Saturday, November 01, 2008

MONTHLY PUNCH-UP #35 (November 2008)
Y'know, the thought occurs that I'm not nearly self-indulgent enough around here. I mean, sure, I dictate the subjects, features, and law, but there's more to me than opinions and information. Since technically Halloween isn't until the arse end of October, let's kick November off with some still topical internal reference!

Pictured right is a fellow I like to call The Spirit of Chernobyl. The character, one I created, was the subject of a short story featuring the titular hero of the piece, The Semite.

As a giant, hulking monster made of radioactive clay, I figure ol' Cherny kinda works his way into the whole "monster mash" spirit of Halloween, but he does represent a little bit more than that.

Playing to subtexts of a certain archetypal hero; The Semite was conceived as the second leading character to join the Nite Lite Theatre stable.
Those playing along at home will note the grand designs of my early ambitions as an independent comics creator. A couple of years later there have yet to be any additions to this "stable" of characters - one of the harsh lessons for anyone embarking on a career in comicbook storytelling, without artistic drawing talents.

Despite originally being conceived as part of a more traditional superhero universe; The Semite was able to grow apart from The White Ghost (of The Kirby Martin Inquest), providing a more friendly outlet than the potentially mature urban adventure of the Ghost. The Semite, despite a potentially volatile name, was to represent a simple, traditional sense of kid-friendly adventure.

Admittedly, that vision doesn't encompass the entirety of the character's career, which breaks conveniently into decade-based chapters. For The Semite - also known as Erich Weisz - life begins during his childhood amidst World War II.
Though physically gifted by mysterious means, Erich's true powers prove not to be his invulnerability, but his positive outlook on life. Emerging from the dark tortures of a Nazi concentration camp; Erich comes to embody the American Dream as an immigrant, adopted by his father's American war buddy.

The Semite doesn't set out to make any specific commentaries on the world, but rather reflect movements that defined comics throughout the decades.
His origins as a WWII prisoner ground the character's mythology in human history, expanding outward to incorporate both the mundane and fantastic.
Thematic comparisons to Captain America or Hellboy might be made, in that respect, particularly the latter as the character comes to encounter the presence of myth and legend in the world, marrying the disciplines of some of my favourite concepts from childhood.

Though lacking indication by surrounding reference; The Spirit of Chernobyl contains some of the fun little details that denote the period. Most notably, the replacement of The Semite's traditional blue costume for a military sponsored black version -- making clear reference to the popular costume changing of the eighties, the period in which the episode is set.

The eighties is also a period in which The Semite is at his most superheroic.
Throughout his extended life Erich Weisz has the opportunity to live many lives as an adventurer, explorer, soldier, and warrior. In keeping with certain trends of the decade, there is the requisite moment of disillusionment, where The Semite takes leave of his service as a military superhero unsure of the quality of his role. This again echoes a movement that drove comics through the 'feet of clay' period of the eighties, and perhaps makes some comment on the struggles of traditional comics through the many eras.

Like so many war-time Golden Age heroes, The Semite is born from a dark origin, but like those same characters, represents a tradition of wholesome comics.
In moving through the decades and maturing as a person, Erich, whose aging process dramatically slows at twenty-five, is confronted with repeat events that challenge his faith in humanity and all that is good.

The Spirit of Chernobyl represents one of those tragedies.
Erich comes face-to-face with a golem that rose after the disaster, from the surrounding irradiated soil of the Red Forest. Due to his origins, the golem remains highly radioactive and unable to come into contact with any life without killing it. This isolation proves the antithesis of it's existance and drives the creature to march violently across the landscape, filled with a mournful rage.

Erich; whose invulnerable body proves resistant to the radiation; comes to find the golem a representation of humanity's potential for self-destruction. Without the contrivance of insincerity, Erich is able to connect with the creature's plight, and understand what it is, before destroying it.

Whilst polishing the script for "Spirit" I managed to wrangle Franchesco! as a willing penciler, intending the short to be part of a Nite Lite collection.
Ill preparation on my part undermined that, however, and it would be at least a year before Pedro Cruz would be the driving force behind getting the script drawn. While his interpretation exaggerates The Semite's abilities beyond intention, I feel he did myself and the character a great service.

Pedro, who also draws The Kirby Martin Inquest #1, has been a great ally and has endured much of my crap!

You can launch The Spirit of Chernobyl free in your browser via a new window at nitelitetheatre.com ("showing"). I'd be very interested to hear your comments!


POINTS
[106/206]
[047/272]
[044/104]
[043/242]
[014/127]
[011/092]
[009/123]
[005/481]
[004/141]
[002/113]
[-01/095]
[-02/228]
[-17/148]
[-19/000]
TEAMS
NA (new) The Home Team
#1 (+2) The Legends
#2 (+4) X-Party
#3 (+5) The Corps
#4 (+7) The Knights of Right
#5 (+8) The X League
#6 (-1) The Ghost Walkers
#7 (-5) The People's Team
#8 (+2) The DC Illuminati
#9 (-5) Makin' it w/Cap'n
#10 (+2) The Revolution
#11 (-10) Divine Judgment
#12 (-3) The Black Death
#13 (-6) The Elite Fleet

Join the list! Draft a team today!
2008 Fantasy League...
Everybody welcome a brand new captain to the winner's circle! Michael and his team of Legends have charged home to obtain victory in yet another punishing month for the lower ranks!

The Halloween theme of October ultimately swung back in favour of the traditionalists, picking up on the X-Men, Justice Society, and Avengers' exploits with the darkside, rather than more obvious candidates.
Though zombies and vampires dominated, Blade and Divine Judgment missed out on a deadly double victory, reminding us the only assurances in the Infinite Wars is that they continued onward!

The seemingly indomitable People's Team slipped to their lowest ranking, suffering from a Marvel-centric Halloween line-up that omitted the DC heirarchy that populates that group. This might be the calm before the storm, however, as we rush toward the end of the year. November will be all about the eagerly anticipated release of Mortal Kombat vs DC Universe, putting the spotlight right back on Batman, Wonder Woman, Flash, and the heroes of the DCU!

That looming year end means we'll be making some assessments about the success of the Fantasy League. As much as it was about connecting with the blogosphere and readers through team sponsorship, there is still probably an expectation that the mechanics of the game work. I don't know if that's been successful, but we might throw a poll up some time for you to vote in. Failing that, offer your thoughts in the comments section at the end of this post. In the event of a 2009 Fantasy League we would likely begin with a new draft, giving folks the opportunity to choose with the benefit of hindsight.

Ultimately, the Infinite Wars is not an exclusively formulaic experience. With no method of automating trading, we always knew it would be difficult to spread the winnings.
This month did see the benefit of implementing the shipping list as a method of better reflecting the broad contexts of company outputs. Bonus points based on spotlights helped many teams minimize damage, or boost their monthly total.

November Home Team Draftees:

As with last month; we threw out a ten-character poll to give you the opportunity to influence the benchmark of the home team. Those pictured above inched out Scorpion, Liu Kang, Kano, the Joker, and Shang Tsung for this month's team.

While monthly themes give the Home Team an edge in competition, the rules still apply. Last month's team cashed in to a value of 2588pts, which were used to purchase the top poll winners of this month, who valued at 2148pts.

The Fantasy League isn't an exact science. Points are derived from the daily goings on in the Infinite Wars, and refined through the Super Stock [found further into this post]. While we try to represent key events in the community, weekly comics aren't the focus of our reviews, meaning our superhero fight club resembles something like a stock market, more than a precise sports league.

There are no prizes and no real losers here. The Fantasy League is designed to build a greater sense of community around the combative corners of the Infinite Wars. You should, of course, follow team sponsor links to familiarize yourself with some of the sites in this corner of the blogosphere, because as illustrated by the league -- we're all here for pretty similar reasons.

The Fantasy League can be as involving or stagnant as you like it to be, and every month you get the chance to spend your points on perfecting your team. The sign-up post will keep you informed when it comes to the availability of characters (those already drafted are struck out).

The category restrictions of the draft are now replaced by point values for those already playing. Everyone must have five characters on a team, but you can now sell a character (at half value) to use your points to draft new characters.
This is where it gets a little complicated, because it's just too time consuming to post full lists for the values of characters each month. You can request a character value in the comments section of this post, before trading through e-mail in the same fashion as your original drafting.

Values are based upon the total number of characters in the Super Stock rankings, with character dropping a point in price from top to bottom. Currently we have 601 characters ranked, making that the value of top-ranked character; Spider-man. If Daredevil is ranked #10 that values him at 592, Wonder Woman (#40) is 562, Darkseid (#176) is 426, She-Hulk (#231) is 371, and so on.
Unranked characters are a flat 100 points, making them mixed investments, given no movement return on their first month of entry.

To keep proceedings fluid; all trades should be completed by November 12!
If you're happy with your team, or not keen on over complicating things, just sit on your stocks and let them mature! I think the Fantasy League has been a very fun addition to the site, and hope to see more teams emerging in the coming months. If you're already reading/playing, suggest it to a friend!


Wall Street War Journal: Market Analysis...
Amazing Sales Fig.
#545 124481 (+24.11%)
#546 136109 (+9.34)
#547 108485 (-20.29)
#548 105122 (-3.1%)
#549 101112 (-3.81%)
#550 90874 (-10.12%)
#551 88084 (-3.07%)
#552 89835 (+1.99%)
#553 82648 (-8.00%)
#554 81072 (-1.91%)
#555 86902 (+7.19%)
#556 78458 (-9.72%)
#557 77057 (-1.79%)
#558 76966 (-0.12%)
#559 74206 (-3.59%)
#560 74012 (-0.26%)
#561 72372 (-2.22%)
#562 71409 (-1.33%)
#563 70792 (-0.86%)
#564 68882 (-2.7%)
#565 69182 (+0.44%)
#566 68912 (-0.39%)
#567 68130 (-0.13%)
#568 93395 (+37.08%)
#569 77950 (-16.54%)
September 2008:
#570 82479 (+5.81%)
#571 73682 (-10.67%)
#572 75164 (+2.01%)
Adjustment: (-3.57%)
For ten months now we've been watching sales figures of Marvel's newly three-times weekly Amazing Spider-man, keen to observe the statistical effects of Spidey's faustian pact that extended Aunt May's veritable immortality in exchange for the marriage of Peter Parker and Mary-Jane.
The long threatened brainchild of current Editor-in-Chief, Joe Quesada, had questionable creative merits from the beginning, but if it worked, Quesada surely would have a place in history for reviving a major icon.

As we've watched the oligatory decline in numbers, our disapproval of Brand New Day and it's many peculiarities has turned somewhat to apathy. We will continue to keep a running tally of the effects of new storylines, but now seems as good a time as any to start looking at other aspects of the market; hence the new section.

More on the web-slinger later, but first, a chance to flip the coin of perspective to face forward.

It was at June's Wizard World Chicago that Dynamite Entertainment made the announcement that, despite the character's tenure with Moonstone Books, they had made an acquisition of American publishing rights for vintage King Features Syndicate icon: The Phantom.

While Dynamite's license would not effect Moonstone's immediate future with the character, their new product would have to wait until 2009. So, what can we expect from the growing publisher, and what does this mean for the Man Who Cannot Die?

Dynamite's reputation within the industry has grown over the the last few years with a wide stable of licensed and license-free characters. The Lone Ranger, Zorro, Red Sonja, Judge Dredd, and most popularly, the heroes of now defunct publisher, Nedor, have all come to populate their catalogue.
The publisher also famously assimilated the Garth Ennis/Darick Robertson superhero parody, The Boys, when DC subsidiary, Wildstorm Comics, became uncomfortable with publishing the controversial series.

Mainstream associations with talents like Ennis, Robertson, and Project Superpowers Nedor revivalists, Alex Ross and Jim Kreuger, have funded top 100 sales for the publisher. Also crucial to mounting a following, a regular publishing schedule keeping major series to a monthly deadline.

Alex Ross; renowned for his comics painting; has been well attached to Dynamite's Phantom revamp, which looks to take the hero out of the jungle to place him in a more contemporary urban setting. While the conceit arguably focuses on a narrow portion of the Lee Falk legacy, it guarantees some of the largest sales figures the character will have ever seen in the American direct market.

It should be acknowledged that Moonstone haven't been without their own industry icons. Mike Bullock, Chuck Dixon, Peter David, Tom Mandrake, and Tom DeFalco, have all been attached to Moonstone's production at various points.
Even so; the publisher has struggled to convert those contributions to sales in the direct market, likely making up a portion of income through book stores and international avenues where the Phantom character remains popular. This diminished market position has arguably led to an indecisive direction as the publisher seemingly struggles to audiences with a modern interpretation, whilst maintaining gestures that endear to the die-hard traditionalists.

Estimated Sales Figs.
The Phantom (Moonstone Books)
[#294] (Nov 07) Phantom #20 [3,055]
[#254] (Feb 08) Phantom #21 [3,670]
[#296] (May 08) Phantom #23 [2,944]

Captain Action (Moonstone Books)
[#186] (Apr 08) Captain Action #0 [8,586]



Project Superpowers (Dynamite Entertainment)
[#4] (Jan 08) Project Superpowers #0 [113,191]
[#29] (Feb 08) Project Superpowers #1 [53,755]
[#248] (Feb 08) Project Superpowers #0 [3,901]
[#267] (Apr 08) Project Superpowers #0 [4,283]
[#51] (Apr 08) Project Superpowers #2 [41,623]
[#59] (May 08) Project Superpowers #3 [36,884]
[#63] (Jun 08) Project Superpowers #4 [33,124]
[#78] (Jul 08) Project Superpowers #5 [30,555]
[#83] (Sep 08) Project Superpowers #6 [29,153]

Red Sonja (Dynamite Entertainment)
[#117] (Nov 07) Red Sonja #27 [19,298]
[#115] (Dec 07) Red Sonja #28 [18,922]
[#115] (Jan 08) Red Sonja #29 [17,689]
[#111] (Feb 08) Red Sonja #30 [17,618]
[#108] (Mar 08) Red Sonja #31 [16,543]
[#120] (Apr 08) Red Sonja #32 [15,864]
[#124] (May 08) Red Sonja #33 [16,114]
[#126] (Jun 08) Red Sonja #34 [15,307]
[#140] (Jul 08) Red Sonja #35 [15,523]
[#136] (Aug 08) Red Sonja #36 [14,834]
[#140] (Sep 08) Red Sonja #37 [14,652]

Lone Ranger (Dynamite Entertainment)
[#123] (Nov 07) Lone Ranger #10 [18,262]
[#117] (Mar 08) Lone Ranger & Tonto #1 [15,692]
[#127] (Apr 08) Lone Ranger #11 (MR) [15,074]
[#148] (Aug 08) Lone Ranger #12 (MR) [12,907]
[#156] (Sep 08) Lone Ranger #13 (MR) [12,896]

Zorro (Dynamite Entertainment)
[#102] (Feb 08) Zorro #1 [19,207]
[#138] (Apr 08) Zorro #2 [13,787]
[#150] (May 08) Zorro #3 [13,130]
[#149] (Jun 08) Zorro #4 [12,357]
[#174] (Jul 08) Zorro #5 [11,317]
[#166] (Aug 08) Zorro #6 [10,949]
[#179] (Sep 08) Zorro #7 [9,952]

Glancing Top 300 monthly sales stats (from the past year) tells a promising tale, at least for the longevity and exposure Dynamite's efforts should offer.
Ross' involvement in directing and designing Project Superpowers sponsored a rare top-five start for a new series from an independent, which should be echoed, albeit to a lesser degree, with the Phantom.
Also significant are the figures of comparable licenses - Lone Ranger and Zorro - which, despite more modest numbers, paint a picture three-times as strong as Moonstone's current output. We will be interested to see how Moonstone's upcoming relaunch affects this position (starting with a new #0).

Numbers like these really only prove so much.
The proof will be in the pudding when Dynamite reveal their version of the character to a critical audience. Phantom fans traditionally adhere to zealous readings of Lee Falk's version of the character, bending very little for change in a formula that's lasted seventy years. How the traditionalists receive this new version will arguably be the acid test, but even they should take some consolation from the value the inevitable new readership will be for the longevity of the character (particularly in America).

Alex Ross is no stranger to tradition in comics. Much of his work for DC and Marvel has shown tremendous respect for the historical value of characters and their stories. Ross has famously been connected to many of the major icons, with a leaning toward the classics that still holds something for modern readers.
Despite the push to resposition the Phantom in a more generic setting, one would expect a respectful interpretation of one of comics' most important characters.

Of Dynamite's Phantom; we would project a strong 70k start. As with any Alex Ross project, the prospect of the 100k region is definitely there, but the modesty of interest in the character might prevent that. I've got to imagine the series also won't enjoy the misunderstanding of Ross' involvement (as writer, not artist) that Project Superpowers probably did.
Subsequent numbers will likely fade as abruptly as the Nedor series did, falling more steeply through the 30k and 20k region, to hover at a more consistent sales rate around the upper/mid teens by the beginning of a second storyarc.
Though still not nearly as impressive as the chart toppers, this would still have the title competing with the lower end of major corporate publishers, whose cancellation cut-off usually hits around 20k.

Moonstone seem to be in a position of sharing the license during this period, but there are still a few question floating. Given Dynamite's market share, one would have to imagine King Features would favour the publisher that's fast establishing itself as a stable contemporary of the indpendent market, should a choice need be made.

It warrants saying that Moonstone have done an admirable job with the character, bringing with them impressive contemporary production values. Cost may have partially priced the series out of the market, but for an independent, they aren't alone. Quality of concept seems to have varied, but noone could rightly call their efforts offensive to the character. Their contribution is an important note in a publication history that saw even DC and Marvel fail to utilize the character.

As always, you can follow those rumors, along with information about Phantom comics from across the globe, at The Chronicle Chamber!

(Spider-Boycott 2008: Sales Watch)
Draw your own conclusions from the statistics at the top of the section.
After so many months, the consistent decline has to be worrying for Marvel, but take note of our month-end adjustment. While the three-times weekly schedule of the book has shown a range of fluctuations, the month-end decline remains minimal. That said; September's New Ways to Die pushed headline villains like Eddie Brock, Norman Osborn, Bullseye, Scorpion, and the Thunderbolts, but returned only brief resistance to the downward push.

Any major revamp should fairly expect a downward swing after initial issues, but of Brand New Day's steady decline, we have to wonder if we aren't finally entering territory that can lay claim to a conceptual failure. Spider-man's struggle with sales has been well documented since the decline of the nineties, and while numbers were low before BND; I wonder if pushing nostalgia without the evisceration of the Spider-Marriage might not have produced sweeter fruit.

For die-hards the sting of the long forgotten Parker child is surely still there, but now that I think about it, I'm not sure I've encountered a Spidey-die-hard in a very, very long time. Perhaps that loss has already been long conceded.


The 2008 Top Five...
Season 2008 has garnered a wide array of potential candidates for year's winners. While feature film heavyweights like Batman, Iron Man, and Hulk, have all laid their claim to top spots, there still aren't any clear favourites to round out the list... until now.

Anticipating the release of Mortal Kombat vs DC Universe has been a regular pastime here on the Infinite Wars.
The game ships to all good US retailers November 16 and that means the Infinite Wars will be cramming November full of as much MK/DC madness as is humanly possible! This all but guarantees the admission of at least one MK hero (or villain) into the year end top five, with a special feature kicking the month's action off sometime following this Punch-Up.

ARTWORK: Ed McGuinness#1 Batman (-) (32) (DC)
Class: [Meta] Last Opponent: [Joker]
Win Percentage: [68.57%] Features: [35]
2006: [#1] 2007: [#2] Cumulative: [#2]

A hefty lead that reflects the worldwide phenomenon of The Dark Knight affords Batman a couple of carefree months off, but as battle with Mortal Kombat commences, the war on crime begins anew!

It's interesting to observe how finite the impact of The Dark Knight has been. While it's impossible to deny the continued interest in the character, I was surprised to find myself stumbling across far fewer clown faces this Halloween than I did in June, July, and August. It almost seems as though the film has run the gamut, returning to the fan-driven obscurity properties like Batman and Joker previously inhabited. The awareness of the character was always there, but will a third feature sponsor the zeitgeist the way Heath Ledger's Joker did?

Still on the horizon is the delayed movie tie-in game, expected to boast a grade of quality rarely seen in such a product. Delays, driven by a desire for excellence, might have missed the hysteria, but will almost certainly be better for it. Then there's the thought that the increasing relevance of home consoles might whip up that stir all over again -- particularly if mainstream news outlets find the presence of a post-Ledger Joker warranting.

Video games push Batman further still, with MKvsDC the next major subject on the site, and then the exciting Arkham Asylum game being previewed. Suffice to say, there's still plenty of ammunition for Batman to hold the fort in Season 2008, even if he should find himself retired after Grant Morrison's Batman RIP.

ARTWORK: Adi Granov#2 Iron Man (+1) (14) (Marvel)
Class: [Meta] Last Opponent: [Zombies]
Win Percentage: [64%] Features: [25]
2006: [#3] 2007: [#11] Cumulative: [#3]

Iron Man undoubtedly took no less than second-place in the major movie stakes. Robert Downey's performance remains a favourite with fans, and anticipation now looks forward to a confirmed 2010 sequel, and the 2011 construction of an ensemble Avengers film.
That's how Stan did it; that's how America does it; and Marvel looks sure to find out it works out pretty well from there!

Details of the Iron Man sequel remain sketchy, but we do know Don Cheadle will step in to the War Machine crosshairs, replacing a departing Terrence Howard.
As underwhelmed as I personally was by Howard's casting and performance, it strikes me as disappointing that he couldn't have seen it through to it's action-packed conclusion. That's not to say the onus is on the actor, who has expressed some negativity concerning the project, as much as rumors point to difficulties that saw him leave.

Early indications suggest some interpretation of The Mandarin may feature in the sequel which was co-plotted by Jon Favreau and Robert Downey Jr, with Justin Theroux providing a script. SHIELD and Nick Fury seem set to become a more integral part of the sequel, while "The Mandarin" is said to facilitate a pantheon of villains. Perhaps an adaptation working from the Ten Rings concept of the first film? One certainty does seem to be the dissolving of a Iron Man vs Hulk picture, which may or may not owe it's demise to the Avengers, which could include Edward Norton as a heroic (or villainous) influence.

Thor and Captain America will also find their way to cinemas before Avengers in 2010 and 2011, respectively.

ARTWORK: John Romita Jr#3 Hulk (+2) (11) (Marvel)
Class: [Meta] Last Opponent: [Zombies]
Win Percentage: [57.69%] Features: [26]
2006: [#6] 2007: [#10] Cumulative: [#4]

Shifts in the top five position the year's film stars at the top of the deck, as if destiny were shaping their fates. Zombie counterparts push Hulk and Iron Man, but will it last another two months?

The identity of the Red Hulk ("Rulk") remains obscured, despite promises Jeph Loeb's final issue would clarify. Perhaps Rulk is the extent of the confirmation, but either way, the lagging fulfilment of this new series seems to be thoroughly sucking the life out of the brand which peaked with World War Hulk.

In 2009 the green goliath will find his way to home video, clashing with titular opponents in the animated double feature: Hulk Vs. The shorts will throw Hulk into classic sparring sessions with Wolverine and Thor; with Loki and Deadpool offering up more Marvels for fans. This will inadvertently coincide with Hulk's arrival in the Marvel: Ultimate Alliance sequel, having been freed from contractual obligation to alternate companies.

ARTWORK: Jim Lee#4 Superman (-2) (10) (DC)
Class: [Meta] Last Opponent: [Flash]
Win Percentage: [56%] Features: [25]
2006: [#7] 2007: [#13] Cumulative: [#5]

Superman will have to battle more than the magic of the Mortal Kombat realms if he's to strike back at the film stars of 2008!

Justifying Superman's position at the top of the superhero ranks seems like an assinine task. DC's big blue remains central to major events in the DCU and in Superman books, despite hovering just beneath the spotlight. Developments like the cancellation of Bat-books has a far more impactful foreboding, but Superman's consistency is clearly one of strength.

MKvsDC is the big cross media push for the character, which will surely be reflected by November on the Infinite Wars, but the character's comics exploits are worthy of mention. James Robinson and Geoff Johns are hitting their strides as the writing team behind the Superman/Action Comics reneissance, while spin-off titles like Grant Morrison's Legion of Three Worlds continues to do good things for the character's reduced role in the core Final Crisis event.

ARTWORK: John Cassaday#5 Phantom (-1) (5) (King Features Syndicate)
Class: [Meta] Last Opponent: [Jungle Thieves]
Win Percentage: [100%] Features: [4]
2006: [NR] 2007: [NR] Cumulative: [#23]

While the American market might be confounded by Moonstone's Phantom [see; above] the character continues to enjoy a strong readership across the globe!

The Ghost Who Walks is the name of the rumored Phantom film that may or may not come to fruition. Long rumored, the title offers hope to fans, but confirms little about a character whose following in the United States remains diminished.

Dynamite Entertainment are sure to be an interesting aspect to watch, while other action, such as a new line of poseable figures, expand the line of memorabilia. For the Infinite Wars, the character will likely rop out of contention after November, but it's been an enjoyable experience to bring one of my childhood icons to the site. I hope it's been equally enlightening for readers.


Cumulative Super Stock...

Wildcat puts in an effort worthy
of a champion, catapulting up the list
after joining the JSA against Morgauth!
[JSA Strange Adventures #1]
1. Spider-man (+1) (M)
2. Batman (-1) (DC)
3. Iron Man (-) (M)
4. Hulk (-) (M)
5. Superman (-) (DC)
6. Wolverine (-) (M)
7. Captain America (-) (M)
8. Mr. Fantastic (-) (M)
9. Thing (+2) (M)
10. Invisible Woman (-1) (M)
13. Black Adam (-) (DC)
14. Luke Cage (+4) (M)
16. Ryu (-) (C)
17. Venom (-3) (M)
18. Flash (-1) (DC)
19. Catwoman (-) (DC)
22. Green Lantern (-) (DC)
23. Phantom (-) (KFS)
24. Green Arrow (-) (DC)
27. Storm (-) (M)
29. Goro (-) (Mid)
30. Hawkman (+1) (DC)
32. Sonya Blade (-) (Mid)
35. Nightwing (-) (DC)
36. Tara (+20) (M)
39. Union Jack (+20) (M)
40. Spitfire (+20) (M)
41. Dhalsim (-3) (C)
42. Ken Masters (-3) (C)
46. Wonder Woman (-3) (DC)
48. Hank Pym (+23) (M)
49. Dr. Doom (-4) (M)
50. Wasp (-4) (M)
51. Kitty Pryde (+2) (M)
52. Robin (-5) (DC)
54. Morbius (+3) (M)
60. Human Torch (+35) (M)
81. Cyclops (-) (M)
86. Raiden (-1) (Mid)
88. Deathstroke (-1) (DC)
89. Black Canary (-1) (DC)
100. She-Thing (-) (M)
101. Powergirl (-) (DC)
103. Dr. Fate (+13) (DC)
104. Sandman (+50) (DC)
105. Wildcat (+62) (DC)
106. Dr. Occult (+17) (DC)
109. Mighty Destroyer (new) (M)
118. Akuma (-5) (C)
124. Mimic (new) (M)
125. Magik (new) (M)
126. Nocturne (new) (M)
127. Thunderbolt (new) (DC)
129. Deadman (-8) (DC)
150. Maul (-7) (DC:W)
163. Superboy-Prime (-6) (DC)
167. Hellboy (-6) (DH)
169. Jin Kazama (-6) (N)
185. Mariko Yashida (new) (M)
186. Vindicator (new) (M)
187. Morph (new) (M)
188. Johnny Thunder (new) (DC)
189. Colossus (-4) (M)
190. Chun-Li (-9) (C)
191. Darkseid (-9) (DC)
200. Skrull-Elektra (-8) (M)
202. Sinestro (-8) (DC)
210. Machine Man (-8) (M)
223. Lex Luthor (-8) (DC)
231. Anti-Venom (-51) (M)
232. Captain Marvel (-9) (DC)
238. Punisher (-8) (M)
246. She-Hulk (-8) (M)
247. Super-Skrull (-18) (M)
248. Scorpion (-9) (Mid)
250. Tombstone (-9) (M)
251. Kano (-9) (Mid)
252. Joker (-9) (DC)

A parallel universe Falcon (Earth-3931) bites off
more than he can chew and takes a dive battling
Heather Hudson of Earth-3470, and the Exiles!
[Exiles #31]
255. Nightcrawler (+2) (M)
256. Liu Kang (-10) (Mid)
266. Lilith (new) (M)
267. Werewolf by Night (new) (M)
269. Flash (-7) (DC)
276. Green Lantern (+36) (DC)
300. Gladiator (-13) (M)
334. Starman (new) (DC)
336. Atom (new) (DC)
337. Dr. Mid-Nite (new) (DC)
338. Mr. Terrific (new) (DC)
339. Hourman (new) (DC)
342. Dracula (new) (M)
347. Dr. Octopus (-42) (M)
350. Xorn (-17) (M)
400. Kraven (-17) (M)
450. Majestros (-18) (DC:W)
500. Bruce Irvin (-18) (N)
501. Jack Staff (-18) (DEP)
550. Jarella (-18) (M)
569. Polaris (new) (M)
570. Baroness Blood (new) (M)
574. Juggernaut (-249) (M)
576. Falcon (-250) (M)
578. Red Skull (-246) (M)
592. Mole Man (-35) (M)
593. Rhino (-39) (M)
597. Green Goblin (-41) (M)
598. Quicksilver (-22) (M)
599. Magneto (-22) (M)
600. Dan Hibiki (-22) (C)
601. Lizard (-28) (M)



The Hammer...
That's a wrap, people!
We're running customarily late, and were running a fever during the month, but I like to think it's worth it! Having jam packed October full of spooktacular events, it'll be a vague change of pace to now fully immerse the Infinite Wars in the struggles of Earthrealm and Outworld!

Mortal Kombat vs DC Universe can be found via Amazon and if you haven't ordered a copy yet, you can find it in the sidebar of the Infinite Wars (for PS3), or in any of the various recent MK features [ie; Dark Kahn Cometh!]

Your support truly is a valuable part of continuing and expanding the Infinite Wars. If some of you are only just discovering my alter-ego as a comics writer, I would more strongly urge you than is tradition, to click over to the official website to grab yourself a copy.

The Kirby Martin Inquest is avaible online for the low price of $1.99!
It is the first issue in what will hopefully develop into the first of many series, but your support is vital! As we've seen earlier in the Punch-Up, sales figures are incredibly low, even for established companies like Moonstone. Independent distribution of The Kirby Martin Inquest really depends on your influence!

That about does it! Stay tuned for a special first for the site and all the action that will lead to our year-end annual crowning of an Infinite Wars champion!

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Ciao for now!

- Mike Haseloff; Commanding Officer
He knows what evil lurks in the hearts of men.

October Hit Count: [9014/157320] (-9.1%)
Hit count may reflect late September content.

Friday, October 31, 2008

INVADERS versus BARONESS BLOOD
Blood: Part 2 of 2 (Marvel)
Where:
New Invaders #5 When: February 2005
Why: Allan Jacobsen How: CP Smith

The Story So Far...
Having relinquished leadership over the V-Battalion to the Human Torch, Roger Aubrey finds himself uncertain of his decision when he learns of the Torchs allegiance to the new Invaders. Retired to Dymhurst, United Kingdom, the former Mighty Destroyer finds himself requiring of their services when he is attacked by vampires.

The proximity of the attack earns the interests of Spitfire and Union Jack, whose histories with the vampire legacy of Baron Blood cost them the lives of loved ones.

Believing the attack to be an isolated incident, Thin Man and the Sub-Mariner dedicate the majority of the team to their on-going concerns with the Axis Mundis Pterrorist attacks on a recently liberated Mazikhandar.
The Human Torch opts to accompany his British allies to the UK, drawn by his connection to Spitfire. His presence proves valued when Spitfire is kidnapped from Falsworth castle, taken prisoner by the cult of Baroness Blood!

Tale of the Tape...
Strength: The Destroyer 3 (Athlete)
Intelligence: Human Torch 4 (Tactician)
Speed: Spitfire 5 (Superhuman)
Stamina: Tara 6 (Generator)
Agility: Union Jack 3 (Acrobat)
Fighting Ability: Union Jack 4 (Trained)
Energy Power: Human Torch 6 (UWMD)


- The Invaders are: Human Torch, Union Jack, Tara, Destroyer, (and Spitfire).

The Invaders were the premiere superhuman line of defense of the Allied Nations during the Second World War. Their membership was captained by the combined forces of; Captain America, Namor, the Sub-Mariner, the Human Torch, Toro, Bucky, joined by expansions of the team, such as; Union Jack, Whizzer, Spitfire, and Blazing Skull.

The Invaders were chiefly positioned to defend the world from the threat of the Nazi Party and their many superpowered machinations and allies. This struggle against tyranny would extend to the modern era, with many of the Invaders roster enduring through time by means of science, magic, and mutation.
Their legacy endures into the modern age, where the team is reunited on occasion to undertaker varying missions, such as; the liberation of Mazikhandar.

- A slave to Dracula; Dr. Jacob Cromwell was ordered by his master to revive a deceased John Falsworth, who had aided Germany during WWII as the vampiric, Baron Blood. Acting briefly as Falsworth's familiar, Cromwell was ultimately killed by his new master, along with one of his daughters. The other daughter, however, was merely turned, becoming herself an immortal vampire.

Upon the Barons death at the hands of Captain America; Cromwell's daughter became Baroness Blood, dedicating herself and her hordes to the cult of her creator. The Baroness succeeded in obtaining the Holy Grail, and upon drinking from it, gained the ability to exist in sunlight freed from her undying thirst. She turned her powers on Falsworths defiant family, beginning a vendetta against Spitfire that claimed the life of the hero's adult son.

Baroness Blood possesses most abilities associated with mystic vampires, including enhanced strength, speed, agility, flight, transformations, and the projection of lightning. The gifts of the Holy Grail can be transferred to vampires who drink her blood, but only on a temporary basis.

Math: The Invaders Ranking: Tara (#59)

What Went Down...
The Union Jack leads the Invaders to Falsworth Caverns, quickly figuring the repetitive strategums of Baroness Blood. There they discover a small army of unsuspecting vampires, the sentries the first to be vanquished by a sneak assault by the Human Torch!

Deeper into the caverns a colony of sleeping suckheads gets a rude awakening, the first feeling the glow of Union Jack's torch nestled close to his gun. The heat gets turned up again as Tara enters the fray, roasting her way through the hordes as they drop from their ceiling perch.

A shrunken Destroyer lifts his game to catch the fleeing undead, curbing their plans to inform the Baroness with a few well placed shots with silver bullets.

While the Invaders navigate through the underground caverns, the Baroness reveals her need for Spitfire's unique blood to sustain the child she sired with the hero's son, Kenneth Falsworth. The pain of the infants feeding channels to the Human Torch, who developed a connection with Spitfire after a blood transfusion.

Union Jack finds himself taken by the surprise of the vampires ability to channel lightning even in the depths of the Earth, but is once again saved by the gunship of the Mighty Destroyer. Concerned for Spitfire's safety, they regroup with renewed urgency.

Unbeknownst to the team, Spitfire launches her own rescue attempt, tearing free of her shackles to strike at the Baroness with a devestating punch-kick combo!
She rescues her grandson from a fall, but her dedication proves her undoing as the Baroness summons her minions. The skinhead vampires swarm like ravenous dogs, dragging Spitfire to the ground, whilst tearing the baby from her grasp.

The sudden ignition of flame comes to the embattled Spitfire's aid, but fails to stem the flow of undead. The creatures of the night renew their attack, biting and sucking at Spitfire like a well of super powered blood.
Enraged by the prospect of vampires embued with the powers of synthetic blood he donated, the Torch summons a firestorm rarely seen from the aging android.

Union Jack fails in his attempt to retrieve the Falsworth baby, who disappears in the arms of the Baroness like an eerie apparition, but the day is won.

The Hammer...
With a whole stack of charcoal vampires to his name; Human Torch leads the Invaders to a solid team victory! Which also concludes our belated October of Halloween monsters, machines, maniacs, and mystics! [Applause!] The obsessive among you can lump the Baroness and her vampires in with the monsters, if you like!

Regular readers will probably know by now that I will constantly refer to New Invaders with fondness. Reading issues of the ill-fated series, I could never make any claim that increased sales would've done anything but prolong cancellation, but I take solace in the fact that I can continue to enlighten those that overlooked this rare treasure in the Marvel stable.

With next month's Mortal Kombat vs DC Universe game casting a new perspective on the understanding of the medium of comics, a subject that's found prominence is the conservative censorship forced upon the traditionally violent game series.
From a perspective of comics publishers, I almost tend to observe Marvel as the more conservative, at least in terms of their willingness to experiment. Marvel, though ocassionally straddling a conceited modern design, often steers more closely to the tried and true - a symptom of it's economic structure.

New Invaders marked a rare departure (from the familiar) for a Marvel that was looking to secure a readership recouped by the experimental Bill Jemas era. It was a Marvel that backtracked the X-Men revolution pilotted by Grant Morrison and revamped the lagging Avengers property with it's chief cash cows.

After struggling to maintain the integrity of the artwork when scanning panels for this review, I have to willfully acknowledge that CP Smith's digital art style was a crucial blow to the series' success. While I feel it always maintained a necessary professional quality, it's sometimes static and repetitive nature was sure to rub obsessive compulsive readers up the wrong way, to say nothing of it's departure from conventionalism. I quite like it. It's vibrant and distinct graphical properties got me excited at the time, and continue to do so.
I cannot fathom how difficult it must have been to remian on schedule with the style, even with it's printed shortcuts, like the pixelated photocopy-style backgrounds (presumably) provided by "colorist," Cory Walker.

Conceptually the series was like nothing on the Marvel catalogue at the time, and perhaps, since. Post-Civil War tensions held by the Secret Avengers might be vaguely comaprable to the political controversy of the Invaders' tactics, but the world stage the series played to gave even that aspect a unique quality.

The moral ambiguity of the Golden Age stars also laced their actions with a sense of curiosity. Fuelled by that political intrigue, their intentions held a sincerity under Jacobsen that projected a modern sensibility, without devolving the Golden Age war heroes to vehicles for hollow anti-heroism.

Between the undercurrent of war, the guns, and the slightly wacky villains; I almost get a British sensibility from the series, but it's early superheroics remain uniquely American by design. Starting the series as a spin-off from the Avengers might have upset the balance of sales, but struck me as a well intending way to motivate the series by plot, rather than marketting. It may have given the series an unfortunate association with then Avengers-writer, Chuck Austen, but the benefit of hindsight should leave those aspersions recognised as misplaced.

Since cancellation, the stars of New Invaders have struggled to relocate.

Spitfire's recent tenure with MI:13; where her vampiric nature caused violent tension between her and fellow recruit, Blade; was one of the key attractions to ending our Halloween October with this issue. A reference in the issue is made to a previous bite by Baron Blood, which apparently had some apparent effects on the hero's aging process. I do wonder if it was the events of this issue, however, that contributed to Spitfire's current pseudo-vampiric state. I certainly do not recall the detail appearing in the series.

Spitfire's life after Invaders included a guest-spot early in Ed Brubaker's Captain America, where both she and Union Jack aided in attempts to stop a terrorist attack in London by the Red Skull. Chapman's anti-terrorist adventures continued in a short-lived Union Jack series, before a cameo in Spitfire's MI:13.

Sub-Mariner, perhaps the team's most present member in the Marvel universe, has continued to make multiple appearances in his role as Atlantean monarch and a member of the Illuminati. Post-Civil War tensions led to an alliance made between Namor and the ruler of Latveria, Dr. Doom. Most recently, however, Namor clashed with Hercules amidst an invasion on Atlantis by the Amazons.

USAgent, after relinquishing the self-appointed title of Captain America, grappled with the implications of Steve Rogers' legacy after his death. As the Agent he chose to remain loyal to the establishment, finding himself reassigned to Canada's last ditch effort to fund a superteam, now called Omega Flight. The team continued in the relaunched Marvel Comics Presents after a mini-series.

Blazing Skull's membership in the Superhero Registration Act sends him to Jersey where he takes part in another ill-fated Initiative spin-off, Nighthawk's Last Defenders. He joined a rotating cast that included She-Hulk, Colossus, and other.

Human Torch and Tara remain deactivated; the former was destroyed when he absorbed Tara's excess energies when a self-destruct sequence was initiated. The Torch was honored upon the construction of the Initiative training camp, Camp Hammond, where as statue carries the inscription, Jim Hammond, The First of the Marvels: He Showed Us Heroes Can be Made.

Thin Man remains at large, having escaped incarceration upon the disbanding of the team. I eagerly anticipate the next time he should resurface, and any other projects that might see the New Invaders allumni find more permanent station within the Marvel Universe.

The Fight: 3.5 The Issue: 5

The "Blood" two-parter is included in the complete collection of the New Invaders, along with all other issues of the short-lived series. Printed in it's entirety, I truly believe this is one of the most unique series Marvel has ever released, and hope anyone enticed by our reviews will enjoy it. By using purchase links provided, you help sponsor future entries in the Infinite Wars, which will no doubt feature more New Invaders at some point!

Thursday, October 30, 2008

QUICKFIX: MORBIUS vs WEREWOLF BY NIGHT
There's a Mountain on Sunset Boulevard! (Marvel)
Where: Marvel Premiere #28 When: February 1976
Why: Bill Mantlo How: Frank Robbins

The Tape...
Strength: Werewolf 4 (Enhanced)
Intelligence: Morbius 5 (Professor)
Speed: Werewolf 4 (Olympian)
Stamina: Werewolf 5 (Marathon)
Agility: Werewolf 4 (Gymnast)
Fighting: Werewolf 3 (Street Wise)
Energy: Draw 1 (None)

Math: Werewolf by Night Ranking: Morbius (#60)

The Fix...
It's a little late, but it would've felt wrong to pass over an Infinite Wars Halloween October without taking a moment to look at one of Marvel's most interesting horror icons -- the living vampire: Morbius!

Cover dated, October 1971; Amazing Spider-man #101 had far greater significance than that of a mere a post-milestone issue. The debut of Morbius - a non-traditional "living" vampire borne of science - proved vital to relaxing the standards of comics' self-imposed regulator, the Comics Code Authority.

It was the suppositions made by Dr. Frederic Wertham in his 1954 book, Seduction of the Innocent, that led to the mass sanitization of a medium that once shared the criminal macabre and horror veins popularized in their pulp magazine precursors. The resulting regulation of comics saw the deconstruction of an artform, and the death of major publishing houses, like EC Comics.
The thematic effects of the Code remain widely recognised through mainstream references, such as the 1960's Batman television series, and Silver Age comics that ran alongside it. The once grim adventures of the Dark Knight became adventures in parody and the colourfully absurd as horror and psychological drama buckled beneath approved subjects. [More; C2C: Halloween Monsters]

As editorial shifts moved with the times, a 'bronze' age of comics was ushered in. The introduction of characters that straddled the lines of acceptibility; like Morbius and Man-Thing; pushed the Code to be revised for a modern era, relaxing in particular it's harsh denouncement of horror themes.

The horror revolution continued thereafter, followed by the debut and revival of characters like: Werewolf by Night (1972), Frank Drake (1972), The Demon (1972), Ghost Rider (1972), Blade (1973), Son of Satan (1973), and even Bram Stoker's 1890s literary titular figure, Count Dracula (1972)!

Unfortunately, despite his significance, Morbius' popularity has dwindled since it's height in the seventies. As an oddity in the Spider-man gallery of rogues, the tragic story of the living vampire continued in titles reserved for Marvel's legion of monster superheroes. It was here much of the character's unique mythology was defined, and later picked up once more, as Morbius became one of the key components in Marvel's mid-nineties Midnight Sons revival of the horror sub-genre. Some of you will know the character from Maximum Carnage, a Spidey event occurring at much the same time.

Morbius is back in Marvel Zombies 3, where his recruitment into the Initiative has brought him to the frontlines of the zombie invasion of the core Marvel universe. His expertise as a biologist remains one of the most interesting legacys of his debut as a loophole to the frowned upon conventions of horror. An aspect that also could've played very interestingly had the character successfully found it's way to the big screen as was once intended for each edition of the Blade film franchise.

The seventies is where we pick up with Morbius in an issue that actually brings together four of Marvel's key horror icons: Ghost Rider, Werewolf by Night, and Man-Thing - collectively dubbed, the Legion of Monsters!

Before the gang gather on Sunset Boulevard, Morbius finds himself surfing the night sky in search of fresh prey. Spying a silhouetted figure on the rooftops below, Morbius swoops to knock the figure down, completely unaware that his target is a creature he'd tussled with once before -- the Werewolf!

As Morbius clutches as Jack Russel's ruffled fur, he becomes all too aware of his choice, suffering the ravenous rake of taloned werewolf claws!

The sudden rumble of an Earthquake topples both creatures, but when Dr. Michael Morbius spies a rising mountain in the urban sprawl of Los Angeles, the curiosity of the scientist deep within momentarily overcomes his vampiric urges.
Alas, the animalistic Werewolf's rages are not so easily tempered. Gliding eerily, Morbius is able to evade his continued attacks, but when he spies an overturned motorcycle, the plot thickens further!

Man-Thing and Ghost Rider join the ghoulish pair at the foot of the mountain, where the quartet are approached by a gleaming golden horseman called The Starseed! The alien man proves sufficient to end the quarrel held by the Werewolf and living vampire, but the hostilities are sure to end only briefly.

Curiously enough, despite holding a keen fascination for Morbius as a character, I've never been the biggest horror fan. To that end, I don't really like much of anything to do with the seventies, but I suppose comics do manage to provide the exception to that rule. So many great concepts and issues came from the decade that burst free of the absurdist oppression of the Comics Code.

The Code, of course, is rarely used in today's market.
Marvel famously ceased submission in 2001, to instead establish their own rating system. DC followed suit loosely, continuing only to selectively submit issues aimed at younger audiences. DC's leanings toward the Code echo a past that once saw the company critical of Marvel's decision to print unapproved issues of Amazing Spider-man that dealt with the negative effects of drugs. Interestingly enough, these issues preceeded Morbius' debut, numbering in the late #90's.

At some point we might return to Marvel Premiere #28 to look further at the combative struggles of the Legion of Monsters, and how their interactions with The Starseed provide a dark mirror of their own condition. In the mean time, we watch on with interest to see how Marvel make use of their living vampire!

Winner: Draw
The Fight: 3.5 The Issue: 4

Want to know how it all ends? Need more Marvel horror for your Halloween? Morbius and the Werewolf's encounter is collected in Essential Werewolf By Night vol. 2! You can get that, as well as many other issues, via the Amazonian Gift Shoppe here on the Infinite Wars! By using purchase links provided, you help sponsor future entries, which is might spooktacular of you!