Thursday, November 06, 2008

MORTAL KOMBAT/DC UNIVERSE: KNOW YOUR ENEMY PART 1!
Catastrophic events in the MK and DC Universes have brought together these two unlikely nemesis in a battle for self-preservation! MK vs DCU offers up a cast of iconic characters from each game, but just what is it telling you about them? The Infinte Wars serves up the 101 basics on the opposing teams!

DC Universe Top 25
#1 Batman (R10)
#2 Superman (R10)
#3 Black Adam (R7)
#4 Flash (B1)
#5 Catwoman (R8)
#6 Steel (R9)
#7 Green Lantern (B1)
#8 Green Arrow (R6)
#9 Hawkman (R2)
#10 Nightwing (R7)
#11 Flash (DNR)
#12 Martian Manhunter (R1)
#13 Aquaman (B1)
#14 Red Hood (R8)
#15 Wonder Woman (R10)
#16 Robin (DNR)
#17 Zatanna (R8)
#18 Demon (R2)
#19 Hawkgirl (R4)
#20 Spectre (B1)
#21 Green Lantern (B2)
#22 Green Lantern (B3)
#23 Dr. Light (B3)
#24 Deathstroke (R6)
#25 Black Canary (R9)
Since April we've been keeping close tabs on the game, but now that it's finally here, lo and behold, we've fallen apart! The Infinite Wars might have missed the opportunity to excite you in the days leading up to the game's release, but as it turns out, our interest in summing up key details for characters has become even more relevant post-release!

In our Q&A with Jimmy Palmiotti, the writer revealed that much of what lies within MK vs DCU was yet to be revealed, up to eighty percent! It seemed there was every chance this might happen, but those who followed the lead-up closely will be shocked to find very little they didn't already know about in the game. Sure, Mr. Palmiotti (and Mr. Gray) did their jobs in providing dialogue scripts for a forked story mode, but what surprises have we actually found?

Perhaps the biggest shock -- a redux of past mistakes!

The absence of any artwork has been accounted for, but short and inconsequential one paragraph endings have returned from 2006's conceptually abbreviated release, MK: Armageddon. Likewise, creative fumblings seem to completely undermine the game's potential as a thorough introduction for new fans, using character biographies to borrow cumbersome misinformation connected to the reviled film sequel, MK: Annihilation.

This type of lax attention to the spotty facts of the series canon has earned harsh criticism of the past few years' releases.
Like many details found in MKvsDC, the consistency of plot and characters seems to fall well short of the promise delivered in the 2002 revival, Deadly Alliance.

The "details" enhance an already looming sense of absence felt by those not sufficiently distracted by mini-modes and online play. Expected heroes like Johnny Cage, Reptile, Goro, or even Quan Chi, who makes a prominent cameo in the story mode, are all absent from the disc. Numerically DC is no better, but gestures like Catwoman and Deathstroke are appreciated like bread to the starving. Persistent references to downloadable content feel presumptuous and offensive should any cost be attached to items quite rightly expected of any modern video game release in the genre.
Even the heavily nostalgic Street Fighter IV; (which looks to trump MK/DC's story with massive amounts of traditionally animated sequences as well as an hour-long DVD movie); goes the extra mile with it's referencial cast, stretching two ahead with an expected announcement of Rose (making twenty-five total).

After having the opportunity to conduct interviews with Midway it's difficult to be so negative, but the integrity of response seems more important. Being a Mortal Kombat fan has always been a bit like supporting the local team during their worst season. Being a fan from the beginning, criticisizing diminished plot might seem counter-intuitive to less astute fans, but therein lies one of the key problems. As both I and the industry have grown, MK has struggled to do the same, and that feels as evident as ever in game and concept.

By no means consider this a discouragement from purchase.
While I would personally be inclined to wait for a more reasonable/appropriate price - I certainly don't begrudge anyone who might find the "new" fighting mechanics enjoyable, and shred of plot, satisfactory.
I'm a fan of the series for a reason, and as much as those ideals that attracted me way back in 1992 remain unfulfilled with any consistency, hope springs eternal! Series director, Ed Boon, has already acknowledged brainstorming for the next game. Teases like these are becoming a bit of a tradition, and critics of MKvsDC certainly know how unreliable these forecasts can be, but we watch on with interest!

At it's peak, Mortal Kombat was a pop culture phenomenon around the globe, familiar to casual and hardcore gamers alike. Initially combining mythology with the tropes of martial arts cinema - the series asthetic has since developed it's own unique flavour, spawning multiple films and television series of their own.
Though a lonely bunch, the eleven characters chosen to represent the game are all worthy additions!

NOTE: Though brief, the game's arcade endings do contain some fun, Amalgam-esque concepts that we will be spoiling in our character spotlights. If you don't want to know, look away, and come back when you've unlocked them yourself! The DC characters will receive a similar treatment in next week's scheduled featues.

Sub-Zero (Good)
First Appearance: [Mortal Kombat II]
Year One: [1993] Group Affiliation: [Lin Kuei]
2008 Rank: [#107] Cumulative Rank: [#242]
Win Percentage: [50%] Our Odds: [100%]

Translation: Mr. Freeze with go-faster stripes, a few lessons at the local dojo, and built-in air conditioning.

Secret Origin...
The mantle of Sub-Zero has been held by many warriors throughout the ages, each descended from a lost race with the innate ability to manipulate and generate ice. These cryomancers were each a member of the Lin Kuei clan, secluded warriors whose tactics resembled that of the ninja.

When his elder brother was killed during the Mortal Kombat tournament by his undead arch-rival, Scorpion; the younger took up the role with the intent of completing his brother's mission of assassinating Shang Tsung. During Shao Kahn's sham tournament in Outworld, Sub-Zero proves himself a force for good.

Konquests & Mythologies...
Initially Sub-Zero found himself inheriting not only his brother's identity, but also his vendettas. When the ninja spectre, Scorpion, failed to be released from the anguish of his undead curse, he returned to the realm of the living in search of vengeance anew. Sub-Zero proved himself to be a different, more honorable warrior than his brother, earning a brief alliance with his undead foe.

The rivalry between the two would be stirred one more time, however, when Scorpion was manipulated into believing his initial suspicions true. It was in MK4 that the duo finally learnt that Quan Chi was in fact responsible.

In MK3, the redeemed Sub-Zero was at odds with his own clan, as the corrupt Lin Kuei began the forced mechanization of it's warriors in anticipation of an invasion by Shao Kahn. The cybernetic fighters were devoid of soul and escaped detection by Kahn's exterimnation squads, allowing Smoke, Cyrax, and Sektor to pursue Sub-Zero freely, until he defeated them, and reprogrammed Cyrax to attack Shao Kahn and his invading forces.

When threats posed by Shao Kahn (and Shinnok) were finally thwarted, Sub-Zero was free to make attempts to rebuild the Lin Kuei clan, who had been slaughtered by a now independent Sektor, as a forced for good.
Tournaments held by Sub-Zero, whose powers had grown with the possession of an ancient Dragon Medallion, presented him with another cryomancer called Frost. Though she intended only to steal the powerful medallion for herself, she proved a brief ally to the new Lin Kuei and forces of Earth, when Shang Tsung and Quan Chi formed the Deadly Alliance.

When Frost returned to the Lin Kuei headquarters, she slaughtered many warriors, forcing Sub-Zero to freeze her into an icey tomb within the temple.
When the demi-god Taven arrived some time later in search of mystic armor hidden centuries ago, he inadvertently freed Frost. Sub-Zero was unable to pursue her as Noob Saibot and Smoke, with an army of cybernetic-oni warriors, attacked the temple. With Taven's help, Sub-Zero defeated the duo.

Like his brother before him; Sub-Zero remains dedicated to liberating the oni, Sareena, from the control of her master, Quan Chi. Though a demon, the assassin has shown an inner goodness that has seen her aid both the elder, and younger Sub-Zero in their journeys.

When Worlds Collide...
Having fought alongside the heroes of the Mortal Kombat and DC Universes; Sub-Zero opts to leave the corrupted Lin Kuei clan, renouncing his ways as a cold-hearted assassin. Despite his heroic turn, he finds himself uncomfortable alongside the forces of light, deciding instead to follow the inspiration of Batman, to become a solitary force for justice enshrouded in the cold of dark.

In the core MK universe, Sub-Zero left the Lin Kuei when they began forcing total cybernetic conversion on their warriors. For his betrayal he was pursued by mindless, programmed mechanical incarnations of his former allies.

Allies: Sareena, Kenshi, Raiden
Enemies: Quan Chi, Sektor, Noob Saibot, Smoke, Frost

Scorpion (Neutral)
First Appearance: [Mortal Kombat]
Year One: [1992] Group Affiliation: [Shirai-Ryu]
2008 Rank: [#287] Cumulative Rank: [#263]
Win Percentage: [20%] Our Odds: [100%]

Translation: Imagine Bruce Wayne died with his parents and came back from hell with devilish powers and a lust for revenge!

Secret Origin...
Hired to retrieve a map from the Himalayan mountains, the ninja called Scorpion did not know he was competing against a rival warrior, Sub-Zero, from the Lin Kuei clan, sworn enemy of the Shirai Ryu to which he belonged. When the pair met in combat, it was Sub-Zero who emerged victorious, leaving Scorpion's dishonored body as his soul plunged into the Netherealm. There; the ninja was given the opportunity to avenge both his death, and the apparent slaughter of his family and clan in his absence.

Scorpion subsequently emerged in the realm of living as a spectre embued with bizarre hellspawn powers and a lust for revenge. He used this to pursue Sub-Zero to the Mortal Kombat tournament where he succeeded in killing his rival, but little did the ninja know, his vendetta was with another -- the necromancer who secretly pitted him against his killer for personal gain -- Quan Chi!

Konquests & Mythologies...
As a vengeful spirit motivated by personal desire, Scorpion's initial role was minimal. After avenging his death by defeating Sub-Zero in the Mortal Kombat tournament, he promptly returned to the Netherealm. When his spirit did not pass, however, he soon learned of Sub-Zero's apparent return in the realm of Outworld, prompting another return for revenge.

In Outworld, Scorpion discovered a new Lin Kuei warrior whose technique and soul was honorable. He pledged an allegiance to the fighter that he is said to have repaid during Shao Kahn's invasion of Earthrealm, during MK3. The relationship quickly dissolved, however, when the Netherealm master, Shinnok, returned to wage war on the gods that banished him to his infernal fate.

Scorpion, duped into believing Sub-Zero had in fact murdered his family and clan, resumed his quest for vengeance. Upon defeating Sub-Zero, however, he learnt of Quan Chi's deception. In an act of revenge and retribution, Scorpion turned the necromancer's magic against him, dragging him into the Netherealm with him.
There Scorpion pursued his nemesis with unwavering determination, forcing Quan Chi to enlist the aid of two oni, Moloch and Drahmin, in an effort to by himself time. During this period he discovered a portal leading to the lost tomb of the Dragon King where he discovered ancient runes telling of an invincible army.

Following to Outworld, Scorpion became involved in the battle with the Deadly Alliance. During his hunt for the necromancer, Scorpion was again forced to battle the combined powers of Drahmin and Moloch, who overpowered him, and thrust his hellacious body into a tunnel to the heavens, formed by Shang Tsung.

Though the purity of the realm nearly destroyed him, Scorpion was taken in by the Elder Gods, who offered a promise of resurrecting his family and clan should he succeed in serving as their new mortal champion. In Armageddon, the Shirai Ryu returned as undead, inspiring a new quest for vengeance in Scorpion, who felt he had been cheated by the Elder Gods.

When Worlds Collide...
Though the merged Dark Kahn entity was defeated, it's consciousness survived the destruction of it's body. The vengeful ninja spectre, Scorpion, proves a perfect vessel for the powerful spirit, something Scorpion appreciates as he undergoes his agonizing transformation.

The implication of Dark Kahn taking possession of Scorpion's body as a new vessel is reminiscent of a similar scenario proposed by a Deadly Alliance ending that had the Dragon King reborn into the body of Reptile.

Allies: NA
Enemies: Quan Chi, Noob Saibot

Sonya Blade (Good)
First Appearance: [Mortal Kombat]
Year One: [1992] Group Affiliation: [Special Forces]
2008 Rank: [#9] Cumulative Rank: [#34]
Win Percentage: [75%] Our Odds: [100%]

Translation: Checkmate foot soldier makes good!

Secret Origin...
Lieutenant Sonya Blade was a dedicated member of the US Special Forces when her partner was murdered during the pursuit of international career criminal, Kano. The loss drives Sonya the already fiercely dedicated lieutenant to pursue the Black Dragon leader with a personalized zeal. It is a loss that her reassigned partner, Major Jackson Briggs, can relate to.

When Sonya's vendetta takes her to Shang Tsung's island, she becomes involved with the Mortal Kombat tournament as one of Earth's chosen protectors. The battle results in her eventual abduction in Outworld, where she is reunited with partner, Jax. Together, their experiences with the other realms makes them perfect founders for the secret Outerworld Investigation Agency.

Konquests & Mythologies...
After Shang Tsung is defeated in Mortal Kombat; Sonya becomes part of a larger plot that sees both her and her nemesis, Kano, dragged into the dark plane of Outworld after battling Goro. A prisoner of the Emperor, Shao Kahn, the stubborn Sonya is forced to await aid from the forces of Earth, namely her partner, Jax.
When the Emperor is seemingly defeated, Jax and she attempt to arrest Kano, but the wile crook escapes to Outworld, where he pledges allegiance to Shao Kahn and offers to aid in the Emperor's plans of invasion.

When Kahn launched his attack on the Earthrealm, Sonya was protected from the decimation of souls, along with several other "chosen" warriors. As a soldier for Earth she was granted theportunity to battle Kano once more, famously tossing him from a skyscraper rooftop in a seemingly fatal encounter.

With Kano defeated, and Shao Kahn fought off, Jax and Sonya's Outerworld Investigation Agency dedicates itself to the broad task of protecting Earth from interdimensional threat, while also seeking to eradicate the remaining presence of the Black Dragon clan. When Shinnok began his war on the Elder Gods, Sonya and Jax were again thrust into combat, bringing her face-to-face with Kano's right-hand man, Jarek. The duo emerged victorious and inducted a new member into the OIA, a restored Cyrax.

Sonya and the OIA were forced once again to spring to action when the Earth's protectoral god, Raiden, delivered news of the Deadly Alliance between Shang Tsung and Quan Chi. The villainous pair's victory over Earth's warriors included the deaths of Sonya, Jax, and their comrades, who were all resurrected as the pawns of the newly returned Dragon King, Onaga. Sonya and her allies were freed from the monster's control by the spirit of Liu Kang, and the soul legion, Ermac.

With Onaga defeated, Sonya and Jax resume their roles with the OIA, bringing them into conflict with the newly formed clan of cyber-warriors, the Tekunin.
When Jax disappears on a recon mission, Sonya begins tracking the demigod, Taven, who had been captured by Sektor when she battled his Tekunin warship. Their encounter ends in antagonism, but Sonya's concern remains with the predicament of her missing partner. The conclusion of these events, which occur in 2006's Armageddon, remain unknown.

When Worlds Collide...
When a Green Lantern died during the merging of realms, the ring sought out a new host of worth and will -- special forces lietuenant, Sonya Blade! Though the ring grants her fantastic power, with the realms restored she is forced to use it sparingly, having no access to the central battery of Oa.

As distasteful as the balance of quality and quantity in the final product has been, the vague conceptual endings remain a highlight. Scenarios that bring together ideas from both universes, like Sonya as a Green Lantern, really is a very fun notion, and great fodder for a convicted sequel!

Allies: Jax, Johnny Cage, Cyrax, Kenshi, Raiden
Enemies: Kano, Mavado, Sektor, Jarek

Shang Tsung (Evil)
First Appearance: [Mortal Kombat]
Year One: [1992] Group Affiliation: [Outworld]
2008 Rank: [#2] Cumulative Rank: [#19]
Win Percentage: [71.43%] Our Odds: [75%]

Translation: Mordred with a higher success rate, and adult enemies!

Secret Origin...
Said to have been taught the mystic arts by the Emperor himself; Shang Tsung has maintained his existence and youth for hundreds of years through the regular consumption of souls. This greedy pursuit has brought the sorcerer into conflict with many warriors, such as the expert swordsman, Kenshi, whom he fooled into unlocking a family crypt within which held the souls of many powerful fighters.

As Shao Kahn's servant in Earthrealm, Shang Tsung oversaw the tournament during Outworld's most promising age. Observing the victory over then-champion, Kung Lao, by the Shokan warrior-prince, Goro; Tsung was responsible for bringing Outworld to the very brink of victory over five hundred years of fighting.

When Liu Kang defeated the champion in the vital tenth tournament of Outworld's tally, he ensured the safety of Earthrealm for at least another ten generations, by law of the Elder Gods. The treacherous sorcerer would not be so gracious in defeat, however, and retreated to Outworld where he and the Emperor began a manipulation to lure Earth's warriors to their dark realm, while plotting an invasion free from the rules of the tournament.

Konquests & Mythologies...
When Goro suffered his first defeat as champion of Mortal Kombat, Shang Tsung faced Liu Kang in battle, only to be defeated, also. The sorcerer fled to Outworld, where Shao Kahn and he plotted to lure the fighters into another tournament, this time staged on the grounds of the Emperor's dark realm. Shang Tsung pursued a plot of revenge, but once more failed to defeat Liu Kang in battle.

When Shao Kahn launched a full scale invasion on the realm of Earth, Shang Tsung was granted a final opportunity at redemption. Despite the turmoil of Outworld's invasion, Liu Kang again emerged victorious, forcing the sorcerer and his master to return to their realm defeated. Sometime after this, Shang Tsung was offered an alliance by Quan Chi, who proposed they combine their unique skills to resurrect the long forgotten invincible army of the Dragon King.

Together they succeeded in defeating and seemingly killing Liu Kang, Shao Kahn, and the forces of Earth, despite their suspicions of each other, but were challenged by Raiden, in the final hours before the return of Onaga. Upon the resurrected Dragon King's arrival, the trio formed a new alliance in desperation, but overwhelmed by Onaga, despite their combined powers and a suicidal expulsion of energy by Raiden.

The god's sacrificial blast inadvertently killed Shang Tsung, but returned his spirit to Shao Kahn, to whom he had pledged his soul hundreds of years before. Kahn's apparent death was in fact inflicted upon a decoy, and upon his resurrection, Shang Tsung pledged allegiance to Shao Kahn, awaiting an opportunity to harness new abilities, perhaps those of Blaze, to free himself. Until then, he would be bound to Kahn's alliance of evil, formed with Quan Chi, Onaga, and Shinnok.

When Worlds Collide...
Defeated by the powers of Shazam; Shang Tsung uses the blood on a torn piece of Captain Marvel's cape to embue a Tarkatan test subject with the same powers. The evil sorcerer uses his magic to create an army of mystically powered, savage warriors, with which he will dominate the realms.

I'm not sure I'm particularly comfortable with the implied pseudo-science of blood, or even Shang Tsung's ability to actually replicated powers conceived by the Wizard Shazam, but it's a fun ending, none the less! In a way, it almost seems to recall the ambitions of Shang Tsung's desire to aid in the resurrection of Onaga's invincible army, combining it with references to experimentation that gave birth to the fleshy minor character, Meat.

Allies: -
Enemies: Liu Kang, Kung Lao, Quan Chi, Onaga, Shao Kahn, Raiden, Kenshi

Liu Kang (Good)
First Appearance: [Mortal Kombat]
Year One: [1992] Group Affiliation: [Shaolin Monks]
2008 Rank: [#150] Cumulative Rank: [#354]
Win Percentage: [0%] Our Odds: [100%]

Translation: Think seveneties Richard Dragon, when a martial arts characters actually had a purpose! (Not quite as smart as Rich)

Secret Origin...
Trained by legendary Outworld drunken master, Bo' Rai Cho; Liu Kang was a Shaolin monk of the Temple of the Order of Light destined as one of the last descendents of Kung Lao to represent the Order in the sacred tournament of Mortal Kombat. Chosen to defend the final generation from a tenth victory by the forces of Outworld, Liu Kang not only faced the undefeated champion, Goro, but also the treacherous sorcerer, Shang Tsung, who had corrupted the competition.

Konquests & Mythologies...
Liu famously put an end to Goro's reign as champion of Mortal Kombat, defeating both the Shokan Prince, and his master, Shang Tsung, as well. His victory served to delay Shao Kahn's invasion plans only briefly, resulting in an attack on the Shaolin Wu Shi Academy by Baraka and the Tarkatan hordes. Both he and his martial arts brother, Kung Lao, fend off the assault before joining Raiden and the forces of light in Outworld to take the fight to the Emperor.

Aided by the Emperor's adopted step-daughter, Kitana, the forces of light triumphed over Shao Kahn. Despite Liu Kang himself defeating the Emperor, the villainous warlord would survive to launch a full scale invasion on Earth using a technicality facilitated by the resurrection of the Queen of Edenia, on Earth.
Kitana joined the fight against Shao Kahn and her resurrected mother, who had been corrupted in the Netherealm. Victory was once again Liu Kangs when he challenged and defeated Shao Kahn in kombat for a second time, forcing he and his armies to return to Outworld.

When the fallen Elder God, Shinnok, returned from banishment in the Netherealm to wage war on the gods through the liberated realm of Edenia - Liu Kang once again returned as champion of Mortal Kombat. Driven in part by a desire to rescue the captured Princess Kitana, Liu battled the powerful god as he had other warriors, proving victorious in kombat once again. The brave victory earned him a marriage proposal from the flirtatious princess, but with the burden of being champion of Earthrealm, Liu declined the royal invitation.

When Quan Chi proposed an alliance between he and Shang Tsung, the pair hatched a scheme to ambush Liu Kang whilst he trained at the Wu Shi Academy. Disguised by magic as Kung Lao, Tsung launched his attack, gaining the upper hand by way of intervention from Quan Chi. As the Deadly Alliance, their second act was to murder Liu Kang, allowing Shang Tsung to obtain the soul of his mortal nemesis.

When Raiden sacrificed himself in battle against the resurrected Dragon King, he inadvertently succeeded in killing Shang Tsung, and freeing the many souls he had consumed. While Kang's spirit wandered Outworld, his body was reanimated by a darker reborn Raiden, used as a tamed zombie pawn.
His spirit-form finds an ally in the legion being, Ermac, who aids him in his quest to save the forces of light who were killed by the Deadly Alliance and resurrected in servitude to Onaga. Despite his best efforts, he is unable, however, to find a way to be reunited with his decaying, enslaved body.

Liu Kang's fate beyond Armageddon remains unknown.

When Worlds Collide...
Upon unlocking the secrets of the Rock of Eternity, Raiden comes to understand the functionality of it's powers. He uses them to create a champion fashioned in same vein as Black Adam and Captain Marvel, using the powers of Earthrealm's pantheon of gods as inspiration. Liu Kang, embued with these new ethereal powers, need only cry his secret phrase to be enhanced, "Mortal Kombat!"

As with the Shang Tsung ending, I'm a little uncomfortable with the idea of influences other than the Wizard Shazam's (or appropriate designate) divvying out the Captain Marvel powers. Still, as with the other endings that collide characters with a concept from their opposing realm, it's quite fun!

Allies: Kung Lao, Raiden, Kitana, Bo' Rai Cho, Kai, Nightwolf
Enemies: Shang Tsung, Shao Kahn, Goro, Quan Chi

Jackson "Jax" Briggs (Good)
First Appearance: [Mortal Kombat II]
Year One: [1993] Group Affiliation: [Special Forces]
2008 Rank: [#262] Cumulative Rank: [#588]
Win Percentage: [0%] Our Odds: [80%]

Translation: A militant version of Cyborg if he voluntarily had his daddy glue big pieces of metal to his body! Awwww yeeeeah!

Secret Origin...
Major Jackson Briggs was assigned to work alongside Lieutenant Sonya Blade after losing an entire Special Forces unit during a prison escape by members of the criminal organization, the Black Dragon clan. Having battled the clan's leader, Kano, into other realms, Jax is fuelled with a similar desire to his partner's to see justice done, but his method is far less impulsive.

When Sonya's pursuit of a once again escaped Kano inadvertently connects her to the ancient tournament of Mortal Kombat; Jax is forced to begin a search and rescue. When Shang Tsung's tournament island disappears, it is the surviving Johnny Cage who helps Jax return to Outworld, this time to rescue his partner.

Konquests & Mythologies...
Utilizing prototype cybernetics, Jax was among the first Special Forces agents to engage in interdimensional travel while pursuing the Black Dragon after an escape that costs the lives of multiple Agents. Jax succeeded in picking his way through No Face, Tasia, Tremor, Jarek, and eventually Kano, but both the Black Dragon leader, and his right-hand man, would prove difficult to detain.

Sonya's disappearance leads Jax back to Outworld where she and Kano were taken prisoner by the Emperor, Shao Kahn. The Major succeeds in discovering his partner, and upon their return to Earthrealm, they begin taking measures to prepare for an expected fullscale invasion by the forces of Outworld. Though ignored by their superiors, the pair prove right, and join Raiden and his forces of light in defending the survivors of Kahn's exterimnation squads.

Fitted with a new model of cybernetic arm enhancements, Jax, and Sonya, succeed in helping fend off the assault, earning the recognition of their superiors and peers. As a result of the event they become founding members of the Outerworld Investigation Agency, set-up to defend and anticipate threat of an interdimensional concern. Jax again follows his partner into trouble when the OIA become involved in defending Earth and Edenia from the fallen Elder God, Shinnok's, rise from the Netherealm.

The conflict of Shinnok's war against the gods brings the Special Forces duo into a brief alliance with Kano's successor, Jarek. The alliance is short lived and Jax comes into conflict with the criminal, who ultimately escapes. The OIA also make a discovery of a converted cybernetic Lin Kuei warrior called Cyrax, whom they aid in the restoration of his humanity and independent consciousness.

When the Deadly Alliance rise to threaten the realms, Jax finds himself distracted by the disappearance of his agents, Kenshi and Cyrax, and the revelation that Hsu Hao, a Mongolian recruit, was in fact a kamikaze double-agent working for the Red Dragon clan. Jax aids in combatting the forces of the Deadly Alliance, while also finding time to brutally kill Hsu Hao with the removal of a cybernetic heart implanted to disguise weaponry. Despite the victory, Jax is among the Earth heroes to perish at the hands of Shang Tsung and Quan Chi, only to be resurrected in the service of the Dragon King upon his return.

Jax was liberated by the spirit of Liu Kang and Ermac, but later disappeared during a mission to investigate the crash site of a Tekunin Warship. The implication that the Tekunin leader, Sektor, might have used Jax' cybernetics to possess him, is but one possible outcome of an as yet undetermined fate.

When Worlds Collide...
Jax was mortally wounded in battle with the warriors of the DC Universe.
In order to survive he submits himself to mass cybernetic reconstruction, endowing himself with new, fully cybernetic enhancements. Though armor plated and more powerful than ever, Jax' gambit comes with the cost of his humanity.

The cost of humanity seems to be being interpreted in a quite wide range of ways online. While it might simply allude to the radical physical (and mental) change of reaplacing so much organic matter with metal, there is the MKA-esque conclusion that suggests some sort of more literal characterization.

About all I can offer is that he has not become a Teen Titan, which strikes me as peculiar, but presumably sponsored by some sort of cartoon episode.

Allies: Sonya, Cyrax, Kenshi, Johnny Cage, Raiden
Enemies: Kano, Jarek, Tremor, Hsu Hao, Sektor

Princess Kitana (Good)
First Appearance: [Mortal Kombat II]
Year One: [1993] Group Affiliation: [Edenia]
2008 Rank: [#105] Cumulative Rank: [#240]
Win Percentage: [50%] Our Odds: [85%]

Translation: Ares conquers Themyscira; drives Hippolyta to suicide; raises Wonder Woman as his own; lives to regret it. Karma, bitch!

Secret Origin...
Tens of thousands of years old, Princess Kitana is the daughter of King Jerrod and Queen Sindel, former rulers of the realm of Edenia. When she was but a child the warlord Emperor Shao Kahn invaded the realm, successfully merging it to become but a forgotten memory in the darkness of Outworld.

Her father died by Shao Kahn's hand, but her mother, who was forced to marry the Emperor in an associative political sham, eventually committed suicide.
This act allows Kahn to later see to the corruption of her soul, facilitating a resurrection that allows him to enter the Earthrealm. Kitana's knowledge of the events appear sacattered, but upon the arrival of Earthrealm's warriors in Outworld, she is granted the opportunity to rise up against her tyrannical step-father, and begin a battle to free Edenia.

Konquests & Mythologies...
When the warriors of Earthrealm arrive in Outworld, Kitana aids them, finally revealing her loyalties to truly lie with her lost homerealm of Edenia. Caught out by her conniving "sister" Mileena; truthfully a hideous doppelganger; the Princess is forced to join the battle proper, fighting her clone to a brutal defeat.

When Kahn finally launches his fullscale invasion on the realm of Earth, Kitana joins Raiden, Liu Kang, and the forces of Earth in attempting to curb his efforts. Kitana is able to sway the loyalty of her former bodyguad, Jade, while also using her connection to her mother, Sindel, to bring about an end to the battle. With Kahn driven back into Outworld, the forces of Edenia are able to capitalize, liberating their own realm from the tyrant's clutches. Celebrations are short lived, however, as the restored realm becomes a launching pad for the fallen Elder God, Shinnok, to begin a war against the gods who banished him to Netherealm.

Kitana is briefly taken prisoner, raising the ire of Earth's champions, but the Edenian Princess soon rejoins the fight. She defeats her surviving doppelganger, Mileena, once again, while aiding the forces of light in driving Shinnok back to the depths of his hellacious domain. The defeat ensures the continued prosperity of Edenia and while Kitana's proposal for Liu Kang to become her royal husband goes unfulfilled, she succeeds in ushering in a truce with the powerful Shokan and their Prince, Goro.

Peace proves shortlived, however, as Shinnok's minion, Quan Chi, returns as part of the Deadly Alliance with Shang Tsung. Kitana seeks training from the Outworld master, Bo' Rai Cho, whilst joining the warriors of Earthrealm in avenging a murdered Liu Kang and protecting the integrity of the realms from the pair of sorcerers. Alas; her efforts prove fruitless as she joins the other warriors in their death, only to be resurrected as a pawn of the Dragon King, upon his return in Earthrealm and defeat of the Deadly Alliance.

Kitana is restored by the efforts of Liu Kang's unwavering spirit, and the soul creature, Ermac. Kitana returns the favour by dedicating herself to the protection of Liu Kang's soul, seeking a way to reunite it with his body.

When Worlds Collide...
After suffering mass losses in Outworld; the surviving warriors of Edenian seek asylum in Earthrealm. Raiden grants them jurisdiction over Shang Tsung's island, where Kitana and her people can remain unseen by humanity. In honor of the Edenian god they rechristen their home, the former grounds of the Mortal Kombat tournament, Argus Island.

I don't think the parallels between Wonder Woman and Kitana were lost on anyone, but this strikes me as one of the least interesting endings. Other characters, like Baraka, suffer fairly brief concepts, but for MK fans, the already convoluted positioning of well known details is further complicated by the use of Shang Tsung's previously lost island. It's a minor quibble, but one that's there. Of all the endings, Kitana's inspires some of the least intrigue for a sequel.

Allies: Liu Kang, Sindel, Jade, Raiden, Kung Lao, Bo' Rai Cho
Enemies: Shao Kahn, Mileena, Onaga, Tanya, Rain

Raiden (Good)
First Appearance: [Mortal Kombat]
Year One: [1992] Group Affiliation: [Heavens]
2008 Rank: [#31] Cumulative Rank: [#54]
Win Percentage: [40%] Our Odds: [80%]

Translation: Black Lightning becomes a New God! Bzzzttt!

Secret Origin...
Among Raiden's secrets is his post at a previous realm that was lost during the fall of the Elder God, Shinnok. This indescretion is one that earns Raiden a special rivalry with the banished ruler of the Netherealm, whose path has crossed Raiden more than once, and informs his zealous defense of the Earth.

A god of thunder and lightning - Raiden is the chosen protector of the realm of Earth. Though sworn not to interfere in the destiny of mortals, the compassion Raiden experiences for humanity has characterized his tenure as one tumultuous ride. Ready to sacrifice godhood (or Elder godhood) for the sanctity of the human race, Raiden has often fought among the humans as a mortal himself.

Raiden gathers the greatest warriors of Earth, not only to fight in the ancient tournament of Mortal Kombat, but to meet head-on threats from other domains, as well.

Konquests & Mythologies...
Prior to obvserving him in Outworld's attempt at a tenth tournament victory; Raiden had dealings with the Lin Kuei warrior, Sub-Zero, as he struggled with the moral quandry of serving his clan and their employer, Quan Chi, and the greater good demanded by Raiden in his attempts to prevent the schemes of Shinnok.
The treachery of Shinnok's necromancer would ultimately bedevil both Raiden and Shinnok as replica medallions entered circulation to distract from the true amulet said to have been created by Shinnok millenia ago.

As one half of the Deadly Alliance, Quan Chi would use the true amulet in his attempts to control the invincible army of the forgotten Dragon King. Unbeknownst to all, of course, was a plot being hatched by the spirit of the very ruler, who would return to life to steal victory and reclaim his amulet and army.

Raiden accompanied the warriors of Earth to Outworld upon the Emperor's sham challenge after Liu Kang proved victorious over Goro and Shang Tsung in Mortal Kombat. Though the forces of light would emerge victorious, Raiden's ignorance allowed Shao Kahn for hatch a plot to launch a fullscale invasion on the Earth upon the resurrection of a corrupted Sindel in that realm. When the Elder Gods refused to intervene, it was then that Raiden made a sacrifice of his immortality.

The gambit would pay off as Raiden's champions once again succeeded in fending off the forces of darkness, but an invitation to ascend to the status of Elder God is short lived. Raiden is among the few gods to escape Shinnok's wrath when he begins a war on the gods who banished him to the Netherealm -- an assault that nearly costs Raiden's wind manipulating counterpart, Fujin, his immortal life.

When the Deadly Alliance succeeded in killing the warriors of Earthrealm, Raiden was the only one left to stand against them. He proved a match for the pair, but when the resurrected Dragon King returned to reclaim his throne in Outworld, the protector god opted to forge an alliance of desperation with the two sorcerers.
Their combined might proved insufficient against the Dragon King, even when Raiden gathered his ethereal energies to performed a suicidal attack.

Though he would reform in the Heavens, Raiden's sacrifice has corrupted him with a new darkness. This new attitude cast ire in the direction of the manipulated warrior, Shujinko, who accidentally unleashed Onaga on the realm of the living once more, and saw Raiden desecrate Liu Kang's grave to raise his body as a zombie pawn to his whims. This corruption leads to a brief alliance with the Earth's nemesis' in an effort to protect the realm from Armageddon and any further attacks from the evils concerned.

When Worlds Collide...
His time in the DC Universe had somehow changed Raiden, who, upon returning to Earthrealm, found himself greatly weakened beneath the glare of Earth's yellow sun. Quan Chi seized on the opportunity, offering the god an amulet containing a mysterious green stone that could restore his power, in exchange for his servitude. The choice forces Raiden to decide between mortality, or evil.

Yes, this reaction to Earth's son is polar opposite to Superman's, but that does not make Raiden Bizarro. This conclusion, like some other details, manages to be a surprising throughline from recent iterations of the Mortal Kombat franchise.
Raiden's dance with the dark side has been an on-again/off-again relationship dating back to his sardonic condemnation of the Earth in the original 1992 game. Apparently all it took was the merging of Shao Kahn and the "real" Darkseid to push him over the edge, although, I'm sure Quan Chi had a hand in it, too, what with the convenience of his suspiciously kryptonite-esque solution.

Allies: Liu Kang, Kung Lao, Fujin, Johnny Cage, Sonya, Jax
Enemies: Shao Kahn, Shinnok, Shang Tsung, Quan Chi, Onaga

Kano (Evil)
First Appearance: [Mortal Kombat]
Year One: [1992] Group Affiliation: [Black Dragon]
2008 Rank: [#29] Cumulative Rank: [#91]
Win Percentage: [20%] Our Odds: [80%]

Translation: A little Dr. Light attitude; a little Deadshot fashion sense; a little Tasmanian Devil accent; a lot irredeemable bastard!

Secret Origin...
Involving himself in crime from a young age, Kano was an orphan who grew to become one of the world's most wanted men. His role as the leader of the ancient Black Dragon clan earnt him the attentions of the US Special Forces who he made special attempts to embarass. Kano was responsible for murdering the partner of Lt. Sonya Blade, and an entire unit overseen by Maj. Jackson Briggs. Kano's rivalry with the pair, particularly Sonya, has continued to influence his path, which ultimately involved bargaining his way into a position as General within the Outworld armies of Shao Kahn. Kano's expertise in weapons, technology, crime, and fighting, all prove as invaluable as his inherent penchant for survival and cunning.

Konquests & Mythologies...
Pursued by Sonya; Kano entered the Mortal Kombat tournament to escape his jailers and seek the legendary treasures said to be stowed on Shang Tsung's island. The irony of Kano's predicament was a situation that forced him to form a brief alliance with his arch-rival, Sonya, in a bid for survival against Prince Goro, and the savage wastelands of Outworld.

Captured after being trapped in Outworld via Shang Tsung's portal, Kano and Sonya became prisoners of the Emperor, only to be liberated by Sonya's partner, Jax, and the forces from Earthrealm. Kano, taken into custody, was able to escape deeper into Outworld, where he convinced the Emperor that his knowledge of Earth's weaponry would be valuabe in the invasion he was planning.

During the decimation of Earthrealm, Sonya Blade would have her chance to gain revenge against the Black Dragon warrior. Their infamous battle was said to have taken place atop a skyscraper roof, where, after seemingly gaining the upperhand, Kano was plunged to his doom by a head scissor that launched him to the streets below. Near death, fortunate smiled on Kano, as the centaur warrior, Motaro, was nearby to administer mystic healing.

Kano was to be one of the few men to witness the apparent downfall of Shao Kahn when the Deadly Alliance of Shang Tsung and Quan Chi launched an attack on a decoy. Despite proving to be a competent General for the Emperor, responsible for driving off the armies of Edenia, Kano pledged immediate allegiance to the new Outworld powers. Unknown to Kano, Quan Chi had employed the services of rival clansman, Mavado, with the promise of an opportunity to battle his Black Dragon counterpart.

Mavado's victory would force Kano into imprisonment once more, this time within the scientific fortress headquarters of the Red Dragon clan. There, Kano was subjected to torturous experiments researching the merger of man and dragon. Kano proves able to escape, benefitting once again from an unpleasant situation, now in the possession of strange new abilities.

When Worlds Collide...
Though the manipulative rage energies released into the chosen warriors of each realm was dissipated upon his defeat, they had already driven Kano to madness. Fuelled by the insanity of his anger, Kano distances himself from his allies and enemies alike, donning a Joker-esque mask of make-up, and a mantra that calls for the death of the sorcerer Shang Tsung.

Again, this conclusion, while not very expansive, offers a very interesting opportunity to blend certain concepts from the two universes. In our lead-up hype to the game, we saw fit to match some of the street level criminals of the MK universe with DC counterparts [ie; Round 7]. Jokano could surely be an interesting twist for a sequel game, and it's always interesting to see the villains of each universe squabble amongst themselves!

Allies: Jarek, Shao Kahn, Quan Chi
Enemies: Sonya, Jax, Daegon, Mavado

Baraka (Evil)
First Appearance: [Mortal Kombat II]
Year One: [1993] Group Affiliation: [Outworld]
2008 Rank: [#120] Cumulative Rank: [#280]
Win Percentage: [0%] Our Odds: [50%]

Translation: Bizarro would am sure to hate Baraka!

Secret Origin...
In the wastelands of Outworld roam a species of nomadic violent warriors called the Tarkata. Born of relations between oni demons and denizens of Outworld, these mutant creatures possess savaged organic weaponry - such as retractable blades in their wrists - and an insatiable lust to use them. Though unrefined, the Tarkatan warrior called Baraka has proven his worth against the greatest warriors from across the realms -- even a descendent of the great Kung Lao!

Despite his erratic and savage nature, Baraka leads the other Tarkata in the service of the Emperor, Shao Kahn, making up a value number of his vast army.

Konquests & Mythologies...
After Liu Kang's victory in his first Mortal Kombat; Baraka led the Tarkatan hordes in a slaughterus assault on the Shaolin Temples of the Wu Shi Academy. The attack sent a vile message to the warriors of light, who were then duped by Shao Kahn into attending a challenge in the realm of Outworld. The plot would ultimately end in the Emperor's defeat, as would a subsequent invason on the Earthrealm, in which Baraka plays a minimal part.

Baraka travelled alone, only to return during Shinnok's ascendance in Edenia, where the Tarkatan warrior accepted Quan Chi's attempts to lure him into his service. Baraka clashed with the Shaolin Monk, Kung Lao, only to ultimately turn on his new master.

Upon the Dragon King's return to the realm of Outworld, the nomadic warrior would find yet another new master. Seemingly a passenger to events once again, Baraka would unwittingly have significant influence on the battle in Outworld, freeing the mutant clone, Mileena, who would in turn delay Edenian forces by posing as the woman she was created after, Princess Kitana. The act is but one of Baraka's love-hate encounters with the mutant clone.

When Worlds Collide...
Dark Kahn's defeat seemingly puts an end to the permeating rage his dark energies inspired in the chosen warriors. This, however, proves untrue for Baraka and the endless hordes of Tarkatan warriors. In them the rage grows, inspiring a new level of bloodlust that inspires a tradition of smearing the blood of their enemies across their mishapen foreheads. Red is their colour as they march across the realms, destroying indescriminitely.

Even in a hypothetical ending in a game of little consequence, Baraka struggles to really get a break. Despite being one of the most vivid creations unique to Mortal Kombat, the Tarkatan warrior just never seems to get a break. His original ending described his turn on Shao Kahn that led to his reign as King Baraka, master of mutants. While the aspirations have remained, it seems Baraka is stuck in an endless cycle of meaningless servitude and betrayal.

Here he manages to avoid playing the betrayal-monkey, but loses identity in the mass of Tarkatans whose design disappointingly took on unexpected similarity post-MKII. Should "MK8" find it's way to shelves sometime in the next couple of years, we can only hope Baraka gets a shot at a more involving and individual role. He is an icon to be sure, but one that deserves more.

Allies: Shao Kahn, Mileena, Onaga
Enemies: Kung Lao, Mileena, Quan Chi

Shao Kahn (Evil)
First Appearance: [Mortal Kombat II]
Year One: [1993] Group Affiliation: [Outworld]
2008 Rank: [#7] Cumulative Rank: [#26]
Win Percentage: [80%] Our Odds: [70%]

Translation: Lives in a nightmarish world merged with a paradise and spends his time plotting Earth's destruction from afar. A match made in heaven for Darkseid!

Secret Origin...
Shao Kahn's true history remains unknown, but as an advisor to the Dragon King, it is known that he was responsible for poisoning the ruler before he was able to attain immortality through the blood of an infant dragon. It is said that Shao Kahn was once a force for something resembling good, but since taking the throne, his reputation has grown as one of the fiercest conquerers in all the realms.

As ruler of Outworld he succeeded in merging many realms, most notably the paradise world of Edenia. After killing the Edenian King, he took their Queen as a wife and adopted her daughter, Kitana, but drove the mother to suicide. Despite this, Kahn raises Kitana as his own, until her ultimate betrayal.

Konquests & Mythologies...
Forbidden to enter the realm of Earth by the Elder Gods; Kahn is forced to send his emmisary, Shang Tsung, to represent his desires in the act of Mortal Kombat. For decades a great warrior named Kung Lao defended the realm, but when Shang Tsung assumed great power over the tournament, the induction of Goro saw an undefeated streak for Outworld over nine generations -- five hundred years!

With the vital tenth tournament providing Shao Kahn and his armies free entry into the realm of Earth, it is the emergence of Kung Lao's descendent, Liu Kang, that puts an end to Outworld's campaign. Despite the defeat of Goro and Shang Tsung; the Emperor launches several contingencies, namely a challenge to the warriors of Earth, whom he provokes with assaults on the Shaolin Temples, and convinces must attend or suffer a defeat through forfeit.

Kahn would ultimately taste the same defeat dealt to his minions, but the Emperor's grand schemes included a deal with Shinnok to resurrect the corrupted soul of his dead Queen, Sindel. The mystic plot allowed Kahn to breach the threshold to reclaim his wife from Earthrealm and lay waste to it, in the process.
His extermination squads spread across the realm as all but a protected few are consumed in the relentless destruction of body and souls.

Liu Kang succeeds in defeating the Emperor once more, while Princess Kitana, reunited with her mother, frees Sindel of the Emperor's influence. This not only forces Kahn back to Outworld, but facilitates a rebellion that finally seperates Edenian from the dark realm of Outworld. The defeat weakens Kahn greatly and forces him to refocus his attentions on retaining the throne of Outworld.

When Shang Tsung and Quan Chi form the Deadly Alliance, Shao Kahn is their first target. Seemingly killed by the two; Kahn secretly hid in his weakened state, leaving a decoy to be destroyed by the sinister sorcerers. After tempting the Shokan Prince, Goro, back into his service, Kahn returns to reclaim his title, now taken by the resurrected Dragon King. Kahn proves successful in capitalizing on the successes of the Earth warriors, but come Armageddon, is forced to forge an alliance with all who would seek to steal his throne.

When Worlds Collide...
Too powerful to remain left unchecked, Shao Kahn is banished the limbo prison of the Phantom Zone. There, the energies of this strange universe embue the Outworld Emperor with an increasing strength. Kahn easily breaks free from the prison realm, bringing with him the countless Kryptonian criminals imprisoned throughout time. Grateful for their release, this army of powerful warriors pledge swarn allegiance to kneel before Shao Kahn.

It was the militant parallels of Shao Kahn and General Zod that led to our pairing in the speculative lead-up to the game [Round 10], so it seems all too fitting that Kahn's final fate lie in the Phantom Zone. An ending like this might be too expansive to follow-up on under conventional approach, but like others, it's an intriguing prospect. Those interested in the implications of an army of potentially evil Kryptonians could check out Geoff Johns' New Krypton storyarc currently running in issues of Superman, Action Comics, and Supergirl.

Frankly, I'm still a little disappointed one of Superman's "heroic brutalities" wasn't the summoning of a wacky two-dimensional pyramid portal to the Phantom Zone, but what're you gonna do? Fight mechanics just aren't MK's thing!

Allies: Reiko, Reptile, Baraka, Goro, Kintaro, Motaro
Enemies: Raiden, Shang Tsung, Onaga, Quan Chi, Liu Kang


For more on Mortal Kombat versus DC Universe, check out the official website, our Q&A interviews with Jimmy Palmiotti and Hans Lo, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, dark kahn, bonus one, two, three, & four!

Wednesday, November 05, 2008

SHIPPING LIST: NOVEMBER 05, 2008
You can probably find complete shipping list updates on most major comics sites. Consider this an opportunity to either do all your info-shopping in the one place, or get a speculative perspective on what might be worth checking out. These are untested reads. Secret Wars on Infinite Earths can offer no guarantee or endorsement of quality. These are simply titles that may be of potential interest. Some items may ship late.

The Infinite Wars now has a gift shop!
Now you'll find Amazon purchase links to hardcovers, trade paperbacks, and other collections, not only on regular entries -- but also new releases at the bottom of the Shipping List, and now a whole catalogue of potential purchases via the Infinite Wars: Amazonian Gift Shop. [Men are also welcome!] By shopping with Amazon via our purchase links, you not only find yourself a great deal, but also sponsor future entries on the Infinite Wars.

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Kirkmanifesto...
AUG084270 2000 AD #1607 $4.50
AUG084271 2000 AD #1608 $4.50
AUG082247 BACK TO BROOKLYN #2 (OF 5) (MR) $2.99
JUL084339 DRAGONBALL COLLECTORS ED HC VOL 01 $19.99
JUL084338 DRAGONBALL Z COLLECTORS ED HC VOL 01 $19.99
APR082171 DRAIN TP VOL 01 (MR) $16.99
SEP080031 GIGANTIC #1 (OF 5) $3.50
SEP084134 GRANT MORRISONS DOCTOR WHO #2 $3.99
SEP082215 LIQUID CITY GN $29.99
SEP082253 LUCHA LIBRE #6 $6.99
SEP083746 MICHAEL TURNER TRIBUTE GN $8.99
SEP084146 TANK GIRL VISIONS OF BOOGA TP $17.99
SEP084185 TINTIN HARDCOVER BOXED SET (RES) $150.00

Thin and Crispy...
SEP080140 ADVENTURE COMICS SPECIAL GUARDIAN #1 NEW KRYPTON $2.99
SEP082314 AMAZING SPIDER-MAN #576 $2.99
SEP082392 CABLE #8 $2.99
SEP082329 CIVIL WAR HOUSE OF M #3 (OF 5) $2.99
SEP080103 EL DIABLO #3 (OF 6) $2.99
SEP082371 PUNISHER WAR JOURNAL ANNUAL #1 $3.99
SEP080212 SANDMAN DREAM HUNTERS #1 (OF 4) (MR) $2.99
SEP080105 SECRET SIX #3 $2.99
SEP080101 SGT ROCK THE LOST BATTALION #1 (OF 6) $2.99
SEP080138 SUPERMAN SUPERGIRL MAELSTROM #1 (OF 5) $2.99
SEP080205 TOP 10 SEASON TWO #2 (OF 4) $2.99
SEP082318 VENOM DARK ORIGIN #4 (OF 5) $2.99
SEP082403 WEAPON X FIRST CLASS #1 (OF 3) $3.99
SEP082398 X-MEN SPIDER-MAN #1 (OF 4) $3.99

The Deep Dish...
- SEP082330 DAREDEVIL & CAPTAIN AMERICA DEAD ON ARRIVAL (MR) $4.99
Cool your jets, hotshot! Fanboys might still regard the plodding competence of Ed Brubaker's Daredevil and Captain America as some of the best comics on Marvel's catalogue, but this is not a super-spectacular combining the two titles! The European invasion continues with this first-time American presentation of a mature urban mystery told by Italian creators; Tito Faraci (Nick Raider) and Claudio Villa (Tex Willer)! Bellisimo!

- AUG080116 FINAL CRISIS RESIST #1 $3.99
Darkseid's Anti-Life Equation domination of the DC Universe continues within the contained reference space of Final Crisis and it's various spin-offs. Strangely enough, I've come across some not quite sure how to read it, which is a shame. I'm sure many of these commentators have been the same people calling for this kind of approach to the universe-wide crossover in the past. DC's admirable attempts continue in Resist, where the fate of humanity rests with an unlikely collective led by Snapper Carr, Mr. Terrific, Checkmate, and the villainous sheline -- Cheetah! Exactly the kind of bizarre event-driven character interaction that can be one of the greatest advantages of the corporate publisher!

- SEP082344 IRON MAN END $4.99
Looking a tad on the retro side for my tastes, but like all End books, an intriguing prospect! Sweetening the deal is the return of classic writers, David Michelinie and Bob Layton, with Bernard Chang on pencils. A semi-retired Iron Man is forced to don the suit once more as Tony Stark's industrial revolution comes under attack in this series a long-time in the making. For those who came in late: the "End" specials suppose to tell the final stories of their superhero stars. The Micheline/Layton script endured a rare stay in development hell for comics.

- AUG080169 JUSTICE SOCIETY OF AMERICA #20 $2.99
Geoff Johns continues a trademark juggling act that finally brings the Justice Societys of two different worlds into titantic battle! While they struggle over the fate of interdimensonal refugee, Powergirl; Starman embarks on a sub-plot set to have ramifications in the thirty-first century! I've never been a fan of the Legion, but Johns' dedication to the brand, and attempts to win modern readers over with various in-roads (Superman, Superboy-Prime...) is worthy of acknowledgment. As with Final Crisis, DC seems to be doing so much right on paper, even if the sales figures aren't consistently backing that up.

- SEP082354 MARVEL ZOMBIES 3 #2 (OF 4) $3.99
Fred Van Lente continues to unravel the design of the Earth-2419 much as we did last month in this fifth instalment/third numerical in the Marvel Zombies promotional milking! As if following some of our advice, Van Lente sends robotic former-Avengers, Machine Man and Jocasta, into the dimension populated by previously overlooked undead! The zombie Kingpin sets his sights on the heroes, while, presumably, zombie Morbius continues his sinister schemes on Earth-616!

- SEP080106 TERRA #1 (OF 4) $2.99
On the other hand, what's the deal with all these Teen Titans solo spin-offs?...
Alright, alright! You can't blame them for working the brand and with Powergirl and Dr. Mid-Nite guest starring this issue, there's something for fans of the other corners. Never one to really enjoy the Teen books, but Terra looks mildly interesting.

- SEP080095 TRINITY #23 $2.99
Black Adam is sure to be a welcome addition to DC's third and surprisingly modest weekly series rolls on. Presumably the disappearance of the titular trio (Superman, Batman & Wonder Woman) isn't a reference to events in Final Crisis, which is arguably a disappointing response to the event-centric criticisms of Countdown. As resistant as the creators might be to comparison, if I had to choose, this would be the weekly series that's grabbed me the least as a removed, and uninspiringly conventional series.

- SEP082306 ULTIMATUM #1 (OF 5) $3.99
According to solicitations, the end is near! No kidding!
The Ultimate brand continues to flop and slap as it desperately fights the compelling tug of contemporary plumbing. Jeph Loeb continues his whirlwind tour of the hipcat mirror of the "616," gliding noisly through the books like a wanton harbinger of doom. Not that Bendis' quiet crossover 'Ultimate Secret' didn't leave the taste of arse in the mouths of free-thinking humans, anyway. I wonder if Mr. Millar will still be kind enough to do that new Ultimates story he mentioned, or is his time better spent on more prosperous brands?


Know Your Trade...
JUL080155 BOOSTER GOLD HC VOL 02 BLUE AND GOLD $24.99
SEP082462 COUNTER X TP VOL 03 $19.99
SEP082456 DAREDEVIL MILLER JANSON TP VOL 01 $29.99
JUL084339 DRAGONBALL COLLECTORS ED HC VOL 01 $19.99
JUL084338 DRAGONBALL Z COLLECTORS ED HC VOL 01 $19.99
APR082171 DRAIN TP VOL 01 (MR) $16.99
SEP082466 ESSENTIAL HULK TP VOL 05 $16.99
JUL082379 IRON MAN HC ART OF IRON MAN MOVIE $49.99
AUG082467 LAST DEFENDERS TP $15.99
SEP082215 LIQUID CITY GN $29.99
SEP083746 MICHAEL TURNER TRIBUTE GN $8.99
JUL080165 QUESTION TP VOL 03 EPITAPH FOR A HERO $19.99
JUL080168 SHOWCASE PRESENTS WONDER WOMAN TP VOL 02 $16.99
JUL080169 SUPERMAN VS BRAINIAC TP $19.99
SEP084146 TANK GIRL VISIONS OF BOOGA TP $17.99
SEP084185 TINTIN HARDCOVER BOXED SET (RES) $150.00
JUL080172 WATCHMEN HC $39.99
JUL080174 WATCHMEN THE ABSOLUTE EDITION HC $75.00





Monday, November 03, 2008

QUICK FIX MEGAMIX: MORTAL KOMBAT ARMAGEDDON!
Armageddon Intro Video (Midway)
Where: Mortal Kombat: Armageddon When: October 2006
Why: Midway Games How: PS2/XBOX/Wii

Quick Fix...
Two years is a lot of time to find perspective, and for critics of 2006's Mortal Kombat: Armageddon, the release of a new title might just reflect positively on the old.

With Mortal Kombat vs DC Universe already hitting some stores [as of November 13]; facts about the game's minutia are fast coming to light, and to the inevitable dread of some fans, much of this entails very little not already confirmed or assumed prior to release.

From the onset of mainstream internet accessibility in the mid-nineties, Mortal Kombat has been an online staple.
Communities fast took advantage of the interactive opportunity to share their interests in the gaming series, establishing for Midway a strong and vocal fanbase. This online presence has presumably influenced the company's decision to heavily focus it's promotions on an internet audience - something they've done incredibly well. Few brands could be said to tend to their fanbase as successfully as Midway. We discovered this first hand earlier in the year, conducting interviews with MKvsDC writer, Jimmy Palmiotti, and MK producer, Hans Lo.

The importance of drip release details in promotion seems to have backfired on Mortal Kombat more than once. Deadly Alliance and Deception suffered from the cut-off of deadlines, but neither title seemed as damaged to the degree of MKvsDC, which, based on initial reactions, contains few surprises.

The unusually small cast is complimented by only a few character cameos in a storymode far less impressive than the presence of professional comics writers might have suggested. The written voice of characters is hit and miss, but it's the driving skeleton of the mode that falls flat. The result proves surprisingly conventional for a game that seemed all too aware of the conceptual pitfalls of forced confrontation between intercompany rivals. Pseudo-explanations, like the functional RAGE mode, seem to undermine as much as they justify.

A reception like this will seem eerily familiar to fans who've loitered around the series. It echoes Armageddon in particular, albeit with vital exceptions...

Following on from the history of 1995's Ultimate Mortal Kombat 3 and it's 1996 Trilogy upgrade; Armageddon faced the shadow of compilation games typified by poorly balanced gameplay and inattentive story. By reproducing so much of the previous two games' content, the expectation that great secrets were being held within original content, set many-a fan up for a fall.

While Armaggedon addressed the stiff and clunky gameplay of Deception, it did so with almost negligable iteration. "Aerial Kombat" - reminiscent of features from the Shaolin Monks adventure spin-off - failed to distract from the lingering disappointment of stop-starting animation sequences that can leave a player waiting their turn to fight. Arbitrary fight styles did nothing to compliment characters, moving ever further away from the triumphant entry into the "3D" arena that was Deadly Alliance (2002).

One would argue that MK's legacy has always been one of average gameplay.
Even in the technologically limited days of competing for 2D dominance with Street Fighter; Mortal Kombat did not instill the sense of individuality and style it's competition had. Digitized graphics wowed an era of cartoon animation, but as series like Virtua Fighter and Tekken demanded more, the only constant MK could bring with it from history was it's dedication to characters and a plot.

Armageddon's saving grace was undoubtedly a Konquest mode that unfurled the details of story that brought the sixty-plus cast together in one game. Expected details, like establishing biographies, were omitted, as were meaningful character endings, but the Konquest mode still managed to at least flesh out many key characters' involvement in the apocalyptic plot.

As often as it feels like Mortal Kombat under represents the concepts that drive the franchise, it is still the story that's kept my interest.
Kart racing mini-games are a lot of fun and command some crucial replay value (as does multi-player modes), but investment in narrative and concept are the currency by which I would measure a release. It is this that leaves me concerned that MKvsDC might be yet another step down for the franchise, despite it's fundraising interaction with the DC universe, and further incrementalizations on the clunky frustrations of it's stiff gameplay.

I would like to believe there's still a chance we might see something amazing come out of MKvsDC, but that's not something we can confirm today. What we can do is have a little fun, initiate the first video game pseudo-review on the site, and honor the wonderful cast of characters from Mortal Kombat!

Like any comic or film review on the site, we intend to inform as thoroughly as possible, entertain if we can, and unveil glimpses of the product in question. Industrious readers will no doubt be able to find Armageddon's video elsewhere on the internet, but for our spotlight, you'll have to settle for dodgy stills.

Traditionally we would not include content from a video game on the site, but MK's association with comics goes right back to the original game. Not only has the series crossed over into the medium, but is also inspired by many iconic tropes and characters from the superhero super-genre.

The Infinite Wars tries to take all mediums into account in formulating reflections of characters. While the canonical value of Armageddon's intro video can be doubted, it remains an animated representation of what the characters are capable of. We will only observe feature encounters from the video, rather than the many inconclusive skirmishes that can be noted in scene backgrounds.

HOTARU versus LI MEI
Almost the entire core cast meet in a collision of powers, but the first definitive blow is struck by the new guard of MK heroes! In fact, it's a Seidan Guardsman who strikes the first blow, impaling Li Mei on his staff! Those observant enough to track Hotaru as the camera wobbles it's way through handheld frontline photography will notice the amusing struggle the Seidan undergoes in the background, trying to wrench his staff out of his victim.

I would love to know what kind of process went in to plotting the opening sequence. On the surface it's a big dumb fight sequence, but enough attention has gone into the details to populate the area with background sparring, and character details that emerge even outside the feature moments.

I wonder what gave these characters the edge, in terms of being the first to show a definitive blow. Li Mei debuted in 2002's Deadly Alliance, while Hotaru came out of the Order/Chaos sub-plot introduced in 2004's Deception. Perhaps it was simply a function of having the impact of an impalement. Either way...

Winner: Hotaru (Fatality!)

KANO versus KITANA
Two MK veterans take the stage next as classic series villain, Kano, charges in to smack Edenia's princess right in the mouth! Kitana takes another clubbing blow to the head, but retaliates with a couple of kicks, the latter of which sends Kano hurtling off screen!

I suppose if we were to try to rationalize the motivation behind each of these fights, we might perceive the contrast between Hotaru/Li Mei and Kano/Kitana as the different generations of Mortal Kombat. From the four characters' debuts we can draw assumptions of the first two games of the series, and the first two from the (2002) franchise revival. I wouldn't be inclined to read any more into than that, but I suppose it could be observed as a loving acknowledgment of the two eras of the series. Lord knows searching for any more meaning than that will only result in phantom apparitions! Crazy!

Winner: Kitana (Brutality!)

KINTARO versus KITANA
Alas; Kitana's victory is short lived, as with most characters.
Beloved MKII sub-boss and graduate from Kitana's class, Kintaro, sneaks up behind to swat her far into the distance with a Shokan double-fisted uppercut!

I have to admit: I'm a bit of a Kintaro fan!
As much as I would've liked to have seen development in his character beyond snarling and punching, Kintaro's emergence from the dust at the beginning of Armageddon's intro is a classic fanboy moment. He doesn't get a lot of airtime after that, but then, I'm not sure you can really top that!

Winner: Kintaro (Excellent!)

SCORPION versus SUB-ZERO
It's a pair of characters that needs no introduction.
Arguably the faces of the franchise, for better or worst, Scorpion and Sub-Zero are two of the best known characters in American gaming. While the characters have clashed in more than one game, Scorpion's famous vendetta was actually with this Sub-Zero's predecessor, his older brother, now Noob Saibot.

Even so, every fan of the duo will no doubt appreciate the clang of swords as the two charge at each other at the centre of the pack. Sub-Zero's kori blade withstands Scorpion's blows, providing an active defense before the Lin Kuei grandmaster turns the tables, fending Scorpion off to finish him with a jumping axe handle slice that topples the spectre.

The alliance of the famous rivals originally caused a stir during test screenings of Paul Anderson's 1995 Mortal Kombat film. Ironically, the debut of the second Sub-Zero in Mortal Kombat II (1993) produced an ending that was poised to set the pair up as allies. While this was never specifically followed up, the renewel of Scorpion's pursuit garnered hidden truths in MK4, where he earned Quan Chi as a new arch-nemesis.

Winner: Sub-Zero (Superb!)

SHINNOK versus RAIDEN
Previously spotted hovering in the sky, Raiden makes his feature arrival plummeting into an unsuspecting Sub-Zero! Shinnok presses the advantage, using the dark magic possessed by a former Elder God to summon giant skeletal hands from the Netherealm! The hands crush Raiden into the ground, but with his arms free, he blasts Shinnok with lightning!

Shinnok's evil was revealed in the 1997 digitized adventure spin-off, Mortal Kombat Mythologies: Sub-Zero. Plots established there and in MK4; where Shinnok rises to strike back at the Gods who expelled him from the heavens; provided threads upon which subsequent storylines have been developed, namely those surrounding the arrival of the Dragon King!

As the chief boss of Mortal Kombat 4, Shinnok went down in infamy for his immediate playability and borrowed movesets from the rest of the cast. Forced onto the bench in subsequent games, the fallen elder god was one of the characters redeemed in his reincarnation for Armageddon. While slightly enfeebled in his role, the character also enjoys a major appearance in Armageddon's Konquest mode, manipulating protagonist, Taven.

Despite lacking gravity in his first appearance in the beat 'em up franchise, the rivalry between Shinnok and Raiden felt sincere. Raiden was crucial to defeating Shinnok during his initial downfall and his MK4 attack on the realms, making this one of the most weighty fan services in the MKA intro!

Winner: Raiden (Outstanding!)

BARAKA versus KUNG LAO
Mortal Kombat: Gold offered Dreamcast players the chance to play MKII and MK3 characters replaced by new additions in the final build of MK4. Despite adding only six characters, the 1999 update produced many details that have continued to inform subsequent entries. The rivalry established for the game between Kung Lao and Baraka hasn't really been one of them, but is appreciated none the less.

Baraka and Kung Lao appear evenly matched as they exchange and avoid acrobatic blows. A kick from the Shaolin Monk puts distance between he and Baraka, who unsheathes the blades from his arms, before taking the battle skyward!

Kung Lao doesn't hesitate, tackling the Tarkata's mutant claws with a blade of his own. The two swing and block in the allusion to aerial kombat before Baraka finally succumbs to an impaling blow. Though he floats out of control as blood gushes from his chest, Baraka is still able to gain balance, firing off a spark of energy that knocks Kung Lao out of the air!

Despite not being well known enemies in the MK canon, their short lived manufactured rivalry might be alluded to here by their airborne battle.
It was Kung Lao who was said to be responsible for a mortal wound that resulted in a new Baraka design in Gold that featured large staples over a scar on his chest. It insinuated something along the lines of Kung Lao's MKII fatality, which sliced opponents in twain with the razor edge of his hat.

Winner: Draw (Ohhh!)

JAX versus QUAN CHI
With a flourish of sparks coming from his cybernetic enhancements; Jax charges into battle, confronting the necromancer, Quan Chi! The sorcerer avoids his wild swinging blows, but a couple of close quarters strikes trap him in Jax's grip!
The Major snatches Quan Chi's kick and drives his fist into a vulnerable knee with super-enhanced force!

Despite the immense blow, Quan Chi's snapped leg maintains it's integrity, allowing him to regroup to summon skeleton warriors to do his bidding! Jax shatters the animated skeletons with ease, but does not see the Outworld Emperor, Shao Kahn, looming behind him with a giant war hammer...

While this scene doesn't appear to stem from any specific vendettas; Jax, as a lead protagonist, was one of the many heroes who opposed Quan Chi during Shinnok's invasion in MK4, and fell victim to Quan Chi, as part of the Deadly Alliance. Kitana, Kung Lao, Sonya, and other absent characters in Deception were also fatally wounded by the Deadly Alliance, but it's something.

Winner: Shao Kahn (w/ Quan Chi)

SHAO KAHN versus...
Jax is but the first to fall to the Emperor's war hammer!
He strikes indescriminately at nearby warriors, scoring victorious blows against; Reiko, Johnny Cage, and Darrius! Darrius' trajectory brings him in line with hallowed Edenian ground from which a sacred temple emerges.

The towering structure rises from the dirt to finish at the feet of the Outworld Emperor -- a warrior who once succeeded in conquering the realm and merging it with his own. It is an ominous scene that forecasts the impending doom.

While various deductions could be made, it's amusing that Kahn strikes an almost unnoticable blow to Reiko. For a time; MK4's enduring legacy was the question of whether or not Reiko was actually the previously defeated Shao Kahn!
The theory, reasonably enough, came from an animated ending featuring the mysterious warrior emerging from a portal to assume a helmet and throne.

Winner: Shao Kahn (Toasty!)

STRYKER versus MILEENA
Flames emerging from the top of the pyramid signify the coming of Blaze -- a character who appeared as set dressing in MKII, but, as plot would have it turn out, was actually an elemental being created by the Elder God Argus and his wife Delia as a tool to protect the realms from the amassing powers of kombat.

At the foot the pyramid the gathered warriors are all enticed by the presence of the flame. Their gathered stupor is quickly ended as Stryker makes the first move, sucker punching Mileena, before heading up the pyramid!

Winner: Stryker (Brutality!)

KABAL versus STRYKER
The riot cop doesn't get far before Black Dragon survivor, Kabal, makes a dash up the pyramid to challenge. Stryker blocks his kick easily, however, and sends the cybernetically enhanced crook hurtling off the structure.

It's pet peeve time, so the diehards might like to tune out for moment, if they haven't already. In broad terms a baseline logic usually informs the basic abilities and attacks of MK characters, but Kabal, a mortally wounded warrior who survives mutilation with cybernetics, kinda breaks the mould. By MK3 the team might've been running out of broad strokes with which to colour their characters, because Kabal features a range of moves not specifically related to what we can certainly know about his enhancements. One of those was a dash attack that, in the lead-up to MK vs DC, created confusion about whether or not the character was a Flash-styled super speedster.

Throwing the dash move into the MKA intro is a nice enough nod and functional way to initiate the race, but it only feeds that confusion. Granted, the MK team are inclined to canonize odd details, even misconceptions, if they're discussed enough. I would, however, like to think Kabal's respirator doesn't miraculously extend to his legs. Homage to an in-game function is one thing, but as is often the case, it would be nice to see MK invest deeper in the integrity of concepts.

Winner: Stryker (Brutality!)

KANO versus STRYKER
Kabal's criminal clansman, Kano, follows to stop the cop in his tracks with a beam of energy from his own cybernetics! The red beam puts an end to Stryker's climb and punctuates an edict that has so often differentiated the MK brand from it's contemporaries by giving a glimmer of hope for evil.

Winner: Kano (Toasty!)

KANO & KOBRA versus BO' RAI CHO
Bo' Rai Cho takes the initiative to make his charge up the pyramid, but suffers a knife in the back from the Aussie crook. The violent attack proves insufficient to stop the drunken master from Outworld who turns to put an end to the Black Dragon's campaign, unsticking both Kano and Kobra with a flood of vomit!

The pair tumble down the pyramid's many steps.

Winner: Bo' Rai Cho (Brutality!)

SHEEVA versus BO' RAI CHO
The Shokan warrior charges past the slippery stain of Master Cho's bile to strike viciously with an unforgiving flurry of double-fisted strikes! The master withstands three double-blows before taking a dive down the edge of the pyramid, clearing a path for Sheeva.

As you might have gathered, we've entered a bit of a rush period in the anarchic battle. That said, this almost literal translation of the games' trademark arcade "ladders" is arguably the closest thing we've seen to an actual tournament in the past few games.

I wanted to match the frenetic pace of this section of the video by mapping quickly through the brief encounters, but it's a point we'll likely come back to. As MK struggles to compete with the functional quality of other franchises and it's story spirals outward into bigger ideas, one almost wonders if they shouldn't explore the adventure modes as key releases. Shaolin Monks, despite mixed reactions, proved to be a very fullfilling adventure, even if it struggled with honoring established fact within the period it was placed. Games that move forward, more like Armageddon's Konquest mode, would surely be free to shake off those negatives and take full advantage of all the MKSM positives!

Winner: Sheeva (Brutality!)

CYRAX versus SHEEVA
Set up as the one to beat, Sheeva takes a spirit arrow to the back from Nightwolf, as the Special Forces cyborg, Cyrax, looks for the double-team! He leaps onto her back, but is easily shrugged off by the powerful Shokan warrior-woman! Her battles with fellow MK3 alumnists is far from done, however...

Winner: Sheeva (Superb!)

NIGHTWOLF & ERMAC versus SHEEVA
Nightwolf follows up his spirit arrow with the aid of the legion-creature, Ermac!
The pair charge Sheeva, unleashing a non-stop combination of punches that are all blocked as she fends off the assault with two arms dedicated to each.
The towering warrior snatches both opponents by the throat, lifting them high into the air! The offensive pays off, sending both tumbling down the pyramid, but leaves Sheeva vulnerable...

Winner: Sheeva (Flawless Victory!)

KENSHI versus SHEEVA
With Nightwolf and Ermac held in her four-fingered hands, Sheeva's seemingly unstoppable defensive comes to an end as Kenshi drives his expert sword through the exposed torso of the Shokan.

The sword saint spins around his opponent and with a flowing graceful swipe disects her mid-section, seperating her body from her legs with a spray of blood. It's a scene like this - that specifically speaks to the skills that define the character - that makes you long for a more involving and fluid fight mechanic.

For Kenshi to ever live up to his reputation as a master swordsman it would take a major overhaul of the system. This was something we couldn't help but discuss during our Fantasy Fights previews, earlier in the year, where we struggled to justify some characters fight ratings given the limited tangible evidence. It's been surprising how receptive some venues have been to MKvsDC's newest additions, but as reviews of the final game come out, this trademark inadequecy seems to be coming to light.

In interviews it's been suggested that the game deliberately avoids high level gameplay in an effort to endear to players of all skill levels. This latest spin feels more like a marketting exercise than a legitimate claim, particularly given how uninviting and frustrating the now definitive clunky fighting can be.

Winner: Kenshi (Fatality!)

QUAN CHI versus KENSHI
The MK3 kombatants fade away to give wake to the new guard once more!
Quan Chi leaps from lower on the pyramid with twin broadswords drawn, ready for a clash with the master swordsman! He narrowly misses the opportunity to take advantage of Kenshi's assault on Sheeva, but instead finds a worthy opponent.

Kenshi parrys the sorcerer's twin sworded attack, defending each blow with a defensive counter strike of his own. Leaping backward up the pyramid, Kenshi does his best to defend his position on the structure, clutching the top of his sword to create an impenetral steel defensive. A leaping strike briefly turns the tables as Quan Chi is forced to throw both his swords into his counter.

With teeth grit, Quan Chi throws his strength behind individual strikes, looking to chop through Kenshi's defense. With swords crossed over his opponents, Quan Chi is finally able to drive one of his blades through the sword saint's gut!

While only the most general of rivalries occuring between these two characters, they're a hero and villain who are often cited as two of the most promising creations to come from the transitional "3D" period of the series. While only Kenshi emerges from the post-Tobias era, Quan Chi flourished even after his creator was gone, developing into a lead antagonist as half of the 2002 titular Deadly Alliance (with Shang Tsung).

As much as Kenshi's brief appearance honors his unfulfilled status as one of the world's greatest swordsmen, it seems a shame he has to go down to Quan Chi. I might've liked to at least have seen some treacherous magic involved to break the split, which clearly attempts to give Kenshi a fair go, but moves on to other subjects. Granted, undercutting Quan Chi might've been disappointing, but leaving Kenshi to deal with the next fighter might've been a better use of rivalries...

Winner: Quan Chi (Fatality!)

SHANG TSUNG versus QUAN CHI
As Quan Chi looms over Kenshi's fallen body with a sword above his head, it appears as though the blind swordsman's greatest ally, Ermac, has returned to his aid. However, after tossing Quan Chi from the mountain with a telekinetic throw, the legion creature leaps into the air to come crashing down on Kenshi's broken body -- revealing himself to be the shape shifting sorcerer with whom Quan Chi was briefly allied -- Shang Tsung!

We've already talked Deadly Alliance, but even though they're the first characters to really take ownership of central title, it fails to really bring home the gravity of their value. As much as Scorpion and Sub-Zero continue to dominate the market face of the series, and Liu Kang the heroic mantle, one might argue Shang Tsung and Quan Chi have come to define the series from within the fiction.

Quan Chi finds his way into a crucial expositional role in the MKvsDC story mode, but was arguably the most surprising omission from MK/MKII centric cast.
The villain was popularly touted for a third feature film, while also playing a role in other cross media adaptations, in both the animated and live-action series.
For a modern generation of fans he is one of the most central villains to the series, well known for his cursed rivalry with the ninja spectre, Scorpion.

While Shang Tsung has remained a mobile piece of the MK puzzle, one could argue Quan Chi was the staying villain that stamped a new era. As we look beyond MKvsDC one can't help but wonder what contributions might be made to the next chapter in the Mortal Kombat saga, and whether they can live up to the generations that came before.

Winner: Shang Tsung (Excellent!)

SHANG TSUNG versus SHAO KAHN, SUB-ZERO, SINDEL, STRYKER, KANO, KOBRA, DAIROU, TANYA, & RAIN
Of course, as much as an impact as Quan Chi has made, I guess you can't beat the originals. Shang Tsung's a popular fellow in the world of Mortal Kombat!
His treachery has not only earnt rivalries with heroes like Liu Kang, Kitana, and Kenshi, but also ire from other villains such as Shao Kahn, Quan Chi, and Onaga!

As the pack gradually fights it's way toward the top of the pyramid, Shang Tsung turns to unleash a flaming skull that disperses the crowd with it's explosive impact. Of the long list of kombatants caught in the blast, only Shao Kahn is immense enough to resist it's power. He is not known for his forgiveness...

Winner: Shang Tsung (8/9!)

SHAO KAHN versus SHANG TSUNG
Kahn leaps through the smoke and fire of Shang Tsung's attack, brandishing the hammer that already decimated a great number of fighters. Shang Tsung proves nimble enough to play the avoidance game, leaping free of the Emperor's clubbing drive, and rolling aside to avoid a horizontal strike.

Tsung dares to drive a kick into his former master's chest staggering him back toward the edge of the pyramid, and straight into the clutches of Onaga, the former Dragon King of Outworld! Shao Kahns fate is note made clear as the dragon-creature carries his pray into the Edenian night.

This entire sequence refers to a tradition of betrayal for Outworld's rulers.

Shang Tsung, despite once being the Shao Kahn's emissary in Earthrealm, famously joined Quan Chi in seemingly assassinating the Emperor.
This echoes the betrayal dealt by Shao Kahn, who once served Onaga, but poisoned the Dragon King to usurp the throne. It could be this "alliance" that the narrator refers to, but eagle-eyed fans will have spotted a figure atop the distant mountains at the beginning of the clip. The Konquest storymode not only reveals the arrival of Taven at the emergence of the pyramid, but also a brief pact between the evils of the series, including; Quan Chi, Shang Tsung, Shao Kahn, and Onaga.

As mentioned in the beginning of this entry, it's hard to ascertain exactly how well the intro clip reflects anything from the story. One might recognise it as the events coinciding with the end of the story mode, but it's hard to say. Either way, it's certainly one of the more resonant uses of character association in the clip, perhaps only outdone by the emergence of another rival...

Winner: Onaga (w/ Shang Tsung)

LIU KANG versus SHANG TSUNG
2002's Deadly Alliance did many things right to progress the series into a new generation, but one of it's most impactful contributions was an intro video that started with the unthinkable -- the assassination of the series' lead hero and villain -- Liu Kang and Shao Kahn, respectively.

Later instalments unfortunately undermined the impact of these events, but I think it might still be safe to say that Liu Kang's shuffling emergence from the shadows is the highlight of Armageddon's beginning.

Wearing wrist-bound chains revealed later to be the shackles used by Raiden when reviving him; Liu Kang engages his arch-nemesis with a ferocity uncharacteristic of the character in life. Again, while not particularly frenetic or complicated, the fast paced exchange exceeds anything seen in MK's contemporary gameplay. Liu Kang's chains as in-game absence become all the more notable as Shang Tsung uses them to drag his enemy in, and Kang, to strike back.
Shang Tsung puts an end to the exchange with an uppercut that sends his zombified nemesis into the darkness of the pyramid steps below.

Winner: Shang Tsung

MILEENA versus SHANG TSUNG
As the sorcerer nears the flaming top of the pyramid, Mileena leaps onto his shoulder, lifting her veil to gnaw with jagged deformed teeth. Shang Tsung shrugs the mutant clone off with ease, awaiting the next impending challenge.

I have to note, Mileena is an interesting character.
Among a small handful of beloved icons from the early games, her absence from MKvsDC has been questioned, as has several others (Reptile, Johnny Cage).

Having begun life as a pinkish palette swap for the royal blue (and purple) Kitana; Mileena has come a long way. Given the self-conscious plot of being Kitana's deformed doppelganger, Mileena has stayed close to that origin, despite expanding outward into a thinly developed rivalry with another mutant, Baraka, and several henchman roles.

MK fans are conditioned to have an odd sort of taste in character and design, but Mileena might just take the cake. Frankly, in a game limited to only ten playable kombatants, one of which is Kitana, the omission of Mileena can be considered one of the positives of the chosen cast. Why we would have any reason for two characters so deliberately similar, I cannot imagine!

There's certainly room for further development, and it's been refreshing to see Mileena develop her own unique trademarks and design, but let's not get carried away!

Winner: Shang Tsung

SHUJINKO versus SHANG TSUNG
A simple left hook is all that's required to dismiss a charging Shujinko.
Commentary on the value of Deception's newly introduced protagonist? Quite possibly, but I'd like to think it doesn't forecast the future of the character.

The first hero to make the forray into a dedicated story mode; Shujinko failed to endear himself to fans. While the expansive environments and intertwining story made for a lot of fun, none-too-subtle writing left the manipulated hero looking more like a stone cold idiot than a sympathetic patsy to Onaga's deception.

The character continued his heroic buffoonery in Armageddon, where the new generation of adventure-mode hero, Taven, stumbles upon his predecessor locked in Shao Kahn's dungeons. As appreciated as it was to see the character being utilized, there seems to be an awfully obvious potential for the character now that his journey is established.

Inspired by the legend of the white eyebrowed elder, Bak Mei; Shujinko's design should be familiar to any fans of the Tarantino explosion of fandom, Kill Bill.
His version of the archetypal character - Pai Mei - arguably stands as a ready-made template for Shujinko's future. Having learnt from many icons of the franchise, with a little bit of imagination, Shujinko has every claim to the role of a master of multiple styles. Given his remorse over ushering the return of the tyrannical Onaga, the beginnings of a mythic character become obvious.

We've often talked about the ideal of progressing to a new generation in these fifteen year old fighting series. It feels like it's time to recognise these iconic characters in the same light that legends of the first series were regarded.
The idea of characters progressing to the role of 'boss' has been explored within the series, but the stature of their contemporaries has remained the same. It would be so very refreshing, particularly in light of comments made by series director, Ed Boon, to see a new generation forced to earn their way into encounters with the legends of the last era.

Shujinko, jaded and embittered by experiences, could be the great master who retreated into solitutde. As skilled as he is ill tempered and intolerant, this character's redemption could very well come from a new generation as he is sought out for the wisdom he suffered to learn.

Winner: Shang Tsung

LIU KANG versus SHANG TSUNG
With the power at the top of the pyramid seemingly his to claim, Shang Tsung is tugged backward by two metal hooks hung from chains. Zombie Liu Kang returns to bedevil the man who killed him. As Tsung desperately reaches for the flames of the summit, his youthful facade begins to revert to the aged face of an ancient sorcerer seen in the very first MK.

As Shang Tsung withers, defeated, we can't help but appreciate the way in which Armageddon's intro alludes to a full circle conclusion. Until a new canonical entry is made into the series, we will not know what truly happened at the conclusion of Armageddon, or if the universe as we knew it still exists.

I would like to see characters move on and, as mentioned in regards to Shujinko, take on the role of the new legends. Just as characters like Shinnok and Raiden have manipulated events from larger than life posts, so too should some of these heroes and villains ascend to grand roles.

I look forward to the future of the franchise and hope any criticisms garnered by their recent corporate crossover with the DC Universe can be regarded with some perspective. Mortal Kombat might very well have earnt back a little bit of respect in the broader gaming community, but with this attention comes opportunity.
Deadly Alliance made a strong case for Mortal Kombat in the new generation of gaming, but subsequent entries failed to continue that promise. I hope story, character, and by extention, gameplay function, can take precedence.

I hope from the ashes of Armageddon can rise a strong new base upon which sequels can be built for this peculiar generation of gaming. I look forward!

Winner: Inconclusive/Draw (Game Over)

We're running a little behind schedule, but doubt not! We've got a whole lot more Mortal Kombat and DC Universe action coming to the Infinite Wars in November! Mortal Kombat: Armageddon is available in the three-game MK: Kollection, which also includes Shaolin Monks and Deception! You can find that, as well as Wii versions, via Amazon!


For more on Mortal Kombat versus DC Universe, check out the official website, our Q&A interviews with Jimmy Palmiotti and Hans Lo, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, dark kahn, bonus one, two, three, & four!

Sunday, November 02, 2008

COVER TO COVER: HEROIC BRUTALITY!

If you've been living under a rock: you're probably small, flat, and some kind of lizard or spider.
While advanced tenure may have earned you some sort of squatters rights, this almost certainly does not extend to include the use of the resident's internet connection. I would ask you cease and desist your ill behaviour and return to whatever rock it was you crawled out from under! Swine!

On the other hand, if you're a homosapien home owner currently unsatisfied with your phone service provider, then boy have I got news for you!

Mortal Kombat versus DC Universe hits home consoles November 16 (US) and November 21 (EU) in regular and kollector's editions for the Xbox360 and PS3!
The kollector's pack includes Alex Ross artwork, a John Tobias comic book, making of DVD, and various other extras that seem well worth the price!

Strange forces bring about a collision of worlds that tempt the icons of the DC Universe to succumb to dark rages, while their Earthrealm counterparts find themselves provoked by a similar mysterious aura that compells them to unleash the fullest of their lethality on these strange visitors.

"Heroic Brutalities" take the place of Mortal Kombat's trademark fatality finishers.
Superman, Batman and other heroes will finish their opponents with devestating combos and unique abilities.
The promise of multiple finishers gives us the hope that we might yet see Superman banishing villains to the Phantom Zone, but what of those fist-flying finishers that leave the opponent bloodied? Does even this go against the moral fibre of the world's finest heroes?

Today we bring you a selection of previous features that should shed some light on the heroic brutality. Batman, Superman, Wonder Woman, Green Lantern, and Catwoman, are all on show to remind us exactly how dangerous a world of superpowers can be! For the hero, and villain!

For more on Mortal Kombat versus DC Universe, check out the official website, our Q&A interviews with Jimmy Palmiotti and Hans Lo, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, bonus one, two, three, four and Dark Kahn spotlight!

Batman #614 (June 2003)
"The Joke" Loeb/Lee

When a child heir is kidnapped by Killer Croc the seeds of a plot to undo Gotham City's dark knight protector become unwittingly revealed. Batman's greatest villains are about to be manipulated by an unknown assailant, whose war of strategy against the hero proves deeply personal.

The next chapter in Batman's struggle emerges in the unlikliest of venues, during a night at the opera in the company of friends; Selina Kyle, Dr. Thomas Elliot, and Dr. Leslie Thompkins. When Dr. Elliot resists Harley Quinn's attempts to loot the crowd of their valuables, including a jade ring given to him by his deceased mother, he directs the attentions of the villain's gang on their balcony seats.

While Elliot pursues his heirloom; Wayne and Kyle emerged in their costumed alter-egos as Batman and Catwoman. Their battle with Harley Quinn earns the applause of the crowd, but when Batman tracks the fleeing villainess, he enters the alleys behind the theatre to find his arch-nemesis, the Joker, squatting over the gunshot inflicted body of his childhood best-friend, Thomas Elliot.

Action Comics #824 (April 2005)
"Old Man, New World" Finn/Reis

Suffering the stress of a clash with Gog and a synthetic yellow form of Kryptonite, and the lurking threat of Doomsday; an aged Superman struggles against the xenophobic charge of Kandor's General Preus.

Having captured both the inquisitive Jimmy Olsen and the Justice League's Martian Manhunter, Preus uses Olsen's signal watch to lure Superman to his desert base where he commands an army of zealous white-supremicists.

Facing overwhelming physical odds, Superman will courageously do combat with his disillusioned Kandorian counterpart, but at the end of the battle, Preus' greatest weapon may prove to be humanity's own capacity for self-destruction.

Infinite Crisis #1 (December 2005)
"Infinite Crisis" Johns/Jiminez

Multiple crisis' are mounting in the DCUniverse and though the Justice League may be needed more than ever, their ever diverging morals and ideals have caused a rift of disapproval and mistrust within even the inner circle of the group -- the fabled Trinity!

The final straw comes while the League's leaders survey the wreckage left by an attack on the team's satellite base. With the Martian Manhunter missing, an apparent casualty of the incursion, the group is on a knife's edge, something the villainous powerhouse Mongul intends to capitalize on when he launches a surprise attack of his own!

Instead the swine is met with the increasingly unforgiving blade of Wonder Woman, which itself is the cause for much dissention. With Batman's life on the line, and Superman's morals taking a pounding, can the League possibly recover from this internal struggle, or will this be the crisis that finally tears them apart?

Green Lantern #25 (January 2008)
"Birth of the Black Lantern" Johns/Reis

In the wake of the crisis that saw Alexander Luthor Jr and his Society of supervillains rock the very fabric of reality; Sinestro's involvement becomes redefined. Having served as a super powered lackey under Luthor, Sinestro escapes from battle to the anti-matter universe, where he encounters a restored Anti-Monitor, who had reborn along with a new Multi-Verse.

The Anti-Monitor joins Sinestro in creating a new Corps of agents with the intent to use them as heralds of his conquest over the positive realm. Harnessing the yellow power rings of Qward; the antithesis to the Green Lantern's Oa; the Sinestro Corps operate on a design of fear, using it to control their yellow energy the same way the Lanterns us willpower.

Tricked into believing the Sinestro Corps were to attack Oa, the designates of Sector 2814 soon find themselves four against an army as the Anti-Monitor and his heralds emerge in the Milky Way. They launch their attack on Earth, central to the new multi-verse, but the rest of the Green Lanterns, along with the heroes of Earth, soon join the war. Amidst the chaos, more personal skirmishes break out, and in an intimate exchange, Sinestro finds himself facing off with his two greatest Earth-born rivals...

Catwoman #78 (June 2008)
"The Long Road Home" Pfeifer/López

After a spate of especially violent superhuman crimes, the secreted United Nations agency called Checkmate set about plans to 'relocate' the world's super powered criminals on a distant planet called, Salvation.

Amanda Waller leads the initiative with her group of reformed and controlled criminals, the Suicide Squad, in an effort to round-up the powers, and redistribute them with the use of Apokoliptian Boom Tube technology.

Catwoman finds herself among those trapped on the hell planet, which is actually a training ground for the New Gods. Populated by deadly and malicious creatures designed to harden those trained there, Catwoman has much to contend with, not only the wildlife, but also arch enemies like Hammer and Sickle...