Monday, November 21, 2022

DOCTOR FATE versus THE SPECTRE
A Spectre is Haunting the Multiverse! (DC)
Where:
All-Star Squadron #27 When: November 1983 Why: Roy Thomas How: Richard Howell

The Story So Far...
While The Atom lies in a hospital bed suffering unknown side effects from absorbing the radiation of Cyclotron, his comrade at arms, Doctor Fate, continues their search for missing teammate - The Spectre!

Using Wonder Woman's electro-magic sphere, the Justice Society is able to witness Doctor Fate's journey beneath the great lakes of Cliffland, where he found The Spectre's mortal host Jim Corrigan suspended in animation.

The magic of Nabu's Helmet and The Amulet of Anubis flow through the lifeless police detective, who rises to point the way through an inter-dimensional portal to a place beyond the sea of worlds where The Spectre stands vigil at the door of a mysterious crypt!

Tale of the Tape...
Strength: Doctor Fate 6 (Invincible)
Intelligence: Spectre 7 (Omnipotent)
Speed: Spectre 7 (Lightspeed)
Stamina: Spectre 7 (Unstoppable)
Agility: Spectre 7 (Unlimited)
Fighting: Draw 3 (Street Wise)
Energy: Draw 7 (Cosmic Power)
Total: Spectre 41 (Omnipotent)

Doctor Fate is Kent Nelson: wearer of the Helmet of Fate and an agent of Nabu & The Lords of Order.

His mystical domain concerns the very balance of reality, and grants him access to ancient magical wisdoms, perception, and spells. This includes the powers of The Amulet of Anubis and Cloak of Destiny, which grants him levitation and physical invulnerability even without his helmet!

Nelson's physical prowess was on display when he withstood battle with Hawkman while wearing a replacement half-helmet in All-Star Squadron #4, and when he absorbed the super-human blows of Ultraman in All-Star Squadron #15.


The Spectre is a divine spirit of vengeance usually bound to a mortal host, Detective Jim Corrigan, but now moves untethered to access the fullest of his powers and fury with total discretion.

Typically The Spectre is a grim force for good, turning bitter ironies against evil doers deserving of vengeance. That which can be imagined is within The Spectre's means, as when he disintegrated Black Hand's offending fist while bound to the spirit of Hal Jordan in Green Lantern: Rebirth #1.

The Spectre is also a defender against dark magics, fighting alongside Doctor Fate and the Justice Society of America against the eldritch horror of Morgauth in JSA Strange Adventures #1, and removing the influence of Eclipso from Superman during Superman #216.

These are two of the most awesome and esoteric magical forces in the DC Universe -- how can we possibly hope to quantify their unfathomable powers? The only way to find out is to see what happened!

The Tape: The Spectre Ranking: The Spectre (#100)

What Went Down...
With a simple gesture The Spectre succeeds where words have failed -- suspending Doctor Fate in the gaping void that overlooks the threshold of a mysterious stone structure. He orders his teammate to leave.

Stunned by the ease of Spectre's magic, Doctor Fate relishes the opportunity to learn who is the greater mage between the two.

He breaks the hold, splitting his energy into four fearsome Fates!


This time it's The Spectre's turn to be impressed by the magical display, unable to divide himself and "still retain ectoplasm enough to oppose the real one!"

While The Spectre stands at the door grappling with copies, the real Doctor Fate glides through the stone walled structure to discover the sleeping form of Kulak - High Priest of Brztal!

Fate scans the malevolent mystic's mind, witnessing the horrifying collapse of untold worlds and civilizations -- all ripped apart by Kulak's spells of hatred until The Spectre intervened with the Ring of Life!

The Doctor sees the glowing scarlet ring now on Kulak's hand, but before he can reclaim it -- a gigantic green fist bursts through the wall to seize him!


A giant-sized Spectre pulls his erstwhile friend through the wall and warns him to cease his trespass and return to the mortal world.

"In the world of mere men you are feared -- but here you are only one more worm to be trampled underfoot -- or squashed by a far mightier hand! Swear to depart and never return -- and I shall release you!"

Doctor Fate defiantly refuses to leave, bursting free of The Spectre's grip and mystically matching -- and exceeding -- his titanic size!


The lord of order now grips his opponent in his hand and demands to know if it is truly the will of The Spectre to defy him -- or if Kulak indeed sways his fate.

In an instant The Spectre is free and again facing his old teammate eye to eye, but not as an equal -- or so he claims!

"Equals? Hardly! You are a lord of order, incarnated in the human form of Kent Nelson -- and that is your weakness. I am man's spirit -- freed of all corporeal restraints when I am not in Jim Corrigan's body -- and that is my strength! Do not force me, wizard -- to kill you!"

A mystic bolt deflects from Spectre's chest as the powerful pair each grab for the other's wrist. Doctor Fate knows Kulak has turn his friend into a killer.


Despite his cold resolve, Spectre confesses a warmth in his unbeating heart for Fate -- even as his awesome magic drives the Doctor to his backside.

Unwilling to concede, Doctor Fate invokes the immortal might of Nabu the Wise: "-- but Doctor Fate is more than a man!"

In desperation he conjures a portal to The Netherworlds, calling forth a hideous green squid-like behemoth to attack The Spectre in his stead!


Spectre bats away the eldritch horror's squirming limbs, but its spiked tail becomes his true concern as it swings dangerously against the tomb of Kulak.

Like a deft hand-to-hand combatant, Spectre swings around the beast and squeezes his arm beneath the creature's head. The tightening chokehold delivers it back to the hellscape it was spawned from.

It leaves only Doctor Fate to stand alone against the death gaze of The Spectre!


The unfettered wrath of The Spectre engulfs Doctor Fate as his stone cold stare unleashes occult forces that would kill an ordinary man. Instead, Kent Nelson is sent tumbling through realities untold -- lost amidst an "infinity of dimensions".

The Hammer...
The magician is condemned to fall uncontrollably through a multiverse of realities to the "end of unrecorded time", likely to return to the world he knows once its reduced to "a dead husk, barren of life and meaning for a billion billion years!"

The Spectre's mildly petulant victory is short-lived, however, as the tomb he's guarding begins to bulge and glow with energy -- exploding behind him to reveal the awakened might of Kulak!

The High Priest of Brztal quickly dominates the vengeful spirit, but that's a fight for another day. For now let us simply take in the stunning defeat of Doctor Fate and the awesome display of supernatural sorcery from the DC Universe.

I tend to think of these characters as more complex and esoteric than they are, but this battle is a nice reminder that for all their awesome powers, they are combatants in the same arena of good versus evil as any other character. They just go about it in a slightly different, more imaginative way.

It won't surprise you to know this has been one of the battles on my desk for quite some time. I've been eager to get to it. Checking off a few other All-Star Squadron issues along the way, but never forgetting this engaging dream match!

As I've waxed in the past: there's an innate "cool factor" with these characters, levied off the back of strong visual designs by original Golden Age artists, and a sense of awe and wonder about the incredible scope of their potential.

The Helmet of Fate is one of DC's most striking images and it's been little surprise that the character has been embraced by moviegoing audiences enticed by the simple visual of Pierce Brosnan's portrayal in Black AdamI'm not sure why the live-action version lost his eye holes, but at least they got the basics right.

There may be inevitable confusion and comparisons with Marvel's theatrical forebear, Doctor Strange, but as we all know, Doctor Fate predates Marvel's magician by a good twenty-three years, and commands an aura of mystique all his own, with far greater connections to Nabu, and the all-seeing Lords of Order.

The characters do work well as general counterparts. A fact played up with the creation of Doctor Strangefate during DC and Marvel's joint venture of Amalgam Comics: hybrid creations based on an iconic character from each company. 

Otherwise, they're quite different, even if we might see the cinematic Strange borrow a page from Fate, as in the spell to split himself into multiple incarnations, as we saw early in today's featured fight!

If you'd like to find more battles with magic or Golden Age icons you can find them all by diving into the arcane Secret Archive! That's where you'll find a complete index of featured fights in order of publisher, series, and issue!

Secret Wars on Infinite Earths has featured more than 700 battles and ranked  well over 1,000 characters! If you like what we're all about and want to see more you can help make that happen by becoming a Patreon supporter!

Patrons help keep projects like this up and running, and as a gesture of gratitude you'll unlock additional updates, options to sponsor article content, including featured fights and Top 10 lists based on the Fight Club Rankings. Keep reading to the bottom of this page to check out today's major rankings update!

Get daily links to fights inspired by the topics of the day by subscribing via Twitter and Facebook, or become a follower on Patreon to get free public updates. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: The Spectre
#60 (+40) The Spectre
#353 (-193) Doctor Fate

Monday, October 24, 2022

MAN-THING versus HULK
... And Man-Thing Makes Three! (Marvel)
Where:
Incredible Hulk #197 When: March 1976
Why: Len Wein How: Sal Buscema & Joe Staton

The Story So Far...
Battle with The Abomination onboard an out-of-control rocket leaves Hulk hurtling uncontrollably earthbound through the planet's atmosphere.

Crash-landing in the Florida Everglades -- the Hulk burns with anger & confusion as he resumes his lonely existence beneath the watchful gaze of a silent, shambling beast.

In the bosom of the swamp, Hulk finds hostile reptiles, but reverting to Bruce Banner briefly, he makes the acquaintance of a timid mute troubled by an anachronistic mob of pirates. These wretches are exhibits in The Collector's collection and now Hulk will face his prized champion in mortal combat!

Tale of the Tape...
Strength: Hulk 6 (Invincible)
Intelligence: Man-Thing 2 (Average)
Speed: Hulk 4 (Olympian)
Stamina: Draw 6 (Generator)
Agility: Hulk 2 (Average)
Fighting: Hulk 6 (Warrior)
Energy: Man-Thing 2 (Projectiles)
Total: Hulk 26 (Meta-Human)

Those who know fear burn at the Man-Thing's touch, but what's a little scolding to a Hulk who just burst into flames passing through Earth's atmosphere?

He launched a tactical pre-emptive strike when facing the fire of the Human Torch back in Fantastic Four #12, but decades later stood face-front relatively unscathed against the nuclear inferno of Red Hulk.

Hulk is far more prone to rage than fear, but he's facing a pretty weird opponent in circumstances well beyond his usual scope of operation, so let's not completely rule it out.

Of course, despite a fairly monstrous visage, the Man-Thing is actually a relatively kind natured creature, instinctively driven by a powerful sense of empathy, as well as sometimes preying upon the fears of those who misunderstand him. In many ways he's actually quite a kindred spirit for the Hulk.

The once brilliant biochemist, Dr. Theodore Sallis, is become a primitive protector of the innocent, and guardian to The Nexus of Realities found in the Florida Everglades that formed his new body.

It's a station that put Man-Thing on the frontlines of repelling the zombie plague of Earth-2149: home of the Marvel Zombies, where Hulk became one of the deadliest plague carriers to visit other worlds, and devour powerful opponents.

It seems even as a decaying zombie: Hulk is strongest one there is, but Man-Thing is only in this fight because of The Collector's influence, and that opens this fight up to a whole range of unexpected twists. Let's see what happened...

The Tape: Hulk Ranking: Hulk (#6)

What Went Down...
From the depths of the Everglades emerges the grim visage of The Collector!

Arriving to claim ownership of a freshly beaten mob of salty pirates, he inspires terror in the face of their mute victim. This is enough for the Hulk to match his newfound friend's fear with rage -- swiftly redirected by The Collector towards another figure suddenly appearing: His champion -- The Man-Thing!

At his master's behest the towering swamp monster marches toward a bewildered Hulk -- smacking him with the back of his mossy hand!


The hit only staggers Hulk for a fleeting moment.

The green goliath charges angrily towards Man-Thing to strike back in kind -- only for his massive fist to punch straight through the slimy vegetation of the creature's unharmed body!


Once again Man-Thing seizes upon Hulk's confusion as The Collector barks orders to strike!

With his marshy hands clasped, the Man-Thing brings them suddenly rising to Hulk's jade jaw with a powerful hammer-like two-fisted uppercut!

The Hulk's rage only grows as his primitive mind grapples with the situation. He had no reason to fight Man-Thing before, but now he will punish the creature for daring to attack!


While the Hulk swings his mighty fist like a wrecking ball through Man-Thing's mushy mid-section -- The Collector aims to stack the deck in favour of his indentured champion...

The elder of the universe casts the light of the fabled Philosopher's Stone on a fearful nearby mute, whose silent witness contorts into an expression of twisted horror as his existence is unmade -- reverting to a creature of oozing clay!

Completely under The Collector's influence, the living Glob is now directed to join the fight -- catching Hulk by surprise with a sneak attack!


The clubbing blow from behind drops the Hulk to his knees, but he soon puts wild eyes on the Man-Thing's unexpected accomplice.

With frustration and anger boiling over, the Hulk aims to smash this newest challenger -- only to find his fist once again glides ineffectually through its target!


With only a clay-soaked hand to show for his aggression, Hulk stares at his fist with existential dread. "Bah! You are made of clay -- like carrot-nose is made of slime! How can Hulk fight clay and slime? HOW??"

The creatures callously ignore Hulk's frustrated quandary, showing him the hard side of their marsh and mud with synchronous punches!


The shambling monsters approach their toppled foe and loom silently for a moment -- before The Collector once again rallies their attentions to an attack!

The Glob locks his arms around Hulk's chest while Man-Thing delivers clubbing overhead blows.


Hulk flails wildly in an attempt to repel his attacker and escape the hold, but the Man-Thing cradles Hulk's head and plunges it into his swampy chest!

Hulk continues to fight, his mighty lungs affording him more time than any mortal man, but even he can only last so long, especially once caught by surprise.


The Man-Thing silently holds Hulk's head within the suffocating bog of his own body.

Slowly but surely Hulk's thrashing begins to subside. As he succumbs to passing out, his arms fall limp and he drops to the ground, unconscious at the feet of the motionless Man-Thing and The Glob.

The Hammer...
The Collector's pirates come to gather the bounty of a defeated Hulk -- five or six of them struggling to lift his mighty figure as they're led to the private quarters of Collector's possessions.

You might not know it at a glance, but this marks something of a reunion for Hulk and one of his old adversaries.

The Glob first appeared in Incredible Hulk #121 when escaped convict Joseph Timms was accidentally doused in radioactive waste dumped into a swamp by the rampaging Hulk. The mugshot [pictured above] shows a portion of that dramatic 1969 cover by artist Herb Trimpe.

The Glob butted heads with the jade giant a couple more times, before passing through geographic convenience to the domain of today's marquee main eventer and inadvertent tag team partner: Man-Thing!

The Glob and Man-Thing became Florida Everglades sparring partners in the ever-famous Giant Size Man-Thing #1! A series of body horrors having taken The Glob from short-lived servitude to The Leader, to becoming a golden brain -- his body reconstituted under the command of Yagzan and his Cult of Entropy.

It all gets a little weird, but weird is what you get when you're dealing with re-animated monster men-things made from swamp muck and mud!


With slamming Sal Buscema on pencils this can't help but be big time super-hero smackdown, but it manages to be subdued enough to bog Hulk down in the mire of a horror genre monster mash. Just what would hit the spot this spooky season!

Hulk was born from a disaster of the super-hero atomic age, but we can't forget he began life as a figure of horror. A Dr. Jekyll and Frankenstein's Monster hybrid, a literalized creature by night lurking in the shadow of the human psyche.

Even after he was brightened up and entered into crossovers with Marvel's heroes of science, Hulk remained a monosyllabic beast, trading blows with the likes of The Thing, as if fulfilling the promise of late stage classic Universal horror movies with even bigger monsters, and bolder technicolour brawls.

We never seem to have enough Hulk on Secret Wars on Infinite Earths, and with Halloween drawing near -- and Man-Thing making waves with a successful live-action return in Marvel's Werewolf By Night special -- it seemed like the perfect time to dig up today's classic back issue.

It's a very different dynamic to Hulk's fight with Jack Russell in Incredible Hulk #362, but there's a similar thrill reconnecting with that classic horror vibe. I'm enjoying building our file of the more macabre side of the superhero universes.

If you'd like to find more from your favourite horrors you should follow links throughout this article, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! If you like what we're all about and want to see more entries you can help make it happen by becoming a supporter on Patreon!

Patrons will unlock additional updates and be able to sponsor featured content including Top 10 Rank & File lists, featured fights, and more as a thank you for helping support me and the project.

You can also get free daily links to fights inspired by the topics of the day by subscribing via Twitter and Facebook. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday! It's also completely free to follow on Patreon for more updates!

Winners: Man-Thing & The Glob
#353 (new) Glob (Joseph Timms)
#415 (+475) Man-Thing
#629 (new) The Collector [+1 assist]
#6 (--) Hulk

Monday, October 03, 2022

ULTRAMAN versus DOCTOR FATE, ROBOTMAN & SUPERMAN
"Master of Worlds and Time!" (DC)
Where:
All-Star Squadron #15 When: November 1982 Why: Roy Thomas w/ Gerry Conway How: Adrian Gonzales & Jerry Ordway

The Story So Far...
The year 1942 is a mere page in history for the villain known as Per Degaton. From 1947 he moves effortlessly through time to rewrite events in favour of his own designs for global domination.

Returning to the Second World War with nuclear missiles acquired from 1962 Russia -- and members of the once banished Crime Syndicate of Earth-3 -- Degaton launches a fresh assault that draws the attention of the All-Star Squadron and their future counterparts in the Justice Society & Justice League!

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Robotman 5 (Professor)
Speed: Superman 6 (Mach-Speed)
Stamina: Superman 6 (Generator)
Agility: Superman 3 (Acrobat)
Fighting: Ultraman 6 (Warrior)
Energy: Doctor Fate 7 (Cosmic Power)
Total: Ultraman 34 (Super)

It's a crisis of multiple Earths! From the morally inverted world of Earth-3 comes Ultraman: Sinister Kryptonian leader of The Crime Syndicate of America -- now working for Per Degaton in exchange for freedom from imprisonment in limbo!

Ultraman shares much the same story and invulnerability as Superman, with the vital difference that he gains his powers from the radiation emitted by fragments of his home planet -- the very Kryptonite that weakens Superman!

Ultraman's body can store Kryptonite radiation to retain his powers long after exposure, with potential for residual side effects of sapping Superman
, but fortunately for him he's joined by Robotman of Earth-One's All-Star Squadron, and his contemporary from Earth-Two's Justice Society, Doctor Fate!

Robotman is Robert Crane: a brilliant scientist who helped design a functioning robotic body capable of sustaining a human brain. Crane was mortally wounded during an attempt to steal the robot, transplanted by his partner to become a metal powerhouse with the All-Star Squadron once World War Two broke out!

Doctor Fate isn't afraid to fight in the trenches either, as we saw when he clashed with Hawkman, but the true scope of his power goes well beyond trading punches, wielding the might of order against occult threats like The Demon's Three, and the Lovecraftian horror of Morgauth!

Ultraman possesses considerable willpower but has no natural defenses against reality-defying mysticism and magic. His considerable will may resist, but Fate's magic could affect him as easily as Clea's belt controlled Superman and that may be their best bet if Superman can't go toe-to-toe with the powerhouse.

The Tape: Doctor Fate, Robotman & Superman Ranking: Superman (#4)

What Went Down...
Superman carries Robotman under his arm as they follow Doctor Fate into the outer atmosphere towards their target: Degaton's anachronistic orbital satellite!

They get to work tearing the technology apart, but as they search for a means to trace their opponent, Robotman stumbles upon a lead box and pulls it open before Superman can object -- bathing the Man of Steel in the content's green glow!


Superman begins to drift helplessly, but before Robotman can hurl the Kryptonite rock into the airless void -- Ultraman swoops in to snatch it from his hands!

"You can't hurt me with fancy words, Fate -- and I'm nobody's lackey! As for Kryptonite -- why, that's like mother's milk to me, see?"


Doctor Fate springs into action, summoning the powers of life and order to blast Ultraman with magical force!

The esoteric assault has no effect on the Crime Syndicate's superman, who laughs off the notion of order and bursts toward Fate to deliver a vicious left hook!


Doctor Fate's "eldritch aura" protects him from the full crushing force of the punch -- but he still drops lifelessly to his back on the satellite.

Thus, Ultraman turns his attentions to the last hero standing.

Robotman meets his opponent gladly, rushing in for a clean shot -- but his charging punch falls short of a dodging target.


Ultraman steps back to avoid the hit and grabs hold of Robotman's extended arm to wrench it out of its socket!

Literally disarmed but not out of the fight, Robotman takes the surprising measure of leaping from the satellite!

Ultraman is disappointed to have his prey slip away, but sees no reason to bother himself with finishing what the gravitational pull of Earth will do for him.

He fails to consider that the one-armed Robotman is drifting in the direction of Superman -- and can still manipulate the wires protruding from his arm socket to take hold of the Kryptonite rock that keeps The Man of Steel unconscious!

While the metallic all-star works to assist his ally; Ultraman gets to work attempting to fix Per Degaton's satellite -- only to be interrupted again by the magic of Doctor Fate!


The powers of order clutch metal and wires, preventing Ultraman from making the necessary repairs to resume successful spying on the heroic assembly of the All-Star Squadron, Justice Society, and Justice League back on Earth.

A tap on the shoulder alerts Ultraman to the awakening of another hero, too!


Superman unleashes a haymaker that sends Ultraman hurtling across the satellite!

Fully revived thanks to Robotman's heroics -- he glides across the orbital battlefield to sink his right fist into Ultraman's mid-section!


With Ultraman falling to his knees, Superman grabs the tuft of the villain's cape to hold him up for a right hand that launches him into space!

The Hammer...
You may have noticed I used a Frank Quitely image for our Ultraman mugshot in The Tape section. You almost certainly know it. It adorned the stark white cover of JLA Earth-2: a 2000 collaboration with Grant Morrison that reintroduced and defined The Crime Syndicate for a new generation. An image many will instantly recall, but objectively lacks the hallmarks of instantly identifying a character, once cropped.

If I could think of, or find, a suitable rendering by Doug Mahnke, it would've been my preferred option. His work on Final Crisis: Superman Beyond has imprinted itself in my mind as the definitive Ultraman. He simultaneously brings Quitely's design -- with removed wide collar, and added yellow background to the upward point of a bordered U symbol -- closer to modern Superman, while also infusing it with an instantly identifiable demeanor & baring all Ultraman's own.

Mahnke's Ultraman could never be mistaken for a displeased Superman.

His Ultraman oozes hostility. He's all teeth, eyes, brow, and bulging muscle. Even united with fellow supermen against a common threat at the edge of reality that could destroy them all -- he seethes with derangement & unfocused aggression. He is Superman unchained, untethered, and always on the verge of evil.

When Morrison and Quitely revived Ultraman for the modern age, the internet was propagating a notion that Superman was 'too good'. A boy scout who never loses or breaks bad, and is therefore 'unrelatable'. Posed as a bad thing -- apparently.

Twenty years on, that always dubious meme has evolved into a preoccupation with Superman as antagonist. A tearing down of the heroic aspirational ideal in favour of base thrills, mortality, and selfish audience validation.

The Boys' Homelander examines this phenomenon by holding a mirror to the dark impulses that fuel some of the contempt for Superman. It's a critique of the audience as much as DC's American ubermensch, and the worlds they occupy.

More contemptible is DC's own 'bad guy' Superman: The star of the Injustice video game and tie-in franchise, whose only push to become a murderous tyrant was the death of Lois Lane and their unborn child, at the hands of a decidedly unmotivated Joker. A sophomoric and simplistic conceit to prepare the game's premise, hamfistedly initiated without evident reference or subtext. A road leading nowhere. An erosion of the company's own world-famous mascot in a multimedia franchise intended to reach gamers, and a non-traditional audience.

DC Comics already has its fair share of evil Supermen. Characters ordained as true villains, ripe with potential to whole-heartedly explore and commit to the concept of an amoral Superman in direct opposition to the genuine article.

Analogous villains like General Zod and Bizarro not only present the idea of Superman's powers gone bad, but also in turn contribute to the original characters' world, and larger fabric of the DC Universe, developing new nuances and ideas beyond mere alternate realities.

Ultraman is closer in step with the Injustice concept, with just a little bit more going on to better differentiate -- and commit -- to its basic premise. This outright commitment to flip the moral polarity of characters may seem simplistic, but lacks the metallic after-taste of every pubescent boy's notebook fantasy of what would happen if his heroes broke bad and fought each other.

Let's not forget where we are. I'm certainly not opposed to the simple thrill of a superhero brawl, but as I mentioned in the last entry, I've grown more than tired with the ugly, cheesy cliche of stripping heroes like Superman of their heroic core. Intelligent people see through the flimsy facade, and can almost certainly accept and understand that which is presented as true to their fiction. There are heroes and there are villains. Good will triumph over evil. Get on with it!

I also found myself reevaluating some of my feelings about the DC multiverse, but that's something we can get into next time. For now: it's been nice to take in a simple bout with some interesting characters like Doctor Fate and Robotman!

If you'd like to find more battles with some of DC's pantheon of other heroes & villains you can find them all by diving into the Secret Archive! That's where you'll find a complete index of featured fights in order of publisher, series, and issue!

Secret Wars on Infinite Earths has featured more than 700 battles and ranking well over 1,000 characters! If you like what we're all about and want to see more topics tackled you can help make that happen by becoming a Patreon supporter!

Patrons help keep projects like this up and running, and as a gesture of gratitude you'll unlock additional updates, options to sponsor article content including featured fights and Top 10 lists based on the Fight Club Rankings. Keep reading to the bottom of this page to check out today's major rankings update!

You can also get free daily links to fights inspired by the topics of the day by subscribing via Twitter and Facebook. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday!

Winner: Superman (w/ Doctor Fate & Robotman)
#3 (+1) Superman
#160 (--) Doctor Fate [+1 assist]
#626 (new) Robotman (Robert Crane) [+1 assist]
#974 (new) Ultraman

Saturday, September 24, 2022

SUICIDE SQUAD versus BLACK ADAM
Suicidal Tendencies (DC)
Where:
52 #34 When: February 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Keith Giffen, Joe Bennett & Ruy José

The Story So Far...
Black Adam's violent conquest and reign over the nation of Kahndaq has earned the ancient marvel many new enemies.

Though softened by the formation of his own Black Marvel Family; Adam's brutal public execution of would-be eco-terrorist, Terra-Man, has renewed concern and anxiety from modern world powers who do not trust or agree with his unwavering old-world brand of justice.

Amanda Waller spearheads a secret black-ops mission to sanction Black Adam during his visit to the US. Recruiting Adam's former revolutionary ally, Atom Smasher, Waller deploys the Suicide Squad to San Francisco to stage an ambush when the Black Marvels reunite with prospective Teen Titan - Osiris.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Black Adam 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Black Adam 3 (Acrobat)
Fighting: Black Adam 7 (Living Weapon)
Energy: Isis 6 (Mass Destruction)
Total: Black Adam 34 (Super)

The Suicide Squad are: Plastique, Electrocutioner, Captain Boomerang, Count VertigoPersuader, and Atom Smasher.

A rag tag mix of new recruits and Suicide Squad regulars, but the ace in the hole is Atom Smasher. He has unique insights into their intended targets having left the Justice Society to bring Kobra to justice, and participated in the Kahndaq coup.

The Black Marvel Family are: Black Adam, Isis, Osiris, and Sobek.

Black Adam lends some of his power to Osiris in a similar fashion to Captain Marvel Jr, while Isis gains her super-human strength and influence over the natural world by wielding the magical might of the Amulet of Isis.

When Black Adam left the JSA to conquer Kahndaq he had to go through Captain Marvel, and we've also seen him challenge the likes of Superman, Superboy-Prime, and The Freedom Fighters. The Black Marvel Family is therefore well equipped to defend against most threats -- including the Suicide Squad.

Atom Smasher's familiarity and connection with Black Adam offers some hope for diplomatic resolution, but we don't review a lot of polite conversations!

The armored Persuader has gone mano-a-mano with Superman and might be able to use his Atomic Axe to knock the Marvels around, while Count Vertigo and his powers of disorientation throw them off, and make counter-attack difficult -- tactics that worked when the Squad faced Peacemaker and Major Force.

Captain Boomerang can be relied upon to hit a target if properly equipped, adding bursts of super-speed to his father's old tricks. Plastique and Electrocutioner bring their own firepower, but it remains to be seen if explosions or electricity are enough to rattle the Black Marvels! Let's get into it!

The Tape: Black Marvel Family Ranking: Black Adam (#27)

What Went Down...
Black Adam & Isis meet an ebullient Osiris carrying Sobek over the forest near Titans Tower. Their reunion is soon interrupted by a massive explosion sparked below by Electrocutioner and Plastique -- distraction for Atom Smasher!


The giant-sized Atom Smasher emerges from the forest and snatches Black Adam out of the sky while the other Black Marvels are spilled by the explosion.

The Smasher lives up to his name -- slamming Black Adam into the ground!

Black Adam punches Atom Smasher's hand away, also deflecting the insistence that he should hand himself over to a foreign US government.

Adam gains the space necessary to fly directly at Atom Smasher and deliver a knock-out blow that topples the towering figure, taking out Captain Boomerang in the woods below as his giant head hits the ground.

Adam hovers menacingly over Plastique and Electrocutioner with concern for his protege, but Osiris scrambles to his feet to plead for their lives. They repay his act of mercy with another explosion!


Isis can sense the impact of the fighting on the surrounding trees, but Persuader is unmoved by the environmental impact of his radioactive axe.

Before Isis can rectify the situation -- a sudden wave of disorientation overwhelms her. Count Vertigo makes his presence felt and sends her precious world spinning.

Persuader shoos his Suicide Squad teammate, closing in to deliver a deep gash into Isis' arm with his ultra-sharp Atomic Axe!


Osiris uses his Titans communicator to call for help as Electrocutioner is sent hurtling past him, and Isis receives yet another cut from the Atomic Axe, this time to her face!

The screams of his sister sharpen his focus as Persuader decides to disobey orders and close in for the kill. Osiris ensures the axe-man won't be successful!


The young Marvel launches himself like a flying missile and careens straight through Presuader -- cutting the axe-man's body in two!

Osiris comes to a skidding stop in the mud with Persuader's entrails still hanging from his arm.

Count Vertigo and Sobek watch in stunned disbelief as Osiris realises what has happened and falls to his hands and knees.

A downpour mixes his tears with rain as Isis comes to console him, and Black Adam directs them to a timely exit.

The Hammer...
Another bloody display of what happens when the powers of Shazam are used without caution and restraint. The violent episode pauses the players who are still conscious, allowing the Marvels to leave unopposed.

The graphic conclusion of Osiris flying through Persuader makes it almost feel like DC taking something back from Quality's cult 80s UK Kid Miracleman (aka; Kid Marvelman), but this type of extreme violence was becoming broadly commonplace at the publisher in the mid-2000s.

When Black Adam left the JSA in 2003, we saw him rip the heart from Kobra's chest, beginning a violent march that would also see him casually poke his fingers through Psycho-Pirate's head, and tear Terra-Man in two in 52 #3.

On the surface it's a lot of extreme action, but these were the actions that built a sense of anxiety & distrust about Black Adam in the public and political spheres of the DCU. The entirety of 52 is ratcheting up the tension, offering at least some examination of the consequence of choosing the brutal path.

Violence inevitably begets violence, and things will only get worse for the Black Marvel Family. The erstwhile Sobek will reveal himself as Yurrd, Horseman of Famine, who devours Osiris, and participates in an attack by the new Monster Society which will end with the death of Isis, as well.

This saga of Black Adam's journey from villain, to anti-hero, to anti-villain, and back, made him one of the most dynamic characters to track through the 2000s, and it's no surprise he's taken flight as the next live-action DC movie property. We were already talking about Dwayne Johnson's casting back in 2007!

As time marches on I have mixed feelings about the cult fandom that exploded around Black Adam, and characters like him. It's difficult to imagine redeeming a villain who resorted to the mass murder of millions, especially in these times, and as the 'Superman gone bad' concept becomes increasingly prevalent -- sometimes received without any irony -- it begins to lose its appeal.

Marvel Comics may've attached the mantra of 'with great power must come great responsibility' to Spider-Man, but it's a principle that remains fundamentally at the heart of the super-hero concept, and I appreciate stories like todays as reminders of that important principle, and as cautionary tale.


I also appreciate 52. I find myself reflecting on its effortless episodic flow, and interesting cast of somewhat disparately featured DC characters, and enjoy it all a great deal. Something I haven't found from DC Comics over the last decade.

The appearance of the Suicide Squad may be in service to the Black Adam chapters of 52, but I also enjoy that Osiris' reckless act marries well with the meta of the Squad concept. It was a mild shame to casually wipe a C-grade Superman villain from the board, but Persuader was already something of a legacy villain, so maybe the potential was still there to recover.

Atom Smasher's admission to the team feels like a deft move, as well. A nice way to continue his journey, similar in flourish to Bronze Tiger or Vixen's time with the group. Voluntary service in the name of redemption and doing good.

Once upon a time Black Adam had a similarly brief team-up with the Squad. That might be something interesting to explore sometime in the future. In the meantime, lets commit this one to the record and roll on to future endeavors!

This is officially the 700th fight featured on Secret Wars on Infinite Earths!

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Winner(s): Osiris & Black Adam (w/ Sobek & Isis)
#22 (+5) Black Adam
#218 (new) Osiris [+1 kill]
#494 (+16) Isis [+1 assist]
#654 (+54) Sobek (Yurrd) [+1 assist]
#373 (-167) Atom Smasher
#637 (-85) Plastique
#638 (-84) Captain Boomerang (Owen Mercer)
#971 (new) Electrocutioner (Lester Buchinsky)
#972 (new) Persuader (Cole Parker)
#360 (+9) Count Vertigo [+1 assist]