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JOHNNY CAGE versus SUB-ZEROMortal Mayhem (Malibu/Midway)
Where: Mortal Kombat: Blood & Thunder #6
When: December 1994 Why: Charles Marshall
How: Patrick Rolo
The Story So Far...
Struggling to prove himself as a successful martial arts film star, Johnny Cage seeks the noteriety of an ancient martial arts tournament that will prove his expert skills.
Held once every generation; the sanctity of Mortal Kombat was intended to be Earth's saving grace by pitting their greatest warriors against the forces of Outworld in controlled one-on-one contests. Representing their evil emperor, Shao Kahn, Shang Tsung and Outworld's fighters need only win ten straight tournaments to be granted freedom to invade the Earth.
Shang Tsung's desire for victory led him to the mysteries of an ancient book of power called, the Tao te Zhan. This deviaton has corrupted the tournament in which Earth's final hopes dangle. Now, scattered across the realm of Outworld, the warriors of Earth wage their own personal battles in Mortal Kombat...
Tale of the Tape...

Strength: Draw 3 (Athlete)
Intelligence: Noob Saibot 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Noob Saibot 5 (Marathon)
Agility: Johnny Cage 4 (Gymnast)
Fighting Ability: Draw 5 (Martial Artist)
Energy Power: Noob Saibot 4 (Arsenal)
- John Carlton studied the martial arts with some of the world's greatest masters, but rather than dedicate himself to the enlightenment of the arts, he assumed the screen name of Johnny Cage to become a renowned action film star.
Despite amassing cult followings around the world (notably, France); Cage fails to endear himself to an audience of critics who believe he relies too heavily upon special effects and trick photography. Little do moviegoers and reviewers know, Cage's amazing feats are all his own, the result of his mastery of fighting techniques that harness his chi for energy blasts and the legendary shadow kick.
The filmstar embarks on a quest for noteriety, hoping to earn the respect of his peers through victory of an ancient martial arts tournament held by Shaolin Monks. Unbeknownst to the actor, he approaches his destiny to become one of the Earth's great protectors in the competition called Mortal Kombat.
- Descended from an ancient race of warriors capable of manipulating ice; the being called Noob Saibot was the legendary mortal assassin, Sub-Zero. As a member of the elusive Lin Kuei clan, Noob had inhereted the mantle from his cryomancer father, before it was handed to his younger brother, after his death.
It was while in the employ of the sorcerer Quan Chi that Noob found himself pitted against a member of rival clan, the Shirai-Ryu, in a race to retrieve ancient artifacts of great power. When faced with the skilled ninja called Scorpion, Noob murdered his rival, succeeding in serving the evil plot of Quan Chi.
Scorpion's soul refused to rest, however, returning from the realm of dishonored dead to seek vengeance for his own demise, and the murder of his family and clan. Noob could only delay the inevitable so long, eventually succumbing to Scoprion's rage at the Mortal Kombat tournament.
His soul tainted; the then Sub-Zero was condemned to the Netherealm where Quan Chi charred his body black with the powers of his Brotherhood of Shadow. Reborn as a mindless wraith, Noob Saibot gained new dark power in the name of a new master he had unwittingly served all along; Shinnok.
As a wraith Noob appears to have lost, or forgotten, his knowledge of the inherent kori arts that come with being a cryomancer. Instead, he possesses a variety of abilities to teleport and move through darkness, as well as his own impressive skill in the martial arts. Upon regaining his consciousness, Noob embarks on his own dark mission of domination.
Math: Noob Saibot Ranking: Noob Saibot (#34)
What Went Down...
Distracted by his battle with Sonya Blade, Kano loses sight of the legendary Tao te Zhan book, making it easy pickings for the evasive warrior, Sub-Zero!
Although power seems to be within his grasp, the contemplative cryomancer fails to notice a shadowy martial artist lurking up behind him -- Johnny Cage!
The surprise flykick knocks the book from Sub-Zero's hands and leaves him vulnerable to a driving boot to the gut - reminiscent of Cage's trademark shadow kick! The blow is decisive - payback for a previous ambush by the icey assassin.
Sub-Zero scoffs his opponents tenacity, boasting the reputation of the Lin Kuei clan's standard of membership. By naivity or action-movie delivery, Cage deflects the verbal assault, and follows with an uncompromising fist to the face!

The action star is forced to contend with the deadly kori technique as Sub-Zero resorts to the art of ice manipulation to silence his foe. Familiar with the attack, Cage plays a game of avoidance, dodging and blocking the attacks, only to find himself at the whims of a more tactile assault -- a vaulting leg throw!
Showing an aptitude for balance, Cage lands on his feet, perching at the ready to launch a finishing assault. It begins with a running start, but soon the star becomes airborne, launching foot-first into an energied kick attack!
Johnny Cage wins!
The Hammer...
Uhhh... For tradition's sake and those of you spin to the end to find the conclusion, I might as well repeat myself: Johnny Cage wins!
Regular readers know we're once again staggeringly far behind schedule, but the sacred tradition of a fight each Friday must be upheld! As was decreed by our fighting forefathers!
Those playing along at home will have seen us chipping our way through the Blood & Thunder series throughout the year.
The title offered a spine of central plot elements relevant to most of Malibu's '94/'95 run with the Mortal Kombat license, embellishing it's own history around the MK tournament of the 1992 game, before spinning out into new plot threads.
As you would expect of any good MK series there's plenty of punching and kicking to be found throughout the series.
In an effort to set us up for a final megamix entry on the series (detailing the remaining unreviewed skirmishes); this fight, with curious irony, marks the last of the feature-length clashes.
The November 16 (US)/November 21 (EU) release of Mortal Kombat versus DC Universe has been a driving force on the site, but the final product has failed to impress. Whilst noted improvements for the MK brand have been made on a technical level, the final product smacks of a rushed mandated cash-in, whether that be the case, or not. Of the most obvious criticisms is the under representation felt by a game that offers a subdued twenty-two character roster, only even from each brand.
The irony of wrapping up the Blood & Thunder review sequence on this fight is that they are two very recognisable characters not featured. Alright, there are good reasons for that. Despite being the only two playable characters not to make the grade, the deceased Sub-Zero is easily succeeded by his brother, and Johnny Cage remains a character tenuously connected to the martial arts epic as comedy relief and a rarely utilized human inlet into the fantastical series.
The big news right now, of course, is the mysterious investor emerging from the dark. Is he an undead emmissary of evil, a white knight in service of the Elder Gods, or just another re-coloured super-unlockable Scorpion?
Little is known of "Mark Thomas" but we do know he's the head of the awfully generic sounding "Acquisition Holdings Subsidiary I LLC" and he has no intention of sitting on the Midway board, which, given his 87% stock holding, sounds like a special order of assets ala chop-suey.
In a recent interview with Official Xbox Magazine [#143] series co-creator and senior producer, Ed Boon, floated the prospect of MK finding a new home. Ed remarks on the intrigue of seeing someone else tackle the franchise, but as the chat was conducted before the buy-out news broke, little more than suppository deductions based on voice tone analysis can be drawn. Boon does have a nice little chat about some of the characters that missed out, including Lobo, who was not a character the creator was familiar with. A satisfying footnote for anyone ashamed and embarassed by the MK fanbases' tendency toward clinging to outrageous nineties properties without a hint of irony.
For Mortal Kombat, the future looks uncertain, but very interesting. We will, no doubt, return to the subject as it continues to develop.
The Fight: 3 The Issue: 3
For more on Mortal Kombat versus DC Universe, check out the official website, our Q&A interviews with Jimmy Palmiotti and Hans Lo, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, bonus one, two, three, four and Dark Kahn spotlight, Final MK cast, Final DC cast! ALSO: C2C editions Mortal Kombat vs DCU, Finish Him...!, Heroic Brutality, Heroic Fatality!
Don't forget! The holidays are right around the corner! For the fanboy in your life, the Infinite Wars Gift Shoppe offers a range of the titles derived from the many issues reviewed in the Secret Archives! You'll not only find a great Amazonian deal, but also help sponsor the site by using purchase links provided! Cheers!
SONYA BLADE versus KANOMortal Mayhem (Malibu/Midway)
Where: Mortal Kombat: Blood & Thunder #6
When: December 1994 Why: Charles Marshall
How: Patrick Rolo
The Story So Far...
When Lt. Sonya Blade followed career criminal, Kano, onto a docking ship, she could have had no notion of the destiny she was about to fulfil. Unwittingly chosen to represent the realm of Earth, Sonya was to be ferried, along with Kano and other fighters on board, to an ancient tournament called Mortal Kombat!
Held once every generation; the sanctity of Mortal Kombat was intended to be Earth's saving grace by pitting their greatest warriors against the forces of Outworld in controlled one-on-one contests. Representing their evil emperor, Shao Kahn, Shang Tsung and Outworld's fighters need only win ten straight tournaments to be granted freedom to invade the Earth.
Shang Tsung's desire for victory led him to the mysteries of an ancient book of power called, the Tao te Zhan. This deviaton has corrupted the tournament in which Earth's final hopes dangle. Now, scattered across the realm of Outworld, the warriors of Earth wage their own personal battles in Mortal Kombat...
Tale of the Tape...

Strength: Kano 3 (Athlete)
Intelligence: Sonya Blade 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Draw 4 (Athlete)
Agility: Sonya Blade 4 (Gymnast)
Fighting Ability: Draw 5 (Martial Artist)
Energy Power: Sonya Blade 4 (Arsenal)
- Lieutenant Sonya Blade is a dedicated member of an American Special Forces unit tasked with dismantling the ancient criminal organization, the Black Dragon clan. This mission becomes Sonya's sole driving purpose when Kano, leader of the clan, is responsible for the murder of her partner and several other ambushed operatives with the Special Forces. Her pursuit leads her to take chase onto the Nethership, which ferrys warriors to the hidden island of Shang Tsung, where mortals do battle to defend the Earth from the forces of Outworld.
Thus, Sonya is dragged into a battle not only for revenge, but for the fate of the world. Joining Johnny Cage, and eventual tournament winner, Liu Kang; Sonya becomes embroiled with Earth's chosen warriors, to the point of being captured by Shao Kahn's forces when Shang Tsung's island crumbles after his defeat.
The event forces a brief alliance with Kano and familiarizes Sonya with the ream of Outworld, which, upon her rescue, would become the domain of her and her partner, Jax, as founding members of the secret government exploratory division, the Outer World Investigation Agency.
Sonya is a highly trained operative of the Special Forces, skilled in the martial arts and tactical procedures of urban warfare and hand-to-hand combat. Her role with the military and OIA grants her access to an arsenal of weaponry, as well as her own ability to harness her chi to inflict energy based attacks.
- As a leader in the ancient organization of the Black Dragon clan; the Australian mercenary called Kano is one of the US Special Forces most wanted criminals.
By murdering an entire Special Forces unit, and also the partner of Sonya Blade, Kano earned the personal vengeance of the fiesty Lieutenant, and her subsequent replacement partner, Jax, as well. This rivalry led Sonya to pursue Kano when he joined the Mortal Kombat tournament to steal the lost treasures housed within Shang Tsung's island fortress.
Kano's involvement in the ancient tournament brought him into conflict with warriors from both the realms of Earth and Outworld. A new era began as Kano used his guile and fighting expertise to endear himself to the emperor, Shao Kahn. This would be but the first of Kano's allegiances held in Outworld, his quest for power bringing him into the service of other warriors, such as Shang Tsung and Quan Chi; the Deadly Alliance.
Kano is skilled in a range of weaponry, including munitions, blades, and cybernetic enhancements that grant him additonal powers, such as a laser fired from his artificial eye. Despite being a highly skilled martial artist, Kano's mystic associations have allowed him to escape death many times.
Additional: Since their first appearance Kano and Sonya have been tied together by the archetypal struggles of a cop and her partner's killer. This rivalry, established in the first game, carried over to film, television, and indeed, comics. Malibu's Blood & Thunder #2 adapted the relationship within their microcosm of characterizations, isolating Sonya's personal investment to events occuring during Shang Tsung's tournament. This prompted their only recorded encounter on the Infinite Wars, where Sonya proved the victor.
History: Sonya Blade (1-0-0)
Math: Sonya Blade Ranking: Sonya Blade (#51)
What Went Down...
In the wastelands of Outworld, Kano reclaims the mystic Tao te Zhan stolen previously by Sub-Zero. His celebrations are short lived -- enter Sonya Blade!
The Special Forces operative launches into a diving kick that telegraphs her promise to bring Kano down once and for all. In desperation, the Black Dragon killer tries to broker a deal, but his leverage in the transaction proves lacking...

A crunching blow to the nose puts Kano on the backfoot, with another jumping kick seemingly securing victory for the embittered heroine. Kano shows tremendous resilience, swiping back with a left hook, but Sonya ducks it with grace and ease, returning fire with a rising stiff right!

Kano scoffs Sonya's dedication to the kill; something she is forced to acknowledge, albeit, with a little excessive force for good measure.
The pair battle on, unaware of a recovered Sub-Zero, who makes an attempt at retrieving the unguarded Tao te Zhan, but another warrior lurks, and in time, they are all teleported from the planes by the will of Shao Kahn!...
The Hammer...
Admittedly, the conclusion of the fight is somewhat vague, but I think we're granted more than enough to declare Sonya Blade the victor on the points of her dominance.
Continuing our whirlwind tour of the Mortal Kombat franchise, we're making another stop in the comics! Actually, at this point, we've now touched upon every issue of what essentially serves as the central series in Malibu's catalogue of mini releases.
Blood & Thunder presents the established conceit of the Mortal Kombat tournament, but interrupts it with side plots exclusive to the series, and presumably someone's idea of an appropriate sequential adaptation.
Final MKvsDC Roster:
#1 Batman (DC)
#2 Superman (DC)
#3 Flash (DC)
#4 Catwoman (DC)
#5 Green Lantern (DC)
#6 Wonder Woman (DC)
#7 Sonya Blade (MK)
#8 Raiden (MK)
#9 Deathstroke (DC)
#10 Darkseid (DC)
#11 Lex Luthor (DC)
#12 Captain Marvel (DC)
#13 Kano (MK)
#14 Scorpion (MK)
#15 Joker (DC)
#16 Liu Kang (MK)
#NR Sub-Zero (MK)
#NR Shang Tsung (MK)
#NR Jax (MK)
#NR Kitana (MK)
#NR Baraka (MK)
#NR Shao Kahn (MK)
Infinite Wars rankings
are based on win/loss
records derived from
reviewed fights. Follow
character links for
available data!One of the many curiosities of Malibu's licensed projects is the treatment of Liu Kang. While the bulk of the work preceeded the first feature film (released in 1995), there was some established reference within the MK canon that Liu Kang was one of the central players in the series -- not to mention eventual tournament victor in the first game.
In later inclusions Malibu caught up with Kang's importance to affirm his role as chief protagonist, introducing other elements from the 1994 game sequel, Mortal Kombat II, such as the defining representation of characters.
Shortly after our Q&A with Hans Lo the final roster for Mortal Kombat vs DC Universe was released.
Confirmed was the strong presence of characters from the first and second games. Missing were some very interesting cuts, such as Quan Chi, but even he has since emerged in a screenshot [posted on Noob.com] from the hotly anticipated story mode.
Glancing the list inevitably inspires fans to observe the presence and omission of their favourite characters.
It's a factor common to any interpretation, and as we browse the variety of modern sequels to the major fighting brands, it's an issue that seems to arise time and again.
Story telling is a basic mathematical principle: characters + conflict = plot. What seperates the good from the bad is the details and dressing hung on this basic frame.
In the past, fighting games have successfully broached the requirements of design, placing great weight on the first bite taken with the eye. Characters in early games were encapsulated and mythologically defined by their appearances, and the insinuations they made. A fine example: the chest scar -- worn by Sagat in Street Fighter II as an indication of one of the few lasting legacys of the very first, ill fated game -- Ryu's shoryuken! [Depicted; Street Fighter #1]
The interactive mechanics of a game substitute 'conflict' in our equation.
Despite the freedom afforded by current technologies we see an increasing disinterest in devices exclusively dedicated to plot. Novelty gaming; encapuslated by Nintendo's incredibly popular Wii console; shares the market with less casual gamers steering toward the barren platitude of shooting games.
Malibu, despite their best efforts, reflects on the lacklustre reputation video game plots have earned. Presumably the misconception stems from an admission shared by many fans that gameplay is the sole interaction required, replacing the reception of ideas and details that drive story.
Despite removing itself from previous instalments of the MK saga, Mortal Kombat versus DC Universe joins Street Fighter IV in reintroducing the important presence of a narrative to the plot. Divorced from recent history, this game will rely on conventional story telling that pits these vividly recognised characters against a conflict familiar to both brands: interdimensional crises.
Jimmy Palmiotti, in another Infinite Wars Q&A, made the bold claim of another eighty percent awaits keen fans. I hope he's even half right, because this generation of gaming needs a reminder. The mashing of buttons makes these games lasting trinkets in the annals of gaming, but I think we can do a little better. A little better than Malibu's valiant efforts to combine the mindless flashy narcisissm of the nineties and the higher narrative concepts MK so often teases.
For more on Mortal Kombat versus DC Universe, check out the official website, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, bonus one, two, three, and four!Looking back, we can be very critical of this comic, and even the origins of the Mortal Kombat plot in the games. As we meander toward some sort of point to all this discussion, I suppose it's the positive: look at all the brilliant characters!
The Fight: 3 The Issue: 3
Malibu didn't last long enough to collect it's licensed MK comics, but the Infinite Wars is happy to bring you all the important details in this year of the beat 'em up franchise. Be sure to hit up the Secret Archives for more MK comics nostalgia, and browse through our many introductory entries on the heroes and villains of both the MK and DC universes! It's the perfect primer before heading in to the collision of worlds in the upcoming video game, available for Playstation 3 and Xbox 360, with the pictured collector's edition including a bonus collector's comic featuring art by the returning prodigal series co-creator, John Tobias!
QUEEN AYNOS versus SONYA BLADEKombat Zones (Malibu/Midway)
Where: Mortal Kombat: Blood & Thunder #4 When: October 1994 Why: Charles Marshall How: Patrick Rolo
The Story So Far...
Once every generation an ancient martial arts tournament gathers the greatest warriors to defend the Earthrealm from the invading forces of Outworld. This dark dimension is ruled by the tyrant emperor, Shao Kahn, whose insatiable apetite for conquest seems endless.
The sorcerer, Shang Tsung, ensures the presence of a variety of warriors at the tenth, and potentially final, Mortal Kombat tournament, luring many with opportunities of personal glory and vengeance before their battle with reigning champion, Goro. Sonya Blade is one such fighter, whose pursuit of underworld figure, Kano, sees her boldly storming the vessel to Shang Tsung's island.
There, she encounters Liu Kang and Johnny Cage; other warriors chosen to defend Earthrealm by Tsung and the protectoral god of Earth, Raiden.
Shortly after the tournament begins, Shang Tsung's plans for victory see him ambushing the various warriors of Earth, all part of a plot to unlock the mystical powers of an ancient book called the Tao Te Zhan. This breach of protocol allows Raiden to interfere on the benefit of his warriors, allowing them to escape into the wastelands of Outworld.
Tale of the Tape...

Strength: Johnny Cage 3 (Athlete)
Intelligence: Sonya Blade 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Draw 4 (Athlete)
Agility: Draw 4 (Gymnast)
Fighting Ability: Draw 5 (Martial Artist)
Energy Power: Sonya Blade 4 (Arsenal)
- 1992's Mortal Kombat established many new tropes in the one-on-one beat 'em up fighting genre. Among it's popular influences on the vernacular was the concept of the "mirror match," an attempt to lend some assemblence of logic to the game's potential to pit the same fighter against themselves in combat. While subsequent games dropped the specific event, the first boasted a mirror match in the final stages of it's arcade tournament ladder.
Malibu's licensed comics incorporated the mirror match concept into it's narrative version of the Mortal Kombat story.
Queen Aynos is a none-too-subtle mirror of Sonya Blade, a tribal queen of Outworld who not only possesses many of the same abilities, but even dresses identical to the Special Forces fighter. She rules over a race of purple troll-like warriors.
- Lieutenant Sonya Blade is a dedicated member of an American Special Forces unit tasked with dismantling the ancient criminal organization, the Black Dragon clan. This mission becomes Sonya's sole driving purpose when Kano, leader of the clan, is responsible for the murder of her partner and several other ambushed operatives with the Special Forces. Her pursuit leads her to take chase onto the Nethership, which ferrys warriors to the hidden island of Shang Tsung, where mortals do battle to defend the Earth from the forces of Outworld.
Thus, Sonya is dragged into a battle not only for revenge, but for the fate of the world. Joining Johnny Cage, and eventual tournament winner, Liu Kang; Sonya becomes embroiled with Earth's chosen warriors, to the point of being captured by Shao Kahn's forces when Shang Tsung's island crumbles after his defeat.
The event forces a brief alliance with Kano and familiarizes Sonya with the ream of Outworld, which, upon her rescue, would become the domain of her and her partner, Jax, as founding members of the secret government exploratory division, the Outer World Investigation Agency.
Sonya is a highly trained operative of the Special Forces, skilled in the martial arts and tactical procedures of urban warfare and hand-to-hand combat. Her role with the military and OIA grants her access to an arsenal of weaponry, as well as her own ability to harness her chi to inflict energy based attacks.
Math: Sonya Blade Ranking: Sonya Blade (#92)
What Went Down...
Deviating substantially from the established canon of the brand; Malibu's Mortal Kombat tournament is halted after the disappearance of Goro, and the escape of the briefly entrapped Earthrealm warriors. Scattered across Outworld in their escape by Raiden, the fighters attempt to regroup and find their way home.
Stumbling across the wastelands of Outworld, Johnny Cage comes across a small village ruled by a warrior Queen identical to Sonya Blade. When Cage makes the mistake of kissing the Queen, she launches an assault on the unsuspecting actor, but he soon finds himself rescued by the real deal.
Sonya attracts the attentions of Queen Aynos with a rock and confronts her mirror head-on. The two share a brief exchange of words, before the Queen launches the first attack, striking with a kick that Sonya promptly blocks.
The Special Forces trained fighter lets her fist provide the reply, springing out of the defensive into a stiff right hook. She ducks a roundhouse kick and takes full advantage, striking her embattled doppelganger in the back of the skull.
A charged kick to the head finishes Queen Aynos off, prompting her to call the aid of her tribal warriors. Numerical advantage lets the purple men take Sonya and Johnny Cage hostages, positioned to suffer a kiss of death energy ball from their Queen. Cage and Blade prove agile enough to evade their captors and leap free, leaving the blast to decimate Aynos' own forces!
Alone against the combined might of the Earth warriors, the Queen knows her fate, seeing it come in the form of a double teamed flying kick!
With the Queen defeated, the two fighters are able to deduce their locale, no longer on Shang Tsung's island as they had believed. Together, they trek into the unknown! "... I'd say that this is the beginning of a beautiful friendship."
The Hammer...
Johnny Cage picks up the assist, but in this mirror match, the winner is Sonya Blade!
For those playing along at home, there are still a couple of other battles from this issue that will be revisited sometime in the future as part of another quick fix megamix!
By the wonders of being extremely late, you'll probably have already read our brief MKvsDCU one-on-one with Jimmy Palmiotti! For those of you still chomping at the bit for more MKvsDCU, we've got another Q&A discussion coming up, this time with the writers behind the MK portions of the game! So stay tuned!
If you've recently come out of a coma, or for some reason, aren't a regular reader of the Infinite Wars, you might like to know that November will see the release of the shock crossover video game - Mortal Kombat versus DC Universe.
Over the past few months we've done our darndest to help broker an understanding between the two universes, and if you're still unsure, you can check back through our plethora of fantasy match-ups: rounds one, two, three, four, five, six, seven, eight, nine, ten. If that isn't enough for you, there's also our bonus round addendum posts that feature one, two, three, and four rounds of extra glimpses into the DCU, and the special decyphering of clues that may or may not have done well to allude to the cast of the DC roster.
Top 25 Femme Fatales
#1 Invisible Woman (Marvel)
#2 Catwoman (DC)
#3 Storm (Marvel)
#4 Rogue (Marvel)
#5 Wonder Woman (DC)
#6 Wasp (Marvel)
#7 Zatanna (DC)
#8 Elektra (Marvel)
#9 Kitty Pryde (Marvel)
#10 Hawkgirl (DC)
#11 Tara (Marvel)
#12 Spitfire (Marvel)
#13 Hellcat (Marvel)
#14 R. Mika (Capcom)
#15 Phoenix (Marvel)
#16 Black Cat (Marvel)
#17 Black Canary (DC)
#18 Sonya Blade (Midway)
#19 Black Widow (Marvel)
#20 Lyja (Marvel)
#21 Tabitha Stevens (Marvel)
#22 She-Thing (Marvel)
#23 Powergirl (DC)
#24 Stargirl (DC)
#25 Sayd (DC)Today our focus is on Sonya Blade, a character whose course as an iconic MK female has been tumultuous, to say the least. Sonya's inclusion in MKvsDCU has been well received, but the ebbing flow of perception within the fanbase hasn't always looked as favourably, as is now being felt by her male counterpart, Jax.
As the only female presence in the original 1992 game; Sonya carried less responsibility as a female icon, and more as the representation of the genre stalwart of a cop seeking revenge for the death of a partner.
It was probably this incidental treatment of gender that made Sonya and instantly accessible and admirable inclusion into the tradition of the gaming female that was jump started by characters like Chun-Li.
Sonya's personal vendetta against Kano successfully transitioned to the big screen when Bridgette Wilson took up the role for 1995's, Mortal Kombat.
It was arguably here that the attitude of the character was solidified in a film that's still regarded by many as one of the greatest representations of a game-to-movie adaptation. The success of the film and characterization of Sonya, however, was not without it's drawbacks.
The mid-nineties had not yet seen the violent franchise fully develop it's ironic relationship with death, prompting widespread speculation (and petitioning) for the character's death circa Mortal Kombat 4. The heart of the issue: a stagnant plotline that had carried from the apparently dead Kano, to new character, Jarek.
Initially one of the least popular characters in arcades; Sonya was pushed aside for the first Mortal Kombat sequel, appearing only as a cameo character shackled in one of the arena backgrounds along with arch-rival, Kano.
Ironically, despite being one the only original character not to return playable in the sequel - Sonya's demotion to cameo sponsored a fever pitched interest in the character which made her one of the first confirmed for 1995's, Mortal Kombat 3.
The drop off came with the fourth instalment of the series and the subsequent Special Forces spin-off exclusive to the Playstation, which, due to extenuating circumstances, was conceptually aborted, leaving Jax to inherit much of the story that would have been shared with, or exclusive to, Sonya.
This redundancy of plot, particularly once shared between the two law enforcement protagonists, was understandably responsible for a negative shift in the perception of Sonya as a character. While Jax established new key plot and rivalries with 2002's relaunch title, Deadly Alliance; Sonya was still to be identified by her interchangable rivalries with criminals.
If any criticisms can be made of MKvsDCU as the first step into this generation of gaming, it's the continued stagnancy of the characters and their development.
2006's much maligned compilation game, Armageddon, hampered the individual progress of plotlines, but the central story deserves credit for grafting a new era onto the adventures of the Special Forces. This renewed potential came from the expansion of Sektor as a villain, who now represents a Matrix-esque threat of technological ego with his expanding army of Tekunin cybernetic warriors.
MKvsDCU - despite being removed from and having no known interactions with the central canon - draws specific inspiration from the unversally praised MKII era of the series. In doing so it attempts to match-up with the broad iconography of the DC characters, who will enter the game with the weight of their long printed histories, but not with any specific frame of reference. One wonders if this isn't a discredit to the MK portion of the game, which does not have the dense characterization that implies a continuity-free appearance for the licensed characters.
MKvsDCU essentially takes place on MK's home turf, and after Armageddon's vague conclusion, the opportunity to insert an unlikely crossover into the central plot was better than ever. We'll be asking the MK team what their motivations were for removing the game, but one assumes the meta response would simply be that it's conventional wisdom. The constraints of licensed properties means lasting effects from crossover stories are rare, but not without example.
Comics fans can look to crossovers like the original Spawn/Batman for a very specific model that might have done more for the MK franchise. In the hellacious meeting, a batarang lodged in Spawn's face led to a new instalment in the character's iconography, leading to the affectionately known shoestring face.
Future references to Superman or Batman might be unlikely, but the opportunity to develop the MK story and characters remains. Characters could very naturally develop through the usual channels of individual arcade endings, if not vague elements from the DC crossover story mode. Specifics aside, even interactions with DC's well established criminal underworld (ie; Gotham rogues) might have been the perfect opportunity to develop reference to Sonya as a character, broadening her associations beyond Kano and comparable facsimiles.
Needless to say, Sonya's brief appearances in the Malibu comics did very little to expand appreciation of the character. Comics will be another subject we breach when the Infinite Wars goes one-on-one with the MK team! In the mean time, we look forward to new reveals from the game, and the "80% of the game" we have no knowledge of!
The Fight: 4 The Issue: 3
Can't stand the thought of missing out on Mortal Kombat versus DC Universe upon release? Amazon have the game available for pre-order, or, if you fancy a John Tobias comic, t-shirt, and cell, you can pre-order the Kollector's Edition for either Playstation 3 or Xbox 360. Hey, by using links provided on the Infinite Wars, you help sponsor future kombat, like the other MK reviews you'll find in the Secret Archives! Outstanding!
QUICK FIX MEGAMIX: BLOOD & THUNDER #3!
The Art of War (Malibu/Midway)
Where: Mortal Kombat: Blood & Thunder #3 When: December 1994 Why: Charles Marshall How: Patrick Rolo
Quick Fix...
Lost, Lost, Lost, Lost, Lost!
Today we'll be talking about the island tournament of Mortal Kombat, and while that might not have anything to do with the season finale of the ABC sci-fi/drama, I really wanted to take advantage of that fat Lost web-traffic...
With useless gratuity out of the way, I now officially welcome you all to the latest instalment of our running reviews and discussions of Mortal Kombat.
Reflecting on a month where reviews have been tough to come by, I'm almost a little disappointed we've dedicated so much time to the video game franchise. Apologies to those of you who've been coming by hoping for more iron in your diet in the proclaimed Invincible Iron Month. Hopefully our back catalogue specials will have at least contributed to whetting our apetite.
I don't want to be too apologetic.
Over the past month I've been very conscious of the split audience I've been talking to, and as much as the loyalties of this website are to comics, I feel I should be doing more to champion the Mortal Kombat cause.
Since the announcement of November's Mortal Kombat versus DC Universe, I've done plenty to document the cultural insignificance of this once mainstream phenomena, and the accompanying disinterest of comics fans. What I haven't done terribly well is describe what's great about the franchise that has kept my interests since the first game, released in 1993.
I suppose full disclosure is in order. I like to consider myself a pretty savvy individual, with well grounded criticisms and opinions, but I'm not without my predelictions. As is self-evident, I have a special penchant for combat, and I take absolutely no issue with the simplicity of a narrative dependent on the interactions of two (or more) opposing forces. I like the art of fighting.
Fortunately, Mortal Kombat manages to deliver substantially more in the story department than would otherwise be associated with it's under achieving, two-axis gameplay. Important, given the few admirers the series has earned within the hardcore gaming community, even with recent advancements.
Though far more technically sound; rival narratives, like the more successful Japanese Street Fighter, can be typified by the underdeveloped method of communicating ideas through individual characters. Contrary to this genre-established tradition; Mortal Kombat takes far more ownership of it's concepts and story, delivering serialized epics comparable to the checkpoint storytelling of major comic book events, like Infinite Crisis or Civil War.
Within the larger themes of interdimensional world domination are the personal struggles that develop the characters and embue the sense of verisimilitude within these fantastic situations. These details have inevitably propelled the Mortal Kombat franchise forward into it's most involved incarnations. Spin-off stories tackle everything from; the origins of Scorpion's predicament as a tortured soul; to the law enforcement duties of the Jax, Sonya, and the Special Forces; the manipulations of the eventually resurrected Dragon King; and more.
These finer details that have really made the MK story a valid piece of fictional history are the product of cumulative effects. The departure of creative co-creator, John Tobias, though often connected to the downfall of the series, arguably allowed the franchise to blossom under new creative direction.
Though crucial to laying the groundwork, it's fair to say the natural state of circumstances worked against Tobias and the makers of the first games. Though definitive in the MK canon, the specifics of many important details derived from the early games were retrofitted, and certainly not elaborated upon in detail accessible to the everyman playing at the time.
It's here I think we find the disconnect between MK's once mainstream fandom, and today's smaller, dedicated fanbase. Though not everyone's vice, the story remains one of the most important pieces of the MK puzzle, evidenced brutally by responsive outcry for the announcement of Mortal Kombat versus DC Universe, perceived by many fans as a frivilous, post-Armageddon interruption.
I can't help but wonder what difference might have been made had the details of the Mortal Kombat epic been more accessible to mainstream audiences.
This rather conveniently segues into our review of the comic books, which, though a quaint opportunity to see the characters moving in a narrative environment, offers examples of what not to do when translating the MK story.
Running terminally late; I want to get on to the review/play-by-play portions of this meandering and garbled entry, but consider this a conversation to be resumed at a later point. Sometime in the countdown to the November release of MKvsDC we may revisit these points in relation to the influence and involvement of the Threshold films.
- SIANG versus GORO
Alright. Things have been a bit hectic here on the Infinite Wars, so I've got to stretch it out a little before resuming. Crick, crack, creeak. That just about does it, but I should offer a stern health warning to all of you! Before continuing on to the [mis]adventures of the character Siang, everyone should indulge in some thorough stretching.
It would be fair to say 1994 had it's share of gems!
Real 2 Real released I Like to Move It; Pulp Fiction made Tarantino an undisputed name in film history; we finally found out what would happen if Venom fought Iron Man; and the beat 'em up video game genre enjoyed some it's highest heights with titles like Mortal Kombat II and Street Fighter II permeating throughout the pop culture landscape to reach heights unparalleled.
Comics were teetering between the repercussive harmony of post-grim and gritty superheroics, and the Image-funded shitfest of over developed anatomy and splash pages. At some point all the companies were guilty of selling out to a movement now much maligned, but only Malibu managed to bring together the very worst qualities of mid-nineties comic books, and the video game franchises we know and love.
So foul were their efforts that Capcom ordered the cancellation of a Street Fighter series, infamously identified by scenes of Ken Masters' scalping at the hands of Sagat and the villains of the series. Violence familiar to MK proved to be little more than flash and style - if you can call it that - over substance.
Enter Sing and Sang: vengeful twin martial artists chosen to represent the forces of Shaolin in Mortal Kombat. As individuals they were great fighters, but together they could fuse into one super-powered green-mohawked fighter called Siang!
You can probably start to see that aformentioned disconnect...
Series star and in-game five-time champion, Liu Kang, finds himself little more than an accepted tag-along for what amounts to a repetitive distraction. Think, though you might, with modern consideration, that Siang would surely be put in such a position to somehow elevate the importance of the central cast, or present some sort of dilemma by which Liu Kang could be baptized.
Alas, no.
Fans of the series surely sigh a breath of relief as Siang, much like Lt. Lance before him, is unceremoniously removed from Malibu's stable in his first fight.
They'd be wrong to get too comfortable, though, as this is not only a comic, but also a Mortal Kombat licensed property, which means Siang is down, out, but sure to return...
By six degrees of seperation you might connect previous issues to Street Fighter Alpha, if only for the fact that the sinister tournament master intends to gather fighters for nefarious purposes underground. You might remember fighters were disappearing in previous entries [Blood & Thunder #1, #2].
By this, the third issue, any assemblance of an actual tournament goes out the window when the characters are gathered in Goro's dungeons. Scorpion's full-page arrival at the end of #2 proves to be little more than tedious filler, the vengeful spectre opting to free his blood enemy, rather than fight him...
This eventually leads to an impromptu fusion dance as the Kombat warriors wander the labyrinthine halls beneath Shang Tsung's island. The mini-mixxed duo launch a fly kick assault on the four-armed Goro, who welcomes the opportunity to secure the rare feat of two corpses for the price of one.
Given that Kung Lao is the last direct descendant of Earth's last champion, it's always seemed a little insulting that Liu Kang was chosen over him to represent Earth in it's most crucial entry. Imagine then, how Kung Lao must feel, after this green and gold mook was chosen!
I do not know what Charles Marshall and Malibu were thinking when they devised such a prominent inclusion to the series, but if you weren't a Goro fan before, hopefully you are now...
The Fix: 3 Winner: Goro (Fatality!... Sort of...)
- RAIDEN versus GORO
Shang Tsung's treachery, part of a distracting plot introduced by Malibu revolving around a magic book of riddles, does not go unnoticed by Earth's protector god, the phonetically challenged, Raiden.
Since he's an all-seeing god, you've got to assume he didn't care much for Sing and Sang (aka; Siang), either, because it's not until they've been mortally ripped apart that the thunder god shows himself!

A lightning bolt precedes the god's entry, which prompts a macho exchange between the thunder god and Shokan champion. Goro absorbs a lightning blast and mocks Raiden's powers, lumbering at him with evil intent. The barbaric assault proves ineffective in battle with a god who can teleport himself.
Challenged as a coward, Raiden finds himself joined by the mortal warriors of Earthrealm. Not a terribly constructive gesture for proving one's bravery, nor a conclusive end to the battle between god and champion!
The Fix: 3 Winner: Draw
- LIU KANG, SONYA BLADE, SUB-ZERO, JOHNNY CAGE, KANO, HYDRO & RAIDEN versus GORO
Having thrown in with Raiden; Liu Kang and Sonya Blade are the first to step up to the champion. Somewhat suitable, given that Liu Kang is supposed to be the champion of the series, and the one to defeat Goro. Of course, depending on what you pluck from the game series, Kang actually becomes champion after beating Shang Tsung... Which has a shakey logic, because Goro's champ...
Never the less, the pseudo-tournament continues in the bowels of Shang Tsung's dungeons. Kang connects with a flying kick that leaves Goro open to an ice blast from Sub-Zero. Mirroring elements from the game, Goro blasts free from his icey pause, providing the heroes no time to score a free hit.
Enraged, the Mortal Kombat champion begins a rampage against the insolent warriors, beginning with a devestating swat that sends Cage, Sub-Zero, and Raiden sprawling! Then, with Sonya clutched in a vice-like grip with one hand, Goro uses the other to slap one of the Lin Kuei warriors around a little.
Just as Shang Tsung arrives to enjoy his warrior's dominance the four-armed warrior begins to disappear! Neither the sorceror, nor Raiden, are able to explain the phenomena, but it buys the necessary time to abandon the underground courtesy of an escape blasted by the thunder god!
Mohawks, chains, flames, dodgy art, foil variant covers, bad writing; as the ultimate in shameful nineties experiences, you should be able to guess Goro's fate. Yes, that's right. The first in a small collection of crossover mini-series and one-shots, padding out the Mortal Kombat story with more brilliant Malibu-originals, and a few new colours to add to the ninja tally. Awesome!
The Fix: 3 Winner: Draw
The Hammer...
At this point Blood & Thunder has featured a sum of two official fights in the Mortal Kombat tournament. Given the implied importance of the rules, one would imagine that would be some measure of problem. That's nto the only qualm to be derived from these early issues though, and since I'm supposed to be offering positive remarks about the franchise, I should probably mention some of the assumed details from the official game canon.
John Tobias certainly seems content to support much of the pre-tournament scenes as depicted by Malibu. In fact, in an official collector's edition comic for the first game, scenes are almost identical, including the scuffle between Cage, Kang, and Kano [Mortal Kombat: Blood & Thunder #1].
To Malibu's credit, even today details of the first game's events are sketchy, and with the addition of highly debated additions; like 2005's Mortal Kombat: Shaolin Monks; very little has been streamlined through recent revisions.
It's generally accepted that post-tournament catastrophe sees the island crumble, taking with it Kano, Sonya, and Goro, who were engaged in mortal combat, along with Johnny Cage. Cage survived to be picked up by Jax and his Special Forces rescue team, in scenes bridging the gap between the first and second games. These events also ultimately connect to in-game backgrounds revealing the unplayable Kano and Sonya in bondage.
We also know Scorpion caught up with his mortal nemesis at the tournament, and indeed successfully returned the favour of his death with a fatality of his own. This beat was revealed in the second game with the introduction of the dead Sub-Zero's younger brother, a more heroic successor to the family mantle of the legendary cryomancer. More recent additions, discussed previously, led to the reveal that the elusive all-black secret character, Noob Saibot, was actually the dead Sub-Zero reborn as a mysterious wraith with the Brotherhood of Shadow. An ironic end for the character whose rivalry with Scorpion was galvanized whilst served Brotherhood patriarch, Quan Chi.
Scorpion's continued presence is likewise elaborated upon through the interference of the necromancer, Quan Chi. As per the original description of Scorpion's curse, it was not only his own death, but the extermination of his family and clan that keeps him bound to unrest, the latter being the responsibility of Quan Chi, and not Sub-Zero and the Lin Kuei as originally thought.
Finally, and perhaps most important, is Liu Kang's victory in the tournament.
Details of whether the Shaolin Monk battled anyone, let alone defending champion, Goro, are unclear, but we do know he was successful in both defeating Shang Tsung, and securing an official tournament victory. A victory that prevented the lawful invasion of Outworld's forces, but began a plot of deception to lure the Earthrealm warriors to an Outworld tournament - Mortal Kombat II.
These are but some of the intricately layered details that have made up fifteen years of Mortal Kombat history. I don't expect to convert the unimpressed with this checklist of confirmed events, but I hope it can at least provide a gateway to a story that seems to have been mistranslated, and ultimately lost to mainstream audiences. In the lead-up to Mortal Kombat versus DC Universe, I can at least hope to appeal to the sensibilities of those already invested in indulgences of this nature.
Fix Average: 3 The Issue: 2.5
QUICK FIX MEGAMIX: BLOOD & THUNDER #2!
Test Your Might (Malibu/Midway)
Where: Mortal Kombat: Blood & Thunder #2 When: November 1994 Why: Charles Marshall How: Patrick Rolo
Quick Fix...
If you're an old hat at the Infinite Wars, you know we've got a strong vein of Street Fighter in the Secret Archives. With the announcement of the comic-clashing Mortal Kombat versus DC Universe it was the perfect opportunity to bring America's leading beat 'em up franchise to the Infinite Wars!
Over the past few weeks we've been taking a closer look at the substantial cast of characters that could potentially match-up in the upcoming game [Fantasy Fights R1, R2, R3, R4, R5!]. Also on the agenda have been other features, like last week's megamix review of Blood & Thunder #1, which will all help to paint a fuller picture of the Mortal Kombat/DC universe.
Admittedly, a lot of our discussion has dwelled on documenting the negatives of the Mortal Kombat franchise. It's fair to say this once prominent series has done little to maintain it's respect in an increasingly artistic field, but that's not to say it is without it's charms. For Mortal Kombat, escaping the nineties quaint had to be the driving factor behind an uncharacteristic pause after MK4 in '97/'98.
There's a strong sense of irony surrounding MK and it's crucially dedicated fanbase. Despite the vital creative success of 2002's Deadly Alliance; common consensus amongst fans typically rates 1993's Mortal Kombat II as one of, if not the, greatest game in the series. Though representative of MK's peak significance as a pop culture phenomenon, MKII harkens very specifically back to an era where technological limitations meant many characters were differentiated only by colour and the specifics of four or five custom moves.
This strong nostalgia vote has seen recent recession in MK's creative direction post-Deadly Alliance, doing very little to sway the opinions of critics, or the dismissively uninformed. Sadly, beneath this unimpressive exterior, still lurks the heart of a strong story and potentially significant cast of characters.
Using Malibu's licensed comics as a vehicle to discuss the positives of Mortal Kombat is not easy. It's not at all unfair to say these series represent some of the worst qualities of popular comics of the mid-1990s, and also the worst qualities of the games of the same time. Front and centre, as you might imagine, are the iconic ninja characters from the games.
Colour coded yellow for Scorpion, blue for Sub-Zero, green for Reptile, and grey for Smoke; these iconic characters have never actually had a lot of artistic reason to resemble one and other. In truth, only Scorpion is a ninja among the group that eventually grew to include black Noob, purple Rain, and red Ermac.
Key to the quality of the post-MK4 revolution in the series was a long due overhaul for the individual designs of these series stalwarts. Rare was the opportunity to see story and specific logics influence and dictate the appearance of these characters. Sub-Zero, gradually moving away from the homogenized ninja suit, saw his powers increase naturally, and through the inclusion of a medallion introduced through the series canon.
While it has it's issues, it's arguably the saga of Mortal Kombat that makes this such an engaging series. Sharing much in common with the on-going adventures of superheroes, the MK characters have spent the best part of a decade-and-a-half running their own races of resurrection, revelation, and revenge.
The reveal of franchise icons Sub-Zero and Scorpion in the upcoming MK/DC game has been disappointing. Harkening back to the days of shared sprites, these characters have lost much of the individuality and design that was making them so exciting. No doubt there will be plenty of criticism in the coming months as we hover around the series, but I hope to have more specific positives to share with you at some point. In the mean time; comic book fisticuffs!
- LIEUTENANT LANCE versus KANO
There's something strange about the undertaking of a licensed adaptation. Somewhere in the translation vital elements are lost as writers and artists try to enfuse successful materials with variations and additions of their own design. I do not know why this is such a widespread phenomena, particularly given the long list of infamy that surrounds such a move, but these comics are no exception.
To the credit of Malibu, their additions aren't without their logics.
For starters, it's always been a little dubious that an elimination tournament would have between eight and ten fighters. In an effort to flesh that out, without killing off the trademarks they've licensed, they introduce guys like Lance.
With one cybernetic arm, Lieutenant Lance looks much less US Special Forces than he does one of the team from C.O.P.S! Fortunately we don't have to deal with him much longer. After joining Sonya in her vehicular pursuit of Kano, it's Lance that steps up to take on the felon in the tournament, reinserting Sonya's classic revenge motiff as a more personalized event for readers.
For those who don't know, it's tradition in games like Mortal Kombat for characters to have some sort of wooden motivation for entering the tournament. For Sonya, the tried and true story of a law enforcement agent seeking revenge for the murder of a partner. In the games that partner was never revealed, allowing us to imagine anyone from Pam Grier, to Jim Kelly, to Van Damme.
The less than impressive extendo-armed Lance does little to enhance this age-old plot, but I suppose an excuse for extra combat in this series is nothing to complain about, no matter how swift.
Despite getting the drop on Kano initially with an electrical charge, the Lieutenant's destiny is quickly fulfilled with a backhanded swat, and Kano plunging his hand into Lance's chest, only to remove the heart in a splash of blood rare in the comics. Mmm, toasty!
The Fix: 2.5 Winner: Kano (Fatality!)
- SONYA BLADE versus KANO
None too happy with the death of her partner; Sonya begins her vendetta against Kano quite immediately with blatant disregard for the rules of the tournament!
Mortal Kombat's always a bit of a misnomer, not only for the apparent immortality of many of it's characters, but also for the nature of combat. Though never really elaborated upon, many of the characters rely on energy attacks, such as Sonya's pink ringed power blast.
It's fair to say much of MK's mythology relies heavily on the conventional logic of martial arts fiction, but in typical MK style, none of this is really explained or detailed, sometimes making the characters look boarish, undisciplined, and severely lacking in the skill department.
One might argue this is a fairly accurate reflection of the fighting quality of the games, but more often than not the fiction asks us to believe they are in fact, master fighters. I digress, but it's all food for thought.
Sonya's energy attack stuns the Black Dragon clansman, leaving him wide open for another trademark attack, the head scissor lock. Sonya vaults the villain head over heels, raising the attentions of Shang Tsung's masked guards.
Sonya defiantly turns her aggression on the guardsmen, launching into a diving kick that swiftly topples two of the anonymous warriors. Not so cocky, is Sonya, when the four-armed Goro interjects, delighted by her vigor, but intolerant for her impetuousness. The Special Forces agent is led away with her arms bound by the spare hands of the mighty Mortal Kombat champion.
Sonya is arguably one of the most significant female characters in American video game culture. In a strange sort of sexualized way video games managed to make a prominent step forward for female empowerment in fiction. Leading the way were characters like Metroid's deceptively armored Samus; beat 'em up icons like Chun-Li and Sonya; and the once significant, Lara Croft: Tomb Raider.
Inspired by martial arts actress Cynthia Rothrock and baring the name of co-creator Ed Boon's sister; Sonya actually managed to coast through the first MK fairly anonymously. Brought to life through digitized capture of actress Elizabeth Malecki, Sonya set herself apart from genre counterparts Chun-Li and Cammy with the distinction of wearing pants. Despite representing a meagre ten percent of the first game's otherwise all-male cast; Sonya stood out as an early indication of the empowerment of female players in games to come.
No doubt we'll be talking much more about Sonya in the future!
The Fix: 4 Winner: Sonya Blade
- SUB-ZERO versus GRUM
Continuing the trend of ready-made cannon fodder, Malibu serve up another unforgettably ridiculous addition to the series. Grum out-does iconic Mortal Kombat champion, Goro, by bringing yet another additional two arms to the fight! One can only imagine that makes Grum even better than Goro, non?
No. Not at all.
Sub-Zero; a character who became a central figure to the story as significant as Liu Kang, or any other hero; gets a chance to shine on his own terms.
Eagle-eyed readers will have noted that links to Sub-Zero thus far are tagged with the name Noob Saibot. Noob was an all black palette swap of Scorpion in 1993's Mortal Kombat II, which also revealed the playable Sub-Zero as brother to the character of the same name, who had actually perished in the first game.
2004's Deception introduced the fact that that first Sub-Zero had been transformed into the dark wraith called Noob Saibot. This concept was soon supported in '05 through the release of the adventure spin-off Mortal Kombat: Shaolin Monks.
The key distinction between the two incarnations of Sub-Zero were the heroic nature of the succeeding brother, and the tie between the former Sub-Zero and his arch-nemesis, Scorpion. The latter version of the character earned the protection of the undead spectre when Scorpion discovered his true identity, leading to further complications later in the tale of his curse.
The Malibu series doesn't quite adhere to the established canon of the video games, allowing the first games' Sub-Zero to survive, and even appear more heroic than his in-game counterpart. X-fans will probably appreciate the parallel between comic book mythology, and the convoluted twists of the MK universe...
As to the matter at hand; Grum intimidates with six sets of nunchaku spinning wildly, if inconsequentially. Sub-Zero summons the powers of cryomancy to render his opponent inert, leaving Grum helpless before a flying kick.
Goro, having watched the fight, laments on his disappointment in not getting a chance to snap his good friend's neck in battle, settling for Sub-Zero instead.
Sub-Zero is sure to be a prominent representative of Mortal Kombat as we continue to initiate these characters into the Infinite Wars rankings. I hope we might get a chance in the future to take a look at his successor, if only for the opportunity to make a less confusing statement about the identity of each character. Apologies to anyone now irreversably cross-eyed after reading the previous explanation of the two Sub-Zeros.
The Fix: 3 Winner: Sub-Zero (Who eventually becomes Noob Saibot...)
- HYDRO versus JOHNNY CAGE
Ah! Few characters unique to the Malibu comic series have caused as much confusion and interest as the aptly (but ridiculously) named, Hydro!
For those who've grown up with Mortal Kombat as an influence on their vernacular, Sub-Zero is probably so intrinsicly associated with the character, they no longer realise how absurdly descriptive a name it is for a stealthy, bad ass Chinese warrior. In that respect, I feel it's again worth acknowledging precedent for Malibu's ridiculous contribution.
Unfortunately, however, the true status of the character became entangled with rumor, fan distribution, and a healthy dose of vintage arcade-style lying.
The popular practise of MUGEN allows fans to insert, combine, and create playable characters from a wide range of franchise video games. It's here the MK fanbase was able to realise Hydro as a mechanized Lin Kuei cyber-warrior, complete with his own special moves. This, however, only fanned the flames for confusion over whether or not Hydro actually existed.
A quick YouTube search will fill you in on these devices used for fantasy battles between the likes of; Akuma, Homer Simpson, Robocop, and Brolli.
Meanwhile, in the bowels of Shang Tsung's palace... Johnny Cage and Liu Kang seek the Shaolin tandem of Sing and Sang; warriors whose powers combine to make Malibu's most embarassing inclusion -- the green mohawked, Siang!
Whilst navigating the labyrinth of hallways they come across the lurking Lin Kuei warrior, Hydro, who's none too pleased to see them. Hydro shoots first, firing jets of water from his mortal hands in a move reminiscent to Sub-Zero's ice blast!
Cage is able to duck the move, leaving Liu Kang to glug his way through a face full of water. Cage, smooth customer that he is, takes the opportunity to launch himself into a flying kick that knocks the Lin Kuei warrior into submission.
Further fisticuffs are quickly quelled by the arrival of the masked guards, who surely keep the secrets of the warriors who have obtained victory, only to disappear from the competition...
The Fix: 3 Winner: Johnny Cage
- KANO versus GORO
The final bout in the series sees Kano return to action.
We've already lamented on Kano's role in luring Sonya to the tournament, but as per the rule of motivation, Kano has his own goals. Never one to pass up an opportunity for crime, Kano enters the tournament with an agenda to liberate certain riches from the veiled sorceror, Shang Tsung.
For Blood & Thunder, this motive grafts onto a theme that will encompass the latter half of the series, and distract from the conventions that justify the entire plot of the game. For you see, despite the zealous enforcement of the masked guards, the rules of combat are quickly dismissed when the Earthrealm warriors wind up bundled into a dungeon beneath Shang Tsung's palace.
The introduction of a book of riddles; capable of granting the solver power beyond imagination; becomes the omniscient mcguffin that diverts combat to something more akin to the Wacky Racers. Kano brings the book to the A-story when he steals it from behind the back of a fawning Shang Tsung, only to flee to the den of a sleeping Goro.
Goro not surprisingly dispatches the Black Dragon thief with relative ease. An energy blast has little effect on the four armed Shokan, who finishes his opponent with a single backhand, and some dubious dialogue; "I'll have to string you up and finish my business with you later."
Y'know, I always wondered about that ponytail...
The Fix: 2 Winner: Goro (Flawless Victory!)
The Hammer...
I think, if I had to be honest, a big ol' chunk of self-consciousness is responsible for my continued acknowledgment of Mortal Kombat's issues. I'm very conscious of a split audience in this case, but I assure you all the on-going discussions have been vital not only to my sanity, but to the unfolding events of the Infinite Wars!
As something new(ish) to the site, and topical in nature, it's been providing a great subject to breach relatively easily, and mine lots of discussion from. An important fact because, as you might have noticed, I've been a bit distracted from Infinite Wars duties over the past month.
Top 25 Gamers#1 Ryu (Capcom)
#2 Noob Saibot (Midway)
#3 Dhalsim (Capcom)
#4 Ken Masters (Capcom)
#5 Johnny Cage (Midway)
#6 Guile (Capcom)
#7 R. Mika (Capcom)
#8 Goro (Midway)
#9 Sagat (Capcom)
#10 Fei Long (Capcom)
#11 Raiden (Midway)
#12 Akuma (Capcom)
#13 Sakura (Capcom)
#14 T. Hawk (Capcom)
#15 Jin Kazama (Namco)
#16 Rose (Capcom)
#17 Sonya (Midway)
#18 Chun-Li (Capcom)
#19 Vega (Capcom)
#20 Birdie (Capcom)
#21 Scorpion (Midway)
#22 Kano (Midway)
#23 Liu Kang (Midway)
#24 Balrog (Capcom)
#25 Sodom (Capcom)As always, I hope this shift in subject can be enlightening and enjoyable for those who log on for more than just our sports league brand of comic fights.
The ranking aspect is always going to be interesting, particularly given the age old debate between Western fanbases surrounding MK and Street Fighter; but there's more at work here. These are characters of archaelogical significance in the pop culture realm, and it feels right to talk more about them, particularly to an audience irrevocably connected, but seemingly disinterested.
As we rocket toward November's Mortal Kombat versus DC Universe I hope we can breach and share some of what's made the series an enduring topic for me. I'm all too aware of MK's problems, but I'm pretty comfortable in the thought that I'm a relatively intelligent fellow and believe I have some credibility in describing the franchise as much more than just 'that fossil of techno syndromed acrobatics masquerading as martial arts'.
This is a franchise populated by characters who've earned their place in the on-going fictional canon. The promotional exercise of the video game seems like the perfect opportunity to remind comics readers of that shared pursuit. It will be a real shame if DC aren't to announce a licensed crossover comic to hit sometime around the game's release, because this is a series so desperately crying out for a decent comics treatment.
The comics creator in me is a little disheartened by the team-up.
Long have I desired the opportunity to tackle these characters in a way they deserve. It was a dream to give these characters the treatment they deserved under the NLT banner, but I'm not too worried.
The deck isn't quite stacked for what I would call a penultimate Mortal Kombat comic, but with competent individuals like Jimmy Palmiotti and Justin Gray involved, it's definitely my hope that we can get some sort of decent project out of this. If there are advantages to be shared for each franchise, replacing the Malibu comics with something more reflective of the strong fiction of the video games seems like a good place to start. We shall be watching!
Fix Average: 3 The Issue: 3.5