Saturday, October 12, 2024

RYU versus DHALSIM
Battle 04: Carnival (Tokuma)
Where:
Street Fighter II #3 When: June 1994
Why: Masaomi Kanzaki How: Masaomi Kanzaki

The Story So Far...
Ryu has travelled from Japan to the crime-ridden island metropolis of Shad in pursuit of earning his place in the renowned Third Annual Grand Fight. Something he can only do by competing in street fights to earn a place in the final stadium tournament bracket.

A victory over former boxing champion Balrog has made Ryu a hot prospect, but to assure himself a place in the stadium showcase he must overcome a warrior with unique insight, who has sensed the power of his chi and is determined to defeat him.

Tale of the Tape...
Strength: Ryu 3 (Athlete)
Intelligence: Dhalsim 3 (Straight A)
Speed: Ryu 3 (Athlete)
Stamina: Draw 4 (Athlete)
Agility: Dhalsim 6 (Rubber)
Fighting: Ryu 5 (Martial Artist)
Energy: Ryu 3 (Explosives)
Total: Draw 23 (Champion)

Ryu is the eternal "World Warrior", wandering the globe in search of truth through fist. Although there are significant departures from established Capcom canon in Masaomi Kanzaki's 1993 manga adaptation (and it's Tokuma Comics version edited for US distribution) -- that spirit of competitive fighting remains true!

Ryu won the first major fight of the localized series when he faced Balrog (aka; "Boxer") in a match that almost ended with his assassination.

The sniper was cut-off by
Guile, but this time the US Special Forces man won't have his back. He joins Ryu as a competitor in the Grand Fight Tournament -- a renowned event held in Shad to crown the strongest fighter in the world.

Dhalsim may not have the outwardly appearance of a muscle-bound powerhouse capable of claiming that title -- but his mastery of esoteric yoga techniques has made him an enduring force in the world of Street Fighter.

In UDON's comic book adaptation, Ryu sought the wisdom of Dhalsim's council as he honed his fighting technique and wrestled with the inner darkness of his desire to avenge his master Gouken -- who was murdered by Akuma.

In that encounter, Ryu was humbled in defeat, as he learned the value of Dhalsim's unusual philosophy towards the spirit of fighting. Something Sagat had already experienced when he sought out Dhalsim's training for similar reasons.

Gamers know Dhalsim is ostensibly a pacifist who uses his fighting techniques to protect and sustain his village in India. He believes in the yogic principles of harmony & understanding, mostly reluctant to use the offensive capabilities of his style, which includes breathing "yoga flame" for a variety of short & long range fire attacks, as well as extending his limbs for uncanny striking reach.

Ryu is arguably a superior fighter to Dhalsim, continually honing his ansatsuken style in friendly competition with his martial arts brother Ken and against powerful opponents like Sagat. He harnesses his chi for a variety of fire-based attacks, famously scarring Sagat with his violent shoryuken dragon punch.

Yet, Ryu has also been shown to still have much to learn. During the prequel plot of the Street Fighter Alpha manga, he was defeated by the similarly enlightened approach of Rose. Will his SFII manga battle be a moment of learning - or victory? Let's drop some quarters in the slot and get this fight started!

History: Dhalsim (1-0-0)
The Tape: Draw Ranking: Ryu (#30)

What Went Down...
Dhalsim pulls away the turban and robes covering his body, revealing sparse decoration on his slender frame. A metal ring clinks and dangles around each his wrists, while three small skulls stare across the street to his eager opponent.

Ryu didn't expect to meet the impressive yogi so soon in his quest to reach the Grand Fight. He can tell Dhalsim is a tough fighter, but has no intention of losing his ticket to the big battle. Dhalsim swears on his skulls that he will win.


Ryu makes the first move, closing in on his opponent with an overhand punch -- but Dhalsim dashes backwards to avoid the blow and create space.

The Japanese fighter is stunned to immediately find himself forced to block a kick!

He can hardly believe that Dhalsim's limbs are closing the divide - stretching for dangerous long-ranged kicks and punches!


Undeterred by the blocked kick - Dhalsim quickly follows with a stretching punch!

Ryu blocks that too, but still feels the mental and physical toll of the blow.

His mind begins to race. He can't find a way to get close to Dhalsim!

The yogi takes full advantage of his command of the space. If his limbs cannot strike their target -- he will try a projectile attack!


The ball of Yoga Fire hurtles toward Ryu!

He does his best to mitigate its burning seer -- dropping and rolling on the ground as gathered onlookers watch in slack jawed awe.

"Like I said, I swear on these skulls that I will not lose."

Ryu regains a vertical base, his arms sizzling as he assumes a ready stance.

Fighting through the crowd, his friends Po-Lin and her young brother are shocked to see the martial artist in such rough shape.

Dhalsim throws another furious stretching punch, which Ryu barely manages to block with his burnt arms.

He attempts to fight fire with fire, unleashing a hadoken fireball!


Once again the yogi stuns his opponent -- standing stoically as he catches the fireball with his bare hands and lets it dissipate to nothingness.

He is impressed by the strength of Ryu's chi, but it will be useless against one who has mastered the ways of yoga in pursuit of a noble cause.

Dhalsim reveals the terrible toll of economic hardship suffered in his country. The pointless deaths of innocent women and children who suffer the frequent wars, disease, and starvation that afflict the poverty-stricken nation.

He once pledged himself to the teachings of Brahman, and the ways of yoga, but came to learn they were useless in protecting his people. So he has abandoned the way, intent on earning victory through fighting to divert his winnings to the children. Children like those who produced the skulls he wears around his neck.

Ryu sympathizes with Dhalsim's plight, but doubts that a street fight will offer much of a solution.

He remains committed to fighting for himself, but as he contemplates his last resort, Ryu recalls his master's teachings: 'Listen, the sho-ryu-ken (dragon punch) is a powerful force... but use it only when necessary! It may call upon death!'

Dhalsim forces the issue with Yoga Flame!


Ryu is doused in the inferno of the spewing flame!

Afraid for his friend, young Wong-Mei cries his name -- and Dhalsim hears!

The child's voice provides a momentary distraction. A distraction that costs Dhalsim dearly as Ryu resorts to his most powerful strike -- the shoryuken!

The Hammer...
In repurposing the original chapters of the Tokuma Shoten manga for a format and tone more in keeping with American comics; the English colorized version creates a cliffhanger that doesn't exist within collected tankobon editions.

Secret Wars on Infinite Earths usually adheres to rules restricting an entry to the contents of an individual issue, but fortunately, this issue's final page ends with Ryu charging his shoryuken -- the finishing move of the fight!

We can therefore cheat a little and record a definitive result, with the impact (pictured below), taken from Street Fighter II #4, page four.

The [almost] full-page image is one of the most striking of the adapted series so far, and one of the most successful applications of colour to the original greyscale Kanzaki art.

Unlike some of the other panels featured in this article - this one removes original black & white shading methods, replacing Dhalsim's zipatone flesh with relatively straight colour. You'll notice in other panels they awkwardly coloured right over the top of horizontal lines used to create darker shades in original black & white art. It's more obvious in the digital scans, but it's still a clumsy visual to the eye.

The process of making this image has pros and cons. The American comic creates a clean, well realized version by completely re-doing background action lines in colour, which presumably also made it easier to replace Japanese sound effects with English translations. Unfortunately, the inks still become muddier and simplified in the process, losing the finer details of impact motion lines on Dhalsim's body, and diminishing the marriage of Ryu's dragon fist in non-linear contrast to the background, which is rendered originally with similar lines, just in different directions. Ultimately, the original looks the best, but this one is still nice.


UDON did a wonderful job of localizing the complete Masaomi Kanzaki story in three black & white volumes in 2007, which includes the entire 450-or-so page story in its original format, with English translations.

In addition to revealing various edits of panel size, layout, and slight changes to context of various dialogue exchanges -- the collections also include an entire excised plot running much longer than the eight-issue American series.

Ordinarily I'd skew towards referencing the original format, but I only have two of the UDON volumes, and I think it's interesting and worthwhile to explore the oddities of what Western gamers were subjected to in the 1994 American editions.

Back then you had to work a little harder to get the story details of your favourite characters. Gamers should have been savvy enough to know Po-Lin and Wong-Mei were invented for the manga, along with the Shad location of the series, but this version of Dhalsim at least skews fairly close to the basic premise of the Street Fighter II video game character.

He remains a deeply spiritual practitioner of yoga in the comic, choosing to fight only to raise funds to protect the innocents of his homeland, who are afflicted with famine and pestilence caused by poverty and war. At the time, the manga may have been one of the most effective deliveries of this premise.

This generally became Dhalsim's motivation moving throughout the franchise, albeit with more specific focus on his village, rather than the entire nation of India, which goes largely unnamed in both versions of the translated manga & comic.

India is only specifically mentioned in Dhalsim's entry in the character bios that are included at the bottom of every page in each American issue. These bios inform readers of each character's background and stats, while also compensating for the different dimensions of American comic book and manga page sizes. The manga is slightly more squat, leaving empty space at the top or bottom of pages.

In the earliest contemporaneous versions of the Street Fighter II arcade game(s), Dhalsim was explicitly shown returning home to a wife after the tournament, with whom he parents an inquisitive young son some three years after the game. That doesn't seem to be represented here, but women & children remain significant.

The undersized skulls Dhalsim wears around his neck provide literal and spiritual protection in the comic. They are motivational keepsakes of the children who died in his country, but are ultimately destroyed while saving his life -- absorbing the brunt of Ryu's shoryuken dragon fist that is described as a potentially lethal killing technique. A reinforcement of their defensive, mystic properties.

The concept of the skulls may be a fictionalized derivation of the Kapalika "skull-bearers" of ancient Shaivite ascetics, who worshipped Shiva and carried begging cups carved from human skulls, among other things. Dhalsim does not appear to explicitly share any of the ritual context associated with those tantric sects.

The American version describes Dhalsim's lapsed dedication to "Brahman", a Hindu concept of reality, with ties to the creation deity Brahma, and appropriate etymological origins denoting "to swell, expand, grow, enlarge" -- much like his extending arms and legs. The UDON translation of this dialogue refers instead to a generic, non-denominational "Yoga god". I presume the latter is more accurate.

Both versions of India are depicted as an overtly war-torn nation. I might speculate that was inspired by the Kashmir territorial conflict between India and Pakistan, but I'm not expert enough in world politics to know, or recall, what tensions and unrest existed within the country around that time.

I do have very specific, fond memories of playing Dhalsim in the Street Fighter II video game back in those days, though.

I was a youngster, grabbing life and pop culture with both hands. I was fairly immediately taken with the international flavour and fantastical martial arts characters of Street Fighter II. The iconic battlecries of the various fighters were like a siren-song beckoning me to any game cabinet that might be in the nearby vicinity -- and back in those days there were plenty!

Arcades, movie theatres, supermarkets, delis, video stores, bowling alleys -- you name the location, and there's a pretty good chance they had a coin muncher or two. Of course, for me, Dhalsim will always be linked with the home PC port.

That was how I beat Street Fighter II for the first time. I used Dhalsim -- a character I perceived as having the basic advantage of punching & kicking across most of the screen. It took hours, and playing through a PC glitch that turned Vega's cage fight into a bizarre, twinkling pixel abstract nightmare, but in the end I was successful. A double rite of passage as it was the first time I had ever deliberately stayed up deep into the AM. Something gamers know all about!

We didn't have a PC at home, but I was sleeping over at a family friend's house. At that point I don't think they had any children, so I enjoyed the loose discipline and pop culture corruption of a pseudo-nephew. Alas, "Uncle" David isn't with us any more, but as with many comic books, this one comes with a nice memory.

There are plenty more memories to be had with the Street Fighter II comic series, but for now we move on to other interests. Like other recent entries, this one was inspired by the release of the Marvel vs Capcom Fighting Collection, but if you'd like to make sure I come back to this topic sooner, perhaps you'd like to consider becoming a Secret Wars on Infinite Earths supporter on Patreon.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all for free by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite topics found throughout each entry. For Street Fighter, you might need to scroll through to the bottom. You can also find more from Capcom and the Street Fighter world. Shoryuken!

Get daily links to fights inspired by the topics of the day by subscribing to TwitterDon't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber!

Winner: Ryu
#24 (+6) Ryu
#75 (-10) Dhalsim

Saturday, September 21, 2024

IRON MAN versus MAGNETO
Family Reunion (Marvel)
Where:
Avengers West Coast #57 When: April 1990
Why: John Byrne How: John Byrne

The Story So Far...
The emotional strain of learning her children were plied from the fractured energies of Mephisto -- only to lose them to the reincorporated devil -- takes a terrible toll on the Scarlet Witch!

Estranged from an emotionless, reconstructed Vision, she suffers a mental break -- but not alone! 
Magneto returns under the manipulations of Loki to reclaim his daughter and ease her from her suffering. A family reunion that inevitably pits the Master of Magnetism against Wanda's most trusted allies - The Avengers!

Tale of the Tape...
Strength: Iron Man 6 (Invincible)
Intelligence: Iron Man 5 (Professor)
Speed: Draw 3 (Athlete)
Stamina: Draw 6 (Generator)
Agility: Draw 2 (Average)
Fighting: Iron Man 4 (Trained)
Energy: Magneto 6 (Mass Destruction)
Total: Iron Man 31 (Super)

At some point every fan wonders the same thing: What happens if Iron Man fights the Master of Magnetism? It's a done deal, right? Magneto controls metal, Iron Man relies on a metal suit. Case closed. Well, not so fast hotshot...

Tony Stark may have made his first suit of armor out of iron, but times change, and as most of the planet learned through the hugely successful live-action film series -- he's not so much an iron monger as a master of industry and technological advancement (with a flair for weaponry).

This all comes down to your definition of an "Iron Man", and the simple truth is, like a lot of metal products in our modern way of life, his suits probably contain many non-ferrous materials, such as plastics, fiberglass, carbon fibers, and titanium alloy. The net result is a suit that can probably handle magnetic fields without too much trouble -- especially if he has time to prepare.

Let's assume Iron Man has super-durable plastic armor ready to go and any elemental advantage Magneto might have is null & void. What then?

Well, just because Iron Man isn't a walking lump of metal doesn't mean there isn't plenty of iron to go around!

Magneto has made a career out of turning found objects, and his environment, into a weapon. He's hurled broken machines at the Sub-Mariner, skewered Quicksilver with a flagpole, encased his students in X-Mansion wreckage, and flung industrial scrap metal & cranes at a cosmic-powered Spider-Man!

If that's not enough to give Iron Man a good fight, we've also seen Magneto use his metal-bending powers to craft his own makeshift suit of armor in the Age of Apocalypse timeline. A defensive & offensive addition to his trademark helmet.

In a real pinch he can manipulate people through the iron in their blood, or even disrupt the Earth's magnetic axis, but he isn't walking around doing these things, so we'll put the theory aside and get practical on this Marvel main event.

The Tape: Iron Man Ranking: Iron Man (#3)

What Went Down...
A portion of the cottage floor - where Vision and Scarlet Witch had set up home on the Avengers compound - becomes a makeshift platform as Magneto blasts clear of the domestic dwelling, riding it skyward with his daughter & son in tow.

Wonder Man hopes to make pursuit, but The Avengers have just stared defeat in the face. Hank Pym insists they come up with a plan, but nobody told Iron Man that!

The Golden Avenger makes his high-flying arrival -- spotting Magneto and his erstwhile teammates, Scarlet Witch and Quicksilver, making their bombastic escape! He contemplates their complicated history and makes chase!


Sharing the misapprehension of the public that there is a new man inside the Iron Man armor -- Magneto dissuades The Avenger from engaging with them. He feels they have no quarrel, but the armored hero is not about to back down.

'You make me sad, Iron Man. My purpose in life is the preservation of mutantkind, not the destruction of humanity. But if you insist upon placing yourself in the status of an enemy...'

Iron Man strings along the illusion that he's a new opponent, hoping to take tactical advantage of Magneto under estimating him. When the Master of Magnetism inevitably strikes -- he does indeed assume too little of his foe.


Though his aim is true -- Magneto's blast has no effect on Iron Man!

The Avenger flies clear, spiraling overhead to trade condescension with his opponent, safe in the knowledge that his armor's "ferrous polymers" have been treated with a "special demagnetizing agent".

Magneto can do nothing directly to harm the armored hero.


As he glides through the clouds, Iron Man appears to have the upper hand, but Magneto is not the only person on the floating chunk of floor.

With a simple gesture of her hand, Scarlet Witch casts a hex spell that answers the question of what would happen if his automatic systems suddenly suffered a massive failure.

Iron Man begins to plummet!


Quicksilver races to petition for capture, but the speedster is too slow. His sister's hex spell has already sent Iron Man plunging towards the Earth below.

Magneto observes the unfortunate irony. That he might have been able to reach out with his mutant gifts to save the falling Avenger, but the protections against his powers leave him as powerless to rescue as he is to assault.

The Hammer...
Lucky for Iron Man the specifics of Scarlet Witch's hex don't affect his onboard parachute -- which allows him to crash through the glass ceiling of a North Hollywood condominium unharmed. Faux pas!

Although his landing is relatively safe, it's a pretty humbling defeat -- just not from the opponent we were all focused on.

There are better examples of Magneto fighting Iron Man -- including a more compelling rematch a few issues later in Avengers West Coast #60, but this encounter does provide a short, sharp response to the elemental component that makes it a popular point of curiosity.

In the end: Magnetism just isn't a big factor!

As noted in The Tape; time and technological advancement only makes this an easier issue to explain away. These days we encounter strong, durable nonferrous materials in our day-to-day lives all the time. In the pages of 1990, writer-artist
John Byrne was content to keep it vague, citing the ol' "demagnetizing agent". A bit dodgy in vernacular, but good enough in principle.

I'm sure we'll be citing it when we return to the Iron Man/Magneto match-up in its earlier and later incarnations. I'm particularly interested to look back at their first meeting: A bizarre episode from Magneto's wilder days that may or may not challenge his affirmation that he's not about 'destroying humanity'.

Interestingly enough, in today's fight Tony Stark is maintaining the lie that a new man now inhabits the Iron Man armor. That was actually the case in a prior face-off when Jim Rhodes was wearing the red & gold during Secret Wars. Not that Iron Man, or Magneto, would necessarily know to correct the other. That, and perhaps Byrne isn't really concerned with the "toyetic" 12-issue maxi series. I don't know.

Our featured fight is bookended by two far more compelling battles within the same issue, but since I've got Marvel vs Capcom Fighting Collection on my mind, I was a little more interested in coming down the centre for the marquee fight with two characters who feature prominently in those games. At some point, we'll come back to see how the other Avengers fared in their skirmishes.

As for Scarlet Witch -- it's not a very flashy demonstration of her powers, but still a chilling display of how quickly & effectively she can disarm an opponent given the right mindset.

On approach, Iron Man had considered the possibility that Scarlet Witch may have reverted to her earlier days with The Brotherhood of Evil Mutants, but apparently still wasn't expecting to be magically kayoed by her hex powers. His bad!

This is part of a Dark Phoenix-style heel turn for the heroine, which sees her getting a little more assertive in ways that will make Magneto uncomfortable soon enough. A tangled web that positions her between the machinations of Mephisto, Loki, and Immortus, in addition to her father.

The least complicated elements of this general storyline were inspiration for the WandaVision television series, and have been recurring in storylines such as House of M, but not the Marvel vs Capcom games...

Despite Marvel Super Heroes being loosely adapted from The Infinity Gauntlet - where Scarlet Witch teamed with Cyclops and Iron Man - she still hasn't appeared playable in the long-running Capcom crossover series. That's presumably a reflection of the challenges in translating vague magical powers into unique, visual game mechanics -- especially when those abilities depend on subverting the strict rules that govern day to day life, and well-balanced fighting games.

This speaks to my general theory that superhero fighting doesn't really translate well to the side-to-side arena of standard fighting games. It thrives in chemical interaction, environmental conditions, and is ultimately determined by narrative consideration that has little regard for tournament-ready balancing.

Yet, the bombastic, hyper-kinetic, hyper-visual explosive style of Capcom's Marvel video games certainly do a good enough job at making that type of superhero fighting a very good time!

I'm tremendously pleased I'll be able to play all of those classic fighting games again with the convenience of still-current hardware, and I wonder if we might see a brand new follow-up to 2017's slightly underwhelming Marvel vs Capcom: Infinite sometime in the near future. With a big enough roster, perhaps we might see Scarlet Witch finally make the cut. That could be interesting.

If you'd like see more from Scarlet Witch, the Capcom characters, or some of the other follow-up subjects I mentioned throughout this section -- perhaps you'd like to become a supporter on Patreon. In addition to having a tremendously positive effect on me and my ability to produce these entries -- you'll also get my ear to help inspire future choices even at the lowest tier.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all for free by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite topics found throughout each entry.

Get daily links to fights inspired by the topics of the day by subscribing to TwitterDon't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber!

Special note for you rankings watchers: Quicksilver is present throughout this battle, but doesn't really have a lot to contribute outside of a too-late reaction that might've helped Iron Man. For that reason, we aren't going to count any result for him. You can find rankings updates at the bottom of all new entries.

Winner: Scarlet Witch (w/ Magneto)
#164 (+293) Scarlet Witch
#90 (--) Magneto [+1 assist]
#4 (--) Iron Man

Saturday, September 14, 2024

PUNISHER versus KINGPIN
Face Off (Marvel)
Where:
Punisher #18 When: April 1989
Why: Mike Baron How: Whilce Portacio & Scott Williams

The Story So Far...
Investigating gun & drug running gangs at Malcolm Shabazz High School draws The Punisher into a web of crime that leads from the schoolyard all the way to the very top of the illegal empire overseen by The Kingpin of Crime - Wilson Fisk!

The Punisher's intervention begins a game of cat & mouse as his allies come under fire from The Kingpin's hired muscle and assassins. When one of his closest allies is killed -- The Punisher vows to follow through on her final wish to bring Wilson Fisk to justice. So begins the plot to disrupt The Kingpin's operations and infiltrate his skyscraper fortress for a final showdown!

Tale of the Tape...
Strength: Kingpin 4 (Enhanced)
Intelligence: Draw 4 (Tactician)
Speed: Punisher 2 (Average)
Stamina: Draw 4 (Athlete)
Agility: Punisher 2 (Average)
Fighting: Kingpin 5 (Martial Arts)
Energy: Punisher 4 (Arsenal)
Total: Draw 22 (Champion)

It's an interesting proposition. As The Punisher: Frank Castle is a one-man army against the sprawling criminal underbelly that took the lives of his wife and children. His methods are uncompromising and lethal, making use of a seemingly endless armory of munitions in his efforts to extinguish any & all crime.

Wilson Fisk lords over much of the criminal activity in New York as its Kingpin -- making him a natural target. His death won't end organized crime in New York City, but at least deals a hefty blow through a vast portfolio of illegal operations.

Of course, killing The Kingpin is no mean feat. Many men on both sides of justice have likely tried, but in addition to a vast network of henchmen and assassins, including Bullseye and Typhoid Mary, he is also himself a proficient hand-to-hand combatant, marshalling incredible skill and muscle, beneath a rotund facade that might lead some to mistakenly assume he's merely overweight, or out of shape.

Although defeated in both instances, we've seen The Kingpin handily hold his own against the super-powered Spider-Man, and the ninja horde of The Hand.

Off the page -- we know the biggest problem for this match-up is The Punisher's intent to kill an enduring icon of Marvel Comics.

War Journal diehards might feel otherwise, but eliminating The Kingpin just isn't a good outcome for the publishing giant, or fans of his villainy. So, the question becomes - does that prevent The Punisher earning a non-lethal victory?

I'm inclined to think there are any number of ways Punisher might execute the win without executing Wilson Fisk. The Kingpin can survive quite a lot, and one way this might play out is a spray of gunfire that appears lethal, but is ultimately survived through Fisk's iron will, and immediate access to top medical attention.

As much as the gloves are on - this is still a more grounded depiction of Punisher. He won't be wielding supernatural weapons like he did against Rhino, or stolen sci-fi tech as he did against The Hood's Syndicate. Which actually means Kingpin might be looking like a good prospect here.

Frank Castle's military training and personal dedication mean he's a very effective hand-to-hand combatant, but against Kingpin's arch-rival Daredevil, he was simply outclassed. DD had the advantage in Daredevil #257, and took care of him soundly in Daredevil (Vol.2) #65. Kingpin might just do the same.

The Tape: Draw Ranking: Punisher (#81)

What Went Down...
Awaiting a helicopter from Atlantic City to assist with his crisis-stricken money laundering operation; The Kingpin is alerted to the helo's arrival -- only to be met with the face of The Punisher on his rooftop security system. The last image he'll see, as the closed circuit monitoring is rendered inoperable.


The Kingpin is surprised by his opponent's moxie, but grateful for the convenience of The Punisher coming directly to him. He knows there is no other course but to dispatch of the militant vigilante personally.

Punisher and Microchip breach the 53rd floor of the building, shooting their way through a small group of opposition with machine gun fire. A successful tactical entry that allows them to plant a controlled explosive charge on the floor -- blasting an opening to The Kingpin's counting room & personal quarters below!

Microchip deploys gas into the suite, but Kingpin's inner sanctum has been fortified and outfitted with contingencies for any number of infiltration outcomes. 

A gas mask is conveniently stowed in a desk drawer at arm's length, protecting Kingpin from the fog that claims his unprotected collaborators.

Punisher & Microchip can't see through the cloud of gas, but have expertly timed each step of their incursion. They're expecting everyone to be knocked out cold, but Frank's a little keen. Microchip adds another five seconds for success, counting for an additional ten before the gas is inert. Their calculations are moot.


A massive hand smashes through the floor beneath them and grabs Microchip by the ankle -- swinging him down to the 52nd level and into a nearby wall!

The Kingpin hits a button to activate a ventilation fan -- clearing the literal fog of war to invite The Punisher to a man-on-man confrontation. He keeps his right foot planted on Microchip's back, threatening to end the hacker's life. He could do it too.

Punisher drops through the hole and lands in The Kingpin's private quarters.

The hulking Kingpin clutches Microchip's skull in his massive, meaty hands, manipulating the hostage onto one knee. He orders Punisher to drop his gun, and presumes rumors of the vigilante losing his edge must be true when he complies.

Punisher rightly presumes Fisk will need to keep Microchip alive to undo the virus wrecking havoc with his financing systems. Kingpin tosses the hacker aside and readies to meet his opponent's advance, toying with his affection for allies lost.


Punisher draws a knife from the back of his belt, but the massive Kingpin is more agile than he seems! He narrowly avoids the swing of the blade, grabbing hold of Punisher's left wrist within his massive hand -- taking control of the weapon!

He chides the vigilante for his reliance upon hardware -- tightening his grip and shaking the knife loose from The Punisher's hand!


Punisher desperately throws his head back -- headbutting Kingpin in face!

He slips his wrist loose and stomps on Kingpin's left foot, using the leeway to draw another knife from his holster!

He throws his left elbow back into The Kingpin's face, twisting his body around to swing the knife towards its massive fleshy target -- but again The Kingpin moves faster than the attack! He grabs the wrist and delivers a brutal right hand!


The Punisher sails through the air -- launched by the incredible punch!

Kingpin follows his grounded prey -- delivering a swift kick to his mid-section!

"You're like a terrier chasing a lion. But what will you do when you catch the lion? I will tell you. You will die."


The Kingpin manhandles his winded foe, grabbing him by the leg and throat with the promise of death.

The Punisher is as good as finished, but a sudden burst of gunfire fills the room and distracts the Kingpin from his foul business.

Vernon Brooks -- a school teacher and collaborator in the break-in -- has gone against orders to linger in case of a situation like this. He knew The Punisher wouldn't negotiate. He knows killing The Kingpin will only lead the streets to run red with blood as new powers vie for the vacuum of power.


Kingpin warns that if he's shot he'll snap The Punisher's neck. Frank tells his compadre to do it anyway, but Vernon Brooks has seen enough bloodshed. He wants to prevent any more. They agree to a 24 hour truce. It's over.

The Hammer...
School teacher with a gun, Vernon Brooks, successfully extracts The Punisher and Microchip, but it's a non-lethal end to a foregone conclusion: Kingpin had the vigilante dead to rights. We'll call Brooks an assist and be on our way.

There's probably an unfortunate observation to be made here about the state of gun control in the United States, and enthusiast's deranged fantasy for addressing the prolific phenomenon of school shootings. Ugly stuff I'd just as soon move away from. I'd rather reminisce about my own relatively carefree childhood.

I don't remember if I was looking up at this issue when I went wide-eyed at the wall of weekly comics cascading down racks at the local newsagency. 1989 was one of the first years I was regularly engaging with comics, and while I think I might've absorbed Kingpin's existence through 60s Spider-Man and pop culture osmosis -- I'm not so sure the combination with Punisher would've been appealing at that young age. The skull logo was cool, but he was still just a guy with guns.

Sure, I liked The Phantom, but a guy with an ammo box just didn't seem exciting to a pup getting to grips with a world of amazing super-powers, and colourful costumes. It took Erik Larsen and palling around with Spidey to get me at all intrigued by the sense of danger that surrounded the character.

Here in 2024 things are a little different. The Punisher is actually one of the titles I'm most anticipating for the exciting release of the Marvel vs Capcom Fighting Collection!

It's out now on digital platforms for PlayStation and Nintendo Switch, but I'm holding out for a disc copy in November. Then I'll be gratefully diving in to all those wonderful fighting games I haven't played in about twenty or so years! A collection I've been hoping would happen for a long time now, given the secondary market is a little pricier than I'm willing to invest in, and I never had the pleasure of actually owning those games. Just arcades and rentals.

Of course, in the case of the 1993 Punisher scrolling beat 'em up -- it's a chance to get my hands on a game I never got the opportunity to play!

Their work was always to a very high standard and that made these some of the best Marvel games ever released. I'd only ever read about The Punisher, and although a tad drier than their X-Men and Marvel Super Heroes titles -- Capcom were fantastic for drawing their inspirations directly from comic books -- and it was clear they were sourcing directly from this period that I'm so fond of.

The licensing habits of Japan in the late eighties and early nineties are really quite intriguing, and perhaps as an outsider to the United States myself, I share in their enthusiasm for that era's urban decay, and grimy action movie aesthetic.

1989 felt like another age by the time 1993 rolled around, so it's intriguing they sourced most of their inspirations for the brawler from that era's issues. I wonder if Marvel had any hand in guiding them towards the more fantastical characters who crossed Frank Castle's path during the period, or if somebody was just a fan. Perhaps the existence of the 1990 NES game elevated the period in their minds.

The '93 game delivers Bushwacker, Bonebreaker, Jigsaw, and even a non-descript robot that was actually Doctor Doom's handiwork when it appeared during the Acts of Vengeance crossover. Good stuff for a video game. A bit more interesting than your run of the mill gun-toting guy in jeans.

If you've been around the site over the years, you know my affection for that villain-swapping storyline, and I rather like the idea of finally getting a chance to [re]visit some of those interesting issues. Of course, I couldn't help but skip right to the game's final boss -- the big bad behind the brawling action!

Punisher and his allies are on the hunt for The Kingpin for a handful of scattered issues before they get to the showdown in Punisher #18. As noted in The Tape: it presents the difficult scenario of a villain Frank Castle can't blow to bits by the end. So how do you handle it? The outcome isn't illogical, but a little unsatisfying.

It's cool that Kingpin got the better of Frank in the fight. I enjoy The Kingpin as a proficient martial arts enthusiast, and I also like to think of Punisher as a skilled hand-to-hand combatant, but a step behind the masters.

What bothers me is his belated arrival at the mutual conclusion that Kingpin is the lesser of evils. A criminal overlord whose demise would open up a vacuum of even greater evil that would impact the kinds of ordinary citizens that perished after joining his crusade, to say nothing of his wife and children.

It's not that it's a bad argument. It's just that my mind always goes straight to that very thought when it comes to a Kingpin endgame, and Punisher has already been presented with the notion throughout the issue, including the earliest planning stages of the assault on Kingpin's tower. That he comes to agree with it only after losing the fight just doesn't ring true. Especially given his motivation to follow through on the wishes of one of his fallen comrades from the prior issue - Conchita Ortiz. A name wielded by Kingpin in spite.

I suppose it speaks to a softening of the character, who had failed to fully consider the consequences of his vigilantism during Frank Miller's Daredevil, and the brilliant Ann Nocenti/John Romita Jr follow-up, which this series crossed over with. Punisher was now a star of his own successful series. A lead character in a mainline Marvel Comics title long before he was segregated into imprints like MAX and allowed to indulge in the most single-mindedly deranged interpretations.

I ultimately prefer this version of the character. The restraints of occasionally going up against iconic villains may risk leaving him feeling a tad toothless, but it's worth propping him up with big names every so often, indulging in the superhero excess of it all. There are certainly worse things for the character than adhering to a moral code - or finding he can't solve all his problems with a gun.

It sure doesn't hurt anything that Whilce Portacio is on pencils with frequent-Jim Lee inker Scott Williams. Like the characterization of Castle, this is a softer style for Portacio, not quite as deep in its shadows and quirks. I like that more abrasive Portacio of his later nineties work, but he's still a great hand throughout these early Punisher issues. It makes me reevaluate my childhood disinterest!

Should we come back to check out more of this now-classic Punisher? If you think so, perhaps you would like to consider becoming a supporter on Patreon. Your patronage will go a long way to helping me out and keeping these updates a little bit more regular than they have been lately. I'd sure appreciate it!

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all for free by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite topics found throughout each entry.

Get daily links to fights inspired by the topics of the day by subscribing to TwitterDon't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber.

Winner: The Kingpin
#455 (+617) Kingpin
#88 (-7) Punisher
#1043 (-124) Microchip
#666 (new) Vernon Brooks [+1 assist]

Monday, September 09, 2024

CASSANDRA NOVA versus PROFESSOR X
Silence: Psychic Rescue In Progress (Marvel)
Where:
New X-Men #121 When: February 2002
Why: Grant Morrison How: Frank Quitely

The Story So Far...
The X-Men face challenges from within and without as they discover the comatose body of their newest arch-enemy, Cassandra Nova, actually contains the brilliant mind of their visionary leader - Professor Charles Xavier!

With Xavier's hijacked body already in space on sabbatical with the Shi'ar Empire -- Jean Grey and Emma Frost scramble to perform a psychic search & rescue to coax the mind of their mentor from its mental prison. In doing so, they learn the shocking secrets of Cassandra Nova and Professor X's first startling battle!

Tale of the Tape...
Strength: Professor X 2 (Average)
Intelligence: Professor X 5 (Professor)
Speed: Cassandra Nova 2 (Average)
Stamina: Cassandra Nova 6 (Generator)
Agility: Cassandra Nova 2 (Average)
Fighting: Professor X 2 (Average)
Energy: Draw 6 (Mass Destruction)
Total: Draw 21 (Champion)

Throughout formative years of the X-Men you could've said Professor X's shadow counterpart was Magneto, the hate-filled creator of Sentinels, or perhaps even evil telepath Mentallo, but at the turn of the millennium Grant Morrison had the radical idea to apply the evil twin trope to Charles Xavier with outrageous results.

Cassandra Nova is literally the secret twin-sister of Charles Xavier. A stillborn mutant who apparently manifested a penchant for evil pre-birth, becoming the very first nemesis to the once and future X-Men founder.

The exact details and implications of the sibling opposition are what we're here to explore today, but suffice it to say Cassandra Nova has endured to sew chaos and disruption for the X-Men in the years since her introduction.

As the dark shadow to Professor Xavier, she possesses telepathic and telekinetic abilities that rival her brother. She's been able to evade detection and death by masking her movements, controlling others, and literally commandeering bodies -- including Professor X's. That spells a whole lot of bad news for everyone!

Traditionally Charles Xavier isn't thought of as a combatant, forming the X-Men to effectively be his soldiers, but despite iconic wheelchair-bound status, he's actually found ways to be a very capable conventional operator in the field.

Using simulated zero gravity, he was able to effectively hold his own sparring with Quicksilver. This prepared him for a dramatic confrontation with Magneto, which he fought while wearing a Shi'ar exo-skeleton that temporarily restored his ability to walk. In the end, it was of course his mind that was his greatest weapon - used to mentally castrate Magneto. A slightly less aggressive assault was used to put an end to the Magneto-impersonating Xorn in a later issue of New X-Men.

In addition to his telepathic abilities, Charles Xavier is also possessed of a keen intellect and rational demeanor. He kept his nerve under threat from the Sub-Mariner, relying on communication to stay the mutant monarch's fury. He also wields tremendous capacity for compassion to extraordinary ends, but we visit him in his absolute earliest moments, when these skills may not be a factor!

The Tape: Draw Ranking: Professor X (#438)

What Went Down...
A traveler in the unconscious mind possessed by Charles Xavier -- Jean Grey is given witness to the terrible secret origin of the villainess who has locked him in her own mortally wounded, frail body.

Jean's mental projection swims amongst the spermatozoa at the moment of conception. She watches as ovum is fertilized - becoming zygote - and then as cells rapidly divide as weeks of embryonic development occur in an instant.

It is the formation of life, but not a single human foetus -- twins!

The tiny creatures float peacefully side by side in the womb, but then one opens their eyes -- and turns to glance to their other to the left.


These are not normal human embryos. In a future yet to occur they will be known as "homo-superior" -- mutations from the natural development of humanity.

One of these beings will work to foster brotherhood amongst the mutants, and peaceful coexistence with conventional humanity, but the other has turned to face their sibling and found nothing but contempt for what they see.


A tiny fist strikes a sleeping brother in the face and then escalates to turn the life-giving umbilical cord into an instrument of strangulation!

The tightening of the fleshy cord around its throat awakens the foetus.

It has seen its sister for the first time and in doing so stared death in the eye. If it is to ever see another face again and live to become Charles Xavier it must defend itself. So - it does.


In an act of miraculous biology -- foetal Charles manifests the mutation of telepathy and unleashes a psionic assault that will seemingly end the lifeline of his twin sister before it has truly begun.

The attack takes a terrible toll on their mother. She tumbles down a staircase -- suffering a miscarriage that will lead doctors to declare her daughter stillborn, but will deliver baby Charles into a world that will one day learn to fear & hate him.

The Hammer...
I'm gonna let you in on a little secret. New X-Men is one of my favourite comics. That's really only a secret because sometimes I'm bad at talking about my top favourites, and the series isn't necessarily best defined by its fights. (That's the thing we predominantly build our articles around here, you might have noticed).

Personal favourites aren't a short list. There's a lot of comics I love - but New X-Men was a little different. Maybe a lot different. I mean, look at the fight we just described. It's going to be tough to top this for weirdest battle of all-time.

New X-Men helped re-energize my love of comics in 2001 after a couple of quiet years pursuing other interests, and almostlosing touch with the lifelong habit. There were notorious diehards who resisted its dramatic new package, but for me it was an instant sensation arriving at a time of need for X-Men, the industry, my life, and eventually the world.

The timing of New X-Men #121 will be significant to many of us who were reading at that time. 

Although there are notable exceptions throughout this issue -- it was one of the best entries into Marvel's "
'Nuff Said" month of wordless "silent" comics.

The silent stories, with tiny red, white & blue ribbon on the cover, commemorated the September 11th terrorist attacks that toppled the Twin Towers of the World Trade Center in New York City. An event we were all still getting to grips with roughly four months after it happened, but undoubtedly hit uniquely close to home for the traditionally Manhattan based comics publishers.

I'm not American, and wasn't in America at that time, but will probably never forget the stunned stupor I felt as we were bombarded with then-unprecedented blanket 24/7 news coverage of the attack, and its fallout, for roughly two solid weeks. Some of this was directly sourced from live American broadcasts.

Even outside, away from television sets and computer screens, escape from the harsh reality was difficult. Newspaper headlines dotted the streets, and a general sense of compassion, and bewildered unease, permeated the air of society. We tried to go about our technically unaffected lives, but were aware that things had changed. The event had aroused regional concerns of similar hostile attacks, which manifested October 2002, but in 2001 I was just getting by, in search of release and distraction, as security procedures became common conversation.

The role of entertainment came into strange focus. I remain hyper-aware that one of the local channels has still never made good on the pre-empted second Rudy Coby special that was scheduled to air in re-runs that week. I remember the relief when one station broke the unending television coverage with an episode of Everybody Loves Raymond. I remember reading Wizard Magazine and surfing Marvel.com to get the latest information on comics like New X-Men. I remember the gradual drop-off of joy & style as the Twin Towers were edited out of movies like Spider-Man, and aesthetics & tone took a dark turn in the following years.

I was very enthusiastic for the 'Nuff Said concept.

Amazing Spider-Man (Vol.2) #36 had already jumped on directly addressing the horror of "9/11" a couple of months earlier. It most infamously showed Doctor Doom shedding a tear, as heroes and villains converged on "Ground Zero" to observe the human tragedy within the Manhattan-centric Marvel Universe, and aid in rescue & recovery. With Doom's record of bombastic villainy and terrorism it raises an eyebrow or two, but living in that moment -- it felt real.

'Nuff Said was more like a constructive catharsis. It wasn't necessarily addressing the moment directly, but leading us out of it with a big, interesting idea: A challenge for the writers & artists working on each book in the vein of Larry Hama's GI Joe #21. For fans of the medium it was a massively intriguing prospect to behold, and a powerful gesture for moving forward.

Morrison and Quitely were already doing amazing things with New X-Men.

Like so many of Grant Morrison's wonderful works: The revamp tapped into intuitive advancements of the X-Men concept, with a marriage of honoring classic material while chasing exciting new dimensions.

It was a mutation of sorts. An evolution demanded by the very premise. Another no-brainer from the man who gave us the "Big Seven" JLA, and a career of superhero instant-classics such as All-Star Superman.

It was a holistic rethink of the entire thing, but not without attention to detail and honoring what came before. The series grabbed the livewire of a burgeoning blockbuster film series, adapting their black leather outfits with Frank Quitely designs that instantly made it more palatable and stylish than anything Hollywood has ever imagined. Like everything else - the New X-Men leather look brought it in keeping with the comic book tradition. I've always thought it would be nice to catch Cyclops, or somebody else, wearing one of those jackets over their suit.

Admittedly, some ideas were more challenging than others. Secondary-mutations stretched the concept of naturally occurring "homo-superior" towards a precarious future, while today's featured fight went in the other direction, introducing the prospect of Charles Xavier and Cassandra Nova bombastically manifesting fully formed mutant cognisance in the womb.

Of course, even these ideas weren't without their precedents. The origins of Nightcrawler always told of his demonic appearance at birth, while the similarly blue-furred Beast triggered his further mutation beyond enlarged features through self-experimentation. Foetal and secondary manifestations, by any other name.

As for the delivery of the latter revelation -- we get a wonderfully surreal plunge into the mind of Charles Xavier as conceived by Morrison & Quitely. A silent mission to coax his consciousness from its prison in Cassandra Nova's discarded comatose body, while his form is hijacked by his evil twin. An amusing episode that sees Jean Grey take centre stage, while Emma Frost plays frustrated assist.

This is a great episode in a fantastic, imaginative run, and I broadly consider this one of the last great periods of the X-Men. I recently spent some time reading another revolutionary period that reminded me of this run, and rekindled my enthusiasm for recent X-Men comics. Perhaps we'll be able to talk about it soon.

If you'd like to keep the X-Men X-File expanding, and find out what caught my attention, I would invite you to consider becoming a supporter on Patreon. Even at the absolute lowest tier, your patronage will go a long way to making it possible to produce more updates, and support this and related projects.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all for free by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite topics found throughout each entry.

Get daily links to fights inspired by the topics of the day by subscribing to TwitterDon't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber.

Winner: Foetal Charles Xavier
#141 (+297) Professor X
#1030 (new) Cassandra Nova