Thursday, September 11, 2008

QUICKFIX: LEI WULONG vs BRYAN FURY
What's This Life For? (Image/Namco)
Where: Tekken Forever #1 When: December 2001
Why: Dave Chi How: Paco Diaz

The Tape...
Strength: Bryan Fury 5 (Superhuman)
Intelligence: Lei Wulong 4 (Tactician)
Speed: Lei Wulong 3 (Athlete)
Stamina: Bryan Fury 6 (Generator)
Agility: Lei Wulong 4 (Gymnast)
Fighting: Lei Wulong 5 (Martial Artist)
Energy: Bryan Fury 2 (Projectile)

Math: Lei Wulong Ranking: Draw (NR)

The Fix...
In the couple of years we've had with the Infinite Wars, we've learnt there's an inevitable sentimental throughline that creeps into each year. Previously it was the underlying ranking support given to Daredevil (2006) and Black Adam (2007) that defined our years, but with the release of four 'now generation' sequels from major fighting game brands; 2008 has been the year of the beat 'em up.

Namco's share of the market has been two-fold, boasting new additions to both the Soul series, and more importantly for us, the sixth core sequel to Tekken!
Yet to make it's way home to the Playstation 3; Tekken 6 has been part of what might be described as a mini arcade revival, expanding this week [September 18] to include a brand new iteration dubbed, Tekken 6: Bloodline Rebellion.

Like the PSP/Arcade expansion for the last game, ("Dark Resurrection"), Bloodline Rebellion boasts a host of updates, including; two new playable characters, expansions to the customization system, and new fighting arenas. As would be expected, it also contains everything Tekken 6 does, including newly introduced projectile attacks - a first for the Tekken series!

As with Tekken 6; Tekken Forever centres it's twenty-two pages on the struggle of wills between Kazuya Mishima and his estranged son, Jin Kazama. In that respect, it might seem unusual that we would first shine our quick fix spotlight on the dangling subplot of Bryan Fury's superhuman rampage, but stay with me!

For those who came in late: Tekken Forever was the product of ill-fated licensing by now defunct publishing studio, Dark Design Works.

Despite grand plans revealed on their website - DDW's attempts to reveal the truth behind mysteriouso Tag Tournament boss, Unknown, along with expansions to other game plots, failed to reach beyond the introductory content of the first abrupt issue of Forever. This failure to release subsequent issues and spin-off mini series, (King of Iron Fist and Tekken Infinity), was the subject of curiosity in our last entry on the issue [February 05].

I chose this particular fight because it allowed us to stick to our conventional format, while also highlighting several relevant points. The scene, built around Interpol maneuvers against Kazuya Mishima's forces in Egypt, contains examples of the typical best and worst of what DDW had planned for the Tekken franchise.
It also features Lei Wulong in combat with stalwart cyborg, Bryan Fury, whose nigh indestructable form gives him the edge to overcome Interpol's armed forces, including an M-16 packing Wulong himself.

In follow-up to Knightstone Comics' dismal Tekken 2-inspired efforts; DDW undoubtedly lined up a far more impressive visual take on the gaming icons, putting forward solid, contemporary comic artwork with an attention to the designs of then-looming Tekken 4. Alas; visual competence could not accomodate a mediocre script that, by admission of the creators, struggled to connect the dots of available information in the games. Making cheesy dialogue the more difficult to read, lettering that defies industry standards, let alone any moderately experienced Photoshop user.

On the subject of the newest game, the comic prophetically makes a comment on the decision to include projectile attacks into the standard fighting platform of the game. Wulong's gun-toting advances, proving insufficient, are quickly replaced on the advice of his antagonist with martial arts prowess -- something that's always been a unique backbone to the series, in contrast to previous icons of the genre, like; Street Fighter, King of Fighters, and Mortal Kombat.

Like most of the major franchises hitting shelves in 2008; it seems Tekken has failed distill it's sequel with the necessary balance of progress and consistency, continuing a stylistic vein introduced in Tekken 5, that has now removed the series from much of it's asthetic and core focus.

Projectile attacks, some of which quite pleasantly play to established character beats, are but an incidental accompaniment to larger concepts. In painting an apocalyptic vision of the blood war between inheritors of the Devil-gene - Kazuya Mishima and his son, Jin Kazama - the series has opened up to an asthetic reminiscent of the Mortal Kombat series. T5, in truth, bore many subtlties common to their American counterpart in music, stage design, and some characters - like the newly introduced Chinese kung fu antagonist, Feng Wei; whose design and concept echoed the inspirations of vintage MK.

I wanted to talk about details like these in more detail, but, in researching the fate of DDW, I found myself compelled only to touch on the necessary details that would entail in an honest, respectable review and discussion.

This issue and series is dedicated in loving memory to Linda B and all those whose flame of life was extinguished by acts of terrorism.

The issue bares a publishing date of December 2001.
Linda B, as far as I know, was Linda Baker, a moderator on the message boards excitedly patrolled by DDW staff. In pursuing what became of these comics, the epigraph took on unfortunately obvious post-9/11 meaning.

Sadly, and maybe disturbingly, information on Dark Design Works is exceptionally scarce. Usually a Google search will touch on something vaguely related, but if it's there, it isn't turning up for my searches. Perhaps, despite the group's online presence at the time, it's a symptom of the revolutions of short attention spans that have dictated the modern face of the internet. 2001 was quite a while before Wikipedia, after all. Maybe someone with the facts will create a page later, because finding people who were there to know is like pulling teeth.

Comics, with their spirit in New York City, was irrevocably touched by the impact of the September 11 attack on the World Trade Centre. I don't doubt that there were many in the industry greatly affected, but for me, this is the first time I've come close to encountering any direct link to this horrific event.

As a fan and critic I probably have more things negative, than positive, to say about this comic. I imagine direct market sales were unimpressive, as would be the general reception of the issue by the few even aware of it. That really doesn't seem to matter, however, in the context of this particular review.

Lei battles valiantly, but is overpowered by Bryan Fury's cyber-organic strength.
Yoshimitsu, another popular cyborg character from both the Tekken and Soul Calibur series, comes to the Hong Kong hero's aid, with no conclusion.

I'm sure I would have liked to have known how the story ends.
If, as I'm led to believe by word-of-mouth, that DDW, or at least one or more of it's representatives, were located in the Twin Towers, I'm pretty sure it shouldn't have ended like this. This is the footnote that makes this issue more than a licensing oddity in a collection of martial arts video game tie-ins. This is what makes Tekken Forever #1 a very important milestone, I'm sure, to the people who made it, and a piece of comic book history.

The Fight: 5 The Issue: 4
Winner: Draw

Tekken Forever boasts a considerable amount of martial arts action, moreso than many of it's genre licensed counterparts. We will almost certainly take another less dramatic look at the content of the issue at a later date! If you have more information about DDW, why not contribute it to a Wikipedia page, and inform us in the comments. Cheers!

Wednesday, September 10, 2008

SHIPPING LIST: SEPTEMBER 10, 2008
You can probably find complete shipping list updates on most major comics sites. Consider this an opportunity to either do all your info-shopping in the one place, or get a speculative perspective on what might be worth checking out. These are untested reads. Secret Wars on Infinite Earths can offer no guarantee or endorsement of quality. These are simply titles that may be of potential interest. Some items may ship late.

The Infinite Wars now has a gift shop!
Now you'll find Amazon purchase links to hardcovers, trade paperbacks, and other collections, not only on regular entries -- but also new releases at the bottom of the Shipping List, and now a whole catalogue of potential purchases via the Infinite Wars: Amazonian Gift Shop. [Men are also welcome!] By shopping with Amazon via our purchase links, you not only find yourself a great deal, but also sponsor future entries on the Infinite Wars.

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Thin and Crispy...
JUL080128 BATMAN CONFIDENTIAL #21 $2.99
JUL080138 BOOSTER GOLD #12 $2.99
JUL080045 BPRD THE WARNING #3 (OF 5) $2.99
JUN082255 DYNAMO 5 #16 $3.50
JUL080142 GREEN ARROW BLACK CANARY #12 $2.99
JUN082261 I KILL GIANTS #2 (OF 7) $2.99
JAN082077 INVINCIBLE #52 $2.99
JUL082181 KICK DRUM COMIX #1 (OF 2) $5.99
JUL082366 NEW EXILES #11 $2.99
JUL082328 PATSY WALKER HELLCAT #3 (OF 5) $2.99
JUL080102 TRINITY #15 $2.99
JUL082258 ULTIMATE ORIGINS #4 (OF 5) $2.99
JUL082357 X-MEN MAGNETO TESTAMENT #1 (OF 5) $3.99

The Deep Dish...
- JUL082264 AMAZING SPIDER-MAN #571 NWD $2.99
Okay, let me get this straight... The Thunderbolts come to town and then somewhere in the mix you've got former-Scorpion Mac Gargan, Eddie Brock with white and black cooties, Spider-man, Green Goblin, and some other goblin who got introduced in the previous weeks of boring filler? Six months after the Spider-Boycott on the Infinite Wars officially took hold it looked like we were finally going to start entertaining the thought of reconciliation, but this just smacks of garbled desperation in a book that's doing everything but what it set out to! Who's in charge here?!

- JUL082271 BIG HERO 6 #1 (OF 5) $3.99
Y'know, with all the talk recently about international heroes [Justice League International; Infinite Wars Olympics] I have to admit I had Big Hero 6 in the back of my mind, so it's a small thrill to find it on the shipping list! I had no idea anything was in the works! It doesn't look like Silver Samurai or X-Man-turned-Marauder, Sunfire, have made the cut, but with the manga stylings of David Nakayama carrying through to the interior designs, hopefully this will be an opportunity to get to know something fresh and new. Chris Claremont writing is cause for some concern, but historically he's been a great ambassador for properties centred around international influences, so hopefully that balances out any of the naff.

- JUL082282 CIVIL WAR HOUSE OF M #1 (OF 5) $2.99
If not for the sheer mediocrity of it; Brian Bendis' 2005 Marvel-wide crossover would've been thoroughly forgettable! Why it is, then, that Marvel are intent on mining the meagre franchise for more, is beyond me. It's probably fair to say [Christos] Gage milked some unlikely success from revisiting the event with House of M: Avengers, but I'm not sure that was cause for more regular visitations. Gage returns with a slathering of marketting, this time baring the Civil War branding in the title, whilst recalling the alternate universe rivalry between Magneto and Apocalypse that was well handled by HoM's superior predecessor, Age of Apocalypse. Lightning might yet strike twice, but I have my doubts, expecting further redundancy from a title that could've just as easily been a return to the AoA or Heroes Reborn universes.

- JUL082316 DEADPOOL #1 SI $3.99
Deadpool's back, and so is the $3.99 price tag!
Now probably isn't the time to complain about pricing, but with Daniel Way on writing, it's probably going to be a more interesting subject. Between the growing familiarity of $3.99 and Image's regularly appearing $5.99 price for forty-eight pages, it feels like comics pofiteering is going in the wrong direction. It's nice to have Deadpool back in his own monthly, but it'd be even nicer if I could at least pretend it was worth the price of admission...

- JUL080108 FINAL CRISIS REVELATIONS #2 (OF 5) $3.99
ARTWORK: Alex RossThe Spectre wants to kill the Question? Really?
I have to fully submit that I'm making absolutely no effort to read or be interested in this, but damn. I'd like to think the overly long title and poor marketing of the previous book was what shot it in the foot, but as Renee Montoya - and more specifically, Batwoman's - exploits continue to unfold; it feels more and more like Greg Rucka spinning his wheels. I want to say something supportive, but short of a copy magically falling from the sky and revealing the hidden treasures of the universe, I'm not sure I can.

- JUL080143 GREEN LANTERN CORPS #28 $2.99
The Blackest Night begins here! 'Nuff said!

- JUL082292 MARVEL ADVENTURES HULK #15 $2.99
- JUL082293 MARVEL ADVENTURES SPIDER-MAN #43 $2.99

Even though I switch back and forth between loving the Adventures brand, and resenting that it feels like a giant internet Meme, there's no denying -- these comics are going to make the forgotten villains cool again!

- JUL082305 SECRET INVASION #6 (OF 8) SI $3.99
Speaking of Bendis crossovers that fall short...

- JUL080150 WONDER WOMAN #24 $2.99
Chick-Bendis, er, Gail Simone, delivers the first truly intriguing solicit since taking the reins of DC's unconvincing number-three. Apparently a fight with the Devil has DCU Hollywood interested in producing a Wonder Woman movie - which is the exact opposite of what seems it'll take to get the same done in our world. One can only hope Simone's rumored sense of humor gets ample opportunity to poke at WB's bumbling of the franchise.


Know Your Trade...
MAY080204 BATMAN THE BLACK GLOVE HC $24.99
JUL082389 DAREDEVIL PREM HC GUARDIAN DEVIL 10TH ANNIV ED $24.99
JUL082409 ETERNALS BY JACK KIRBY TP BOOK 02 $24.99
JUN080279 FREDDY VS JASON VS ASH TP (MR) $17.99
MAY080219 GOTHAM CENTRAL HC VOL 01 IN THE LINE OF DUTY $29.99
JUL084101 SILENT HILL SINNERS REWARD TP $17.99
JUL088045 WATCHMEN TP INTERNATIONAL EDITION $19.99
JUL082407 X-MEN VS APOCALYPSE TP VOL 02 AGES OF APOCALYPSE $29.99



Monday, September 08, 2008

INFINITE WARS: THE LAST SON (PART 2)!
Look, up in the sky! It's a bird! It's a plane! No...!
It's the latest cartoon pitch for the last son of Krypton!


Last week we launched into the self-indulgent schpiel that was the beginning of our episode summaries for a hypothetical new Superman cartoon. Admittedly, references to the nature of this round of supplemental material was vague. I thought it might be fun to actually attempt to contrive a hoax scenario that suggested this stuff was coming from a manuscript accidentally abandoned at a convention by 'powers that be.'

Rather than face the potential wrath of emotionally betrayed fans, or dare to associate myself with established professionals, we're coming at it a bit more clean this time.

I imagine longtime readers will slowly be coming to recognise me as a traditionalist, albeit with an interest in strong creative directions built on logic. I believe characters are defined by their fiction and should not be unduely manipulated, yet, at the same time, I do believe in radical changes in ones world, and appreciate well measured progress.

Cartoons, like any adaptation, are a tricky business.
In covering Mortal Kombat versus DC Universe, I'm reminded how deviations in adapted material can be cause for undue confusion with the uncertain, uninitiated, and stubbornly dedicated to what they find familiar. Yet, for whatever reason, it's always an attractive prospect to craft a new version of events familiar to source material. Sometimes this happens out of necessity, or, as is the case with the mildly offensive modern 'toon, The Batman, stylistic reasons.

Inspired partly by the vibrant design of Superman-X
from the Legion cartoon [pictured top of page]; I wanted to reimagine a Superman that could design a very unique take on the DC Universe, starting with their first major superhero.
Last Son is designed with an energy and animation ethic similar to The Batman in mind, even if designs skew in a very different direction. I would almost describe the intention as MTV Superman, if only to refer to a desire to aquire a soundtrack built from popular artists, rather than original score.

I'm no artist, but maybe as we revisit our hyopthetical Superman continuity, I'll be able to communicate some ideas clearer, like a Martian Manhunter design contrived to be more alien in the superhero landscape, complimenting the distance place between he and the heroes of the series.

J'onn J'onnz - referred almost exclusively to as 'The Martian' - is a throughline to the first series of Last Son that encapsulates an approach that draws heavily from the DCU canon, but repurposes that information for a new interconnected piece designed to lend much greater weight to characters and ideas.
The prevelance of guest heroes, rather than villains, is a deliberate design that might become more evident as we elaborate on imaginary tales later in the series, such as the extension of the series one cliffhanger.
As with many ideas, the intent to clearly define the cartoon as a removed reality from the core DCU, is something that could be explored in future episodes/series. I rather like the idea of building each subsequent series around storyarcs that are derived from elements in comics. This introductory series of First Son does not have the luxury to dwell on a single idea to that extent, but amidst the intros to Krypton's history, Metropolis, and heroes in the DCU, is the developing arc of relationships with Martian Manhunter and Lex Luthor.

If you missed it, you might like to flip back to the first half of the series, to better appreciate what unfolds toward the two-part season final.

== Episode Seven: Character Assassination Part 2 ==
Both Superman and Luthor begin patrolling the Metropolis skies in an effort to uncover the elusive Martian, who has used his shapeshifting abilities to blend in with humanity. Utilizing a powersuit built from Kryptonian and Metallo technology, Luthor uncovers the Martian and drives him out of the city once more.
Just as the Martian begins successfully dismantling Luthor's armor, Superman arrives to save the day, or so it seems. Superman this time finds himself unable to combat the Martian's strength, saved only at the last minute by the exposed Luthor, who uses a flamethrower in his suit's gauntlet to drive the Martian into a retreat

Superman returns to Metropolis amidst a media storm over Luthor's comments. To counteract growing mistrust and paranoia, he offers the story of his origins, and the planet Krytpon, to Lois Lane in a Daily Planet exclusive. The flashback reveals the history of Krypton that ended with a mysterious catastrophic event that destroyed the planet, leaving Superman to be it's only survivor, rescued by his father's advanced technology.

Upon release the story appears to be having a positive effect, but when Clark Kent arrives at the Daily Planet, he is shocked to find "Superman" holding the building hostage with demands they retract their story.

== Episode Eight: Character Assassination Part 3 ==
Held hostage by an impostor -- Superman, as Clark Kent, is forced to play the victim while his double threatens to destroy the building if the Planet does not print an apology for their story on his home planet.

Lois Lane takes centre stage as she attempts to act from within the building to thwart the impostor Superman's plans, which are revealed to include placing explosives throughout the building at superspeed prior to his incursion.
Lois discovers a bomb when she is shocked to find herself by the Batman, who entered the building unnoticed. Together they learn the bomb is a fake, confirming Batman's suspicion that there are no bombs at all.

Batman returns to the street to confront the impostor Superman, donning a powersuit along the way. While Batman battles the impostor in the streets, Lois frees her colleagues, revealing the false bombscare to Clark.
Slipping away in the chaos Kent jumps into action as Superman, joining a shocked Batman, who had believed the hero to have gone rogue. Together they discover the impostor to be a cyborg replica, but before they can destroy it, Lex Luthor's Special Forces arrive to do the job for them.

Batman leaves Metropolis with a little more faith in Superman, shifting his suspicions when Lex Luthor emerges in the press once more, to smear Superman's name and take credit for saving the Daily Planet from the 'undetected bombs'.

== Episode Nine: Father's Day ==
Clark returns to Smallville to spend Father's Day with his adopted parents, but soon finds himself face-to-face with his biological father, instead.
The confrontation of his life on Earth as a virtual reality simulation is only made worse when his father, Jor-El, reveals it was a military training exercise to help him infiltrate human society before conquering the planet.

Though enticed by the possibility of sharing moments with his birth parents, Superman is soon able to find his way out of the dream, and into reality, where the Martian is revealed to be employing a new attack -- telepathy!

The two alien titans clash, but when their battle endangers Ma and Pa Kent, the Martian retreats, promising in defiance of Superman's objections, that he will return for revenge on the destroyer of Mars.

== Episode Ten: A Thousand Words ==
Having returned from his weekend in Smallville late, Clark is right up against a deadline for a piece on Lex Luthor's youth in Kansas.
Super speed gives Clark the edge he needs to complete the story, but on the order of Perry White, it's the graveyard shift for he and Jimmy Olsen race to find an old photo from the basement archives.

Their first real chance to bond, Jimmy lets slip that Lois has shown glimpses of a rare personal interest in the Planet's new reporter. Clark recalls moments shared during the Impostor Robot Superman's attack on the building, and admits his own clumsy feelings.

With a little help from Jimmy, Clark makes his deadline, and sends Lois a collage of photographs pointing to a romantic rendezvous outside the city.
Though outwardly reluctant, she accepts.

== Episode Eleven: Green Part 1 ==
The Martian returns to STARlabs for the first time since his teleportation to Earth deep within the bowels of LexCORP. Using previously hidden powers of invisibility and intangibility, he lurks through the laboratory, witnessing many experiments and technologies, before his eavesdropping reveals the hospitalization of the scientist responsible for his predicament.
Disguised as a police detective, the Martian visits the critically ill Dr. Mark Erdel, whom he had injured during his escape of STARlabs. In a shock twist, it is the scientist who apologises for unwittingly plucking him through time and space. He reveals his own morals had been compromised in his desire to utilize Luthor's facilities to satisfy his scientific curiosity. He warns of the lengths Luthor will go to to obtain power from the universe.

At STARlabs, Luthor's inner sanctum is revealed to the viewer for the first time, where Luthor himself has a collection of exotic technologies. He ponders the moment of weakness he'd witnessed in Superman during his own battle with the Martian, and in doing so, begins to observe the green gem in his ring, which had been exposed during his fight, as more than a fidgeting distraction. He puts the gem under a microscope and begins researching.

Meanwhile, the cosmos appears to put on a lightshow for Clark and Lois as they enjoy their dinner date on the grassy hills outside Metropolis, but when a shooting star burns a bright green, Clark knows all is not as it seems...

== Episode Twelve: Green Part 2 ==
In the Mojave Desert the silence is broken by a falling satellite!
From the crater it leaves climbs a pink-skinned alien garbed in the black and green uniform of the Green Lantern Corps. Fatally wounded, the staggering alien orders it's ring to tap into local transmissions and accumulate data for local language and the recruitment of a new agent to the Corps.

Still disguised as a human, the Martian learns from Dr. Erdel of secret experiments that had uncovered signs of life on present-day Mars, decades after the time period the Martian was pulled from. He regrets his team's failure to create a means of returning the Martian, but informs him of an old space craft acquired from the US government. The Martian, with extreme reticence, recalls seeing something familiar in the labs.

Meanwhile, across the country, Superman does his best to follow the estimated trajectory of the shooting star he witnessed the night prior. From the skies he undertakes the task of scanning the Mojave Desert for signs of wreckage - an event not unnoticed by the fallen alien, Abin Sur.
The ring, using sophisticated technologies to assess the suitability of subjects within a massive radius, finds three potential recruits for the Corps. Superman, one of them, is deemed unsuitable because of his alien origins, but the ring isolates the nearest candidate and encases Abin Sur in a containment pod constructed from green energy, before leaving it's host.
Superman, spotting the crater, finds the pod, but is unable to penetrate it's strange energy-based structure. Reluctantly he realises the only person he knows equipped to deal with the alien is Lex Luthor, and so, flies back in the direction of Metropolis.

At the Metropolis hospital, Dr. Erdel's vital signs begin to waver, and as he suffers a heart attack, he tries to compell the Martian to understand humanity's capacity for both evil, AND good. He begs him to find value in the preservation of this self-destructive species, but before he can clarify the nature of a potentially imminent threat, he is surrounded by surgeons who do not see the now invisible Martian.

In the desert, the Green Lantern ring returns with an unconscious human housed in a green energy craft. The human is Hal Jordan -- a pilot of great courage who is deemed willful enough to possess the ring. Freed from his energy pod, Abin Sur uses his dying breath to warn Jordan of a coming threat that attacked him on Mars, forcing him to abandon his ship and endure the lethal entry of Earth's atmosphere. He compells the pilot to take up the oath of the Green Lantern and protect humanity from certain DOOM.

In Metropolis, Superman makes no effort to remain unseen as he smashes his way into LexCORP. He cuts a path to the impenetrable core of the STARlabs facility and calls desperately for Lex. Luthor emerges, but as he does, Superman suddenly begins to sweat and feel weak. Luthor decrys Superman's suitability as guardian of the human race and vows to ascened himself, introducing Superman to the crystal that will be his strength -- Kryptonite.

In the city streets, still disguised as an anonymous detective, the Martian looks to the heavens, and seeing clearer than any mere human, he observes the tiny spec of a space craft heading for Earth...

Sunday, September 07, 2008

COVER TO COVER: CHILDREN OF THE ATOM!
Here on the Infinite Wars we don't just swan about pandering to the latest craze in the schoolyard, no sir!
The latest Hollywood blockbuster might get us as excited as the next John, but apparently all it really takes is any bold claim -- like potentially controversial claim that X-Men 2: Clone Wars (exclusive to Genesis) is the greatest licensed comic book video game of all time! [It's Virtually Comics!]

A few jittery VHS rewinds and floppy page flips later, and we're right back in the nineties, where the X-Men were at the very height of their mass market powers! A seemingly ordinary occurance for a comics blog that dwells on no single subject, but given the deterioration of the X-brand over the past decade, it's probably worth noting.

While we continue to battle toward something resembling the schedule, why not flick back through some of the other rare occasions we've glanced an era of the X-Men? Because I don't have the mutant power to deliver something more potent on a Sunday!

X-Men #6 (July 1964)
"The Sub-Mariner joins the Evil Mutants" Lee/Kirby

Once friends, two of the Earth's most powerful natural forces - Professor Charles Xavier, and the man called Magneto - become bitter enemies as they are divided by philosophy.

Forming their own mutant factions, each pledged to their own ideals of a better world for mutantkind, they come to blows as rivals.

In these formative days, both Xavier and Magneto consider the possibility that the legendary war hero - the Sub-Mariner - may in fact be a mutant, and thus begins a race to pledge the mighty warrior to each other's cause.
Will the stubborn ruler succumb to Magneto's deception, or recognise the righteous path of Xavier? Stay tuned!

X-Men Annual #14 (1990)
"You Must Remember This" Claremont/Adams

For humanity there exists a dark potential future.
A time where mutants have been hunted to near extinction, and humanity lives enslaved by the robotic Sentinel armies that police the streets so vigilantly.

Franklin Richards and Rachel Summers, refugees from this dark time, escape back to seek protection in a more placid time where their parents stood triumphant and hopeful against these evils. Unfortunately for them, their time travelling escape is not the only shift made from this future.

Dr. Roderick Campbell, the man-Sentinel known as Ahab, follows the two mutant rebels back through the timestream, hoping to use the environment to manipulate a final showdown with his longtime targets. Unfortunately for him, the mutants are far from extinct in this time, and despite his advanced technology and many powers, he may find himself overwhelmed...

X-Men #25 (October 1993)
"Dreams Fade" Nicieza/Kubert

Growing ever tired of the struggle between human and mutant, Magneto declares himself and his intentions to the X-Men at the funeral of Illyana Rasputin. It is here that Colossus shocks his colleagues by defecting.

More powerful than ever, and intent on ending his war with humanity, Magneto poses a greater threat than ever before. With that in mind, the world initiates the Magneto protocols in an attempt to exile him from the Earth.

A net is relayed around the globe, designed to affect Magneto's powers within the electromagnetic field of the Earth. Magneto penetrates it, and bathes much of the world in a technology destroying pulse.
His hand forced, Professor Xavier forms a crack team to infiltrate Magneto's stronghold, and put an end to their feud once and for all.

Adventures of the X-Men #7 (October 1996)
"Rites of Passage" Macchio/Kuhn

In their last confrontation, Sabretooth and Wolverine battled in the snowy ranges of Alaska, where the X-Man was able to out maneuver his old foe to send him hurtling down an icey ravine.

Having finally clawed his way back to the surface, Sabretooth is madder than ever, and intent on getting revenge on his arch-nemesis.

Stalking his way across America, Sabretooth returns to the X-Mansion he once infiltrated under orders of Magneto. Ironically, the X-Men are abroad in Russia tending to matters concerning the master of magnetism, leaving Professor Xavier and Jubilee alone in the mansion -- with Sabretooth!


Ultimate X-Men #49 (September 2004)
"The Tempest" Vaughan/Peterson

A mysterious serial killer called Sinister has been murdering mutants throughout the Manhattan district, raising the concerns of the X-Men. Though reluctant, Professor Charles Xavier solicits the deployment of six of his most notable and seasoned students in the pursuit of the killer.

Though Wolverine and Storm track Sinister to his lair, they are horrified to discover the killer has already eluded them, and unbeknownst to the youthful X-Men left behind, he's coming for them.

Unable to detect Sinister's presence, Professor X is unable to prepare his mutants for the threat that is coming for them. Dazzler, Angel, Kitty Pryde, Rogue and Ice Man will have to fend for themselves, or die trying.

Saturday, September 06, 2008

SMASH HITS: NICK CAVE AND THE BAD SEEDS


Nick Cave and the Bad Seeds - Red Right Hand (1994)










This haunting track from Australian music legends, Nick Cave and the Bad Seeds, might be better recognised for it's atmospheric use as an anthem for the horror series, Scream. Comics fans, however, might identify the track for it's clever use, albeit a cover version by Peter Yorn, in the feature adaptation of Hellboy, as a none-too-subtle reference to the titular protagonist's stoney, red, Right Hand of Doom!

The connection holds hidden meaning given the song's title as a reference to John Milton's seventeenth century poem, Paradise Lost, where the phrase refers to the vengeful hand of God.

Friday, September 05, 2008

X-MEN versus APOCALYPSE
X-Cutioner's Song Part 5: Familiar Refrain (Marvel)
Where:
Uncanny X-Men #295 When: December 1992 Why: Scott Lobdell How: Brandon Peterson

The Story So Far...
When mutant popstar Lina Cheney offers Professor Charles Xavier an opportunity to speak at a public concert for awareness and acceptance of mutants, she unwittingly provides the opportunity to spark a war between factions.
A daylight attempt on the Professor's life implicates the mysterious mutant soldier, Cable, as a traitor to his people, but unbeknownst to the X-Men he is merely the victim of a murder wrap through time!

Apocalypse too finds himself caught in the web of deceit when his Horsemen are deployed to attack the X-Men. In truth, they are following the order of the mysterious mutant liberator, Stryfe, whose machinations include the kidnap of X-Men mainstays, Cyclops and Jean Grey.

With the defeat of the Horsemen, the X-Men opt to pay a visit to the ancient mutant, whose recuperation from a previous battle had been prematurely interrupted by the emergence of Mr. Sinister as Stryfe's impostor. Though weak, Apocalypse remains all too happy to cull the weak from the fit, as he faces the X-Men in mortal combat in his own safehouse!

Tale of the Tape...
Strength: Colossus 6 (Invincible)
Intelligence: Beast 6 (Genius)
Speed: Quicksilver 6 (Mach Speeds)
Stamina: Apocalypse 7 (Unstoppable)
Agility: Ice Man 7 (Limitless)
Fighting Ability: Colossus 4 (Trained)
Energy Power: Storm 5 (Lasers)


- The X-Men are: Storm, Beast, Archangel, Colossus, Ice Man, and Quicksilver.

The emergence of the mutant X-gene brings with it mixed blessings as humanity finds itself confronted by the next stage in human evolution. As individuals begin to manifest inherent superhuman abilities, two men; Charles Xavier and Erik Lehnsherr; find themselves at a philosophical crossroads where education would be concerned. In contrast to his counterpart, Xavier uses his family fortune to found the Charles Xavier School for Gifted Youngsters, using his knowledge and powers to train and educate mutant pubescents struggling with their abilities.

Xavier's original class consisted of Scott Summers, Jean Grey, Bobby Drake, Hank McCoy, and Warren Worthington III, but would soon expand exponentially proportionate to team's activities as a covert paramilitary force protecting humanity from those who would misuse their power. Among the prominent new recruits; Wolverine, Colossus, Nightcrawler, Kitty Pryde, Storm, Rogue, Havok, Dazzler, Gambit, Emma Frost, and for a short time, even Magneto.

They fight to protect the very people who fear and hate them, defending against the menace of alien invasion, cosmic crisis, and the mutants who would use their gifts for evil. Regular enemies include; Magneto, Apocalypse, Sentinels, the Hellfire Club, Brotherhood of Mutants, Juggernaut, and other.

- The grey-skinned infant who would come to be known as Apocalypse was first dubbed En Sabah Nur by a tribe of nomadic warriors who found him abandoned in the desert. Taken-in by their leader, who believed him to be the destined subject of an ancient prophecy of upheavel against the powerful pharoah, Rama-Tut; En Sabah Nur was christened in the harsh environment of ancient Egypt's deserts, taught strength by the tribe's creed of survival of the fittest.

After overthrowing the time travelling pharoah, and stealing his technology, the immortal Apocalypse continued to amass power and fear in his dedication to the darwinist teachings of his adopted family. Hibernating through the decades; Apocalypse becomes a constant in time, ever surviving as he carves his name into human history and pursues the ideals of his philosophy of the strong.

Apocalypse uses the advanced technologies stolen from Rama-Tut to transform his subjects into nightmarish, mutant versions of their former selves. Among his most famous horsemen, Nathaniel Essex, whose biological research in the eighteenth century first introduces Apocalypse to the concept of mutants, who become his obsession as the ultimate evolution of the fit. His zealous dedication to the sub-species brings him into regular conflict with the X-Men, among other.

One of the most powerful beings on Earth Apocalypse is capable of: manipulating his physical form to a multitude of methods; healing and recovering from fatal wounds; producing massive amounts of raw energy; teleporting; and resisting physical attacks with superhuman strength. He is also the master of many advanced technologies which, combined with the knowledge of centuries, allow him to understand and foresee events with uncanny wisdom.

Math: X-Men (Ttl) Apocalypse (Avg) Ranking: Storm (#25)

What Went Down...
Prematurely awoken from his healing slumber by the Dark Riders; Apocalypse finds himself weak to the point of teetering near death, his superhuman body breaking as quickly as it heals the snapping bones and tearing organs. Almost delighted by his struggle, the everlasting mutant drags himself through the pouring rain toward the salvation of one of his many secluded refuges, ready to seek vengeance against the mysterious presence who would dare impersonate him.

Apocalypse arrives to discover his deceived Horsemen at the feet of the X-Men who defeated them. Believing Apocalypse to be responsible for the abduction of their teammates, Cyclops and Jean Grey, the group attacks their weakened foe, but do not find Apocalypse as helpless as he appears!

Wrapped in the rigid grip of suddenly forming ice; Apocalypse channels energy back to the source, flash frying Bobby Drake as he bursts his morphing body free of his shackles! He shatters the ice just as Beast bounds toward him, only to suffer the brunt of yet another explosion of energy!

The Beast's airborne trajectory is broken by Storm, who does her best to catch her stunned teammate, but finds herself hurtling out of control, out through a shattered window into the unruly elements outside.

An enraged Apocalypse calls Quicksilver's attentions away from the potential demise of his colleagues, demanding of the mutant's super speed that seems unable to process quick enough the extending fist of Apocalypse's offensive!

Colossus and Archangel dive on their nemesis with his shapeshifting limbs extended beyond practical defense. Archangel presses the razor edge of the very wings granted to him by Apocalypse at the tyrant's throat, while Colossus pins him with his mighty metallic muscle. Archangel grapples with his bitter hatred for the mutant who transformed him into the blue-skinned horseman of death, struggling with the desire to inflict a mortal blow.

Both Archangel and Colossus soon discover - the hard way - that Apocalypse chose to return to his refuge not for it's locale, but for the hidden technologies dispersed through it's infrastructure. Tapping into his hidden power source, Apocalypse channels the stored energies, sending his attackers sprawling with an explosion of energy and twisting tendrils from his malleable body!

Enjoying only temporary rejuvination, Apocalypse opts not to stoop to the "unseemly" ask of slaying an unconscious foe. Instead, he teleports away, satisfied to lament on his one minute victory against the X-Men, and his goal to uncover the identity of his impostor...

The Hammer...
Actually, according to Apocalypse himself, his victory comes in less than sixty seconds, but even if he was a little, it's impressive none the less!

As regular readers might have gathered, this is yet another belated entry as a result of our recent bold acknowledgment for the superiority of X-Men 2: Clone Wars as the greatest comic book adaptation in video game history!
Apocalypse marks yet another surprisingly overdue inclusion in the Infinite Wars, following up on our recent induction [Onslaught: X-Men #1] of the psionic mega-menace, Onslaught!

I suppose I've been on a bit of an X-kick, to be honest. I found myself going back to what little of the now classic 90's cartoons series was accessible. Usually when the X-Men are a subject of discussion on the Infinite Wars it's with a contemporary context full of prefaced distain and disappointment, but like so many others, I have a fond nostalgia for the early nineties X-Men too. Hence, our arrival at this junction in X-history.

Well, okay, I don't really have a huge amount to choose from, either, but I feel like this was around about the time of the swansong of the classic X-Men mystique (pardon the pun).

X-Cutioner's Song comes from a period of retroactive infamy, where editorial decision making is scrutinized as much as what's on the page. Stories like this one are as well known for their introduction of plot points as they are for the behind-the-scenes building blocks that offered lax intentions, like; the concept to have the X-Men face all of their enemies in a single crisis.

The mythos of the X-Men universe owes a lot to this particular story.
Lingering plotlines and details of the future-history of characters like Cable (and Stryfe) gained further clarification, while, from this past, a lasting legacy was born that would eventually further complicate matters in culminating with the death (and resurrection) of Colossus -- volunteer catalyst for the Legacy Virus cure.

Honestly, I'm getting a bit of a headache just talking about it, but I'm compelled to press on. As much as I would heap praise upon Grant Morrison's work with the X-franchise -- which took the established mythology of mutant societal issues, and forwarded it to a scenario that implied some passage of time from the X-Men's inception -- I have to acknowledge the defining qualities of the nineties!

In pushing and twisting the elements of this corner of the Marvel Universe, influences like Fabian Nicieza, Scott Lobdell, and even Rob Liefeld, achieved something modern comics fail to! For all their grand designs, documented tweaks and interruptions in the writing process let many of these comics adapt on the fly. Consequently, every muscle cringing mistake brings an action-packed twist or moment that is worth remembering.

I'm glad we have these relics to look back upon. I hope this industry, that has become so presently focused in it's bid to survive, can again generate self-wealth from the annals of it's mythology. I hope fans can come to value the back issues and find them in their local comic store, and buy them! Not just in collected form, but in their original presentation, because I think this format is just one of the treats of the medium as it was.
While I do believe there is room for compromise, I would not change the heavy plotting and character driven density that has populated modern comics. I would just ask that we remember the fun times, and maybe even learn from them, too.

Apocalypse, despite being a relatively young creation, now ranks among the very best villains Marvel Comics has to offer. Alas; like his 1960's counterparts; Apocalypse has suffered the indiscretions of time, and like so many villains in the X-corner, bares little resemblence to his former-self under the weight of dishonorable shifts in the character's history.

Granted, Apocalypse can be a difficult character to fairly serve, given the grandios designs of a mutant who would have sizable portions of the world's population culled in an instant. While stories like Age of Apocalypse gave opportunity to render brief glimpses of what this character might look like within his fullest capacity, subsequent tales have struggled to contort around this potential, baring the bitter fruit of transformations, deaths, and aborted motivations.

So much time is spent apologising for the existence of characters to the point of denying the very traits and definitions that made them. It is a fine line between longevity and irreversible deconstruction, but where characters like Apocalypse are concerned, less is clearly more. At least in terms of defining the character as it exists by rule of it's actions.

Focus on the summary of the battle, because clearly diving into early nineties X-Men has driven me insane. Enjoy the presence of these icons that we know, love, and recognise. I'm not sure I could critically describe them as good comics, but somehow, even through the illintent of contrived plot twists, they work.

The Fight: 5 The Issue: 4.5

It's a relative certainty that villains will suffer a greater number of defeats than heroes, so it's pretty neat that Apocalypse joins us as one of the strong, with a victory! If you'd like to celebrate this occasion you might like to pick up the collected X-Cutioner's Song, which also features the machinations of Stryfe, which may or may not show up in the Infinite Wars again some time!
Need to consume more to prove your worth to the darwinist rule of mutant madmen? Why not hit up the fittest of all the online stores, the Infinite Wars Amazonian Gift Shoppe, where you'll find collected editions featuring all the stories reviewed on the site! Hey, by purchasing through links provide, you ensure the survival of the site! Mmm, appeasing!

Thursday, September 04, 2008

INFINITE WARS: THE LAST SON (PART 1)!
Look, up in the sky! It's a bird! It's a plane! No...!
It's the latest cartoon pitch for the last son of Krypton!


In 1992 Batman fans were introduced to a fresh new vision of the dark knight that embodied the spirit of the original. Batman: The Animated Series was released in accompaniment to the fever pitched Tim Burton feature sequel, but boasted the distinct retro-inspired deco design pf Burton's first feature, but took it in a traditional direction that would permeate within the culture and design of the character in comics for years to come.

While perfection almost certainly eluded the popular series, it's mark was so indelible that any production daring enough to follow in it's foosteps was sure to face an insurmountable task! Such was the scenario faced by 2004's The Batman - a series which looked to reinvent the Batfranchise with a vibrant, modern design that brought the look of the comics into a meeting with the animé inspired animation now gripping a modern industry.

The Batman had it's struggles to engender the goodwill of longtime fans, but for the uninitiated, it was but another avenue into the mythos of Batman and the DC Universe - something becoming increasingly well represented with the introduction of the Justice League!

The following is but a vague supplment to the Infinite Wars that proposes another radical reinvention of a character treated competently by visionary creators like Bruce Timm and Paul Dini. This, the first half of an outline for a new series called Superman: Last Son, proposes a take on the Man of Steel that builds another impression of the DC Universe and the city of Metropolis.
Like The Batman it distances itself from the established work in Superman and Justice League animations, defying the traditionalism of the deco-inspired beginnings of the 'Timmverse' to present a character and plot driven modern take on the character(s).

Not described in these vague episode summaries is the time given to developing the relationships and characters in Metropolis, offsetting and complimenting the action that is at the core of the piece.

== Episode One: Metropolis Part 1 ==
Clark Kent arrives in Metropolis to begin his career as a reporter with the Daily Planet! For the first time he meets Lois Lane, Jimmy Olsen, Perry White, and the bullpen of his workmates. He accompanies Lois on a story where he meets Lex Luthor, local titan of business and an acquaintance from Smallville, who is announcing a radical sciences division of LexCORP called - STAR Laboratories.

By night - Clark takes to the skies as Superman in an effort to uncover a scoop, but in doing so, begins to uncover suspicious activity at LexCORP when he is attacked by a powerful robotic character.

== Episode Two: Metropolis Part 2 ==
Clark continues to investigate LexCORP and the mysterious robot who attacked him, but finds himself distracted when an armored madman named Dr. Vale launches his own robotic attack on the city. With the Daily Planet in peril, Superman leaps into action to save the day, and establish himself as an icon of justice in the city when he succeeds in publicly defeating the menace.

== Episode Three: Metropolis Part 3 ==
Superman traces the machinations of Dr. Vale to experimentation on humans, which included the unwilling survivor of a car wreck - John Corben. Dr. Vale had been using Corben to steal rare materials and technology from LexCORPs in exchange for feul vital to keeping his powercells working.

When Superman apprehends Metallo he is publicly thanked by Lex Luthor, who vows to dedicate STARlabs resources to finding alternative feul options to maintain John Corben.

== Episode Four: Born on a Monday ==
When Solomon Grundy runs riot in Metropolis, the Green Lantern arrives to join Superman in the battle! Grundy escapes, but Superman gets an opportunity to meet the Golden Age heroes of the Justice Society of America when Alan Scott suggests a fundraiser race between Superman and The Flash, Jay Garrick.

By mingling with the JSA, Clark Kent is finally able to secure the respect of his peers when he interviews the Green Lantern for a piece about WWII superheroes for the Planet, written in response to the emerging popularity of Superman.

== Episode Five: Trinity ==
Amazonian diplomat, Wonder Woman, is on a tour of American cities as part of an initiative to encourage peace and equality across the world. Bruce Wayne takes the opportunity to travel to Metropolis to investigate Solomon Grundy's change of locale as Batman, using his playboy persona to follow Wonder Woman ahead of her arrival in Gotham.

Superman and Batman butt heads, believing each other to have the superior method of subduing Grundy. In the end, it is the intervention of Wonder Woman that soothes the savage beast, but before he can divulge the secrets of his arrival under WW's lasso of truth, Lex Luthor reveals his new STAR labs special forces, which take the creature into custody.

== Episode Six: Character Assassination Part 1 ==
After the battle with Solomon Grundy, Superman's suspicions of Lex Luthor lead him to attempt a covert entry of LexCORP, in an attempt to investigate the operations of STAR Labs. He finds the underground facilities impenetrable even to his X-Ray vision, but discovers Kryptonian technology, before he is forced to expose himself to rescue laboratory workers from the destructive results of an experiment.

Responsible for the carnage is a Martian whose accidental presence was the result of STAR Labs experiment conducted under the supervision of Dr. Erdel.
The Martian attacks Superman, mistaking him for an invader that had attacked Mars in the moments before his teleportation.

The two battle their way out of LexCORP to the industrial outerskirts of the city, where they engage in a titanic struggle. Seemingly evenly matched, the Martian gains the upper hand, but flees when he sends Superman hurtling into a steel works factory, resulting in a massive explosion.

During a press conference to formally announce his special forces; Lex takes aim at Superman, accusing him of being too mysterious a power for the people of Metropolis to trust. He blames Superman for the destruction at LexCORP and the factory, failing to reveal the Martian to the public.

Wednesday, September 03, 2008

SHIPPING LIST: SEPTEMBER 04, 2008
You can probably find complete shipping list updates on most major comics sites. Consider this an opportunity to either do all your info-shopping in the one place, or get a speculative perspective on what might be worth checking out. These are untested reads. Secret Wars on Infinite Earths can offer no guarantee or endorsement of quality. These are simply titles that may be of potential interest. Some items may ship late.

The Infinite Wars now has a gift shop!
Now you'll find Amazon purchase links to hardcovers, trade paperbacks, and other collections, not only on regular entries -- but also new releases at the bottom of the Shipping List, and now a whole catalogue of potential purchases via the Infinite Wars: Amazonian Gift Shop. [Men are also welcome!] By shopping with Amazon via our purchase links, you not only find yourself a great deal, but also sponsor future entries on the Infinite Wars.

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Thin and Crispy...
JUL083874 BOYS #22 (MR) $2.99
JUL080129 DETECTIVE COMICS #848 RIP $2.99
JUL082277 ETERNALS #4 $2.99
JUN080221 GREEN LANTERN #34 $2.99
JUL080146 JONAH HEX #35 $2.99
JUL080151 MANHUNTER #34 $2.99
JUL080130 NIGHTWING #148 RIP $2.99
MAY082209 NOBLE CAUSES #36 $3.50
JUL082335 PUNISHER WAR JOURNAL #23 $2.99
JUL082312 SECRET INVASION FRONT LINE #3 (OF 5) SI $2.99
JUN084413 SHADOW DOUBLE NOVEL VOL 21 $12.95
JUN084057 TANK GIRL VISIONS OF BOOGA #4 $3.99
JUL080101 TRINITY #14 $2.99
JUL082346 TWELVE 1/2 $3.99
JUL082359 X-MEN ORIGIN BEAST $3.99

The Deep Dish...
- JUL082262 AMAZING SPIDER-MAN #570 NWD $2.99
ARTWORK: Casey JonesOne wonders if it's been a steady decline in sales that prompted Spidey's full fledger submission into the Marvel Universe proper. Intervention of the Thunderbolts has brought with it the presence of sales-grabber Venom, who will sandwich the webslinger between himself, and inverted colour clone, Anti-Venom. I'm not really one to totally write a symbiote story off, but when Amazing is already limping along from the damage of One More Day, it's hard to really feel sympathetic toward a book resting on the crutches of repetitive storyarcs and late cameos. I'm reluctant to quote this as fact. It might be an entirely logical progression of reintroduction after launching a new concept, but... I can't seem to care.

- JUL080113 EL DIABLO #1 (OF 6) $2.99
A gorgeous cover kicks off this new mini boasting interior art from the established tag team of (penciller) Phil Hester and (inker) Ande Parks. Solicitations seem to suggest the introduction of a third iteration of the El Diablo character, but ye olde fans can rest assured, the tradition of DC legacy characters remains in tact, with Lazarus Lane a promised inclusion in the guard of the spooky outlaw. The Ghost Rider classic-esque concept enters the criminal underworld in a new era!

- APR080048 END LEAGUE #4 $2.99
Rick Remender - the latest industry chosen one - delivers his own version of the tried and true concept of a post-apocalyptic superhero future. Analogues of recognised Marvel and DC characters fill the cast, some more recognisable than others, like his version of mythological protagonist, Thor. Clearly not Watchmen; End League appears from the outside as a great read for the superhero enthusiast!

- JUL082287 IRON MAN GOLDEN AVENGER $2.99
???ARTWORK: Adi GranovIron Man battles a motley crew of losers in this oddly titled Marvel Adventures one-shot. Solicits name; Spymaster, Jolt, Plantman, and Blacklash as the foes in question, who will presumably play cannon fodder for a comic that seems conceptually hinged on a cover that recalls the movie hero. Sure, there's something about a shocking evil plot hatched by Pepper Potts, but really, this one's for the mass market, playing to the mainstream success of the Robert Downey Jr film. Hey, why not? It's the kind of thing that should probably be finding it's way to racks outside cinemas more often! And there's no reason not to give the Marvel Adventures line the benefit of the doubt, given that they seem to have a very competent grasp on family-friendly, classic superhero comics!

- JUL082298 MARVEL APES #1 (OF 4) $3.99
A slew of "Marvel Apes" variant covers have already burnt up any goodwill the series might have had (with this reader). Thematic gimmickery, much like the outward spiralling presence of Marvel Zombies and/or Secret Invasion Skrulls - to say nothing of a string of singular events (many found with mixed results in Marvel Adventures titles) - have overstayed their welcome. Comics like this assure the double-oh's won't escape the resentment felt for the nineties, highlighting the 'high-concept' negatives of the YouTube generation. Overblown memes might have been fun once, but the endless trough of robots, ninja, zombies, pirates, and primates has killed the joke(s).

- DEC072099 SAVAGE DRAGON #137 $2.99
Erik Larsen's long running independent continues it's celebration of themes from classic comics, this time channeling the politically charged propaganda comics. Savage Dragon - a former presidential candidate in his universe - is throwing his endorsement squarely behind Barack Obama! If you haven't at least shown interest in the prominent indie, this headline grabbing issue might be the time to give it a look!

- JUL080112 SECRET SIX #1 $2.99
Gail Simone and the Secret Six return for another mini-series!
Catman supposedly quit the ragtag team of supervillain misfits in the pages of Birds of Prey, but he appears front and centre on the numerically insufficient group, along with team icon, Deadshot! We hope it's a sales pitch more than a spoiler when we reveal Bane will take membership with the group, hopefully with the opportunity to return to character growth, along the lines of his alluded political interests in Checkmate. Still not convinced? Hey, if the works of Gail Simone are good enough for Jimmy, why not you?!

- JUN084287 STREET FIGHTER REMIX #0 $3.95
Week after week I've been combing the shipping lists with a rising sense of anticipation when hitting the S's of the independent list. Finally my hopes have been realised! After more than a year out of print, UDON's Street Fighter comics are returning for a new haul!
Remix #0 gives readers a chance to reaquaint themselves with the Street Fighter universe, touching on elements from the past, the upcoming SFIII generation of story, and a special glimpse of the Chun-Li Legends series that will precede the looming feature film!
The delay has largely been attributed to UDON's desire to build a backlog of completed art to avoid mid-series interruptions, so one would assume the release of Remix means this is the beginning of a new flood!

- JUL082343 SUB-MARINER DEPTHS #1 (OF 5) $3.99
Sub-Mariner seemingly continues to struggle to find his way to the spotlight in yet another mini-series completely removed from the character's many Marvel Universe ties. As if the Tsunami mini taught us nothing, Peter Milligan leads the charge for an out-of-continuity search for the mythic city of Atlantis.
The previous Namor series meandered far too often on boneheaded guest stars, so a new concept is certainly welcome. In fact, if Namor is to play the shadowy legend in this search series, the concept definitely has intrigue going for it, but as a rare opportunity to feature the character in the spotlight? It just doesn't feel balanced.


Know Your Trade...
APR080229 DEATH OF THE NEW GODS HC $29.99
MAY080216 DR FATE COUNTDOWN TO MYSTERY TP $17.99
JUL082414 ESSENTIAL THOR TP VOL 02 NEW PTG $16.99
JUN082438 IMMORTAL IRON FIST TP VOL 02 CITIES OF HEAVEN $17.99
MAY080221 INVASION TP $24.99
JUL082182 MIXTAPE HC VOL 02 JIM MAHFOOD ART $24.99
MAY080222 SHOWCASE PRESENTS SUPERMAN TP VOL 04 $16.99
JUN084292 TEZUKA DORORO GN VOL 03 $13.95