West with a jumping super-fast kick. Barry Allen takes full advantage of their numerical (and speed) superiority, catching the foot on it's follow-through to turn the tables of the fight.

Just as it had occurred with Savitar, the merest contact with another in tune with the Speed Force ignites a crackling lightning around Barry Allen. The ricochet of energy channels through Wally West, but as before, his fate is far less than that of the unfortunate Lady Flash. In moments she turns to dust and bones.

Confirming last month's suspicions, Barry Allen undergoes an instantaneous transformation into the embodiment of death for speedsters - Black Flash!

The featured fight goes the farthest lengths to progress the story, but it's not entirely inappropriate for a sizeable chunk of the issue to be dedicated to retelling portions of the title hero's history.

It seems highly unlikely that this shocking issue-end twist will last any longer than the mini-series itself. The tempered pace feels like a knowing response to the success the Green Lantern: Rebirth had for expanding the readership. It feels like the Flash version is more deliberately speaking to, and informing, readers who are understandably unfamiliar with a character who was off the table far longer than Hal Jordan post-besmirchment, (twenty-two years).

It's interesting to see Johns tinkering with the backstory of Barry Allen. Whether or not this is more heavy-handed revisionist history, or part of the plot hatched by the series villain, remains to be seen. I certainly don't remember Barry Allen's motivations as a hero revolving around a murder, and I'm not entirely sure we needed such a hammy 'secret origin' for Allen's penchant for wearing bowties, but fair enough. [Hey, maybe the bowtie did it!]

If the story being told here is to have any lasting consequences, I'd speculate that we might find ourselves with a new Black Flash. In fact, if Rebirth follows through with the relatively obvious return of the Reverse Flash (Professor Zoom) in the lead villain role, it might be fitting if it's he who assumes the role of death for speedsters. That, however, is a pretty big if, unfairly assuming that Johns will take a conventional tact in the way he did during the Green Lantern return tale (which also resurrected Sinestro).

Clearly, Barry Allen is back, presumably to stay.
You really can't fault DC for putting together a series that will not only elaborate on his return to the DCU, but also better inform a vast readership who probably weren't even around for his 1986 sacrifice in Crisis on Infinite Earths. Their timing has been impeccable, giving the series a chance to live-up to the hype before Blackest Night engulfs the catalogue.

The Fight: 4 The Issue: 4.5
Winner: Flash (w/ Wally West)

Flash: Rebirth has been upgraded to a six issue mini-series and is currently available monthly from DC comics. The collected edition won't be available for quite some time, but you can preorder the hardcover edition through Amazon. There are plenty of other collected editions of issues from the Secret Archives available in our Gift Shoppe! By using purchase links provided on the site, you help sponsor future entries!