Friday, May 08, 2009

NIGHT SHIFT versus MIDNIGHT SONS
Midnight Sons Part 2: Night Shift (Marvel)
Where:
Marvel Zombies 4 #2 When: July 2009
Why: Fred Van Lente How: Kev Walker

The Story So Far...
When zombie infected heroes from parallel Earth-2149 find their way through the Nexus of Realities hidden in the Florida Everglades, an unprepared group of C-list heroes assigned by the Fifty States Initiative find themselves under attack! Wundarr, the Conquistador, Siege, and Jennifer Kale, (known collectively as The Command), are easily devoured by the nightmarish zombies. Only Kale survives, but before his self-destruction, Siege was able to inform secretive alternate-universe unit, ARMOR.

Having played a pivotal role in containing the threat and defeating the zombie invaders; Dr. Michael Morbius emerges as a new leading operative with ARMOR. He recruits the traumatized Jennifer Kale, along with familiar occult allies, Son of Satan and Werewolf by Night, into a new taskforce assigned the job of seeking and containing infection spread by an escaped zombie head (Deadpool).

Unbeknownst to Morbius and his team, the Deadpool head was retrieved by a very different type of zombie (Simon Garth) - occult in nature - who carries the plague infected head into the hands of Black Talon. When Talon attempts to sell the head as a bioweapon to The Hood, he is advised by Dormammu to accept, leading the Kingpin of Super-villains to lead Night Shift to the island of Taino, where they will intercepted the Midnight Sons and the zombie plague.

Tale of the Tape...
Strength: Werewolf by Night 4 (Enhanced)
Intelligence: Morbius 5 (Professor)
Speed: Werewolf by Night 4 (Olympian)
Stamina: Son of Satan 5 (Marathon)
Agility: Dansen Macabre 4 (Gymnast)
Fighting: The Hood 3 (Street Wise)
Energy: Son of Satan 6 (UWMD)


- Night Shift are: The Hood overseeing; Dansen Macabre, Tatterdemalion, The Needle, Digger.

Originally founded by the Shroud, Night Shift was a collective of dark entities manipulated into aiding him in his pursuit of justice, with an interest in personal gain. Eventually, Shroud was overthrown as leader of the group by Dansen Macabre, who continued the group's operations in a more villainous direction.

Some time later Night Shift joined The Hood's unionized collective of super-villains. They were later hand-selected for their unique talents in the field of dark magic to accompany The Hood on an acquisition of the zombie plague that ravaged Earth-2149, from Black Talon.

- The Midnight Sons are: Morbius, Son of Satan, Jennifer Kale, and Werewolf.

It was the return of the Mother of Demons, Lilith, that first prompted the creation of a destined occult group to combat those darker than themselves. Daniel Ketch and Johnny Blaze, once known as the spirits of vengeance, were joined in their mission against evil by a host of likeminded oddities, including; Blade, Morbius, Frank Drake, Hannibal King, members of the Darkhold Redeemers, and later, allies such as Vengeance, Dr. Strange, and Werewolf by Night. The group succeeded in repelling many threats to the light before their tenuous allegiance faded, including Lilith and the exceptional demon, Zarathos.

After becoming involved with the incursion of zombies from a parallel Earth when he was kidnapped by his zombie counterpart; Morbius was installed as a scientific operative with top-secret SHIELD subsidiary, ARMOR: Altered-Reality Monitoring and Operational Response. Under ARMOR, he hand-picked Jennifer Kale, Son of Satan, and Werewolf by Night, to form a new taskforce called Midnight Sons.

Math: Draw (Avg) Midnight Sons (Ttl) Ranking: Morbius (#65)

What Went Down...
Receiving instruction from the powerful demon lord, Dormammu; Parker Robbins, better known as The Hood, rallies Night Shift to launch a surprise attack on the heroes intent upon securing and destroying the zombie head of Deadpool.

Occult protection spells surrounding the area of Black Talon's cocain plantation inform the quartet from ARMOR of their impending predicament. Despite Jennifer Kale's aptitude for recognising magics, Morbius is still caught unawares by a shovel to the face wielded by the ghoulish serial killer, Digger, of Night Shift.

The ambush finds Tatterdemalion leaping through the air to attack the Werewolf with his enhanced acidic touch. The Hood emerges from a cloud of smoke to accept responsibility for the sophisticated magic needed to evade the enhanced senses of both Werewolf by Night, and Morbius. He blasts Daimon Hellstrom with a bolt of mystic energy, freezing him on the spot to allow Needle the opportunity to strike with his oversized impalement device fashioned in the guise of namesake. As the blade pierces Hellstrom's flesh, flames bursts forth from the Son of Satan's chest!

Jennifer Kale confronts the gracefully twisting naked form of Dansen Macabre, whose hands spiral and twirl leaving black energy in their wake. Possessing powers of Kali, the dancing Dansen snuffs out Kale's attempts at a mystical counterattak, launching into a spectacular kick that proves the effectiveness of conventional assault.

Regaining consciousness in the pit of a grave, Morbius bleeds profusely from his beaten face with the silhouette of Digger hovering gleefully above. The living vampire wipes the stain from his face with a momentary realisation that preceeds the animalistic instincts that characterize him akin to the undead creatures of the night. He responds to Digger's quipping queries with a rapid rise from the grave!

Gripped by bloodlust, Morbius snaps Digger's shovel with ease and plunges the spade into the top of his head. Still the morbid Digger shares his humorisms.

Upon reciting a dark incantation, hellfire spews from the mouth and eyes of the Son of Satan, bathing the protruding Needle in his torso in flame. With a roar he reduces the weapon to slag, before channeling his hellfire through his trident in the general direction of the ranting madman, Tatterdemalion.

The overdressed vagrant burns just as his fellow, Needle, succumbs to the spell casting of Jennifer Kale. The turning tides of triumph extend to the Werewolf, who continues the battle against Digger, wielding his lycanthropic talons like sharepened blades that slash effortlessly through Digger's grim body.

The Hood expresses verbal disappointment in his team's failing performance, just as a toppled Dansen Macabre falls victim to Morbius' untamed thirst!

Jennifer Kale compells Morbius to find a clearer head, calling him away from the neck of Dansen Macabre to observe the oncoming march of plague infected undead. In a better state of mind, Morbius fires upon the marching horde, dispensing a liquid-based vaccine designed to cure those infected. Instead, the formula results in a very different outcome, prompting a bizarre green cloud to burst forth from the bodies of the infected -- creating an airborne plague!

Night Shift remain oblivious to the onset of the green cloud that quickly engulfs them and begins shredding through their bodies. The Hood and Midnight Sons can only watch with the horrific realisation that the plague that destroyed an entire universe of heroes has been unleashed upon their world, in a mutated state.

THIS PANEL HAS BEEN EDITED AND DOES NOT APPEAR AS IN THE ORIGINAL PUBLICATION.Morbius orders a strategic retreat, but for Jennifer Kale who confronted the first wave of invading zombies, the sight is too much to bare. Her silent prayers do not go unheard, however, prompting Dormammu to appear before her...

The Hammer...
Despite a somewhat ambiguous predicament to bring their battle to a close, I think it's safe to declare the entire quarter of the Midnight Sons sharers in victory! [Pictured; Jennifer Kale]

It's been four years since Mark Millar first introduced the Marvel Zombies way back in 2005's Crossover. In the past, I think we've been fairly positive about that first high concept appearance. It really was one of those head slapping moments where you really had to wonder how Marvel comics hadn't done something on that scale beforehand. I mean, sure, you've got comparable examples, like the famous What if...? [#24] that unleashed vampirism upon a version of the Marvel universe, but those examples were typically fleeting.

If somehow you missed it, you might like to know that the expansion of the Marvel Zombies phenomenon began with Robert Kirkman [and Sean Phillips]'s aptly titled 2006 mini-series, Marvel Zombies. There can be no doubt that at the time the spin-off felt like a very fun and unique oddity, but as Marvel saw a cash cow to be milked without mercy, the slew of sequels, spin-offs, and tenuously related variant covers really exposed the holes of contempt in an otherwise nice deviation from usual superheroics. Of particular disappointment, the apparent lack of conceptual development at the foundation level of the concept that forced subsequent entries to seek inventiveness apparently beyond them. Or so it seemed...

Spooks & Horrors Playlist
[Site Ranking & Year One]
#1 Hulk (1962)
#2 Venom (1984)
#3 Noob Saibot (1992)
#4 Morbius (1971)
#5 The Demon (1972)
#6 Ghost Rider (1972)
#7 Spectre (1940)
#8 Blade (1973)
#9 Blazing Skull (1941)
#10 Dr. Strange (1963)
#11 Dr. Occult (1935)
#12 Mephisto (1968)
#13 Deadman (1967)
#14 Doppelganger (1992)
#15 Monolith (2004)
#16 Hellboy (1993)
#17 Quan Chi (1996)
#18 Mr. Hyde (1963)
#19 Scarlet Witch (1964)
#20 Solomon Grundy (1944)
#21 Scorpion (1992)
#22 Lilith Dracula (1974)
#23 The Werewolf (1972)
#24 Pluto (1966)
#25 Dracula (1972)
The announcement of Marvel Zombies 3 -- actually more like the fifth mini to branch out from the original Ultimate Fantastic Four storyarc -- was met on the Infinite Wars with lukewarm interest [October 08, 2008]. Introducing previously unseen characters into a suggestively defined timeline was an intriguing prospect, but as much fun as it was to think about Jocasta and Machine Man battling their way into the zombie Earth was, it felt like one step too far for a seemingly endless parade of cutesy meme style archetype based stories (zombies, robots, apes...).

As you can clearly see, that initial assessment was very unfair. 2009 on the Infinite Wars has seen a deviation into contemporary releases; reviews of the weeks comics. Despite the implication, that shift of perspective hasn't been taken for granted, making the selection process from week-to-week a carefully considered one.

Today we're discussing Marvel Zombies 4 for a very good reason -- it demands attention!

Writer Fred Van Lente has been quietly improving his stock over the past couple of years. Rising from the critical independent success of Action Philosophers, he's since carved out a niche as one of the favourite driving forces behind Marvel's all-ages Adventures line. There, he's arguably instated a writing ethic more akin to classic Marvel Comics than anything produced by the current core line-up. His attention (and retention) for characters is well observed in Marvel Zombies as he makes use of some of the great under utilized characters in ways akin to his Adventures stories.

Bill Rosemann (Editor), Ralph Macchio (Senior Editor), and Joe Quesada (Editor In Chief) deserve full credit for whatever minor influences they might have had in the process of greenlighting these projects. It is, however, Van Lente who seems to be most deserving for utilizing these much loved, but often overlooked, horror characters from the seventies. Combining them with other curiosities, like the long since forgotten motley crew from the late eighties, Night Shift, not only reemphasises the diversity of the Marvel pantheon, but builds on the atmosphere established by previous Zombies series, greatly enhancing it.

Things don't look too good for the Night Shift come story end, but I really hope Van Lente hasn't killed them off. I don't think anyone would really begrudge him for taking that license, but it would perhaps diminish the praise I really feel compelled to heap upon him. As a writer, he's achieved something none of his predecessors ever did. By combining iconography that's inspirational to longtime readers, with a very well directed and written story, Van Lente has well and truly made the Marvel Zombies brand his own, finally elevating it to a level all the previous spin-offs should have reached.

As a story, Marvel Zombies 4 becomes far more significant than the sum of it's parts. While the checklist of guest characters is something to behold, it's the progress of the story, and their contribution to it, that secures the success of the four-issue mini only half way through the plot.

Fans eagerly following the exploits of The Hood and Dark Reign will find detached touchstones that connect an otherwise isolated story to the core Marvel Universe. In fact, those interested in the developments of the Hood's relationship with sponsor demon, Dormammu, might actually want to seek this story out in particular. It's unlikely the tangent series will provide any key significant developments in the on-going internal struggle of The Hood, but like good corporate comics should, it produces volume and greater context for the tale.
Of course, on the subject of so-called "continuity," we already know "Z-Pool" - the decapitated head of Zombie Deadpool - will be a lasting consequence of the story as he spins off into a secondary Deadpool title, Merc' with a Mouth.

Those keen to rationalize independently written series in the Marvel Universe might note an unlikely overlap via Son of Satan, who also appears opposite The Hood in recent issues of New Avengers. While the Avengers book, detailing the search for a new Sorcerer Supreme, specifically references Daimon Hellstrom's ignorance to the identity of Parker Robbins, MZ4 has nothing of the such.
If you're really concerned, it seems plausible, despite indirect references to similar ignorance, that MZ4 takes place after those issues. Future issues could still make a reference. I'm not sure that really matters, however, as these things are bound to happen without strict editorial intervention.

Granted; the connectivity of in-universe stories should not be underestimated in any well rounded critique, but of course, this element is additional to the quality of a story. Without a doubt, anyone reading Marvel Zombies 4 will probably want to check out the previous instalment. I'm generally reluctant to claim any issue of a superhero comic fundamentally requires previous reading, but Van Lente makes good use of in-character video recordings (last will and testament) to frame the context of each issue. It elaborates on previous events, while also informing any uninformed reader with allusions to the integrity of each character.
MZ4's Jennifer Kale will pays off big time in the final pages of the issue -- food for thought for those trade waiters among you.

All in all, Marvel Zombies 4 is just a very solid read.
It does a great service to the legacy of the seventies Marvel horror characters, returning them to the spotlight in a way that feels unique, but wholely appropriate. I hope the company can benefit from this example without losing sight of what made the feature work.

Kev Walker and colorist, Jean-Francois Beaulieu, continue the tradition of a grim tone to the art of the series. While not identical to previous series, the reference points of tones, colours, and linework, feels unmistakable. If I really had to draw such conclusion, I might say that I actually like this approach a little better.
MZ4 takes a more conventional visual approach in the pencils, both in lines drawn, and the application of inked blacks. Colours are certainly more vibrant as well, quite delightful in scenes like Dansen Macabre's rainbow effect, and in the vivid reds used both to compliment highlights on Morbius, while also giving the pale of his skin a real pop. Being that this story is set in "our" Marvel Universe, it arguably stands to reason that the art might be directed in that sense.

I wouldn't be surprised if we return to the series at a later date, hopefully to elaborate a little bit clearer on what makes the series so good. (Other than Van Lente.)

The Fight: 5 The Issue: 5

Marvel Zombies 4 is currently available monthly. For more information about release dates, you'll find archival information in our weekly Shipping List entries. You can pre-order the MZ4 hardcover edition via Amazon, but if you don't want to wait, check out Marvel Zombies 3, currently available in collected format. You'll find plenty more offers like that in the Infinite Wars Amazonian Gift Shoppe and by using purchase links provided, you help sponsor future entries in the Infinite Wars, which, let's face it, could potentially save your life in the event of an actual zombie plague outbreak. Or, at the very least, give you something to read while you're held up in a fortified area waiting for help.

Wednesday, May 06, 2009

SHIPPING LIST: MAY 06, 2009
You can probably find complete shipping list updates on most major comics sites. Consider this an opportunity to either do all your info-shopping in the one place, or get a speculative perspective on what might be worth checking out. These are untested reads. Secret Wars on Infinite Earths can offer no guarantee or endorsement of quality. These are simply titles that may be of potential interest. Some items may ship late.

The Infinite Wars now has a gift shop!
Now you'll find Amazon purchase links to hardcovers, trade paperbacks, and other collections, not only on regular entries -- but also new releases at the bottom of the Shipping List, and now a whole catalogue of potential purchases via the Infinite Wars: Amazonian Gift Shop. [Men are also welcome!] By shopping with Amazon via our purchase links, you not only find yourself a great deal, but also sponsor future entries on the Infinite Wars.

Advertise here! Contact for more!

The Independents...

FEB094391 ADV OF TINTIN NEW ED HC VOL 02 $18.99
FEB094392 ADV OF TINTIN NEW ED HC VOL 03 $18.99
FEB094393 ADV OF TINTIN NEW ED HC VOL 04 $18.99
FEB094394 ADV OF TINTIN NEW ED HC VOL 05 $18.99
FEB094395 ADV OF TINTIN NEW ED HC VOL 06 $18.99
FEB094396 ADV OF TINTIN NEW ED HC VOL 07 $18.99
FEB094443 ATOMIC ROBO SHADOW FROM BEYOND TIME #1 (OF 5) $3.50
MAR094168 BOYS #30 (MR) $2.99
MAR094327 DOCTOR WHO CLASSICS TP VOL 03 $19.99
DEC084331 DRAGONBALL VIZBIG ED GN VOL 04 $17.99
MAR094130 IRREDEEMABLE #2 $3.99
MAR092450 JERSEY GODS #4 $3.50
FEB094465 LOEG III CENTURY #1 1910 (MR) $7.95
MAR092428 NOBLE CAUSES ARCHIVES TP VOL 02 (RES) $24.99
MAR092469 OVERLOOK #2 (OF 3) $3.50
FEB092376 PHERONE HC (MR) $24.99
JAN094053 PLAN 9 FROM OUTER SPACE STRIKES AGAIN (MR) $3.99
MAR092416 SPAWN ORIGINS TP VOL 01 $14.99
JAN094429 TANK GIRL REMASTERED ED TP VOL 01 (RES) (MR) $14.95
JAN094430 TANK GIRL REMASTERED ED TP VOL 02 (RES) (MR) $14.95
MAR092419 WALKING DEAD COMPENDIUM TP VOL 01 (MR) $59.99
DEC082290 WITCHBLADE ANNUAL 2009 BASALDUA CVR A $3.99

The Corporates...
MAR090206 ASTRO CITY THE DARK AGE BOOK THREE #1 (OF 4) $3.99
MAR090207 AUTHORITY #10 $2.99
MAR090134 BATMAN BATTLE FOR THE COWL THE NETWORK #1 $2.99
MAR092600 CABLE #14 XMW $2.99
MAR092521 DAREDEVIL NOIR #2 (OF 4) $3.99
MAR092614 DESTROYER #2 (OF 5) (MR) $3.99
MAR092556 FIN FANG FOUR RETURN #1 $3.99
MAR092569 HULK BROKEN WORLDS #2 (OF 2) $3.99
MAR092501 HUMAN TORCH COMICS #1 70TH ANNIV SPECIAL $3.99
MAR092543 INVINCIBLE IRON MAN #13 DKR $2.99
MAR090219 PROTOTYPE #2 (OF 6) (MR) $3.99
MAR090145 SUPERMAN WORLD OF NEW KRYPTON #3 (OF 12) $2.99
MAR092610 X-MEN FIRST CLASS FINALS #4 (OF 4) $3.99

The Spotlight...
- MAR092549 DEADPOOL #10 DKR $2.99
They were the best of friends, they were the worst of friends. After surviving a deadly clash with the newest group of Thunderbolts, Deadpool returns to humiliate Norman Osborn during a television recording -- big mistake! The gloves are off when HAMMER's leading man recruits the Dark Avenger known as "Hawkeye" to take DP out for good, but to an old work-buddy, he's the man who never misses -- Bullseye! Paco Medina has stepped it up on pencils, but with Daniel Way still writing, approach with extreme caution! Especially you movie-goers who might be looking for some real Deadpool.

- MAR090128 FINAL CRISIS AFTERMATH RUN #1 (OF 6) $2.99
The first of four exciting Final Crisis spin-off series kick-off with the Aftermath of Martian Manhunter's death, and the sprint-dash the Human Flame will have to undertake as he recovers from succumbing to the Anti-Life Equation, and re-enters the world! It was he who compelled Libra to make an example of everybody's favourite Martian, but now it isn't just the heroes he'll have to answer to, but also the villains, as the once Z-Grade chump gets in way above his head! Sadly there are no signs of Grant Morrison anywhere near the spin-offs, but I'm sure Matthew Sturges and Freddie E. Williams will suffice!

- MAR090151 FLASH REBIRTH #2 (OF 5) $2.99
The mystery-laden return of the long-thought dead Flash, Barry Allen, continues! Picking up immediately after the electrifying events of the first issue, Flash is joined by Green Lantern as he attempts to understand the circumstances of the death of Savitar, and rationalize his place in the world. The Geoff Johns epic ramps up with more from Ethan Van Sciver and the prospect of not only more staggering story reveals, but also a possible six issue! At $2.99 you'd have to be criminally insane to pass up this special event!

- FEB094465 LOEG III CENTURY #1 1910 (MR) $7.95
Like the maxi-series recently popularized by a certain feature film; Alan Moore returns to the easy to appreciate formula of rationalizing various characters from different source points. Those of you who were inspired to read Watchmen as a direct result of the film shouldn't wait for a likewise invitation when it comes to this, the series which unites various familiar figures of literature in a boy's own steampunk superhero adventure! After missing out on the last few series when they hit issues, I've made it a promise to myself not to cheap out again! Be forwarned: this is for mature readers!

- MAR092582 MARVEL ZOMBIES 4 #2 (OF 4) $3.99
Earth-2149's zombie plague invasion continues as Morbius and the newly (re)formed Midnight Sons do their best to exterminate it before the spread reaches population! Out at sea the group of Werewolf by Night, Son of Satan, and Jennifer Kale do battle with hideous zombie fish-men, unaware the decapitated head of Zombie Deadpool has already escape! With news of the zombies reaching dark forces in the MU, the Midnight Sons have unwittingly earned an enemy in the aspiring daemon-wielding Hood!

- FEB092376 PHERONE HC (MR) $24.99
At 104 pages, the ol' issue of pricing can't help but rear it's ugly head. Pherone looks like an exciting escapade into sexy Sin City-esque urban landscapes, boasting similar black and white visuals with powerful colour highlights to draw your attention to significant items and icons. That isn't to say Viktor Kalachev's artwork mirrors Frank Miller's at all, but with blood, babes, bullets, and blades, the preview promises a lot of the same gritty action, albeit with a slick, modern art style. With writing contributions from Patrick Baggatta and Jim Sink, this is definitely an OGN to keep an eye on, but practically, you might want to shop for a sale price. (ADULTS ONLY)

- MAR090160 POWER GIRL #1 $2.99
I feel compelled to at least mention the new Powergirl series, even if only out of some misguided obligation. Personally, previews included in the backs of books didn't set me atingle with anticipation, but the promise of future appearances by the Ultra-Humanite gives some conventional sense of familiarity to a book so far otherwise characterized only by the titular character. Hrm. Pun not intended. Ultimately, I don't know what the impetus for spinning Powergirl off into her own series is, but I hope it can have reason to last. These sorts of projects have a way of dropping off, and as we noted in December [Wall Street War Journal], there's a particular hole in the market where feature female heroines are concerned.

- MAR090166 SOLOMON GRUNDY #3 (OF 7) $2.99
If you read this site and aren't reading this series, then you're a victim of the global financial crisis, or you're a bloody idiot. There's just no two ways about it. If you take any shred of pleasure from the big romping action of a superhero slugfest, then this is undoubtedly the series for you! A bit like this site; Solomon Grundy's monthly escapades are driven by the fights featured each issue, but behind that, some pretty decent writing from Scott Kolins is developing the character and rewriting his history. This month's opponent is Poison Ivy, whose connection to The Green has been alluded to as a faint similarity to Grundy's. Of course, when the mistress of manipulation finds herself confronted with a physical behemoth hiding inside a tiny little man, then she's going to have no choice but to make like a tree! Expect more from this series on the Infinite Wars later in 2009!

READ THE PREVIEW - VISIT THE SITE - BUY THE COMIC

Know Your Trade...
FEB094391 ADV OF TINTIN NEW ED HC VOL 02 $18.99
FEB094392 ADV OF TINTIN NEW ED HC VOL 03 $18.99
FEB094393 ADV OF TINTIN NEW ED HC VOL 04 $18.99
FEB094394 ADV OF TINTIN NEW ED HC VOL 05 $18.99
FEB094395 ADV OF TINTIN NEW ED HC VOL 06 $18.99
FEB094396 ADV OF TINTIN NEW ED HC VOL 07 $18.99
MAR092663 ALIAS ULTIMATE COLLECTION TP BOOK 01 $34.99
FEB090202 BATMAN THE RESURRECTION OF RAS AL GHUL TP $19.99
MAR094327 DOCTOR WHO CLASSICS TP VOL 03 $19.99
DEC084331 DRAGONBALL VIZBIG ED GN VOL 04 $17.99
MAR092667 ESSENTIAL SPIDER-MAN TP VOL 09 $19.99
FEB090204 FLASH PRESENTS MERCURY FALLING TP $14.99
FEB090205 GREEN ARROW BLACK CANARY LEAGUE OF THIER OWN TP $17.99
JAN090232 JUSTICE LEAGUE OF AMERICA THE SECOND COMING HC $19.99
DEC082417 MMW INCREDIBLE HULK HC VOL 05 $54.99
MAR092428 NOBLE CAUSES ARCHIVES TP VOL 02 (RES) $24.99
FEB092376 PHERONE HC (MR) $24.99
MAR092416 SPAWN ORIGINS TP VOL 01 $14.99
FEB090217 SUPERMAN ESCAPE FROM BIZARRO WORLD TP $14.99
JAN094429 TANK GIRL REMASTERED ED TP VOL 01 (RES) (MR) $14.95
JAN094430 TANK GIRL REMASTERED ED TP VOL 02 (RES) (MR) $14.95
FEB090275 TWO FLOWERS FOR THE DRAGON VOL 04 $9.99
MAR092419 WALKING DEAD COMPENDIUM TP VOL 01 (MR) $59.99




Monday, May 04, 2009

QUICK FIX: WOLVERINE vs THE PROFESSOR
Weapon-X: Chapter Eleven (Marvel)
Where: Marvel Comics Presents #83 When: 1991
Why: Barry Windsor-Smith How: Barry Windsor-Smith

THE TAPE...
Strength: Wolverine 3 (Athlete)
Intelligence: Professor 5 (Professor)
Speed: Wolverine 3 (Athlete)
Stamina: Wolverine 6 (Generator)
Agility: Wolverine 3 (Acrobat)
Fighting: Wolverine 6 (Warrior)
Energy: Draw 1 (None)

Math: Wolverine
Ranking: Wolverine (#6)

THE FIX...
Whoa! Keep your hat on, true believer! Not that Professor!
Following on from our previous entry [X-Men (2000)] we're bouncing off of the cinematic release of X-Men Origins: Wolverine to induct the best there is at what he does into Season 2009 on the Infinite Wars! That means delving deeper into the mysterious past of one of comics' most popular and enduring heroes!

Previews of the Wolverine solo movie left me pretty cold, but all the X-citement at least spurred me to go back to issues of the early nineties Chris Claremont/Jim Lee comics, and the cartoon that they inspired, to relive some of the character's defining adventures. On reflection I could really appreciate just how much the Wolverine character has changed over the past decade. He's a little taller, a little prettier, and a lot more personable (at least to his friends).

Change in superheroes is a peculiar and lumbering beast.

Corporate dedication to characters who've endured decades of publishing has forced a shift in the perception of originality in this medium. Reactionary to even subtle and nuanced shifts of perspective; superheroes have found longevity and excitement in spite of their many cycles of variation and repetition.
Sometimes, as with Watchmen, this momentum comes from the manipulation of familiar ideas that prescribe to originality as an application of concept and method, rather than the invention of wholely unfamiliar material. When added to characters designed to occupy a shared fictional universe, this derivative practise can create a greater understanding of the versimilitude of storytelling, and contribute vast contexts to any and all small additions.

Wolverine entered the Marvel Universe as a fairly typical costumed character, albeit, as an opponent for the Hulk in late 1974. Once recruited by creator Len Wein for his 1975 "all-new" X-Men special, the character began a path toward a mythology that would redefine him as one of comics' great superheroes, but this was far from instantaneous success. The diminutive Canadian was selected for the revamped on-going series (written by Claremont), but was initially an effective supporting character to the many extravagant mutants featured.
It wasn't until John Byrne replaced Dave Cockrum and championed his cause as a Canadian (and creator of Alpha Flight), that the complexity of Wolverine's backstory and rebellious nature as an anti-hero, really began to shine.

During the eighties; Wolverine developed extensively as a character through Claremont's collaborations with Byrne as well as writer/artist, Frank Miller. By going back into the loveable loner's private past, new layers were built upon a gruff exterior that drew heavy inspiration from the honor-bound traditions of samurai. Though Wolverine became a creature of increasing complexity, he remained a fleshed out character with a history that was not completely his own.

The coming of the nineties would bring a new proliferation of anti-heroes born of the success of the grim 'n' gritty movement of the eighties. Wolverine was ready to be a headlining feature in a growing series of titles, including Marvel's mixed bag anthology, Marvel Comics Presents.
As the main feature to short stories and serials starring second-stringers and unlikely lead protagonists; the long awaited exploration of Wolvie's origins answered as many questions as it posed, building upon his original connections with shady government operations to create comics legend: Weapon X!

By now, the Weapon X project has become a household name through the mass media consumption of the concept through television and cinema.
Weapon X featured prominently in segments from the seminal X-Men cartoon series (produced by Saban Entertainment), and has since become a key piece of the film mythology, providing a throughline of mystery from Wolverine's first appearance in X-Men, to the adaptation of the story in X-Men Origins.

The cultivation of the Weapon X mythology spanned much of the 1990s, culminating in the 2000 reveal that the "X" was indicative of it's role as tenth incarnation of the Weapon Plus projects. As if the the vast conceptual adaptation of the idea hadn't already contributed enough, the convoluted secret government experimentation was granted one final connection, folding modern incarnations into an Ultimate-esque relation back to Weapon 1, Captain America. A reveal quite expertly crafted by Grant Morrison, who managed to avoid bogging himself down in the decades of confusion that had come before, opting instead to drop a single atomic bombshell in the course of his New X-Men run, which changed the way the last sixty years of Marvel Comics could be observed, if you were so inclined. Otherwise, it was just another chapter in the saga of mutants as guinea pigs and the war mongering contradictory madness of humanity.

For Wolverine; the legacy of Weapon X was one of violent context.
The details of his transformation from "Logan" to "Wolverine" were always known to have been shady, but the brutality of the project that bonded unbreakable adamantium to his skeleton and tampered with his mental state went far deeper than mere Canadian government superheroics. A precedent of understanding was retroactively achieved for a character whose very nature seems vicious and animalistic, but is in part forever reflective of the torture he endured.

Few scenes remind us that Wolverine isn't the fun loving Hugh Jackman we've all come to know than those in Marvel Comics Presents #83. Naked and bloody with tubes and machines sticking out of his body, Wolverine stands beneath the burning lights of a creator who intends to destroy him. The Professor, as he was then simply known, watches over the monster he created with utter contempt, intent on destroying it for all it's triumphs and discretions as something far greater than he had ever intended. Alongside his Weapon X, one of the staff whose misfortune will come as an incidental accompaniment to Wolverine's.

Wolverine - Weapon X - escapes a nuclear deconstruction beneath the Professor's purging fission-gate, resisting what seemed to be inevitable. While his own demented body heals the smouldering of his flesh and burning of his hair, Weapon X presses on through sheer force of purpose. A veritable human torch, he climbs from the pit that was to be his deathplace, and looms over his creator who describes him as a walking dead man. A fitting irony of symmetry.

Weapon X lunges through the glass of The Professor's observation chamber with the claws of his right hand already unsheathed. He pins the feeble Professor to the ground and struggles to break through the physical and psychological torture that has robbed him of his identity. Is he alive or dead? Man or animal? The Professor, with utter disregard for the man who is now "Weapon X," claims the latter, and deservedly seals his fate.

Logan plunges his claws into the Professor's gut furiously and tosses him across the control panel of his machines. Even as death stares him in the face, the Professor's disregard for the potential of Wolverine eludes him. He reaches desperately for a button to summon help, security, but they are already dead. As is he. With a wave of his claws, Weapon X brings an end to the futility, severing the hand that damned him and now desperately seeks salvation [pictured above].

Weapon X, becoming more human by the minute, returns his claws to their hiding place within his forearm and elaborates on his actions, "Now we both... got our paddles... bollixed. D'ythink... that makes... us... even?"

Unsatisfied, Weapon X gives in to the very human temptation of revenge, but he takes no discernable pleasure in the moment. In it's way, the act is as much a gesture of kindness, self-preservation, and condemnation, as it is vengeance.

Naked and alone, Weapon X looks forward to a future of pain and uncertainty as Wolverine. The time that follows leads Wolverine to discover, and rediscover, old and new enemies. Some come from within, others the symptom of an act of inhumanity that continued to create new creatures designed to be part of an inglorious whole assembled high above the Earth. That, however, is a story for another time, in a place of greater certainty than this version of a dark past.

To those who've embarked on the journey to cinemas (and put up with the lateness of this slightly rushed entry), I strongly recommend delving deeper into the character with some of these classic tales. The Miller/Claremont series, Weapon X, and maybe even Origin, all develop the character in ways the film mimicks but fails to live up to. Of particular disappointment, in my eyes, is the completely lack of style the Jackman vehicle shows, failing to differentiate itself from the core X-film franchise in any distinct way.

Personally, I had hoped for something steeped in the Japanese mythology that once stood at the core of the character, with a stylized visual simplicity to compliment it.

The Fight: 4 The Story: 4.5
Winner: Wolverine

Don't know who you are? Suffering from false memories implanted by evil government scientists? The Infinite Wars Secret Archives contain a host of stories to help catch you up on the past, with conviently located purchase points for collected editions of most stories, much like those embedded above. For a wider selection, the Gift Shoppe offers a wide catalogue of titles, including "Weapon X" and other Wolverine stories. By using purchase links, you help sponsor future entries on the Infinite Wars, and also claim back a shred of your humanity.
Stay tuned for more belated Infinite Wars!

Friday, May 01, 2009

WOLVERINE versus SABRETOOTH
Fireworks (Marvel/20th Century Fox)
Where:
X-Men When: July 2000
Why: Bryan Singer, David Hayter, Tom DeSanto How: Hugh Jackman, Tyler Mane, James Marsden, Famke Janssen

The Story So Far...
For visionary progressives such as Charles Xavier and Erik Lehnsherr, the development of unique genetic mutations in individual humans inspires philosophy of social conscience. As humanity seeks to contain any threat an emerging sub-species might present, the ideals of these two powerful mutants diverge exponentially. For Xavier, the only future can be one of peaceful coexistence between humans and mutants, but in passionate disagreement stands Lehnsherr, whose childhood as a prisoner of WWII Nazi concentration camps leads him to defy a humanity he fears will repeat the past. To each cause are recruited other mutants, forming the X-Men and Brotherhood, respectively.

Standing between the two factions is Wolverine - a wandering loner whose act of kindness toward a hitchhiking girl, Rogue, drags him in to the secret war between the X-Men and Magneto's Brotherhood. Despite his sceptecism for the odds of their success, Wolverine joins the X-Men in their battle against Magneto and his zealous followers, including the mutant linked to his lost past, Sabretooth.

When Rogue is kidnapped by the Brotherhood; Wolverine and the X-Men pursue the villains to Liberty Island, where Magneto intends to use a radiation-based weapon to mutate the gathered leaders of the world on nearby Ellis Island. The X-Men find their counterparts well prepared for their arrival, forcing them into a pitched battle that leaves the X-Men in bondage and brings Wolverine into a long awaited rematch with Sabretooth high atop the Statue of Liberty.

Tale of the Tape...
Strength: Sabretooth 4 (Enhanced)
Intelligence: Draw 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Wolverine 6 (Generator)
Agility: Draw 3 (Acrobat)
Fighting: Draw 6 (Warrior)
Energy: Draw 1 (None)


- Born a mutant late in the 19th century, James Howlett's life would be a long and arduous one. Baptised by death, he would discover his latent mutant abilities during the traumatic murder of his parents during his adolescence.

As a subject of Weapon X, Howlett's mutant healing factor made him the perfect subject for a delicate procedure to brace his skeleton with the unbreakable metal called adamantium. The metal was even added to Howlett's retractable mutant claws, located in his wrists, making them far more effective offensive weapons than their previous bone state. Wolverine first became involved with Weapon X - a project with origins dating back to the 1940s creation of Captain America -

Code-named Wolverine, James "Logan" Howlett would eventually find more permanent station with an invitation into the paramilitary group, the X-Men.
Wolverine's keen tracking abilities, healing powers, fighting skills, and dedicated grit would make him one of the most active heroes in the superhero community, seen in his more recent admission into the Avengers.

- For the feral mutant known as Sabretooth, much of his past and present proves intertwined with that of his arch-nemesis, Wolverine.
Like his opponent; Victor Creed's history has been shrouded in mystery, partly by his own design, but also by the mind-altering interventions of the experimental military project, Weapon X. It was his role as a member of the CIA black ops operation, Team X, that brought both he and Wolverine into the tenth instalment of Weapon Plus, which began experimenting on mutant subjects.

Over the years Sabretooth has struggled far less successfully with his animalistic bloodlust than Wolverine. His penchant for murder and skills as a fighter, tracker, and mutant with healing powers and talons, earned him a long career as a hired mercenary. In later years, Creed flirted with heroic service again, at times joining incarnations of X-Factor and even the X-Men. Bitter tensions with Wolverine and his own dark desires, however, undermined each attempt, eventually culminating with his death by the Muramasa sword, at Wolverine's hand.

Additional: Despite being one of the most popular rivalries in modern superhero comics, the many confrontations between Wolverine and Sabretooth have gone largely unrepresented on the Infinite Wars.

The only previous encounter recorded, thus far, came from Wolverine #50 (2007), the beginning part of a final battle between the two.
The fight; which takes place after Wolverine pointedly storms the X-Mansion where Sabretooth was holding residence; culminated in Sabretooth's decapitation death via the mystic "Muramasa blade" which is supposedly one of the few weapons in the world capable of killing these near unstoppable rapid-healers. To-date, the death has remained intact, despite the much maligned tale.

History: Wolverine (1-0-0)
Math: Draw Ranking: Wolverine (#6)

What Went Down...
After a brief encounter with Magneto himself, the X-Men find themselves bound to the internal structure of the Statue of Liberty, their predicament exacerbated by their strategic positioning to endanger each other in any attempt to escape.
The master of magnetism leaves his grunt, Sabretooth, to stand guard over their foes, returning to the torch to further his sinister scheme.

Terrified by her role as Magneto's surrogate in the machine that could kill him; Rogue's desperate cries echo into the chamber below. Heroically, Wolverine defies the the agony of Magneto's trap, unsheathing his claws directly into his own body in an effort to free himself of his manipulated copper shackles.

Successful, Wolverine falls limp, only to heal rapidly by way of his mutant power. When Sabretooth investigates, he finds not the helpless corpse of his feral foe, but rather the kiss of adamantium plunged into his gut!

Possessing remarkable healing abilities of his own, Sabretooth tosses the smaller mutant through a hole in the Statue's head. The move leaves Wolverine clinging precariously to one of the spikes of the Statue's crown, high above the Hudson.
Sabretooth joins him, clumsily clutching at his ankle to toss him across the top of the statue. Wolverine rolls with it, able to regain a vertical stance.

Wolverine lunges at his enemy, his wild claw swipe a poor leading attack against the intuitive retort of even the seemingly deminished Sabretooth. Despite his silent stupor, the larger of the two fends off rapid close quarters strikes with ease, breaking the deadlock with an uppercut that turns Wolvie inside out!

Growing increasingly angry, Wolverine leaps back at his opponent, again unleashing a series of strikes that are deflected and matched. A break in the exchange offers him a chance to reclaim his stolen dogtags, but the distraction grants Sabretooth a chance to utilize his superior strength. With Wolverine by the throat, Sabretooth launches him toward the edge of the Statue's head!

Hurtling toward certain doom, Logan tosses his arm outstretched toward the Statue's crown for a second time, this time catching the edge with his razor sharp adamantium-laced claws. Their bite on the copper and steel allow him to defy gravity, swinging in an unlikely circular revolution to twist his body back on top of the structure, at the cost of the crown's tip.

This one's for anyone unendingly bothered by the physics of this most bizarre moment. Happy Googling!Perched atop the thorn, Wolverine points his six metallic claws in the direction of Sabretooth and uses the station to propel himself like a human torpedo!

Despite successfully ramming his claws into Sabretooth's upper chest, the blow fails to slow the beastly mutant. When Rogue; in the process of absorbing Magneto's powers and becoming part of his nefarios machine, lets out a scream; Wolverine is distracted enough to be swatted aside!

He slows his descent buy driving his claws into the head of the Statue, narrowly missing the still bound X-Men inside, Cyclops and Jean Grey.

When Sabretooth peers cautiously over the edge where Logan fell, he assumes the absence of his opponent signals his defeat. Little does he realise, Wolverine has slid down to the ear, hidden beneath the crest of the Statue's crown. Logan claws his way back to the top, while Sabretooth returns to his post to harass a helpless Storm in a reprisal of a previous encounter.

Just as Magneto's machine shatters the Statue's torch and begins to draw from the magnetic energy absorbed by Rogue; Wolverine drops into the internal cavity to challenge Sabretooth anew. This time he has a plan, possessing the visor stolen from Cyclops to prevent him controlling his optic energy blasts.

Using her powers of telekinesis, Jean returns the visor to Cyclops, allowing the beams of his opening eyes to be channeled in the direction of Sabretooth!

The blast sends Sabretooth hurtling through the copper of the Statue's head, toward a hundred foot fall into the Brotherhood's boat, below. The victory allows the X-Men to turn their attentions toward the drastically weakened Magneto, and their endangered teammate trapped in his mutation machine!

The Hammer...
Jean Grey provides the vital assist to Wolverine's plan to allow Cyclops the winning shot in a shared victory for the X-Men!

As you might have guessed based on the date of this post [made a month later]; this week's review is a direct reference to the cinematic release of X-Men Origins: Wolverine.

Hugh Jackman reprises the titular role he made famous in the X-Men trilogy of films, joined this time around by a host of guest characters, including most prominently; Liev Schreiber as Sabretooth, Taylor Kitsch as Gambit, and Ryan Reynolds as Deadpool. As the name suggests, the film delves into Wolverine's mysterious past, casting light on the Weapon X project, and his early life in the 19th century via scenes inspired by the Bill Jemas instigated series, Origin.
[Which was ironically written after the first X-Men movie in order to prevent film stealing or failing this vital moment in comics history].

While the newest X-film does well to draw upon key references from the popular character's comics history, it ultimately falters under similar stresses placed upon the previous instalment in the franchise (X-Men 3: The Last Stand), and bold deviations associated with negative filmic adaptations.

To the latter concern is Deadpool, whose character remains barely intact as a drastically altered variation of the popular anti-hero by the film's close.
Clumsy attempts to reference details familiar to the character -- such as his well known comic book design -- served only to highlight problems fundamental to a series that once pioneered the possibility of comics on film, but has since fallen drastically behind as standards continue to rise.

Mutant Top 25 Playlist
(Site Rank with Debut)
#1 Wolverine (1974)
#2 Sub-Mariner (1939)
#3 Storm (1975)
#4 Beast (1963)
#5 Rogue (1981)
#6 Archangel (1963)
#7 Kitty Pryde (1980)
#8 Cable (1990)
#9 Phoenix (1963)
#10 Cyclops (1963)
#11 Ice Man (1963)
#12 Boomer (1985)
#13 Mimic (2001)
#14 Magik (1975)
#15 Nocturne (2000)
#16 Forge (1984)
#17 Sunspot (1982)
#18 Banshee (1967)
#19 F. Richards (1968)
#20 Apocalypse (1986)
#21 Sunfire (1979)
#22 Morph (1992)
#23 Colossus (1975)
#24 Gambit (1990)
#25 Wondra (1989)
Going back to the X-Men films has been a lot of fun!
Despite the surprise success of sleeper hit, Blade (1998); it was this first X-Men film that earned credit for beginning the wave of superheroes on film that has since come to dominate the modern box office. Deservedly so, too.

Though the first couple of Batman and Superman films had earned massive critical and financial acclaim, the prospect of superheroes on film was hardly a proven formula. In fact, by the time X-Men was slated for filming, the industry had already suffered the indignity of the much maligned 1997 disaster, Batman & Robin. Prior to that was also the bizarre mini-reneissance of The Shadow (1994) and The Phantom (1996), neither of which was successful enough to elevate the niche above smaller ventures, ie; Steel (1997).

It's difficult not to look back upon this period of time without seeing the long shadow cast by The Matrix (1999).

As much as Blade and X-Men were defining moments in the modern cinematic movement of comic films, it's impossible to deny the vital role Matrix played in procuring the goodwill of audiences and distributors of this time.

While Matrix earned acclaim for it's overt references to Hong Kong action films, Japanese animation, and science-fiction philosophy; it was still in effect a post-modern superhero origin film, utilizing large contemporary ideas to tell the tale of the birth of a modern superhero.
It's hyper-stylized action sequences and technological feats all spoke a similar language to superheroes, suddenly embuing previously optioned comcis licenses with an increased value, by the broad genre association, and the increasing accessibility of film techniques and technologies to make it all possible.

While it in no way was a pioneer of the design sense, the Matrix built upon the trend of the nineties that had reaffirmed black's status as 'the new black.'
Above the technical difficulties posed by superhuman abilities, was X-Men's most obvious Hollywood hurdle -- adapting the yellow spandex of the time, to film.

Details like costumes were where the parabola of the first X-Men arguably began to dip. To establish the pseudo-realism of superheroes in cinema, one does find it difficult to imagine anything more viable than the black pleather catsuits worn by the X-Men in the eventual film.
Spider-man in 2002; like Superman before him; proved to be the globally iconic exception to the rule, bursting boldly on to the screen in vibrant primary colours as a crucial moment in the on-screen discussion of costume design in superhero films. The beloved hero's undeniable look confused the issue for some who followed. The cast of Daredevil comes to mind, their looks straddling an awkward line between X-Men scale deviation, and Spider-man inspired iconography.

These facts go the long way round to accept and acknowledge the predicament the X-Men film was put in, and how important it was on an evolutionary scale of superhero films. Of course, 2000 is ancient history in a decade that's been busily advancing under the guidance of some exceptionally talented film makers!

Wolverine lumbered into cinemas like an antiquated machine from a bygone era, buckling under the dated notions of gratuitous cameos, a generic visual style, and a fear of intelligence sensical storytelling. The fate of films like this was sealed with last year's blockbuster classics, Iron Man and The Dark Knight.

Iron Man marched boldly into the cinematic arena to join Spider-man in proving just how high a standard comic book designs can be achieved to, in live-action. It also had it's say on the matter of intelligent and mature storytelling techniques, undercut however by the remarkable follow-up to Christopher Nolan's acclaimed Batman Begins, which built on the tone of good and evil in ways that have changed the way superhero movies are observed forever.

Even Singer's own work, it should be said, far surpassed what he achieved with X-Men. The 2003 sequel felt like the film the first wished it was, showcasing the merry mutants in a way that felt much more comfortable and natural. X2 stripped away the dead weight of peripheral villains (Sabretooth, Toad) and enfused the threat of evil with an even greater plausible modus of motivation and tactic.

Ultimately, the films have an opportunity to draw upon the very best seventy years of comics have to offer. The X-Men franchise has been heavily weighted by decades of sub-par storytelling, but the rolling dice of the comics industry offers an ethic to their cinematic cousins of doing as we say, but not always as we do.
Considering the possibility of more stylized, unique, and grounded stories offered by the Wolverine catalogue, anything else becomes difficult to accept.

With it's bloated cast of rejects from the previous X-Men films, utter fear of walking a deliberate conceptual path, and non-commitment to the characters it sourced; X-Men Origins: Wolverine feels like a film that has come from a franchise that helped define the role of superheroes in movies, but has been far surpassed by the projects it opened the door to.

The prospect of seeing Jackman's Wolverine bring to life the samurai monologue of Wolverine's operatic past remains delicious, but tainted by the expectation of an uninspired exercise in familiarity. With these spin-off films, much like good comics themselves, it would be nice to see a more individual tact taken.

Today we looked back at X-Men.
While I don't doubt the significance of the movie to the era, I find it hard to believe that anyone would argue that it hasn't been made obselete by the evolution of more advanced films. It is a product of it's time, but of that time it should remain.

The Fight: 3 The Film: 4

If somehow you haven't seen X-Men, then it's still well worth the investigation, if only for a little cinematic history. X-Men is available on Blu-Ray and standard DVD, as are all the films in the X-Men Trilogy. By using purchase links provided on the Infinite Wars, you help sponsor future entries, while also taking advantage of the price and convenience of Amazon Online. You'll find more films and comics like these in the Infinite Wars Gift Shoppe!