Sunday, November 10, 2024

BLACKHEART versus DAREDEVIL & SPIDER-MAN
Blackheart! (Marvel)
Where:
Daredevil #270 When: September 1989
Why: Ann Nocenti How: John Romita Jr

The Story So Far...
It began in 1658, with the brutal murder of a woman named Abigail Housman.

Her body lay undiscovered on a gentle, but lonely hillside, soaking the land with blood for hours, as crows circled knowingly over the site. This was to be the first vile crime committed to the place known as Christ's Crown. 

The hill would host centuries of unspeakable horrors, growing unnatural tangles of thorny rose plants, and a mythic foreboding, as further acts of murder and carnage came to drench it in anguish and agony. Reputation that would arouse the irreverent interest of romantic thrillseekers such as amorous Peter and reluctant Sarah. A final betrayal that prepares the land for harvest and the birth of a son to the devil Mephisto -- a thorny demon called Blackheart!

Tale of the Tape...
Strength: Blackheart 6 (Invincible)
Intelligence: Spider-Man 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Blackheart 6 (Generator)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Daredevil 5 (Martial Artist)
Energy: Blackheart 5 (Lasers)
Total: Spider-Man 29 (Metahuman)

Blackheart is the spiny hellspawn of notorious devil Mephisto, born to a crown of thorns atop a gentle hillside. A desolate place, soaked in centuries of blood and tragedy, first growing a wild thicket of roses and grim foreboding, before bearing the newborn demon from deep within its grassy heart.

A final act of evil - of unromantic violence - brought forth the Blackheart, whose immense power appeared to twist and torment him from the moment of his birth.

This is evil as only 1989 could envision it: A gothic horror, blindingly dark in its poetic beauty and sadness, stinking of burnt ink and the sweetest of roses, with weeping eyes like burning red flowers. Blackheart craves sacrifice and recognition, gratefully receiving the death of the good and wicked in equal measure, before lashing out at the father who encourages and callously dominates his existence.

If you only know Blackheart from his unlikely appearance in Capcom's Marvel Super Heroes video game, or its eventual sequel Marvel vs Capcom 2, then you've got as much to learn as the infant demon. Don't worry - it's not complicated.


Daredevil is the kind of tortured soul that a demon loves to play with.

Matt Murdock's heart is stained with tragedy as well, but his resilience makes him the perfect prize for demonic connoisseurs. He's a worthy adversary teetering close to the edge -- the perfect prey for Blackheart to learn a more sophisticated brand of evil than the lowly act of merely killing like man. DD must be corrupted!

We've seen him come close before, like when he tracked down Slade -- one of the men responsible for killing his father, Battlin' Jack Murdock. Or when Mysterio turned his life upside down, and when he decided to stop Bullseye and Kingpin to declare himself the Kingpin of Hell's Kitchen.

No matter how close he got, whether fighting a demonically possessed Jester or super-human foe like Tombstone, Daredevil always managed to stay on the side of angels. Of course, it doesn't hurt that he has friends to back him up in times of need too, like when he faced Klaw & Killmonger, tangled with Jigsaw, and fought the murderous Carnage during the breakout at The Raft.

Spider-Man knows what it's like to be tormented too. Like Daredevil, he's been the subject of Mephisto's infernal interest, sacrificing his marriage to Mary-Jane and enduring a twisted Christmas.

Spidey's demon days have pitted him against the self-righteous Demogoblin, a Dormammu enhanced Hood, and mystically compromised Luke Cage! So you can bet he'll swing to the aid of his buddy DD, just like Daredevil did when Spidey was up against the Sinister TwelveWill friendship win in the end? Let's find out!

The Tape: Daredevil & Spider-Man Ranking: Spider-Man (#2)

What Went Down...
Reflecting on the turning of his fortunes and return to a lighter mood; Daredevil lands perched on a fairground rollercoaster track.

His senses have never been sharper, but as he detects the blend of foul burning and rose incense, he finds he cannot home in on the ghostly movement that triggers his radar sense. The more he tries to 'see', the more the figure becomes elusive, moving without a detectable heartbeat. Suddenly -- it strikes!


With the grace of a high jumper -- Daredevil leaps across the streaming darkness that blasts against the coaster bracing.

Daredevil asks what the being wants with him, but Blackheart stares in silence and responds with another wave of his shadowy black power. This time the interlaced wooden struts supporting the rollercoaster shatter as DD leaps clear!

He cannot discern what the creature is, whether its power is mutant or mystic, but he can tell that it means to kill him. So amidst the falling debris of splintered amusement park wood - he flings his billy club and 'plays the trickster'.

The rope wraps around Blackheart's spiny shins and calves, pulling away the sure footing of idle feet still new to walking the Earth. Blackheart falls -- sending his next blast of dark energy errant.

The mere presence of Blackheart's energy begins to make Daredevil sick.

He knows this feeling, though rare, to signal the presence of pure evil. He maintains his focus, finding the precarious wreckage of the rollercoaster vulnerable to tipping. With a toss of his billy club -- he brings it down!

For a moment Blackheart is buried in the wreckage, but an ominous "ka-thoom" is harbinger for an explosion that sprays the debris across the park!

Sensing that Blackheart is stunned and moving slower now -- Daredevil takes his shot and rushes his silent opponent!


A high kick to the face. A right hook. A straight left. The demon is unfazed.

Blackheart regards the agony with curious amusement, but the novelty of these sensations can only last so long.

The demon's left hand becomes jagged and thorny, surrounded by the dark anti-glow of his black energy. Daredevil senses it, but knows he cannot get clear. It's over. The one shot that could finish him off. He can't avoid it. He doesn't have to...


Suddenly, out of nowhere, the spectacular Spider-Man swings across the amusement park and delivers a kick to the side of Blackheart's head!

The web-slinger had witnessed the smoldering smoke of the battle from a passing bus, and excused himself to take a closer look. It's a good thing he did!

As the pair exchange pleasantries, Spider-Man keeps himself in the line of fire, distracting Blackheart to give Daredevil a clearer leap, as he uses his own proportionate agility of a spider to jump over the streaming dark energy.


While leaping, Spider-Man sprays webbing into the featureless face of Blackheart -- covering his dark eyes to the mortal world around him.

As the demon desperately pulls at the webbing -- Spider-Man grabs hold of a nearby ticket booth and lifts it overhead. He doesn't know that 'bringing down the house' over Blackheart will have no effect. He tries his luck. It comes up short.

Once again the demon blasts the wreckage from his body and Daredevil scoops up a sheet of corrugated iron to shield the heroes from the blast!


The feat saves Spider-Man from a point-blank deluge of splintered wood and nails, but the impact of the blast has taken its toll on Daredevil.

Concerned for the reckless abandon shown by his friend, he tells DD to rest, and summons his superior spider-strength to take the fight to Blackheart head-on with an all mighty uppercut!


Spider-Man's fist 'kraks' against Blackheart's jaw, but Daredevil can sense that its having no effect. The only thing keeping them alive is Blackheart's animalistic, child-like confusion.

Ancient knowledge fills Blackheart's infantile mind as he gazes repeatedly out to the crowd forming at the edge of the amusement park.

He sees visions of a holy savior, a son like himself, making a supreme sacrifice for crowds just like those. The creature is compelled to make mockery of the noble sacrifice, but to what end?

The crowd speculates whether Blackheart gazes upon them with hatred or fear. Daredevil and Spider-Man aren't any more certain, but the pause allows Daredevil time to sense the crackling of a downed powerline, and the thatched network of metal extending beneath Blackheart's feet.

Daredevil calls the situation to his partner's attention, but Spider-Man is reluctant to resort to lethal force. His spider-senses warn him of danger and he wonders if Daredevil is acting like himself. Something seems off. Before DD can put electric wire to twisted steel -- Spidey dives on him!

Blackheart wants them to kill him. Wants them to choose the easy, wicked way out. To corrupt their spirit and souls. Just as his father suggested of the innocent woman he'd murdered upon his birth. Only - the heroes aren't falling for it!

They don't need to kill him. They just need to knock him out!


Daredevil and Spider-Man are united in seeing the sense of things and together they reel back and deliver and almighty double-team blow!

The punches rock Blackheart, but he doesn't fall. Instead, he reaches an epiphany.

Gazing back upon the amassed crowd, Blackheart remembers another thing told to him by his father: "Avoid the eyes of man".

He may have been right in believing Daredevil was a worthy foe to expose his true self too, but in bearing witness to his evil, the surrounding crowd may have taken his power. So instead of enduring further indignity, the demon chooses to leave -- an explosion taking him from the place of battle.

Daredevil grapples with the strange familiarity of the evil, and the lingering presence of one of the onlookers, as Spider-Man greets a grateful crowd, and DD finally realises the entity that must have been behind it all...

The Hammer...
Although not really defeated, Blackheart slinks back to the bristles of his cradle on the hillside of Christ's Crown, cursing his father's absence, and unwanted birth. He crawls and melts into the earth that first expelled him, wanting only to suffer and die, to wither from a dark and cruel world, hoping Mephisto will forget he even exists.

Break out the eyeliner and jangly guitars. I told you in The Tape that this was evil as only 1989 could envision it! The same year that unleashed Hot Topic and Jason Takes Manhattan upon an unsuspecting world.

Sure, How Soon Is Now? came out in 1984, and Blackheart literally 'goes home, cries, and wants to die', but I'd say the synthesis of flavours that make up his first appearance skews late eighties, if not '89 specifically. At the end of the day, this isn't about The Smiths. Maybe The Sisters of Mercy or Fields of the Nephilim...?

There's no punctured bicycle on this desolate New York hillside, but the pages of Daredevil #270 feel sticky with the lifeblood of music-infused counterculture of the time. The vitality of goth and post-punk is the real spillage that birthed Blackheart onto the page -- a walking shadow of rose thorns and loathing, rising in angst like a personification of every goth teen's poem-filled notebook.

There are other flavours in there, too. The violent lore behind Blackheart's origin has a vaguely literary quality, with its centuries of American gothic murder and injustice. While the setting of a New York hillside reminds me of urban legends about kids finding dead bodies in the grass or forests of New Jersey. It feels of a piece with the eighties slasher flicks that dominated the decade and had reached a point of being slick, colourful, sugary blockbuster versions of themselves.

Like a lot of those movies, there's a tremendous spirit of fun in this issue, despite its dark matter, as there is in all of Ann Nocenti and John Romita Jr's collaborative run. A favourite series we've touched upon in previous entries.

It's the kind of issue I would've delighted at picking up on a whim at the newsstand. It serves as a simple introduction of a new super-villain, while also furthering the on-going struggle between Mephisto & 
Daredevil, and giving us a good old fashioned team-up between DD and Spider-Man!

I wish comics were still reliably enjoyable like this. Nostalgically noting that spare change would've got me this satisfying chapter off the newsagent rack.

I think this still might be the definitive Blackheart comic, but I probably need to do a little more reading before I confidently make those kinds of proclamations. At the very least, DD #280 provides a convenient tonal key to understanding the core concept beyond its striking appearance -- providing you have some sense of the magical concoction of the times.

For reasons I'm still not clear on: Blackheart may be best remembered for his unlikely inclusion in the Capcom fighting game, Marvel Super Heroes, where he inexplicably replaced Mephisto in the loose adaptation of The Infinity Gauntlet, and subsequent series sequel, Marvel vs Capcom 2: New Age of Heroes.

The games do a good job of selling the visual, but the stylistic texture of the comic is missing, and gamers have almost certainly come away with a skewed perspective of the character. Not that comics of the time were much help, either.

If you left the arcade in 1995 in search of answers your only options were the original few appearances in Daredevil, a handful of uninspired cameos in '93 issues of Wonder Man, or a couple of splashy prestige specials starring the oh-so early nineties attention-seeking trio of Ghost Rider, Wolverine, and Punisher.

Those characters, especially in gratuitous appearances, always have a whiff of pubescence about them, but at least the stories followed up on some of the rich material left behind by Nocenti, leveraging the reference to cult activity at Christ's Crown for some devilish, nineties adventures.

Of course, if you ask me, I think Blackheart is better served by staying tethered to the angsty, soggy, rose-scented dark wave emocore of the late eighties. A slightly contemptible brand of darkness, as opposed to the samey edginess of 'bad boys' and hellspawn of the nineties.

Blackheart is more than just that beguiling visual. Beneath the design beats the heart of a mood, a vibe, a moment in time that was powerful and real. Every writer & artist tackling the character should be issued with a copy of DD #280 in its original pulpy printed format, and a playlist of period appropriate music, preferably curated by the great Ann Nocenti herself.

I think it would go a long way to making sure the character is more than just another bad guy covered in spikes and thorns and ordinary cliches.

I'm still looking forward to getting my disc copy of Marvel vs Capcom Fighting Collection: Arcade Classics on November 22nd, but it was nice to get ahead of the retro gaming fun by digging back into a favourite comic reference.

As ever, I enjoy coming back to 1989, and wonder what type of significance Marvel's output at that time had to Japan, and the Capcom game developers. A reference that made even less sense in Marvel Super Heroes than it did three years earlier for The Punisher.

If you enjoyed it as well, consider becoming a supporter on Patreon. That's where you can get in my ear and influence future topics, such as speeding up a return to some of the subjects raised here, or just generally help make it possible to keep on keeping on and maybe make some other cool stuff as well.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 of your favourite characters! You can find 'em all by diving in to the Secret Archive for a complete index in order of publisher, series, and issue number -- or by following links throughout each post to discover more from your favourite characters, creators, series, and categories!

Get daily links to fights inspired by the topics of the day by subscribing to X (aka; Twitter)Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on X & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber!

Winner: Inconclusive (Draw)
#514 (new) Blackheart
#2 (--) Spider-Man
#8 (--) Daredevil

Saturday, November 02, 2024

BEAST versus CORPORATE SPY
The Beast! (Marvel)
Where:
Amazing Adventures #11 When: March 1972
Why: Gerry Conway How: Tom Sutton

The Story So Far...
Of all the mutants who joined Charles Xavier's X-Men -- Henry McCoy was a gifted youngster, indeed. Possessed of both brilliant brain and brawn, he excelled as magnificently in the laboratory as the battlefield. It's perhaps no surprise, then, that he was the first of Xavier's original class to leave the Westchester School.

Recruited by The Brand Corporation to participate in a highly secretive think tank; McCoy sets out to continue his research into genetic mutation with the benefit of state-of-the-art facilities.

Alas, those same cutting edge resources attract a web of espionage, provoking the former X-Man to take drastic measures to disguise his mutant nature while thwarting a late-night break-in. A decision that will forever transform him into his most literal namesake -- The Beast!

Tale of the Tape...
Strength: Beast 5 (Super-Human)
Intelligence: Beast 6 (Genius)
Speed: Beast 4 (Olympian)
Stamina: Beast 3 (Strong Willed)
Agility: Beast 5 (Cat-Like)
Fighting: Beast 2 (Average)
Energy: Beast 1 (None)
Total: Beast 26 (Metahuman)

You may know him as an erudite & mild-mannered mutant scientist, or perhaps the more recent conspiring geneticist whose morality teeters ever more precarious -- but this incarnation of Dr. Henry McCoy is a different Beast all together!

Fangs, fur, and anger define our hero in this outing, as we find him at the beginning of an amazing new chapter! A moment when he chose to consume a serum of his own making that triggers a shocking second stage in his own natural mutation! A decision that would change his life forever...

Originally The Beast merely possessed enlarged hands & feet, enhanced strength, and fantastic agility. Mutations that brought him to the attention of Charles Xavier, who recruited him as one of his first class of costumed X-Men.

In this classic guise, Beast was powerful and nimble, battling Sub-Mariner and The Brotherhood of Evil Mutantsgoing toe to toe with Skurge The Executioner, and wrestling the lethal Lizard in the swamps of Louisiana.

Possessing both brains and brawn, McCoy continued to study in the fields of biology and genetics while adventuring, maintaining a specific interest in human mutation. Recruited by The Brand Corporation, he successfully isolated a hormonal extract that was the chemical cause of so-called "homo-superior" development.

The extract, if consumed, could trigger a mutation in a human subject, reversable if treated by antidote within an hour. A factor that led McCoy to attempt a Jekyll style temporary transformation to obscure his identity while thwarting Bennie: a spy for the Secret Empire masquerading as a Brand security guard!

The transformation further exaggerated McCoy's mutation, reducing him to a dark, silver-grey furred primitive man-Beast. He gained even more pronounced animal-like strength & agility, endurance, and accelerated healing capable of enduring multiple gunshot wounds! It also robbed him of his mental clarity and intelligence, unleashing a wild, instinctive rage in moments of stress.

This is a far cry from the blue-furred Beast that cared enough for his fellows to throw himself at Apocalypse and lock up with Spiral! It's even a very different breed to the cat-like Beast who tore through the Shi'ar Imperial Guard and Magneto-impersonating Xorn with brilliant precision after further mutating.

So how does he handle a Secret Empire spy in his first outing? Let's find out!

The Tape: Beast Ranking: Beast (#55)

What Went Down...
Bennie, he thinks to himself, "Just play this game right -- and you're home free!" A security watchman, dragging a cigarette as he prowls through the gloom, walking the empty midnight paths of The Brand Corporation lot.

He fights the uncanny feeling that someone's watching. He tells himself it's just nerves, but maybe Bennie's more intuitive than he thinks. Maybe on some sub-conscious level he can sense the dark creature walking the powerlines and skipping between rooftops just over his head -- watching his every move.


He casts his flashlight over a massive metal door. The classified entrance to Genetic Research Subdivision 12 -- "home free".

From inside his jacket, he produces a small leather pouch that unfolds to reveal a fantastic device. A small arc welder, unleashing focused heat on the steel door that briefly fills the emptiness with a shriek -- until its seal is at last breached.

The watchman moves to enter the dark of the facility, but on this night the creature that watches him will not allow it! From overhead -- The Beast pounces!

Bennie panics as he's dropkicked to the ground and The Beast -- still adjusting to his newfound strength -- effortlessly hurls him into nearby machinery!


The false guard -- a spy -- desperately draws a handgun.

The Beast orders him not to shoot with a deliberate, growling cadence as he charges towards the gunman. It falls on deaf ears.

The terrified man squeezes the trigger and The Beast's skull is creased as he contorts his massive body in a desperate bid to avoid being hit! His arm -- thrown outstretched -- shunts the spy through the air into more machinery.

Horrified and bewildered by the sight confronting him -- Bennie keeps shooting!


The Beast lunges once more towards the gunman, absorbing his shots directly to his torso. It ignites a fire across his furry chest -- a chorus for the throbbing percussion of pain that pounds in his head!

Enraged, but enduring -- The Beast vaults himself on one hand to deliver a furious dropkick to the shooter!


Suddenly the night air is filled with the whip of bullets as a swarm of soldiers rushes the gates of Genetic Research Subdivision 12!

The Beast's night of action has been for nothing. He could have left the alarm to alert better suited men to the break-in. His heart fills with rage, but instinct compels him to use his incredible agility to leap into the shadows, remaining hidden from the armed forces coming from outside.


Beast hides among the machines while Bennie foolishly tries to trade shots with no less than eight heavily armed soldiers! His fear seals his fate!

The Hammer...
We're wandering off the beaten path to visit upon a classic I've been enjoying in my reading time, which I might argue is an often-underrated piece of the Marvel horror comics boom. Perfect subject matter for the Halloween season!

Amazing Adventures #11 is a famous issue for fans of the X-Men, and I was very excited to finally get a chance to read my own copy, albeit in a reasonably priced Epic Collection I picked up on sale.

The journey was long. I can't tell you how many times I saw that cover reprinted in places like Wizard Magazine. Often cited for its significance in the development of the Beast character; I'm pretty sure there was a lauded copy hanging over the comic store I used to frequent as a youngster, where I intuitively understood it was the moment the classic 'big foot' Beast became the hairy icon.

Despite all this, no amount of trivia, osmosis, or passing familiarity could prepare me for just how exciting the shift in tone & style of the interior pages really is!

Some of us might be prone to remembering some of the stuffier and more clunky comics produced throughout the 1970s, but I would rank this era of Amazing Adventures somewhere in the company of Jim Starlin on Captain Marvel, and Jim Aparo drawing Aquaman, for revelatory experiences from the decade.

This was the era when X-Men was on life support. A strange and unfathomable period that ran from the end of 1970 to 1975, when the series reprinted issues by Stan Lee and Jack Kirby, creating a gap between X-Men #66 and #94 where no original stories were produced. This was basically Classic X-Men -- but the main title itself was taking four years off for reruns less than a decade old!

To the benefit of us all -- somebody clearly saw the potential in the characters and brand. They kept them alive long enough to reach the new era sparked by Giant-Size X-Men #1, utilizing occasional guest spots in those intervening years, with one character chosen for a shot at spinning out into his own adventures!

It's pretty wild to think Beast was the breakout hero, but it's a little less surprising when you see how radically different his spin-off into Amazing Adventures was.

The midnight setting, and deep inks, immediately cast the adventure in a very different light. This is a darker, edgier, more atmospheric outing from the very first page. You can see it in the featured fight recap [above].

Ostensibly a complete rethink; Amazing Adventures #11 repurposes Hank McCoy for a genre-bending horror, sci-fi, espionage, romance book, with trace elements of super-heroics.

The horror element is what stands out most, especially in this first issue, but it almost feels like they're hedging their bets on any genre becoming the hot new fad to carry the character forward. All options are available, even if it quickly begins returning to superhero roots in the next couple of issues.

Hank McCoy isn't exactly James Bond, but the reference is self-evident as his work in genetic research immediately overlaps with the Mata Hari of it all. Hank gets pretty hot & heavy with assistant Linda Donaldson toot suite, adding a whole lot of angst & drama to the series as he attempts to hide his transformation in subsequent issues, while Donaldson pursues a relationship, working for the same Secret Empire behind our hapless featured fighter, Bennie the Corporate Spy.

I can't help but think of our collectively regained familiarity with the story of Oppenheimer to further contextualize the rapid romancing going on with our science hero. Cillian Murphy's portrayal reminded us all of the perils of lusty nerds in possession of state secrets. Not that it's an isolated incident in Marvel Comics.

This type of overlap between frontier science, espionage, and ways of the heart draws very obvious comparisons with the earliest issues of
Incredible Hulk, not to mention its notable twist on horror-tinged classic creature features.

Both begin with Jekyll & Hyde transformations, but while Bruce Banner becomes a Frankenstein type, Beast is more like the Wolfman. Unsurprising then that the two characters are drawn together when Beast's solo outing extends beyond the short-lived starring spot in Amazing Adventures. A battle we will surely spotlight.

Hulk will be naturally drawn into a resurgence of horror comics in the seventies, but Beast quickly drifts back to the world of super-heroics, becoming an Avenger, and reconnecting with the X-Men. Which is probably why the character's horror bona fides, and role in the revival, aren't talked about as often as they could be.

1972 is a significant time for horror in comics -- especially at Marvel. They were starting to unravel the restrictions imposed by a Comics Code Authority entrenched in the 1950s, and Frederic Wertham-led book burnings.

Morbius, The Living Vampire had debuted as an antagonist under the cover of the massive success of Spider-Man in 1971, while Werewolf By Night played it more straight -- introduced just a month prior to this new Beast, in '72.

A new wave of horror was coming for our children and I'm sure they were all incredibly grateful for it! Marvel's Tomb of Dracula, Ghost Rider, and subsequently Blade, Son of Satan, and more followed the trend. A cavalcade of enduring horror-hero icons who've stayed the course for the company, which is something Beast didn't really do within the genre.

Yet, in this foremost issue of the revamp, it's the animalistic quality of Beast that is really apparent. His loss of self is integral to the drama. Evocative narration puts the reader in the mind of the transformed, keeping us intimately aware of his snarling lips, fangs, and uncontrollable urges. It is we, the reader, who is culpable for the chaos and bloodshed of this dark night.

Key to the thrills of the episode are the pencils of Tom Sutton, whose figures and layouts are a perfect fusion of horror comics and superheroes, rendered under heavy inks by Syd Shore. Colours are uncredited, but vital to the episode as well.

Like the Hulk before him, this version of Beast will undergo a colour change, from a grey-ish hue of purple this first outing, to his more iconic blue fur a few issues later. I like the 'dark, silver-grey' that evokes the werewolf, but there's no denying that the blue is more memorable. I don't know if this change was for style, or a similar issue with maintaining grey consistency in printing that turned Hulk green.

In the end, I wonder which force was strongest to push Beast away from the horror flavour of this story. It's interesting, but probably not quintessential or unique enough to keep the character rooted. Morbius is the better monster-scientist, and Werewolf By Night the better man-beast. With John Jameson becoming the Man-Wolf a year after this, there probably just wasn't enough room to warrant a Beast remaining in the darkness.

I think this issue is awesome and I'm very pleased to have finally be able to enjoy it and share the experience with you. I very much hope to return to more of the Beast's solo outings at some point in the future. If that's something you think I should do sooner, you might like to consider supporting the site on Patreon.

Henry McCoy needed corporate backing to do his research into mutant enzymes and with your help we can learn the secrets of superhero smackdown! Secret Wars on Infinite Earths has already documented well over 700 battles and ranked more than 1,000 of your favourite characters! You can find them all by diving into the Secret Archive for an index ordered by publisher, series, and issue number.

Get daily links to fights inspired by the topics of the day by following on X (aka; Twitter)Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on X & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber!

Winner: Inconclusive (Draw)
#55 (--) Beast
#1033 (new) Bennie

Saturday, October 26, 2024

BATMAN versus SOFIA GIGANTE FALCONE
Peace (DC)
Where:
Batman: Dark Victory #13 When: December 2000 Why: Jeph Loeb How: Tim Sale

The Story So Far...
The mystery of a new killer grips Gotham City in the wake of The Holiday murders. The months melt away as The Hang Man stalks the ranks of law enforcement, pinning a crude scribbling of the children's word game to their victims, written on documents taken from the desk of Harvey Dent.

The scarred former District Attorney has gone underground as the walls of suspicion and his enemies begin to close in around him. Former ally, Batman, is on his trail, but the man now dubbed "Two-Face" is busy with his own investigation, and the pair will inevitably reach the same conclusion, leading to a showdown with Sofia Gigante Falcone!

Tale of the Tape...
Strength: Draw 3 (Athlete)
Intelligence: Batman 5 (Professor)
Speed: Batman 3 (Athlete)
Stamina: Batman 5 (Marathoner)
Agility: Batman 4 (Gymnast)
Fighting: Batman 5 (Martial Artist)
Energy: Batman 4 (Arsenal)
Total: Batman 29 (Metahuman)

The Batman has had no shortage of run-ins with organized crime figures, but finding a comparison for the heiress to the Falcone Crime Family is no mean feat.

Sofia Gigante Falcone is one of a kind. The daughter of notorious Gotham City crime boss Carmine Falcone, she was much closer to her father than her mother, Luisa. Sofia inherited The Roman's cunning and determination, navigating mob rank with the benefit of a physically imposing stature and demeanor.

It's difficult to do Sofia Falcone's domineering size and aura justice. She is a truly powerful woman in every sense of the word -- but by the time of Batman: Dark Victory, she is carrying the literal & figurative scars of The Long Halloween.

The Holiday Killer's campaign against organized crime pushed Sofia to extremes and ended with her shocking plunge from the balcony of the Falcone Penthouse.

Catwoman's bola inadvertently saved Sofia from falling to her death, but in doing so, swung her uncontrollably through plate glass windows that sheered the right side of her face off, and left her wheelchair bound -- or so it seemed.

Cosmetic surgery, wigs, and a steel frame rebuilt Sofia's appearance, but rumors of her crippling physical injuries were greatly exaggerated. In fact, the wheelchair is a mere cover for her campaign as The Hang Man Killer: a serial murderer whose hanging modus operandi speaks to the physical strength of Sofia Falcone.

She isn't enhanced to the degree of Bane - who combined stratagem, training, and Venom augmentation to famously break the bat - but certainly possesses the natural physical attributes to give Batman a run for his money.

We know he can handle himself against the likes of a Venom-enhanced Riddler, Killer Croc, Fatman & Little Boy, and even Marvel's peak physical specimen, the super-soldier Captain America. How will he handle Falcone? Let's find out!

The Tape: Batman Ranking: Batman (#1)

What Went Down...
Gotham City burns from the inside out as the gas lines ignite, and Harvey "Two-Face" Dent crawls desperately through the labyrinthine sewers beneath.

Dent pulls himself across the stone, emerging from a metal hatch without noticing the dark figure hidden in the flames. 
A noose drops around his throat and yanks him toward the pipes overhead. On the other end of the rope - a hulking shadow, emerging through the flames as it sheds the metal frame around its head.

His executioner steps into the light -- Sofia Gigante Falcone, The Hang Man Killer.


The seemingly crippled crime boss almost fooled them all. They never suspected the woman in the wheelchair. She towers, completely capable and unencumbered, strong enough to hold a grown man off the ground by a rope around his throat.

Dent spits in Sofia's face. She yanks the rope and buries her right fist in his gut.


A razor-sharp batarang cuts the air and slices the rope. Two-Face drops.

The Dark Knight descends into the burning sewer tunnel, gliding over Sofia Falcone. A short uppercut knocks her back as he works through all the clues in his mind, unravelling and revising the inevitability of her guilt.


The powerful crime boss is disgusted that Batman would protect the Two-Faced former District Attorney. Falcone is more than able to match his blows, scuffling with a leading left that becomes an upward strike.

The Batman delivers a straight kick to her chest to wind the giant.


He follows rapidly with a precision nerve strike delivered with straightened hand.

A stiff uppercut completes the combination to end the Falcone Crime Family.

The Batman appears triumphant, but then --


Suddenly -- a gunshot rings out in the tight sewer tunnel and Sofia Gigante Falcone's grimace goes limp. Her eyes widen, dumbstruck, as blood bursts from her forehead. The Hang Man has been hit.

A noose drops around her neck, pulling the corpse away from Batman and toward those pipes running along the top of the sewer tunnel.

Falcone's body provides counterweight as Two-Face leaps to a lower level of the tunnel system, dangling from the other end of the rope in escape.


"You wanted it to end, Bats. So did I."

The pipe bursts as chunks of the old sewer system begin to collapse and fall away. Fire engulfs the underground. The Hang Man has been stopped, but it's not over. Not yet. Two-Face is still on the loose and The Batman has a cave to defend.

The Hammer...
It's been a while since I've revisited Dark Victory, but I remember a lot of it quite well. Not just through the ripples of its influence in the adaptations of Christopher Nolan, or the recent HBO live-action Penguin series streaming to MAX, but from the impact of that very first read some twenty-plus years ago.

The Long Halloween had passed me by, but I read vicariously through the pages of Wizard Magazine, where the hottest Batman story of the mid-late nineties was the source of much speculation and excitement. It got me excited, too!

Jeph Loeb and Tim Sale quickly became a must-read partnership as I reinvested myself in DC's Dark Knight -- a lapsed favourite from earlier childhood. Naturally, a collected edition of The Long Halloween became an instant favourite. I cherish it still. It's on top of a tall stack of comics on my desk right at this moment.

I still consider the two maxi-series to be among the very best Batman stories on offer. Individually, or together, they address the greatest aspects of the character, and his surrounding world. Masterworks ripe for study and enjoyment.

There is the thrilling tour through the iconic rogue's gallery that offers instant amusement and all the action you could want. Commissioner Gordon and Harvey Dent intersect with the conflict between organized crime and these new "freaks" in Gotham City. Dent's fateful transformation into Two-Face is retold, becoming an actualized transition between the two paradigms, nestled within an unfolding crime caper that fulfills the old fashioned pulp fiction of Detective Comics, while also addressing the oft-neglected mystery-solving of The Dark Knight Detective.

Loeb & Sale's work builds directly on a foundation of Year One, but surpasses it in a great many ways, better reflecting a definitive version of the superhero, while adapting the montage technique of Frank Miller and David Mazzucchelli's four issue classic to create a monthly timeline that plays directly into the story.

The overarching threat of "The Long Halloween" is a veiled antagonist, The Holiday Killer, who strikes but once a month -- just like comic books. In Dark Victory, it's the mysterious Hang Man who terrorizes Gotham by calendar.

The layers are many, and that doesn't even begin to address the immediate appeal of Tim Sale's artwork, complimented beautifully by the colours of Gregory WrightThe collaboration with Sale is impeccable, creating an unrivaled mood for Gotham City and its many haunts. You see it in every gloomy night, grand interior, and stone-walled sewer tunnel.

The penciler's layouts, designs, and expressive characters are on another level. Cinematic, beyond merest reality, y
et believably grounded in it.

I recall listening to an interview with Fanboy Radio, where Sale waxed romantically about his real-world inspiration for
Catwoman -- a character he and Loeb revisited with the sequel mini-series, Catwoman: When In Rome.

I wouldn't ordinarily skip straight to the conclusion of the second series, but I settled on today's featured fight for its reflection of all of Sale's skills. In particular, I wanted an entry that captured the grandeur of his vision for Sofia Gigante Falcone, who seems underserved by the recent live-action casting of diminutive, slight, and conventionally glamorous, 5'2" Cristin Milioti.

I've already expressed misgivings about the entirety of The Penguin spin-off and its origins in The Batman. Not having seen the show, I wouldn't want to be too outwardly venomous towards Milioti's portrayal, but I think the panels included in today's entry speak to the vast disparity between the originating comic book character, and Hollywood's all too typical choice for females in these projects.

Towering and scarred, wearing that heavy trench coat, there's obviously a lot of dramatic exaggeration going on in this final chapter of Dark Victory, but for anyone who has read both series throughout, you will recognise Sofia Falcone as an archetype that exists in life. A powerful, physically imposing Italian woman, with strong features. A distinct and appropriate choice for the character, whose domineering presence looms literally & figuratively over both stories.

With so much of contemporary cinema caught up in social concerns, it's a little dismaying to see female characters with unique characteristics, be they body-type or age, regularly supplanted in live-action with more standard types.

Marisa Tomei as Aunt May might be the most egregious example of this time, but I also think of DC's Amanda Waller, who is yet to have the robust physicality of "The Wall" seen in classic comics in any of her live-action portrayals.

Put simply: Sofia Gigante Falcone would crush her live-action counterpart in much the way she squeezed Riddler's head to the point of bleeding.

A fantastic character, who like other key figures in The Long Halloween and Dark Victory, is irreversibly corrupted by Gotham City and her own obsessions, driven to becoming one of the very "freaks" her family so detests. Thus, The Hang Man Killer is hung by her own noose. A perfect, ironic end, punctuated with a gunshot to the head to seemingly rule out another miraculous return from the dead.

Of course, this isn't actually the end. There was The Long Halloween Special in 2021, and now Jeph Loeb has collaborated with another excellent Batman artist, Eduardo Risso, to begin Batman: The Long Halloween - The Last Halloween. A final chapter that pays homage to Tim Sale, who passed away in June, 2022.

It still hits me pretty hard to think about that.

I didn't know the man personally, but his work has been tremendously important to me. Having neglected talking about these favourite series all these years, I finally started working on an entry for Halloween 2021, but when I couldn't confidently describe a detail in the story, I wanted to seek clarification from the source. Just over half a year later, I understood how poor my timing must have been. That entry, or any others, just became a little too hard to think about.

We're blessed to have Sale's work adorn Last Halloween covers. His unmistakable hand still a part of the project. I think fondly not just of his work on The Long Halloween and Dark Victory, but also his covers for Detective Comics, which were as exciting at times as the interior issue itself.

One day I will return to that unfinished 2021 entry, and other memorable moments from The Long Halloween and Dark Victory, but for now I'm taking a break.

You can find relevant entries, past and future, by following links throughout this article, or by diving in to the Secret Archive. That's where every featured fight is filed in order of publisher, series, and issue number. Starting with DC, you'll be able to find plenty of Batman right near the top, but I also recommend following the Tim Sale label for some of his other fantastic works, at DC and elsewhere.

If you'd like to see me return to this subject sooner than later, or any other topic that strikes your fancy, you might like to become a supporter on Patreon. This is a fine way to get my ear, but also just help keep us all in the fight. With over 700 battles detailed, and many more subjects covered, Secret Wars on Infinite Earths is determined to be a free resource to anyone who might have use for it.

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Winner: Two-Face & Batman
#152 (+297) Two-Face [+1 kill]
#1 (--) Batman
#1032 (new) Sofia Gigante Falcone